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Peachfart
Jan 21, 2017

WotC is loving great, good game to pick.

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Peachfart
Jan 21, 2017

ignore this :)

Peachfart
Jan 21, 2017

Grapplejack posted:

I'm not one to pooh-pooh you but you really misused achmed here, this could have gone way worse.

Yeah. This is a terrible level for a sharpshooter, but even then you kept them way too far back to do anything useful.

Peachfart
Jan 21, 2017

It is more that the PS4 simply can't handle XCOM2 at all. It was far worse in the vanilla days, before they optimized the game.

Peachfart
Jan 21, 2017

kw0134 posted:

The missed shots were rubbish though. That was like a combined 10% chance of all those shots missing.

As said above, that's XCOM. In XCOM, a plan that involves taking a bunch of 80ish% shots and hoping one lands is less of a plan than a prayer.

Dead Reckoning posted:


The Alien Hunters DLC has absolutely nothing good about it except maybe the character appearance options. I'd play without it.

Alien Hunters is fine, some people just don't like the rulers, even though there a ton of ways to mitigate them. He should definitely research the frost bomb asap, except I think you will also need to build a Foundry to actually make one.

Peachfart fucked around with this message at 07:07 on Apr 20, 2020

Peachfart
Jan 21, 2017

The Mimic Beacon is super nerfed in WotC, it is totally fair now. Back when it had cover bonuses it was disgusting.

Peachfart
Jan 21, 2017

Cythereal posted:

I don't mean to keep harping on it, but man WotC keeps seeming less and less fun with every new feature that turns up.

Yes, I think we are all aware you don't like XCOM2, thanks.

Peachfart
Jan 21, 2017

Letting the Lost and Advent battle it out is always useful. Works even better with a Reaper and Remote Start, so you can weaken the Advent and summon more Lost to chew on their forces.
Oh, and I have seen large Lost swarms murder Chosen before. It is hilarious.

Peachfart
Jan 21, 2017

SugarAddict posted:

In future crate missions with the lost, are you going to cheese it by waiting for the lost to kill everyone before you go in and claim crates? Also can you go in with an all reaper team and never break concealment and thus never start the timer?

To clear this up:
Advent doesn't start airlifting until XCOM is revealed. However, a unit starting an airlift breaks their concealment. This includes Reapers.
So what I usually do it let the Lost whittle Advent down a bit while I get into position, so that I don't start too far away from the crates(which usually spawn in one sector of the map)

Peachfart
Jan 21, 2017

Yeah, Snipers get better as time goes on, and the Chosen weapon they can get completely breaks the class.

Peachfart
Jan 21, 2017

Also glad you are contacting more regions now since you only will get more mission choices if you contact a few places. So instead of a soldier you are meh on and the lame dark event countered for rewards, you could have had other missions with better choices, such as getting rid of that nasty 100% intel cost event.

Peachfart
Jan 21, 2017

You seem to be both good at both getting into and out of terrible situations.

Edit: Also, this is XCOM2. Doing the 'Oh, I will sit back and do overwatch as they come to me' works okay in XCOM1, and very poorly in XCOM2.

Peachfart
Jan 21, 2017

Nicely done btw. The 'upside' to a Surgical SitRep is supposed to be that pods are smaller and there are less enemies, but this isn't actually the case in the game if I remember correctly. There are mods on PC to fix this, but hopefully you have a mission with Resistance fighters to make this possible.
Good luck.

Peachfart
Jan 21, 2017

Spectres are fairly easy, in the same way the Sectoids are easy: They always do the same thing, and it doesn't involve shooting someone. Also, Bluescreen rounds melt them in seconds.

Peachfart
Jan 21, 2017

megane posted:

The worst thing about WotC (well, XCOM2 in general) for me is how nearly every enemy is just a normal-rear end humanoid. All the different kinds of Advent infantry, specters, codices, the lost, the Chosen, the various shadows that get summoned... even sectoids and mutons are way more human-shaped than in EU. I think the only enemy we've seen that couldn't be played by a human in a rubber suit is the viper.

We haven't even seen a whole bunch of enemies yet, we are easily less than a third of the way through the game.

Peachfart
Jan 21, 2017

Yeah, the Mimic Beacon has nothing on the Repeater for Maximum Bullshit.

Peachfart
Jan 21, 2017

BTW, if you have revival protocol on a specialist you can get the downed guy up and it makes things easier and faster.

Peachfart
Jan 21, 2017

Your tactics in that mission were pretty solid, nicely done. I always love the resistance missions where you have allies, they do a wonderful job of softening the aliens up and making things simpler.

Maybe I missed this, but what is your logic in using the Frost Bomb, something that can trivialize several enemies for multiple turns, and not the Mimic Beacon, which lasts for maybe 2 shots? Obviously it is your decision, just odd to me.

Peachfart
Jan 21, 2017

The hardest part of an ambush is the initial Advent drop. Everything else is manageable. Well, except the tediousness of every ambush being literally the same.

Peachfart
Jan 21, 2017

Deep Cover sorta kinda had a niche in vanilla XCOM2. Rarely did anyone take it, but it almost worked if you kept a Ranger as a scout. It was usually very sub-optimal, but you could do it.
But now that Reapers exist it is a hilariously bad option.

Peachfart
Jan 21, 2017

Xelkelvos posted:

XCOM and XCOM2 suffers from only having four base classes and having the merge sometimes distinctly different roles into a single class. Long War alleviated that by splitting up the classes for each of those roles and making them better at them.
Long War 2 doesn't quite do that though to my understanding.

There is an XCOM2 mod that splits the 4 base classes into 6, and does a very good job of it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1265143828

Peachfart
Jan 21, 2017

It is funny how you are starting to hate Grenadiers and warm up to Sharpshooters, because that is literally how the power curve works in XCOM2. At the beginning Grenadiers are the best as cover removal and guaranteed damage is incredible, while Sharpshooters are worse than rookies. However, by the mid game the lack of any accuracy on levels makes Grenadiers kind of annoying to use(which is why I put my stocks on them to at the very least use them as finishers) and now that Sharpshooters are accurate as heck and have access to various types of rounds for extra damage, they are now quite useful.

Peachfart
Jan 21, 2017

Oh and of the base classes Rangers are always the best. I love the Ranger and the insanely OP shotgun.

Peachfart
Jan 21, 2017

Xelkelvos posted:

Because of the alpha strike nature of XCOM2, Rangers, whose whole thing is alpha striking, are the best since no one else does that sort of job as well as they do.

This is true, which is why Chimera Squad is interesting as the interleaved turns reduce the alpha strike nature a bit. Though I still think I enjoy XCOM2's battle system more as a whole, it is a super fun take on XCOM.

Peachfart
Jan 21, 2017

W.T. Fits posted:

Part of me wonders if some of those free promotions from the Resistance Ring might have been better spent on bringing more of those squaddies cluttering up the bottom of your roster up to snuff instead of making your already good units better.

The part of me who's too cowardly to actually play this game on higher level difficulties or on ironman just slapped that part of me upside the head and told it to shut the gently caress up. :v:

Actually, his roster is pretty dang thin for Legendary, and now that will get even worse. So, maybe?

Peachfart
Jan 21, 2017

That glitch in XCOM2 is purely a visual one, it happens on the PC version also.

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Peachfart
Jan 21, 2017

silentsnack posted:

She should be "in full cover but flanked" due to standing by a closed door (assuming she were at the position where FG's cursor was when she started moving) yet the UI shows half cover but flanked. Which contradicts the theory it's purely visual.


Unless you're saying the entire UI has bugged out, which is not entirely implausible.

Yes, the UI bugs out when that happens also. It is a very annoying glitch, and seems to happen when the system is stressed.
Edit: And yes a reload would have fixed it.

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