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If it’s not too late, put me in! I’ll take any class that pops up (go grenadier if you’re picking in the GTS) Give me some shaggy dark blue hair, a good facial scar, and if you’ve got them available, equip me with Resistance Kevlar for that ill-equipped ragtag look. Edit: oh right, I forgot to specify a sex: male. Also, you mentioned that Riker leads the Reapers, but the other two factions are also led by Star Trek alumnae: I believe Tasha Yar is Betos and Q is the Templar leader. Akratic Method fucked around with this message at 00:03 on Apr 13, 2020 |
# ¿ Apr 12, 2020 22:15 |
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# ¿ May 22, 2024 04:43 |
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Tuxedo Ted posted:I believe in our lady and savior Cyber "Megane" Goku Cyber Goku is literally the nickname I used for my first specialist to get that spikey hair.
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# ¿ Apr 13, 2020 00:03 |
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I've never even seen that on Legendary, and I've played a couple campaigns on that setting. That was just a straight middle finger from the game, in apparent defiance of its own rules. I missed the faction vote but I'm pretty happy with Templar too! They're fun and stylish to play with. Reapers are probably better overall (and I hope we see some remote detonation shenanigans once you get one) but Templars do so much running around and weird stuff and dumb pretentious lines that it's just delightful.
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# ¿ Apr 14, 2020 04:55 |
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Hey, the game has smiled upon my character and dumped him into the roster. I'm digging the dreads, thanks. But do re-equip me with the Resistance Kevlar if you get a chance! I want to get shot wearing a dumpy sweatshirt, not some ballistic vest.Roth posted:Just noticed that's John de Lancie as the Templar leader. Always a good addition. Yep, and the leader of the third faction is also from Star Trek (Tasha Yar, whose real name I forget). Former TNG actors seem to travel in packs; see also: Gargoyles.
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# ¿ Apr 16, 2020 04:07 |
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Grapplejack posted:Your dude looks like takeshi69 lol God drat it, I'm gonna end up getting captured by the Chosen and snitching on the Avenger.
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# ¿ Apr 16, 2020 08:12 |
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FairGame posted:I don’t think I HAVE the resistance kevlar. Remember I’m on PS4, not PC. (If I do have it, what option is it?) I thought they wrapped all the DLCs in with the WOTC release, but possibly not. If you’ve got it, it’s just an armor choice in the load out screen.
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# ¿ Apr 16, 2020 15:57 |
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Yeah, the neurosis penalties suck to have, but to be honest you never really deal with them much. They’re simple to remove, later you can see what enemy types are present to avoid phobias, and just having other troops makes it possible to leave the really messed-up home. I find the annoyance outweighed by preferring to have a reason to run more than six different soldiers. Also the chosen seem a lot less unfair on difficulties other than Legendary! They scale pretty appropriately: on the easy level they’re speed bumps, and it’s only up here on the difficulty that’s supposed to be punishing where they’re truly scary. And minus some unfortunate luck FairGame could have won that mission. but when you see the Hunter’s behavior at this difficulty, you’ll probably hate WOTC all over again
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# ¿ Apr 16, 2020 19:35 |
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Xelkelvos posted:there's an upgrade that gives you bonus mobility for every kill you make This ability meshes hilariously with the Lost. Not usefully since it gets so absurd, but hilariously.
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# ¿ Apr 17, 2020 01:10 |
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Well, I'm surprised that didn't end with me in ADVENT jail somewhere. You know it's a good mission when "I was only dead for a little while" is one of the better outcomes, though... Oh, edit: That specialist needs a nickname like Solo or something referencing him personally winning that last stand in a one-on-two. Akratic Method fucked around with this message at 05:35 on Apr 20, 2020 |
# ¿ Apr 20, 2020 03:32 |
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The saddest thing about that fire grenade is that if it just weren't Siberia TravelLog would have lived. The game actually does make you immune to Burning status if you're standing in water, like a river or fountain. You think your starting zone doesn't matter, and then something like this happens...FairGame posted:Ugh, I seem to have lost a couple videos. I hope that's all I've lost or I may have to start over. The LP Curse! The only thing more unfair than Legendary XCOM.
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# ¿ Apr 21, 2020 01:52 |
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eating only apples posted:Akratic Method's attitude has improved considerably since the first war. I do kind of miss his gruff "move here, move there..." though. Also there's almost no chance of him accidentally exploding his own people. Just gotta sweet-talk the boss for a while to convince him to give me another rocket launcher. (if you want consistency, FairGame, you can always give me an EXO suit and change my attitude to Hard Luck)
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# ¿ Apr 23, 2020 06:05 |
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eating only apples posted:Jesus. That was some luck. One day I'll come out of a mission without needing 30 days of bedrest, I swear. You've got a theme going! Just run with it. Just like the squad's theme generally is apparently "being on fire".
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# ¿ Apr 24, 2020 17:35 |
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The sole reason I always get Skullmining is that it makes the Skulljack give +25 to hack power, and I have a silly fascination with controlling robots, even when it is clearly not the best move. I also never don't go for "Control Random Enemy" even though it is tactically worse than useless. The comedy value is too high.
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# ¿ Apr 26, 2020 07:17 |
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W.T. Fits posted:Man, that's quite the turnaround from previous encounters with the Assassin. Guess the third time really is the charm. In my experience with the chosen, they are absolute nightmares unless you totally clown them before they get a chance to move. To be honest, I think the realization that the alpha strike nature of alternating sides' turns requires one of those two is why we got the alien rulers' interrupt moves, so that they will definitely do something before you wipe them. But the Chosen have turns like everyone else, so yeah, if you get the drop on them they'll go down without doing much of anything like all the other non-rulers.
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# ¿ Apr 27, 2020 21:52 |
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If it's a boxes mission, you can pretty much just grab one box and bail to count it as a win. If it's not, then there's no time pressure and at least you can wander around with a reaper, Remote Starting and sniper-spotting at your leisure.
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# ¿ Apr 28, 2020 00:37 |
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FairGame posted:My reaper is in the hospital forever, remember? lol, oh yeah. I forgot that you have some kind of Reaper curse going this campaign. I suppose a Phantom ranger is second best, but I forget whether anyone with that is un-wounded and home.
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# ¿ Apr 28, 2020 02:36 |
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Crazy Achmed posted:Something I never thought about before - does taking a chosen down give you a period of time where they are guaranteed not to appear? Besides special missions like the blacksite etc. I think they won't in the next one after you kill them, but I've never like written it down and verified, that's a vague seems like over the course of my campaigns.
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# ¿ Apr 29, 2020 08:15 |
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Grapplejack posted:I loving hate Spectres. They're stupid, they're kind of confusing lore-wise, they get lightning reflexes, and they get to turn invisible. They'd be less awful if they didn't get to turn invisible after cloning someone imo, that's what really tips them over into 'gently caress off' territory. Yeah but they make that neat WUB.... wub sound when you activate them. I dunno, count me on the side of "treats them as a non-threat like sectoids because their first move never hurts", especially since it's a mind-control where you're allowed to just murder your buddy to end it, but any level of bullshit is amplified massively by being encountered on a 3-man mission.
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# ¿ Apr 29, 2020 20:24 |
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eating only apples posted:I've really enjoyed the sound Codices make when they take the feedback damage lately! Nothing in XCOM 2 quite touches the sound design of thin men and sectoids from Enemy Unknown/Within, but codices and spectres are my favorites in XCOM 2, with our ORB buddy the gatekeeper (wooooo woo woo woo woo) being a close third. Akratic Method fucked around with this message at 22:34 on Apr 29, 2020 |
# ¿ Apr 29, 2020 22:28 |
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FairGame posted:My plan is to only show off rulers if I'm forced to (meaning I need to take out a research facility, and my only option is one with a ruler guarding it). I hate them a lot. Even if you do have to kill them, if you want to just cheese them with a reaper and sniper(s) and make letting them move/act a bonus video , I won't complain. Edit: to be honest, when Danaru LPed this game and wiped one of them without it ever moving, I laughed pretty hard. It'll be a fun sight for the folks who don't realize how exploitable the rulers' rules are. Akratic Method fucked around with this message at 00:31 on Apr 30, 2020 |
# ¿ Apr 30, 2020 00:29 |
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I just noticed Sugar Addict is a genius! You're getting great luck with the combat intelligence on your special troops. Edit: lol at the minor dramatic irony of you saying the aliens ignore cars exploding out of nowhere, ha ha, is that just normal for them, but then later on a truck that no one was near explodes for no apparent reason. I don't think ADVENT has an automotive safety division, and now every car in the world is a future Ford Pinto. Last Edit: I downloaded a mod to allow SPARKs to use the training center, for the sole reason of getting ROBOT PUNCH despite its clear inferiority to Rainmaker as a promotion. And to be honest, it's not as fun or useful as the MEC Kinetic Strike from EW, but... still. Robot punch. Akratic Method fucked around with this message at 01:47 on May 1, 2020 |
# ¿ May 1, 2020 01:22 |
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megane posted:He seems nice, he shot that dasher for you. Interestingly, he does not seem to get Headshot free actions. Between that and the ability name Hunter Rifle Shot appearing, I get the impression that it isn’t actually his “normal attack”. I guess maybe the pistol shot is? But I’ve never seen him use that.
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# ¿ May 1, 2020 22:41 |
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whoa whoa whoa. You took Demolition. I didn't even know they fixed that! Wasn't it bugged to never work before?
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# ¿ May 2, 2020 18:57 |
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Gothsheep posted:They do different things. Left Behind puts the risk of Capture on every mission. Guardian Angels removes the risk of Ambush. Capture is actually worse too (you don't even get a mission, just a post-op message saying "lol i took ur guy"). Probably what FairPlay meant is that the "more risk from Capture" supersedes the "risk free from Ambush" and means that your ops are, once again, a serious risk of personnel loss.
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# ¿ May 3, 2020 22:39 |
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Munin posted:How does the capture/ambush/freeing soldiers stuff work anyway? Ambush is "you have to do a mission with the soldiers sent on the covert op". I find these missions not particularly hard, but they're a bit of a psych out because the game tries to make you think you need to rush them when having a small squad really means you need to be careful and methodical. Capture is just a message at the end of the op that says someone was captured; same presentation as a covert op wound, only they're gone. And then you have some chance to get a covert op in the future to break the person out of jail. Those missions actually have a totally unique set of mechanics for managing enemy alert, and are kinda a neat change of pace. I doubt we'll see one in the LP because basically FairPlay is too good at this to get anyone captured (although bringing a rookie on a mission and leaving them behind to deliberately get one would be amusing) so I'll summarize it: there's a generalized alert level 0-10, and a bunch of size-1 pods walking around. Activating a pod increases the alert level, as does killing an enemy. Calling the skyranger sets it to 10, as I think does hacking open the door with the unconscious prisoner. (That might only be +1, not ->10. And there's a higher-difficulty hack to open it with no increase.) You only get like two or three people, so your goal is to avoid everything, fight almost no one, and be out of harm's way by the time you call for extraction.
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# ¿ May 4, 2020 00:17 |
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Dancer posted:Achmed with some nice clutches there. Yeah, this mission was the tale of dragon rounds and a few levels making sharpshooters suddenly pretty good. (well, and also the tale of "just chill and wait to plant the charges" although I guess in the long run it turned out fine.) e: vvv touché Akratic Method fucked around with this message at 15:58 on May 4, 2020 |
# ¿ May 4, 2020 15:48 |
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RIP Manly Grunting, you died saving me and considering that shanked MEC shot I made immediately afterward it's not clear that was the right choice.
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# ¿ May 5, 2020 18:56 |
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NeverHelm posted:the squadsight version lets you save soldier actions by getting garuanteed shots on those siege turrets. Unless of the course the game very rudely puts a hill in front of them.
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# ¿ May 5, 2020 20:02 |
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Munin posted:[edit] I also kinda feel as if i had an off-screen training montage. Deadford was lost, and you stepped up to become the new Deadford, and then during the last phase of your montage, we got Deadford back. Meanwhile I'm loafing around med bay discussing my feelings and why they make me panic sometimes, just generally not being a worthwhile ranger. Edit: no, apparently just regular loafing around med bay. Lightly wounded, 3 days, as of the covert op listing. Akratic Method fucked around with this message at 00:33 on May 9, 2020 |
# ¿ May 9, 2020 00:11 |
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silentsnack posted:Yeah unlike long war it's looking like he's gonna need extra troops just to dilute the willpower drain, because this fatigue/trauma/neurosis spiral is starting to look like Rimworld. Thank god for mind shields, I guess. That mission would have been a total wipe for sure if Megane had panicked.
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# ¿ May 9, 2020 02:33 |
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Qwezz posted:Petition to Dress Deadford in that thicc glutes armor! +1 This is vitally important.
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# ¿ May 10, 2020 02:04 |
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That Santa dude is awsome, especially the frosty white on the legs armor. Also, THE MACHINE will always call this to mind first and foremost: https://www.youtube.com/watch?v=paG1-lPtIXA
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# ¿ May 15, 2020 19:04 |
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Gatekeepers have an extremely Apple Store vibe, unlike the more alien-seeming cyberdisks. They're definitely not my favorite enemies, although I do like the open-shell form more, and while FairGame will probably never let them do it, they look neat doing Gateway. Also, I made a murder-buddy! edit: wait, you didn't actually let me make the murder-buddy. But I could. Akratic Method fucked around with this message at 00:47 on May 17, 2020 |
# ¿ May 17, 2020 00:44 |
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FairGame posted:Wasn’t anything for them to do with Gargoyles off the air and ruined by Disney turning it into a Saturday morning cartoon. ...wait, was Gargoyles ever something before the saturday morning cartoon? edit: is there a distinction between that and it being a weekday afternoon cartoon?
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# ¿ May 18, 2020 06:50 |
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Am I dead? Goddamnit, you put me in that WAR suit and made me an honorary grenadier! You know what happens to those! (Seriously, what happened? Berserker Queen? Bad activation?)
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# ¿ May 20, 2020 13:28 |
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FairGame posted:It was just an incredibly surprising death. lol, it really was just plain ol' Grenadier Curse, eh? Well, I had a good run. Glad they didn't get SilentSnack too! They sure came dangerously close. Dead Reckoning posted:Just imagine "gently caress" and "poo poo" scrolling across the bottom your screen a lot. I watched the uncaptioned version and pretty much assumed this. I was genuinely concerned that they'd keep you from completing the demolition and actually end the campaign. (Which would have been kinda hilarious -- one and a half missing videos and then suddenly "anyway, that's how we lost the game.")
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# ¿ May 20, 2020 22:29 |
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FairGame posted:because AkraticMethod’s body wasn’t where I expected it to be I do know that the game does not change the "true" location of a body just because the ragdoll system caused it to fly somewhere, so if you want to pick someone up you always go next to where they stood when they fell, even if they got thrown back/off/away. That's not the most intuitive behavior, but it's not a bug per se in that it's probably something done on purpose after a playtester had a corpse with unique equipment get railing-killed into a pit or something. No idea if that's what happened in the lost video, though.
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# ¿ May 21, 2020 04:17 |
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Crazy Achmed posted:How does the chosen teleport-on-damage ability work? Is it random, does it put him into cover, break LOS, just get him further away, or something else? I believe they can teleport to any place within LOS of any of your troops. Which has the counter-intuitive effect of making it better to bunch them up, as then they'll see less total space and the teleport can't take them as far. If you think you're going to spread out to be able to flank more possible locations, all it does is allow the destination to be further away from most of your soliders, and I think the game will never teleport them anywhere flanked (probably barring weird situations like spending time and grenades to flatten the whole arena) (This at least is the rule for another teleporting enemy, which I will not name as it hasn't appeared yet. It's been a while since I fought a Chosen that rolled Planeswalker.)
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# ¿ May 23, 2020 04:22 |
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I have always described the Chosen Part 2 missions as "you have to fight the rectangle".
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# ¿ May 24, 2020 03:45 |
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# ¿ May 22, 2024 04:43 |
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megane posted:They really should've ditched the rectangle and just given the Chosen, like, 3 times the HP, immunity to the repeater, and an extra action every turn -- something like that. Make it an actual boss fight instead of... this. To be fair to the game, if you take on these missions before you have top-tier equipment and high-level troops with tons of extra actions, they can be really exciting and tense. It just follows the same inverted difficulty issue the whole game has, which is that it gets easier as you go. ....I still want to see the final mission with all three of the Chosen; supposedly each one shows up there if not dead. Must make the final room a total clusterfuck.
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# ¿ May 24, 2020 05:51 |