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azren
Feb 14, 2011


I'd say exploration should come first; we need to stock up, and get a handle on our surroundings. I'd say Wolfie comes second, since he's waiting on us for a quest, but I don't want to leave Piotrek out of things.

edit: update on previous page

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Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
Oh also: I was too hurried to actually EXAMINE the bicycle bell - here it is:

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
Progress is the enemy! Explore first!

ComicsandSlushies
Feb 22, 2013
I got this game during the Steam summer sale a while back, I died a lot and got pretty frustrated, this LP is making me want to take another shot at it now that I know what to do.

Also I'm gonna vote for exploring more better to be over prepared than under.

sb hermit
Dec 13, 2016





Klaus88 posted:

Progress is the enemy! Explore first!

:same:

sb hermit
Dec 13, 2016





Kaboom Dragoon posted:

Maybe it's just me, but of all the messed up poo poo in this game, beading a chained up dog to death feels like one of the worst. The bride glitching out at the end I almost thought was intentional though. The sudden vanishing makes you wonder if it was real or imagined.

Also, a vote for exploration. You want to get the lay of the land before you start trying to make friends, or maybe enemies.

come and knock on our door

Antistar01
Oct 20, 2013
The wedding part reminded me of the country wedding in The Witcher (the first game, not the TV series... or the books I guess). I haven't played that since it was new, but the rustic pastoral wedding and the novel (to me) idea of noonwraiths made that the part of the game that I most remember.

With both games being made in Poland, now I'm wondering... do they get a lot of spectral brides over there? Just, like, in general?

Shei-kun
Dec 2, 2011

Screw you, physics!

Bacter posted:

Oh also: I was too hurried to actually EXAMINE the bicycle bell - here it is:


I love how the note says, in only five words, exactly what is offered and how to pay for it.

With impressively neat handwriting.

The Lone Badger
Sep 24, 2007

Do enemies avoid fire? If not, you could chuck a molotov between you and an enemy and let them run into it. If yes, you could use them to keep some enemies out of the fight while you deal with others.

Why weren't you using the staff as a weapon? You mentioned that it's an upgrade to the plank.
Also, can you carry multiples of the same weapon so you're ready when the first one breaks?

The Lone Badger fucked around with this message at 13:16 on Apr 15, 2020

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I presume he didn't use the staff because it has some negative consequences for its usability as a crafting item(for shovels and axes), like maybe the new weapon ends up with the staff's worsened durability or it needs to be a prime condition staff for crafting.

The Lone Badger
Sep 24, 2007

Presumably there's one staff per dead dude though.

Black Robe
Sep 12, 2017

Generic Magic User


The dog enemies are honestly disappointing. There's so much creepy atmosphere in this game, with ghosts and monsters and some lovely musical design, and then the most commonly encountered threat so far is... a dog. They're threatening, sure, they're dangerous, but they're not scary. Something more obviously alien would be more frightening. Or something sort of dog-shaped but that barks weirdly and makes a very explicitly not-dog noise on death, maybe with a corpse that dissolves into icky goo or sprouts mushrooms. Something less mundane and identifiable.

(also having new enemies in a new area be just Another Dog, But Bigger is really :effort: )

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
No, it was for complex and dumb reasons.

You can't repair staffs, and I wanted at least one for crafting, which is why I didn't use the first one. Later, I thought to myself, "ok, take a staff as backup in case the 2x4 breaks", and in the middle of the night, I wasn't stopping to re-evaluate my plans. I will absolutely switch to the staff for the next day's activities.

Black Robe posted:

The dog enemies are honestly disappointing. There's so much creepy atmosphere in this game, with ghosts and monsters and some lovely musical design, and then the most commonly encountered threat so far is... a dog. They're threatening, sure, they're dangerous, but they're not scary. Something more obviously alien would be more frightening. Or something sort of dog-shaped but that barks weirdly and makes a very explicitly not-dog noise on death, maybe with a corpse that dissolves into icky goo or sprouts mushrooms. Something less mundane and identifiable.

(also having new enemies in a new area be just Another Dog, But Bigger is really :effort: )

Good news! "Big Dog" is the last dog-based enemy, and there are lots more enemy types.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

The Lone Badger posted:

Do enemies avoid fire? If not, you could chuck a molotov between you and an enemy and let them run into it. If yes, you could use them to keep some enemies out of the fight while you deal with others.


More important question: can you draw a dick with the gas and set it on fire, creating a giant flaming firedick?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Black Robe posted:

The dog enemies are honestly disappointing. There's so much creepy atmosphere in this game, with ghosts and monsters and some lovely musical design, and then the most commonly encountered threat so far is... a dog. They're threatening, sure, they're dangerous, but they're not scary. Something more obviously alien would be more frightening. Or something sort of dog-shaped but that barks weirdly and makes a very explicitly not-dog noise on death, maybe with a corpse that dissolves into icky goo or sprouts mushrooms. Something less mundane and identifiable.

(also having new enemies in a new area be just Another Dog, But Bigger is really :effort: )

I think part of it is to have a slow ramping up of the creepy. Like if it's all Cthulhu, minute one, day one, it loses a lot of its impact. It needs some normalcy for contrast, and a build-up. Otherwise it just gets all "ho-hum another day another tentacle beast."

Take Moons of Madness as an example, launching into WEIRD SPACE WIZARDS AND SPACE TENTACLES as more or less literally the first thing you deal with, it's kind of... it blows its load way too early. I appreciate Darkwood's restraint in this.

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
I also wanted to give appreciation to the localization team for "Ashes to ashes, dust to dust, when life is a bitch, booze is a must". I don't know what old-timey rural phrase that's meant to replicate, but idioms are really tough, and that does a SUPER job.


...actually, now I'm curious what the line is in Polish. Any help from the multi-lingual here? I'm afraid google translate would miss something.



But... is this a BETTER line in English? It looks like he's just saying "a man isn't a cactus, he must drink". Or is this some traditional saying?

It would also kind of be neat to hear if there's any nuances that get lost in translation. In English, he comes across as either respectful and friendly or, to be honest, a little creepy.

sb hermit
Dec 13, 2016





Bacter posted:

<snip>

In English, he comes across as either respectful and friendly or, to be honest, a little creepy.

why not both?

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
Who knows what we'll find if we explore! No, really, who knows? I never made it past the first area when I played.

Also, Baxter, are you going to show off a certain thing in the maze from the first area?

Zushio
May 8, 2008
Did you drop the bell somewhere in there? I kept hearing it ring but couldn't get my eye on it.

omeg
Sep 3, 2012

Bacter posted:

I also wanted to give appreciation to the localization team for "Ashes to ashes, dust to dust, when life is a bitch, booze is a must". I don't know what old-timey rural phrase that's meant to replicate, but idioms are really tough, and that does a SUPER job.


...actually, now I'm curious what the line is in Polish. Any help from the multi-lingual here? I'm afraid google translate would miss something.



But... is this a BETTER line in English? It looks like he's just saying "a man isn't a cactus, he must drink". Or is this some traditional saying?

It would also kind of be neat to hear if there's any nuances that get lost in translation. In English, he comes across as either respectful and friendly or, to be honest, a little creepy.

This does seem a bit better in English. The Polish saying (a man isn't a cactus, he must drink) is almost exclusively used in context of drinking alcohol. The Polish version sounds like a stereotypical drunk who just wants some booze, man!

Lady Jaybird
Jan 23, 2014

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022



I'm glad to see you doing another LP bacter! Please do more exploration in the supposedly silent forest!

Gantolandon
Aug 19, 2012

Bacter posted:

I also wanted to give appreciation to the localization team for "Ashes to ashes, dust to dust, when life is a bitch, booze is a must". I don't know what old-timey rural phrase that's meant to replicate, but idioms are really tough, and that does a SUPER job.


...actually, now I'm curious what the line is in Polish. Any help from the multi-lingual here? I'm afraid google translate would miss something.



But... is this a BETTER line in English? It looks like he's just saying "a man isn't a cactus, he must drink". Or is this some traditional saying?

It would also kind of be neat to hear if there's any nuances that get lost in translation. In English, he comes across as either respectful and friendly or, to be honest, a little creepy.

He's a stereotypical Polish żul – which is a word for an alcohol-dependent older guy, who spends a lot of time either drinking cheap booze, doing some casual labor or just begging for cash. Panie kierowniku (Boss, sir) is an expression commonly associated with them, usually when they ask you for money.

Gantolandon
Aug 19, 2012

Generally, the setting seems to heavily invoke the mood of late 80s and early 90s in Poland. It was the time of transformation from a nominally socialist state into a capitalist one. The economy was given a treatment called "the shock therapy" – most of state-owned enterprises were forced to become profitable and function with no government handout practically overnight, with predictable consequences – a lot of them went bankrupt, bought for peanuts by their competition from the West only to be closed, or ran into the ground by their managers so someone else (or even them) could cheaply buy them. The unemployment skyrocketed, especially in highly industrialized or rural areas.

State-owned farms (Państwowe Gospodarstwa Rolne, or PGRs) were hit especially hard. Pretty much every single one of them stopped existing in the early nineties. The overgrown area our protagonist explores does look like one of such places after they were abandoned (minus quickly growing trees and freaky monsters) – notice a lot of utility buildings, how sparse they are, fields and abandoned farming equipment. The bicycle guy could have worked here once, before it went into ruin.

Emissary666
Sep 6, 2010

Normally, I'd say that we blindly follow the instructions of the very good boy that is the Wolf, but we should explore first in order to best follow such instruction.

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.

Gantolandon posted:

Sweet context

Ahhhh that's the good stuff! Like a nice drink to a żul - thanks! When there's especially important dialogue or descriptions, I'll try to get the Polish translation too - if anything in particular stands out, feel free to comment!

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
And SPEAKING of the good stuff - the overwhelming vote for was EXPLORATION.

I could have either made that one long video or two shorter ones, and the first night after exploring north of our hideout was so... well, watch, that I wanted to end a video with it.


(needs a few to process)

We'll have QUITE A FEW options once we're all done with exploration, as well as picking a new skill!

Please let me know what you'd like to do next, after next video's exploration (feel free to either suggest the next step, or rank the order you want me to do these in):



1) Cross the bridge north and see what's in the next area

2) Break into the pigpen. This will require killing at least one of the people there. That's not to say it's a BAD idea, just that the interior is guarded and you can't sneak around the guy.

3) Talk to Wolfie

4) Talk to Piotrek

5) Next video, we're going to find a pathway to "Village". Go there



As an FYI, in order to sell stuff and get some loot that doesn't involve any quests, but is just on the ground, I'm going to GO to Wolfie and Piotrek's locations, but I'll edit those out and put them in once we've decided to do their respective areas.

ALSO: we're getting enough essence that we'll be getting another skill AND we have to choose a negative skill to go with it!

Options are:



1) Moth: Once a day, I will be able to heal myself by standing next to an electric light source.
2) Navigator: Once a day, I will be able to learn my current location on the map.
3) Acid Blood: My blood will hurt enemies.
4) Third Eye: Once a day, for about a minute, I will be able to see all around me.
5) Runner: Once a day, I will be able to run for a short amount of time without losing stamina.
0) ENOUGH MUSHROOMS - maybe stop injecting red boiled nonsense right into our carotid artery?

Assuming we elect to take another trait, we also have to take one NEGATIVE trait

1) Poison Vulnerability: My vulnerability to poison will increase.
2) Fearful: My sight will get worse for a short amount of time when I receive damage.

These traits are NOT balanced, some are clearly superior to others. So: good luck!

Edit: Sorry for the long-lasting text during the night, but, you know? It seems appropriate!

Bacter fucked around with this message at 07:07 on Apr 17, 2020

The Lone Badger
Sep 24, 2007

6 the stuff you use to make Red Liquid makes it pretty clear you shouldn't be shooting up with it.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Oh come on, what fun is it to not give yourself superhuman abilities? Besides, if this really is corrupting it's probably not the kind you'll be fine if you only have a little of. Might as well enjoy it to the fullest before we succumb to whatever.

Third Eye sounds really handy. Poison Vulnerability is probably gonna be bad whenever we meet something that can poison besides the shrooms, but Fearful is much more likely to get us killed before that.

placid saviour
Apr 6, 2009
Yeah, I'm joining Ignatius here. Third Eye and Poison Vulnerability.

Emissary666
Sep 6, 2010

Did you forget to turn off your generator or was that done off-camera?

Bacter
Jan 27, 2012

Nie wywoluj wilka z lasu, glupku.
Off-cam. That's the kind of mistake you make ONCE!

Lady Jaybird
Jan 23, 2014

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022



Shoot up those shrooms and reveal your THIRD EYE getting POISON VULNERABILITY and talk to WOLFIE while tripping balls

sb hermit
Dec 13, 2016





dervinosdoom posted:

Shoot up those shrooms and reveal your THIRD EYE getting POISON VULNERABILITY and talk to WOLFIE while tripping balls

:yeah:

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
Third eye, poison vulnerability and wolfe.

BoxofWoe
Jan 12, 2019
We can always use some more healing as a back up!
Moth and Poison Vulnerability!

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Go say hi to the Wolfman. You've got shitloads of stuff in storage that you can't/aren't going to use, so maybe shift some of it. Also maybe not inject yourself with more questionable substances. Other than maybe Acid Blood and Eagle Eye, they're of limited usage, literal and figurative and the drawbacks could potentially kill you more quickly, given how dangerous combat and poison are.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor

dervinosdoom posted:

Shoot up those shrooms and reveal your THIRD EYE getting POISON VULNERABILITY and talk to WOLFIE while tripping balls

Sounds good to me.

Black Robe
Sep 12, 2017

Generic Magic User


Talk to the wolf.

Also going to buck the trend here and say take Acid Blood, I really don't like once-per-day things.

And kind of obviously Poison Vulnerability because Fearful would get us killed very quickly.

Gantolandon
Aug 19, 2012

Bacter posted:

Ahhhh that's the good stuff! Like a nice drink to a żul - thanks! When there's especially important dialogue or descriptions, I'll try to get the Polish translation too - if anything in particular stands out, feel free to comment!

Some more info then:

1. The poster you found ("Dobrobyt wsi to dobrobyt miast") is a communist counterpart of motivational posters. It says "The well-being of the countryside leads to well-being of the cities"). Nobody would hang this up at their home, so the building was probably state-owned... which seems to indicate it was a part of the PGR.
2. Mushrooms. Why is everyone so obsessed with them and why they are a power up? In Poland, picking mushrooms is still a pretty popular pastime in autumn, but it was much more important in the 90s – especially in the rural areas. People would pick them in tens or even hundreds, take them home and cook or dry to use later. It was food you didn't have to pay for – it was just the matter of finding them. Of course, many people didn't know which fungi are safe to be eaten (except the fly amanita, which is pretty recognizable) and every autumn there was someone who died after eating the infamous death cap.
3. Tanks. Given the sorry state of the Polish military in the 90s and how much unrest would an actual intervention cause, this happening would be very unlikely. Rather than that – our protagonist may have wandered into the army training ground, which were ubiquitous back then. And yes, WW2 wrecks were used to train tank crews and gunners.

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PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Acid Blood, Poison Vulnerability and Piotrek

Rule number one of videogames is always delay the plot as much as possible.

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