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The whole ~1 hour or so I've actually been able to play has been a blast. Things seem quite well polished for an early access title. Unfortunately I've spent more time staring at a login/queue page than I have been able to actually play. There's no good reason for a tutorial zone to require online play, just spawn a local instance or something.
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# ¿ Mar 29, 2020 01:18 |
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# ¿ May 10, 2024 05:11 |
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This is why all games should have a tutorial mode that runs locally, even if it's highly slimmed down and nothing you do in that mode is transferred up to the live server unless they can maintain a connection to validate what you're doing in the tutorial. What little I was able to play was a blast, so I'll definitely be keeping an eye on their progress over the next week. Knee-jerk refunding early-access titles due to launch issues is loving stupid, every early access title in the history of the platform has launch issues - you know what you're getting into. Don't be that guy.
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# ¿ Mar 30, 2020 18:10 |
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Given the wording I would assume it only applies to things with a "gather" prompt, so no, but who knows. Announced a stress test at 11am PDT then plans to bring things back online sunday if everything works. Fingers crossed.
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# ¿ Apr 4, 2020 14:36 |
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Almost everything is slow to craft. That's why you make a bunch of crafting stations and run parallel jobs. Still sucks but less so. And I can confirm (as reported in clan/discord earlier) that the newest nvidia drivers gave a noticeable performance boost.
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# ¿ Apr 19, 2020 06:15 |
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Re:swordstaff, a quick overhead is a normal swing down, the charged overhead is what turns it into a stab. Adds a lot of flexibility and looks cool.
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# ¿ Apr 24, 2020 14:59 |
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# ¿ May 10, 2024 05:11 |
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With the way quality materials and crafting stations slowly feed into each other in a loop and how much of a pain it is to get large quantities of any particular tablet type, I'd expect any further wipes to obliterate the playercount.
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# ¿ May 1, 2020 15:01 |