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Mordja posted:Desperately need a mod that makes NOD's tank inexplicably look like a Bradley IFV. I dunno, giving it portholes for infantry to shoot out of AND a rocket launcher would make it pretty OP.
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# ¿ Jun 6, 2020 16:28 |
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# ¿ May 17, 2024 18:17 |
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I got a pretty good chuckle out of the sound card configuration being obsolete. And also a little bit triggered.
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# ¿ Jun 6, 2020 16:41 |
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Honestly not terribly impressed with this so far. The actual gameplay graphics look nice but the FMVs somehow look worse. I know they didn't have much to work with, but now it looks like everything is wrapped in cellophane. They should have given the option to keep the scanlines from the originals. Gameplay wise, I'm frustrated by the lack of modern RTS amenities. They added some things, like production queuing, but other things like rally points and attack-move are conspicuously absent. Not having those things at the time was OK because we didn't know any better, but it's not very fun 25 years later.
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# ¿ Jun 6, 2020 17:44 |
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If I know the steam workshop, 90% of the mods will be for turning tanks into anime girls.
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# ¿ Jun 6, 2020 18:31 |
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Oxyclean posted:Did TibSun have unique lines for all units? I'm almost sure RA2 did. TS had a couple but not all of them. Engies and cyborgs are the only ones I can think of.
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# ¿ Jun 8, 2020 06:09 |
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Spookydonut posted:I ran into the airstrike on one of the nod commando missions thing and just alt-f4 in disgust Haha, I had a similar experience in Nod Mission 5. Destroyed the base, didn't get mission complete. Ran all over the map looking for some soldier hiding behind a bush, nada. Turns out when they say you should build SAM sites to protect against air strikes, it's not just a suggestion. I built one and immediately won
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# ¿ Jun 13, 2020 04:36 |
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# ¿ May 17, 2024 18:17 |
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"Alright, lunch break's over" "No, comrade. It has only begun."
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# ¿ Mar 27, 2024 18:54 |