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Nalin
Sep 29, 2007

Hair Elf


Steam: https://store.steampowered.com/app/903950/Last_Oasis/
Official Discord: https://discord.gg/lastoasis

Price: $30 USD

https://www.youtube.com/watch?v=N7SS4L_PiXs https://www.youtube.com/watch?v=iSo2qAHShYc https://www.youtube.com/watch?v=0XNq6Ybpehg



Lore posted:

After a cataclysmic event halted the Earth's rotation, the planet was split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. This region moves as the planet orbits around the sun, and all living creatures must migrate with it to survive. In order to keep moving, the remnants of humanity have built nomadic machines, and a walking city called the Flotilla.

Features:
  • Open world nomadic PvP survival MMO. Like the world doesn't have enough games with those words already.
  • Mount & Blade inspired combat mechanics. Pubbies will easily kill you because you suck.
  • Full loot on death. Turn into a loot piñatas.
  • Large walking vehicle combat. Waste ungodly amounts of repeater darts.
  • There is PvE content for goons who get tired of being farmed.
  • Player driven economy. All items are player made.
  • No offline raiding. It helps avoid ragequits.
  • Base building I guess.
  • Clans and territory control. Become a serf!
  • Gank all the pubbies. (remember to ping the whole guild in desperation when you fail)
  • Grapple hook onto things and fall to your death.



Last Oasis is an open world survival MMO created by Donkey Crew, famous (and infamous) for being the team behind Mount & Blade's cRPG mod and "Of Kings and Men". This game sees some of their original vision behind "Of Kings and Men" made real in an open world survival game with combat reminiscent of Mount & Blade. Unlike OKAM, this game is actually quite complete and fun and hasn't been abandoned. It is probably one of the best survival MMOs on the market. Season 2 is here and fixes many of the problems discovered in season 1.



This game is very group focused and very PvP-centric with numbers being a big influence in fights. Of course, numbers don't mean everything, but they still mean a good amount in conflicts. This game features full loot on death, which can make killing other players very lucrative. Special event maps spawn into the game for a limited time, bringing rare and valuable resources. Groups are forced into conflict on these maps, so there is always someone to fight.

The game also has private servers so you carebear goons will be able to play too. Season 2 adds multi-tile private servers to the mix too.



Even though PvP is a big part of this game, there is a bunch of PvE content to play too. Various creatures roam the world to fight from Rupu murder monkeys to giant crabs to Dune-esque sand worms. You can also explore ruins and find loot. More PvE content will be added throughout Early Access. The sand worms are the biggest and toughest enemy in the game right now and is a fully physics-based creature. You can tether onto it and yank it around, but it can also yank you around too and tumble your walker. The video about it is pretty cool:

https://www.youtube.com/watch?v=I6TEWlaBO1s



As this is a survival game, you will be expected to harvest resources from the world, like wood, fiber, rock, resins, clay, etc. These resources are used to build items and walkers, which are the vehicles that carry you around the map and between oases. The walkers themselves can be upgraded with harvesting capabilities too. If you hate harvesting stuff, well, you probably shouldn't be playing a survival game, but you are able to buy and sell resources at trading stations. Maybe you can be a trade tycoon or something?



Zones last about a month before being destroyed by the sun. New territories open in the east and eventually, as they reach the western edge of the map, get burnt to a crisp. Currently, there is no big difference between new and old territories, but Donkey Crew has plans to adjust the climate and resources of new and old zones later in development, like newer maps being iced over and eventually turning green and then into desert as time passes. The burning zones prevents clans from getting too entrenched and forces people to eventually move around the map. In season 1 the maps lasted 7 days but that was not well received at all (and the tedium of constantly moving contributed to falling player counts). Season 2 is a lot more friendly.



Base building is a part of the game. In season 1 it was a newbie trap, but it is a big part of season 2 now. Special walkers can now convert themselves into mobile stone bases (stone = very durable), and those bases can contain packaged walkers. You can be your own little aircraft carrier. This really helps with the nomadic nature of the game as you can now easily move yourself and your whole fleet around. You can also store all your stuff in the off-map lobby, which prevents any sort of offline raiding.



The game will feature a player-driven economy. All items are player created and have durability loss, so there is a constant churn of old equipment (like EVE Online). You can buy or sell any item in the trade station in each zone, and even trade between zones. Clans can even claim a whole oasis and surrounding areas. Anything harvested within your sphere of influence on the world map will give you an additional +20% bonus. This even counts for event maps that spawn inside your influence, letting you profit off the pubs. Plus, the 10% trade station tax gets redirected to you, so you profit off pubbies buying and selling. Claims have a vulnerability window, so other clans cannot raid you off-hours, but be prepared to defend your claims during your window.

Nalin fucked around with this message at 22:35 on Nov 21, 2020

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Nalin
Sep 29, 2007

Hair Elf


NEW PLAYER INFORMATION

When you start the game, :siren: follow the tutorial quests in the Cradle zone without deviation! :siren: The tutorial quests will often give you "fragments" to unlock a new piece of technology relevant to that quest. The game currently doesn't stop you from spending those fragments on the wrong tech. You might have a quest to unlock and build a campfire and you may end up spending them on unlocking a shirt, like an idiot. Well, now your quest line is stuck until you find extra fragments in the map to continue the quest. This can cause long delays in getting out of the tutorial zone, especially if you make this mistake before you build your first walker. Just follow the quest diligently until you leave the zone.

While doing the tutorial, make sure you grab everything around you. You will need lots of pretty much everything. Don't skip resources that are within reach or else it will take you a long time to finish. Also, make sure you completely fill your Firefly with water before you leave the zone. You need water inside it to travel so if you try to leave the zone without enough water, you'll have to re-enter and collect more.

If you want a challenge, the center of the tutorial zone has a powerful Rupu that you can die to as well as lots of nice loot. It isn't required to go there, but if you want a little head start on fragments before leaving the zone, you can find a bunch there. You can find a path up the mountain on the south side of it.

POST-TUTORIAL ZONE

Your first goals once you get out of the newbie zone is to build a Dinghy. Since this is a full-loot PvP game, you must create a "bank" walker to store your materials for when you inevitably get wiped. A common mistake new players will first make is not having a little nest-egg for themselves. Walkers stored off-map are 100% safe from attack and cannot be offline raided. A common strategy for solo players is to always leave a bank walker offline and only enter the zone with cheaper resource gathering walkers like a Spider. Your bank should have enough materials on hand to build a new Firefly or Spider, plus have tools you can use so you can begin collecting resource again right away. Having to build your tools from scratch can take a while, so make sure you have enough extras.

Transferring items to your bank walker is not 100% safe as you have to do it in the map, but it is a hell of a lot safer than driving around with all your possessions at all times. You can do the transfer way out on the edges of the map where you can zone out at any time, but remember that you are never completely safe (as you won't be able to pack up your base instantly if somebody finds you). Eventually, you may have your items spread out among two or more walkers, which helps avoiding a full wipe all the more easier.

For your starting tech for building a Dinghy, you will want to prioritize researching and building the following:
  • Tier 2 axe
  • Sickle
  • Fiber shirt
  • Fiberworking Station
  • Woodworking Station

You will need to collect a lot of Wood and Fiber so making sure you have the tools to collect resources is vital. Tools gather at a much, much faster rate than by hand. Collecting a Rupu Vine by hand will give you 2 of them while a single swing of a Sickle can collect 10. Wood will be a bottleneck at first so building a tier 2 axe will let you gather wood faster. The tier 2 axe will require Bone Splinters, so make sure you chop up a bone on the map with your hatchet. The fiber shirt is dirt cheap to make and it gives you a 20% damage reduction while wearing it, so make sure you aren't running around while being naked and squishy. Finally, you will have to use a bunch of Wood Shaft and Fiber Weave for your Dinghy. You can collect them from killing Rupus, but you might not have enough and having the stations will let you construct your own out of Wood and Fiber.

FRAGMENTS

Fragments are used to unlock technology. Everything in the game that can be built or crafted first needs to be unlocked using fragments. You can typically find fragments inside places like these that spawn on the map:



Some places like the bottom-left require a Hatchet to break open the box. The top-right location requires a Flint Harpoon or a Crane and usually gives 20+. And the bottom-right requires the use of Fire Bolts and gives 30+ fragments. Every single place that requires certain tools will also have a pot you can hand-harvest in case you can't open the main cache.

Fragments can also be found as loot carried by Rupus or inside pots in the Rupu nest. Boss creatures like the giant Okkam crab will also drop a massive amount of fragments when killed.

COMBAT

https://www.youtube.com/watch?v=aB5pUZ95SPQ

Combat is reminiscent of Mount & Blade and other similar games. Holding RMB makes your character initiate a blocking stance and moving your mouse left, right, or up shifts your block into that direction. LMB throws out an attack from the last direction your mouse was moving. While moving your mouse up and clicking the LMB, you will do an overhead attack. Same with moving your mouse to the left or right. You eventually get used to making small little flicks with your mouse to control your attack direction.

If you block too much, you eventually can become staggered, so make sure you are also moving around to avoid attacks. If you want to move your camera without moving your block, you can hold LMB (while holding RMB to block) to lock your block in place. Blocking is also "physical" in that if the enemy's weapon intercepts with yours, a block occurs. This means you can block an attack with the wrong block direction as long as the weapons intersect. This also means that in group fights, you might find yourself bouncing off teammate's guards if you are too close to them.

There are two types of attacks: light and heavy. A light attack is a click of the LMB while a heavy attack requires you to hold LMB to wind it up. Some weapon types will change the type of attack they do. A light attack may be a stab while the heavy attack may be an overhead swing.

Finally, chambering mechanics are in the game. Mount & Blade dueling enthusiasts should understand what I'm talking about. Basically, you can think of it like this: when you start your attack, there are a few frames during the wind-up where your weapon can block enemy attacks. If you time it well, your own attack will both block and counter-attack in rapid succession, meaning your opponent will suddenly have very little time to react. Of course, the downside is that if you miss, you will eat a hammer to your face. You have to attack from the same side you would have blocked from to make it work. It is best to practice this against weak Rupus while wearing armor as you WILL get hit a bunch figuring it out. If you are successful, you will hear a blocking sound that is noticeably different from the normal blocking sound. Here is a video where I block a Rupu, then chamber his attack. Pay attention to that difference. Rupus can ALSO chamber your attacks, so if you hear this sound, you need to block right away or you will get hit (as seen in the above video):

https://www.youtube.com/watch?v=nsaWMT-ACEg

WHERE TO GET EARLY GAME STUFF

Fragments - Rupu loot or found in Ruins scattered around the map.
Wood Shaft - Rupu loot or craft in Woodworking Station.
Fiber Weave - Rupu loot or craft in Fiberworking Station.
Bone Splinter - Chop bones sticking out of the ground with an axe.
Rupu Vines - Hanging off the sides of Rupu huts. Hand harvest for ~2 at a time or use a Sickle for ~10 at a time.
Rupu Pelt - Rupu loot (Do not turn these into Fiber in the Fiberworking Station!)
Rupu Gel - Investigate Effigies (the wood pillars) found in larger Rupu villages.
Huge Cactus Fruit - Red fruit hanging from giant cactus trees.
Hide - Murder Phemkes and beat their cold, dead corpse with an axe.
Chitin - Very carefully kill Nurr (Giant Blue Dogs) and chop their corpse with a Pickaxe. Using an Axe will only give Hide.
Earth Wax - Rare loot from pickaxing rocks or crafted in Stomping Station from Palm Leaves or Mushrooms.
Cattails - Found in ponds at the bottom of Ravines. Use a Sickle to harvest. Use a Scythe to actually get a decent amount of them.
Rope - Crafted from Rupu Vines or Cattails in Fiberworking Station.

BEGINNER WALKER COSTS

Firefly Mats (w/ legs & wings)
124 Wood
102 Fiber
15 Stone
6 Wood Shaft
14 Fiber Weave

Dinghy Mats (w/ legs & wings)
582 Wood
245 Fiber
100 Stone
10 Rupu Vines
20 Wood Shaft
36 Fiber Weave

Spider Mats (Normal/Ballista Version) - With Armored Legs
140/147 Wood
136/150 Fiber
15/18 Stone
0/10 Rupu Vine

MODULES
:siren: Harvester Module - Automatically harvests Fiber, Aloe, Cattails that your walker drives over
:siren: Lumberjack Module - Automatically harvests Wood from trees your walker knocks down

These two are very important. If you get them, make sure you save them.

Fortress Module - Increases armor of structures attached to walker.
Craftsman Module - Decreases crafting time of stations attached to walker.
Weightless Module - Decreases weight of base packed into walker.
Sandy Module - Speeds up removal of sand from gears after traveling.
Pack Mule Module - Increases max weight limit of walker.
Battery Module - Increase Torque capacity of walker.
Watery Module - Decreases Water cost of traveling.
Merchant Module - Increases storage capacity of walker (1 extra slot per module).

OTHER RECIPES AND STUFF

Stomping Station Recipes:

3x Cactus Flesh (6 water) -> 1x Purified Water (16 water)
1x Aloe Vera (12 water) -> 3x Purified Water (48 water)
1x Huge Cactus Fruit (20 water) -> 12x Purified Water (192 water)
15x Palm Leaves -> 1x Earth Wax
1x Stone -> 10x Sand

QUALITY

Resources and items can have a "quality" rating assigned to them. The difference between a 0 quality sword and a 200 quality sword could be double the damage of the weapon. You make a quality item when every single input resource of the thing you are crafting has a quality rating of above 0. Tools and weapons will swing faster, do more damage, and have more durability the higher the quality goes. Walkers will start with additional module slots. Crafting stations will craft quality items instead of basic items. It is very much a part of the end game. However, breaking into the "quality" system is not very straightforward.

While collecting resources on the map, you may occasionally find something like Wood with a yellow "1" on the picture. It collects in a different stack from normal Wood, so it can be annoying when you find one early on in the game. That is a quality 1 resource. (From here on out, I will use "q1 Wood" to denote Wood of quality 1.) Your basic q0 harvesting tools cap the quality rating to 1 when you collect a quality resource. You can determine if something will give you a quality resource by a popup that appears at the top of your screen when you are pointed at a high quality resource. You need at least q1 tools to harvest items with quality greater than 1. Increasing the tier of your tool will also increase the cap of the maximum quality you can get. A tier 1 q1 Hatchet will collect resources with up to quality level 20.

The first thing to do to break into the quality system is to build a q1 Woodworking Station so you can create q1 Wood Shafts. The material that will be the most difficult to find to build your Woodworking Station will be the q1 Rupu Vines. If you find quality Rupu Vines, don't destroy them. Keep them around. After you build the q1 Woodworking Station, you will want to build some q1 Wood Shafts using q1 Wood and q1 Fiber. Remember, all of the inputs need to be q1 or higher to craft quality items. Use the q1 Wood Shafts to build a q1 axe. Now that you have your first quality tool, you can use it to collect resources of a higher quality. This is how you break into the quality system. Now work on making quality versions of all your current tools and crafting stations.

HELPFUL TIPS

You can merge resources and items via drag and drop. Higher quality resources are their own stack. If you have a handful of higher quality wood and just want to make one big stack of wood, you can merge them together. The quality is averaged between the two stacks, rounded down. You lose the higher quality stuff, but you save an inventory slot. Likewise, if you somehow (miraculously) manage to kill a pubbie, you can merge his tools and weapons with your own to increase the durability (like repairing guns in Fallout).

Nalin fucked around with this message at 04:26 on May 21, 2020

Nalin
Sep 29, 2007

Hair Elf
SEASON 2

The game experienced a full wipe for season 2. Many of the pain points in season 1 have been addressed and the game has become much, much stronger as a result of it.

The pain points and what has changed:

Small group play

Season 1 was pretty hostile to small group play and solos. Donkey Crew had hoped that clans would protect smaller groups farming their territory. Laughably, that somehow didn't happen. I wonder why? Additionally, being a solo player was extremely unsafe. You only really had access to wooden bases that could easily be hacked into with a hatchet, or burned through with a handful of fire arrows. It was just so easy to lose everything.

Season 2 introduces a hard clan cap of 50, making it more difficult for the big megas to coordinate their forces and share resources. Death warping is also not a thing anymore, so attacking somebody doesn't result in a sudden 50 person clown car situation. You can't spawn on somebody else's walker that doesn't have a bed placed down on it, and death warping to a new server adds a 15 minute bed spawn cooldown on you. It is now much safer to attack enemy walkers for small groups.

Many new walkers were introduced that make it much, much harder to wipe a solo player. The Balang walker can deploy itself into a stone base, providing superb protection compared to wood bases. You can also package walkers on bases themselves, so pubs can deploy a stone base on the map and unpack a Dinghy to travel around in. Your stuff is just a lot harder and much, much more resource intensive to crack.

Additionally, there are many, many more ways for groups to acquire end-game stuff like tablets and iron weapons. The new City event map has resources that can drop tablets. There are also mobile traders that can sell tablets and other items. Trade stations now have auctions where you can buy boxes of tablets or iron gear. There are just many, many other ways to acquire stuff for the smaller groups who can't acquire them with traditional methods.

Map queue

In season 1, megas started to dominate the map by having a hundred people join a server and causing a map queue that never ended. You couldn't defend if you couldn't log in. This was especially insidious as you couldn't even choose to play on a different tile as you needed to enter the server before you could death warp to a different tile or enter the off-map lobby. You literally could be prevented from playing the game that day.

Season 2 fully fleshes out the reserved slots system on a server. The owner of a tile has a set of reserved slots for them. You are also able to bid money on reserved slots, so you will never be able to be completely shut out of a server anymore (although it is only something like 5 slots, so it is mostly meaningless).

Also, if a mega caps the server, you now have the ability to log into the off-map lobby instead and travel to a different server. You can't be prevented from playing the game anymore.

Map burn times

The game was going great until the 7 day burn time was introduced. At that point, it became way too tedious for many to play. People who could only play on weekends would log in and discover that they had to farm up hundreds of water for each of their walkers so they could travel east. Instead of doing fun things, people were constantly moving walkers.

Season 2 changes it to be about a month. Tiles survive a lot longer now so you don't have to worry about moving things every day. Additionally, there are new walkers that act as aircraft carriers. You can pack your whole personal fleet on a Panda walker and only do the move once. You can also pack walkers on a base itself, so if you don't have access to a Panda, you can move a couple at a time that way.

Nalin fucked around with this message at 23:10 on Nov 21, 2020

Adadad
May 16, 2008
time to steal all the water from pubbies and watch them whither in the sun.

Nalin
Sep 29, 2007

Hair Elf
We seem to be building a big alliance among affiliated groups a bunch of us played Atlas with. We are probably going to go into the early access launch with a bunch of people who are all big on PvP. This actually puts the territory mechanics and end-game content within reach of us, which is nice.

S w a y z e
Mar 19, 2007

f l a p

Honestly a ton of fun, basically Fury Road meets Conan Exiles with Atlas style open world, get in

Orange DeviI
Nov 9, 2011

by Hand Knit
Looks interesting enough to chuck some cash at, I think I’m in

Tempus Thales
May 11, 2012

Artwork by Tempus Thales
The sandworms are creatures that will exist in the "hard" map zones. Additional critters of that "size" are the elephant looking Koa and the "Okkam" crab.

https://www.youtube.com/watch?v=H0vgYrMYIC8

Adadad
May 16, 2008

how hard are those things to kill?

Tempus Thales
May 11, 2012

Artwork by Tempus Thales

Adadad posted:

how hard are those things to kill?

The Koa "Giant Elephant" is around 2578hp and its not aggro.... super easy to kill if you are in a dinghy with a repeater gun... The "Crab" requires a a crew to to take it down and it gives 1300k glass fragments. The Sandworm, is like a raid level animal.

Comrayn
Jul 22, 2008
Not sure if it was in the OP but launch is noon eastern time.


http://countdownto.lastoasis.gg/

Nalin
Sep 29, 2007

Hair Elf

Tempus Thales posted:

The sandworms are creatures that will exist in the "hard" map zones.

Not quite. The sand worms will be an "event" map boss fight. The game will occasionally spawn one-off "event" maps that only last for around an hour and it will be things like a meteor strike that spawns iron or the sand worm boss. It is like a gold rush where multiple groups will fight over things.

Ninogan
Apr 2, 2012

This seems like the janky piece of full loot pvp crap that I love :coffeepal:

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE
the first week is going to be FULL of amazing griefing content, but once everyone figures out how to have a super safe bank walker memes will die down a little.

Orange DeviI
Nov 9, 2011

by Hand Knit

1001 Arabian dicks posted:

the first week is going to be FULL of amazing griefing content, but once everyone figures out how to have a super safe bank walker memes will die down a little.

I dunno, the bank walker sounds more like a way to keep downtime low, it also means that anyone you find will actually have some gear on them you can take

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

please knock Mom! posted:

I dunno, the bank walker sounds more like a way to keep downtime low, it also means that anyone you find will actually have some gear on them you can take

we'll see how it plays out, so far the system is very good, being able to packup and deploy bases is a GREAT idea/feature.

Jebediah
Oct 7, 2009
Grimey Drawer
:getin:

Lv1Magikarp
Aug 16, 2018
Sold me on it at least, will give it a shot shortly

Lv1Magikarp fucked around with this message at 18:26 on Mar 26, 2020

Pvt Public
Jul 22, 2007
Got in on it.
Is it possible to have an enjoyable experience in this game if I can only reliably play for an hour or so at pretty much fixed times at night or is this the kind of game that demands big chunks of time pretty much on demand?

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE

Pvt Public posted:

Is it possible to have an enjoyable experience in this game if I can only reliably play for an hour or so at pretty much fixed times at night or is this the kind of game that demands big chunks of time pretty much on demand?

you wont be able to contribute much to the team, but can hang around during fun times

Ninogan
Apr 2, 2012

Loving this so far. It's actually not even that janky and playing on the NA servers doesn't feel to bad from EU. We got jumped by 3 guys driving a dinghy and I just grappled on top of their dinghy and killed them all. Haven't felt that excited in a while in a early access pvp game.

Tempus Thales
May 11, 2012

Artwork by Tempus Thales
We pretty much own the map...

Comrayn
Jul 22, 2008
Whole lot of goons in discord and apparently from a bunch of different subgroups so I look forward to finding out what incredibly stupid argument starts a schism within the next week.

Orange DeviI
Nov 9, 2011

by Hand Knit
I'm on EU with like 6 barbarians and we've been absolutely destroying dozens of spanish/chinese/italian people, killing them over and over again until they suicide or die of thirst later on

Currently rolling around in a Stiletto supported by two ballista Spiders. Insanely fun gameplay, and for a game like this it's way better than expected.

Nalin
Sep 29, 2007

Hair Elf
We had a ton of big fights today. The first major one was kind of a draw, but server issues turned it into a slight loss due to login queues and rollbacks. They managed to take out a walker after a rollback because people were still in queue.

The second fight we won hard. Rolled up on a group beating the crap out of one of our members and just rolled them hard. Took all their stuff and made out like bandits. That second fight is what convinced a lot of people that this game is super fun.

The third fight was a huge loss. Because people were in many different channels in Discord and nobody was saying anything in /clan chat, we only realized something was wrong when somebody said, "Hey, hasn't the chat log just been a stream of our guys dying over and over again for the past 3 minutes?" As it dawned on people that a massive fight was brewing, we jumped into action in our fully outfit and crewed Stiletto. It was an absolute slaughter. The guys were definitely closed beta testers and knew how to fight and they just farmed our inexperienced players. When a bunch of us started rolling in to help, they ran away.

Aside from some of the stability issues earlier in the day, everything has performed pretty great and everybody is having fun.

Ninogan
Apr 2, 2012

Are we not planning on establishing some form of little base soon? Since if I'm not wrong we can just pack it up and move on to the next tile once this one closes it should be a nice thing to be able to not be so spread out all the time or at least have a common point to group up at.

Right now i've been kind of spending fragments on all the crafting benches and stuff since I need everything and we don't have any place setup with advanced benches or people specialized into crafting. Is this the plan that everyone should learn it all or will we settle eventually and have specialized crafters we can get to make us stuff?

Orange DeviI
Nov 9, 2011

by Hand Knit
Eu crew (guild name: strong men) made people specialize to some extent but it does mean people need to be online

GoGoGadget
Apr 29, 2006

Haven't even been able to log in since I purchased the game.

Nalin
Sep 29, 2007

Hair Elf

Ninogan posted:

Are we not planning on establishing some form of little base soon? Since if I'm not wrong we can just pack it up and move on to the next tile once this one closes it should be a nice thing to be able to not be so spread out all the time or at least have a common point to group up at.

Making a base isn't the smartest thing ATM due to Light Wood structures being very easy to break into. It might be worthwhile eventually once we learn Medium / Hard Wood structures and own territory, but currently it's just a loot box for any raider.

Ninogan posted:

Right now i've been kind of spending fragments on all the crafting benches and stuff since I need everything and we don't have any place setup with advanced benches or people specialized into crafting. Is this the plan that everyone should learn it all or will we settle eventually and have specialized crafters we can get to make us stuff?

For the initial stuff that only requires fragments, it is generally in everybody's best interest if you know this stuff. Once we have to start spending tablets to unlock tech, it becomes better to specialize, at least until we have all the important stuff covered. Tablets will be really scarce for the first month but after that I expect players to end up making their own tablets.

Ninogan
Apr 2, 2012

Cool, thanks for the reply Nalin. I noticed how easy it is to farm fragments now that I think I just hit level 30. As long as you spend time you can just unlock everything in the tree requiring that. No idea how these tablet things work but that's for later I guess.

PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.
Looks fun,

Ill be jumping on this evening to join you guys. Any advice given everyone is new?

Orange DeviI
Nov 9, 2011

by Hand Knit
we made our base medium wood

Hello Sailor
May 3, 2006

we're all mad here

PyRosflam posted:

Any advice given everyone is new?

You can restart from the edge of the map by using "return to lobby" from the [ESC] menu. You must be in or standing on your walker in order to take it with you. There's a 2 minute countdown before it takes effect.

Once you're in the clan, your walker's default setting is to be lootable by clan members. Turn it off if you have anything in it you were hoping to keep, because we've got a vulture problem right now.

Otherwise, the OP sums it up pretty well. There's also a link in our discord (channel is named something like "getting started" or "newbie") to an extensive tutorial guide.

Arven
Sep 23, 2007
This seems like the exact kind of janky thing I love. Is the usual bad games crew playing?

GoGoGadget
Apr 29, 2006

Arven posted:

This seems like the exact kind of janky thing I love. Is the usual bad games crew playing?

What seems janky about it? Already seems more polished than most other survival MMOs, server issues aside.

Arven
Sep 23, 2007

GoGoGadget posted:

What seems janky about it? Already seems more polished than most other survival MMOs, server issues aside.

Haven't played it yet, but past experience would make me think anything with constructable vehicles would have lots of issues. If not, great. I'm downloading it now.

Chopstix
Nov 20, 2002

This going to be another MMO dissappointment? CRPG was my last great experience so I am giving it a shot.

M2tt
Dec 23, 2000
Forum Veteran

GoGoGadget posted:

What seems janky about it? Already seems more polished than most other survival MMOs, server issues aside.

Off the top of my head:

Your walkers will sometimes spawn in the sky and you have to wait for the invulnerability bubble to pop before they fall to the ground
Rupus can't pathfind worth a poo poo and you can get them stuck on their own base walls to loot with impunity
Most walkers can walk up sheer cliffs because the slope just slows them down instead of making them roll backwards (Could be argued that this is a feature)
Sometimes the grappling hook + physics just gives the gently caress up and you'll float into the sky until you hit the ceiling, at which point you'll die and anything you were carrying is lost forever (Disconnect and reconnect to prevent that last part, but that's a tall order given the aforementioned server issues)
Foraging/Lumberjack modules are by far the most useful and they just flat out don't work right now, at least not on the Firefly.
It's far too easy to get stuck in walker's legs without recourse beyond suicide, but if you're lucky some combination of crouching/someone else moving the walker could also work.

Don't get me wrong game is still fun and I'm enjoying myself, but there is absolutely jank to be experienced.

1001 Arabian dicks
Sep 16, 2013

EVE ONLINE IS MY ENTIRE PERSONALITY BECAUSE IM A FRIENDLESS SEMILITERATE LOSER WHO WILL PEDANTICALLY DEMAND PROOF FOR BASIC THINGS LIKE GRAVITY OR THE EXISTENCE OF SELF. ASK ME ABOUT CHEATING AT TARKOV BECAUSE, WELL, SEE ABOVE
those are all small poo poo, you can literally dupe entire walkers with their entire inventories if you manage to update them between a server save and a server crash.

they're lucky we found that our during our 12 hour nap otherwise we'd all have maxxed out tech and a titan.

this game is so fun but it needs to be reset once the server issues and bugs are fixed.

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M2tt
Dec 23, 2000
Forum Veteran

1001 Arabian dicks posted:

those are all small poo poo, you can literally dupe entire walkers with their entire inventories if you manage to update them between a server save and a server crash.

they're lucky we found that our during our 12 hour nap otherwise we'd all have maxxed out tech and a titan.

this game is so fun but it needs to be reset once the server issues and bugs are fixed.

Oh yeah forgot one, there are no hard maps so it's literally impossible to progress beyond mid-tier atm.

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