|
WotC is loving great, good game to pick.
|
# ¿ Apr 13, 2020 05:01 |
|
|
# ¿ May 15, 2024 20:07 |
|
ignore this
|
# ¿ Apr 16, 2020 06:16 |
|
Grapplejack posted:I'm not one to pooh-pooh you but you really misused achmed here, this could have gone way worse. Yeah. This is a terrible level for a sharpshooter, but even then you kept them way too far back to do anything useful.
|
# ¿ Apr 19, 2020 09:15 |
|
It is more that the PS4 simply can't handle XCOM2 at all. It was far worse in the vanilla days, before they optimized the game.
|
# ¿ Apr 19, 2020 09:55 |
|
kw0134 posted:The missed shots were rubbish though. That was like a combined 10% chance of all those shots missing. As said above, that's XCOM. In XCOM, a plan that involves taking a bunch of 80ish% shots and hoping one lands is less of a plan than a prayer. Dead Reckoning posted:
Alien Hunters is fine, some people just don't like the rulers, even though there a ton of ways to mitigate them. He should definitely research the frost bomb asap, except I think you will also need to build a Foundry to actually make one. Peachfart fucked around with this message at 07:07 on Apr 20, 2020 |
# ¿ Apr 20, 2020 07:03 |
|
The Mimic Beacon is super nerfed in WotC, it is totally fair now. Back when it had cover bonuses it was disgusting.
|
# ¿ Apr 20, 2020 21:07 |
|
Cythereal posted:I don't mean to keep harping on it, but man WotC keeps seeming less and less fun with every new feature that turns up. Yes, I think we are all aware you don't like XCOM2, thanks.
|
# ¿ Apr 21, 2020 00:28 |
|
Letting the Lost and Advent battle it out is always useful. Works even better with a Reaper and Remote Start, so you can weaken the Advent and summon more Lost to chew on their forces. Oh, and I have seen large Lost swarms murder Chosen before. It is hilarious.
|
# ¿ Apr 21, 2020 21:54 |
|
SugarAddict posted:In future crate missions with the lost, are you going to cheese it by waiting for the lost to kill everyone before you go in and claim crates? Also can you go in with an all reaper team and never break concealment and thus never start the timer? To clear this up: Advent doesn't start airlifting until XCOM is revealed. However, a unit starting an airlift breaks their concealment. This includes Reapers. So what I usually do it let the Lost whittle Advent down a bit while I get into position, so that I don't start too far away from the crates(which usually spawn in one sector of the map)
|
# ¿ Apr 23, 2020 02:01 |
|
Yeah, Snipers get better as time goes on, and the Chosen weapon they can get completely breaks the class.
|
# ¿ Apr 23, 2020 22:26 |
|
Also glad you are contacting more regions now since you only will get more mission choices if you contact a few places. So instead of a soldier you are meh on and the lame dark event countered for rewards, you could have had other missions with better choices, such as getting rid of that nasty 100% intel cost event.
|
# ¿ Apr 24, 2020 02:57 |
|
You seem to be both good at both getting into and out of terrible situations. Edit: Also, this is XCOM2. Doing the 'Oh, I will sit back and do overwatch as they come to me' works okay in XCOM1, and very poorly in XCOM2.
|
# ¿ Apr 25, 2020 20:52 |
|
Nicely done btw. The 'upside' to a Surgical SitRep is supposed to be that pods are smaller and there are less enemies, but this isn't actually the case in the game if I remember correctly. There are mods on PC to fix this, but hopefully you have a mission with Resistance fighters to make this possible. Good luck.
|
# ¿ Apr 28, 2020 00:25 |
|
Spectres are fairly easy, in the same way the Sectoids are easy: They always do the same thing, and it doesn't involve shooting someone. Also, Bluescreen rounds melt them in seconds.
|
# ¿ Apr 28, 2020 05:46 |
|
megane posted:The worst thing about WotC (well, XCOM2 in general) for me is how nearly every enemy is just a normal-rear end humanoid. All the different kinds of Advent infantry, specters, codices, the lost, the Chosen, the various shadows that get summoned... even sectoids and mutons are way more human-shaped than in EU. I think the only enemy we've seen that couldn't be played by a human in a rubber suit is the viper. We haven't even seen a whole bunch of enemies yet, we are easily less than a third of the way through the game.
|
# ¿ Apr 29, 2020 23:45 |
|
Yeah, the Mimic Beacon has nothing on the Repeater for Maximum Bullshit.
|
# ¿ Apr 30, 2020 04:34 |
|
BTW, if you have revival protocol on a specialist you can get the downed guy up and it makes things easier and faster.
|
# ¿ May 1, 2020 17:45 |
|
Your tactics in that mission were pretty solid, nicely done. I always love the resistance missions where you have allies, they do a wonderful job of softening the aliens up and making things simpler. Maybe I missed this, but what is your logic in using the Frost Bomb, something that can trivialize several enemies for multiple turns, and not the Mimic Beacon, which lasts for maybe 2 shots? Obviously it is your decision, just odd to me.
|
# ¿ May 2, 2020 21:11 |
|
The hardest part of an ambush is the initial Advent drop. Everything else is manageable. Well, except the tediousness of every ambush being literally the same.
|
# ¿ May 4, 2020 02:50 |
|
Deep Cover sorta kinda had a niche in vanilla XCOM2. Rarely did anyone take it, but it almost worked if you kept a Ranger as a scout. It was usually very sub-optimal, but you could do it. But now that Reapers exist it is a hilariously bad option.
|
# ¿ May 7, 2020 20:52 |
|
Xelkelvos posted:XCOM and XCOM2 suffers from only having four base classes and having the merge sometimes distinctly different roles into a single class. Long War alleviated that by splitting up the classes for each of those roles and making them better at them. There is an XCOM2 mod that splits the 4 base classes into 6, and does a very good job of it. https://steamcommunity.com/sharedfiles/filedetails/?id=1265143828
|
# ¿ May 7, 2020 21:27 |
|
It is funny how you are starting to hate Grenadiers and warm up to Sharpshooters, because that is literally how the power curve works in XCOM2. At the beginning Grenadiers are the best as cover removal and guaranteed damage is incredible, while Sharpshooters are worse than rookies. However, by the mid game the lack of any accuracy on levels makes Grenadiers kind of annoying to use(which is why I put my stocks on them to at the very least use them as finishers) and now that Sharpshooters are accurate as heck and have access to various types of rounds for extra damage, they are now quite useful.
|
# ¿ May 8, 2020 19:13 |
|
Oh and of the base classes Rangers are always the best. I love the Ranger and the insanely OP shotgun.
|
# ¿ May 8, 2020 19:17 |
|
Xelkelvos posted:Because of the alpha strike nature of XCOM2, Rangers, whose whole thing is alpha striking, are the best since no one else does that sort of job as well as they do. This is true, which is why Chimera Squad is interesting as the interleaved turns reduce the alpha strike nature a bit. Though I still think I enjoy XCOM2's battle system more as a whole, it is a super fun take on XCOM.
|
# ¿ May 8, 2020 19:30 |
|
W.T. Fits posted:Part of me wonders if some of those free promotions from the Resistance Ring might have been better spent on bringing more of those squaddies cluttering up the bottom of your roster up to snuff instead of making your already good units better. Actually, his roster is pretty dang thin for Legendary, and now that will get even worse. So, maybe?
|
# ¿ May 9, 2020 02:07 |
|
That glitch in XCOM2 is purely a visual one, it happens on the PC version also.
|
# ¿ May 10, 2020 19:51 |
|
|
# ¿ May 15, 2024 20:07 |
|
silentsnack posted:She should be "in full cover but flanked" due to standing by a closed door (assuming she were at the position where FG's cursor was when she started moving) yet the UI shows half cover but flanked. Which contradicts the theory it's purely visual. Yes, the UI bugs out when that happens also. It is a very annoying glitch, and seems to happen when the system is stressed. Edit: And yes a reload would have fixed it.
|
# ¿ May 10, 2020 20:18 |