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Forsaken Murderer's backstory indicates it was a random regular person initially.GilliamYaeger posted:As there is no way in or out of HQ, all Abnormalities inside HQ must therefore have emerged from the Bucket. This includes Abnormalities that claim to have come from elsewhere. There's at a minimum the WARP platforms the Rabbit team uses.
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# ? Jun 27, 2021 02:57 |
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# ? May 7, 2024 21:18 |
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PetraCore posted:Angela didn't make a kind decision. Angela was not, however, raised in an environment of kindness. She spent a million years in hell, where people were fed to the meat grinder in order to gather an abstract resource to magically fix everything in a world that did not ask for that. I dunno, if we're (I think rightly) giving Angela some slack for not being raised in an environment of kindness, I think there's a pretty good argument NOBODY in the game world has been raised in one. Every drat thing I've heard about the existing system of government and way of living outside LobCorp says this future is utterly hosed as a dystopia. The employees seem to think running around dealing with terrifying creatures from humanity's Id is still a better deal than being on the streets in the rest of society. A (and even Carmen arguably) was in all likelihood kinda hosed in the head to begin with even before they came up with the plan that screwed over Angela, especially since she was conceived while A was dealing with the psychological trauma of doing what he did to Carmen to make her into the bucket. I don't think it makes what Angela did right, or what A did to her right, but I think the real problem as with most AIs is "garbage in, garbage out", and the entire world here is nothing BUT garbage. So I don't know that there's a scenario where this ended better because I don't think A or Angela had the mental capacity to make the better choices here. Lord_Magmar posted:HQ had abnormalities before it was sealed, that’s how Garion destroyed the company remember, releasing Abnormalities. Heck, it is how the corporation became L-Corp. Also WonderLab mentions that Abnormalities arrive from HQ and specifically Hokma and Binah’s departments only exist in HQ, which means there has to be some way for the Abnormalities to be shipped out to other branches. I would presume when you select an Abnormality they're in those boxes for a reason, and probably get shipped to the branches in them. Hell, maybe the two options we don't pick each time get sent out to the branches, which suggests somewhere out there a junior manager is getting turbo-hosed by the Train and Meat Puppet and the like and they're cursing HQ for sending all the worst Abnormalities away from there .
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# ? Jun 27, 2021 03:43 |
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What's the verdict on posting lob corp memes? I have a bunch saved from a discord I'm in
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# ? Jun 27, 2021 03:45 |
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Crasical posted:She also didn't take the whole thing. More than half, yes, but she let it shine for three out of its seven day lifespan before shutting it off. MadDogMike posted:I dunno, if we're (I think rightly) giving Angela some slack for not being raised in an environment of kindness, I think there's a pretty good argument NOBODY in the game world has been raised in one. Every drat thing I've heard about the existing system of government and way of living outside LobCorp says this future is utterly hosed as a dystopia. The employees seem to think running around dealing with terrifying creatures from humanity's Id is still a better deal than being on the streets in the rest of society. A (and even Carmen arguably) was in all likelihood kinda hosed in the head to begin with even before they came up with the plan that screwed over Angela, especially since she was conceived while A was dealing with the psychological trauma of doing what he did to Carmen to make her into the bucket. I don't think it makes what Angela did right, or what A did to her right, but I think the real problem as with most AIs is "garbage in, garbage out", and the entire world here is nothing BUT garbage. So I don't know that there's a scenario where this ended better because I don't think A or Angela had the mental capacity to make the better choices here.
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# ? Jun 27, 2021 04:06 |
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Considering Ayin and Carmen were basically the 1% and say, Hokma was capable of showing basic empathy to Angela, I don't think that entirely flies.MadDogMike posted:I would presume when you select an Abnormality they're in those boxes for a reason, and probably get shipped to the branches in them. Hell, maybe the two options we don't pick each time get sent out to the branches, which suggests somewhere out there a junior manager is getting turbo-hosed by the Train and Meat Puppet and the like and they're cursing HQ for sending all the worst Abnormalities away from there . I think wonderlab actually indicates basically that.
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# ? Jun 27, 2021 05:54 |
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Dareon posted:yaaas Angela, go off queen. uggggggghhhhhhhh
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# ? Jun 27, 2021 06:20 |
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Acerbatus posted:Considering Ayin and Carmen were basically the 1% and say, Hokma was capable of showing basic empathy to Angela, I don't think that entirely flies. It's entirely possible to grow up in such a society and still be a good person with strong convictions and a thirst for change. Gebura is one such person, and in Wonderlab, Rose is another, and it's very probable Gebura/Kali went through some pretty intense trauma before becoming so capable. Unfortunately, Ayin is an rear end in a top hat that took an absurd amount of time to master the empathy needed to try dealing with the boxbot meltdown, Hokma wasn't able to to talk him out of certain poor decisions, and the thing I'm pretty sure Carmen was right about is that a paradigm shift is needed to break people free of the societal death spiral they're in.
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# ? Jun 27, 2021 06:22 |
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TalonDemonKing posted:What's the verdict on posting lob corp memes? I have a bunch saved from a discord I'm in Mmm, I'm generally okay with it, so long as you make it clear they aren't yours so I don't heck up and put them in the fanart post or something.
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# ? Jun 27, 2021 06:26 |
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None of these are mine. I believe I might have some more later on, but I'll have to figure out where I saved them. Sadly, I seemed to have more LoR than LC memes, but here's still a good few. and a random piece of fan art I had saved in the folder
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# ? Jun 27, 2021 10:39 |
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Theantero posted:What can I say, I clearly have a way with words Wait a second LobCorp is just Omelas
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# ? Jun 27, 2021 10:58 |
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So is there any chance that Lobotomy Corporation is going to remain a Wing after this or is the company going to instantly collapse while Angela floats off to make her Library?
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# ? Jun 27, 2021 11:02 |
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Crasical posted:So is there any chance that Lobotomy Corporation is going to remain a Wing after this or is the company going to instantly collapse while Angela floats off to make her Library? It sounds like people's egos are collapsing? So poo poo is hosed. Things are probably donezo for the Wings.
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# ? Jun 27, 2021 11:14 |
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Artificer posted:It sounds like people's egos are collapsing? So poo poo is hosed. Things are probably donezo for the Wings. Eh, considering Adam turning everyone into Abnormalities would have been fixed by the Head eventually, I imagine the Seed being cut part way through would be little more than a speedbump for the rest of the city.
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# ? Jun 27, 2021 11:20 |
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Glitch Exhibition Lobotomy Corporation is a fantastically broken mess of code, and today we're breaking the hell out of it. Abnormality Storage Glitch We'll start with probably the best known glitch in the game, Abnormality Storage. It's very easy to activate. To activate it, we just play through the game like normal. I've opted to perform the glitch in Central. We select two Abnormalities. This places them into the game's memory, so that the next time a department is expanded both Abnormalities are placed in that department. Then, we return to the main menu while in the next story scene-any time is fine so long as we don't expand a department before returning to the main menu. The Abnormalities are still in storage at this point-even if we turn the game off and back on, the Abnormalities will stay in storage. It's written to the save file itself-I have a couple backup files sitting around on my computer with the Abnormality storage glitch primed from back when I was playing with the glitch. Then, we start over from day 1. Unlike normal, we don't see an Abnormality selection screen with One Sin on it-this is because Abnormality selection screens are skipped whenever there's an Abnormality already in storage. After the day 1 story, we're then asked to build out our first department: Control. This applies the two Abnormalities from storage to the Control Team, meaning… We get two Abnormalities in Control! Using the Abnormality storage glitch it's possible to start with any Abnormality that we like-it can be triggered like this on any day. It's also able to be triggered by accident, most players who run into it for the first time do so either after being sent back by a story ending in the Architecture's endgame, or by returning to day 1 after picking an Abnormality during the Training/Safety, Welfare/Disciplinary, or Extraction/Records buildouts but not placing it by building one department out to 5. While single Abnormality storage doesn't cause any other noticeable errors besides starting with something unusual, storaging two Abnormalities back to day 1 like this can cause a cascade of other issues. For starters, the buildout looks a little wonky. We've got two Abnormality cells, but the one for Backwards Clock doesn't have a hallway leading to it and cannot be worked. We can assign an Agent to work it, but they won't walk towards it and the work will never start. Day 2 looks like this, as we still pick Abnormalities as normal. We can work Backwards Clock now, but not WellCheers. Day 3, we can't work with YMBH now. Of note, we now pick our tool Abnormality on the third Abnormality pick of each grouping, instead of the last one. This does a strange thing to the Abnormality picks options for the day 3>4 and 8>9 Abnormality picks… The pick after the tool Abnormality is chosen completely lacks any rules. It can be any Abnormality in the game, regardless of threat level, or even if it's banned from appearing. In effect, the picks become Normal > Normal > Tool > Wildcard instead of the standard Normal > Normal > Normal > Tool. This includes tools. Picking a tool for any of these wildcard slots will cause the picks to normalize, but there's a second problem. This is the fifth Abnormality in Control. Will this break something? The Abnormality doesn't show up on the setup screen at all… But it does appear here in the actual workday. It functions normally, and Agents can work it without issue. There are actually a number of these extra Abnormality locations peppered throughout the facility, though this one is the only one that can be seen without actively editing more Abnormalities into our facility than it should have. All the Abnormality slots from here forward will be where they should be, so that's all there is to this glitch. It's very useful for when we want to start off with a nice strong Abnormality-and since One Sin is in the pool of selectable Abnormalities, there's nothing stopping us from just picking it up later. Double Abnormality Selection Glitch The next bug is specifically related to Architecture's Abnormality picks. Because both picks are wildcard picks, there's a certain oversight that has the possibility of happening naturally. Step 1 is to clear any day that lets us select more Abnormalities for Architecture. Thankfully, I can use standard checkmate in the console commands to instantly clear the day without having to actually play through it again-this command instantly wins any Core Suppression. Then, we select an Abnormality. This Abnormality is added to our storage, but because the coding for endgame is a little sloppy, it isn't removed from the available pool until after Abnormality selection ends. This means it can show up a second time in a row, letting us select the same Abnormality twice. This gives us two copies of the same Abnormality. Both of them act independently from each other, but share PE boxes as well as an information page and gear count. This does mean that it is theoretically possible to have Queen of Hatred fight her own snake form. There is no unique dialogue for doing this. Debug Weapons There's also some dummied out equipment data in the game that we can access through the console commands. By using standard forge we can make the game give us one copy of any gear, and the debug gear is assigned to the numbers 177777 and 277777. The debug gear is a stick and a suit, and they are… Completely busted. As a means of testing them, I brought them into day 48 to use against Gebura. They're exactly as ridiculous as you're thinking they are. I did also learn something interesting about Gebura. Specifically, during her phase changes she doesn't take any damage until she's completely swapped over to her new weapons. This is the best gif I have of the phenomenon. Obviously, this shouldn't ever come up in a real fight against her… but it's interesting to know! One more thing… During the thread, someone said that if I wasn't going to try and do a S-rank Day 49, I should at least talk about how I would try to go about it, so I'm going to do that here. There aren't enough non-breaching Abnormalities to fill every slot in the game, so it's important to put the ones we can get where they count. Overall I'd say Central, Extraction, and Disciplinary really need to avoid having any breaching Abnormalities. From there, the further the department is from the Extraction department the more okay it is to have breachables-Records is fine, as is Control, and Training/Safety would usually be okay. Since Binah's Meltdowns don't spread to Architecture, we can put pretty much anything there without an issue. I'd also say that we want to avoid any WAW or higher Abnormalities which teleport around the facility, and that any TETH and most HEs are fine to be ignored regardless of if they breach or not. Because it's possible to perfectly control the Abnormalities we get by just quitting to main screen if we don't like the selections we're given and then redoing the day, it's entirely possible (if time-consuming) to get exactly the Abnormalities we want even in an unmodded game-so if you're going to try S-ranking Day 49 there's little reason not to stack the deck as far in your favor as you can. Unfortunately, I figured this when I was about halfway through the run to get footage for my glitch exhibition, so my final facility wound up looking something like this: The suits we give our Agents don't matter for anything but damage mitigation for the Dawn/Noon, so I outfitted them with most of the good WAW/ALEPH gear. I outfitted everyone with melee weaponry in preparation for the day, focusing entirely on W or B damage weapons since Spore and Lamp are both melee weapons which give vulnerability to White/Black damage. The only exceptions to this were two Agents with Gold Rush, and one with Twilight-this rounded the number out to 33, the exact number of Agents I was hoping to field. The main reason I'm not fielding a full facility today is because I want to reduce lag time when making large orders to the entire crew. The game gets very unwieldy when it's trying to make 55 Agents do something at once, particularly with all the effects of Day 49 going on around it. As for the Agents themselves, rather than personally train a crew up to 130 base in all stats, I just made a bunch of random Agents from some of the Agent pool's leftovers-I put them to EX and left it at that, meaning their bases are between 110-125 in all their stats. At this point, I figured that since I was already here, had brought in a bunch of decently high-level Agents, and had access to a plan I thought would work, I might as well give it a shot. VIDEO: Day 49, redux I didn't originally intend to actually do this, but consider it my thank you to you guys for making this thread such an awesome one. That said, we've finally hit the end of all the content I have to show off. I feel like this is where some kind of epilogue or final thought should go, but… I did that back in the credits. Honestly, after the year and change I've been working on this thread, and you guys have been reading it… I think there's only one way to end things off. See you next thread! TeeQueue fucked around with this message at 13:13 on Jul 11, 2021 |
# ? Jun 27, 2021 11:23 |
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Okay, now we're done. I'm going to be grabbing the rest of the fanart sometime in the near future, so if there's anything you guys want to get in the fanart post try and slide it in. I'll probably still update it after I'm done if more things happen but like, just letting you know. In the meanwhile I'm going to be going back and standardizing terminology, trying my best to destroy typos, and basically doublecheck over the LP to make sure I kept everything as far as game mechanics go relatively consistent. Once that's done, I'll be sending it off for archival-after (or during, depending on my mood) that I'll be getting to work on gathering the information I need to get the LoR thread started. I'll keep this one open until it goes live, just in case there's anything else that I need to bring up. I also added a ko-fi link in the OP for if anyone feels like doing that sort of thing, since it wasn't ok until like the three-quarters mark of the LP. Feel free to ignore or click it as you like. Finally, I collaborated with Mizure after that weird Forsaken Murderer derail, and there was something that she made for me in case the thread ever got that weird again. It never did, so I'm showing you guys it as a reward instead of as a 'okay we're done here.' Please do not make me have to use it after this. That's all! Thanks for making my first Let's Play an altogether enjoyable experience. It's really been a blast to create, and showing off one of my favorite games was great.
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# ? Jun 27, 2021 11:29 |
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Crasical posted:So is there any chance that Lobotomy Corporation is going to remain a Wing after this or is the company going to instantly collapse while Angela floats off to make her Library? TeeQueue posted:The pick after the Tool abnormality is chosen completely lacks any rules. It can be any Abnormality in the game, regardless of threat level, or even if it's banned from appearing. This is why I often asked "why do you check for thing that shouldn't happen". Because while they should not, they could. TeeQueue posted:Then, we select an Abnormality. This Abnormality is added to our storage, but because the coding for endgame is a little sloppy, it isn't removed from the available pool until after Abnormality selection ends.
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# ? Jun 27, 2021 11:56 |
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Thanks again for a fantastic LP, TQ! See ya in the Library.
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# ? Jun 27, 2021 11:58 |
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Thanks for the great LP TQ, it was a lot of fun
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# ? Jun 27, 2021 14:29 |
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Thanks for the LP, TQ!
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# ? Jun 27, 2021 14:49 |
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Thanks for the amazing lp, TQ.
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# ? Jun 27, 2021 14:51 |
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Thanks for the lp, really brightened up this year.
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# ? Jun 27, 2021 14:53 |
Thanks for all the work you put into this excellent LP!
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# ? Jun 27, 2021 14:55 |
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my dad posted:This game is batshit insane and I love it. Extending this to the LP itself.
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# ? Jun 27, 2021 15:02 |
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The LP was uniquely excellent. See you in the Library!
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# ? Jun 27, 2021 15:12 |
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why
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# ? Jun 27, 2021 15:16 |
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Thanks for the LP! Will you be continuing into LoR (And will we get a link in this thread, or should I keep an eye out in the forum board for it?)
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# ? Jun 27, 2021 15:56 |
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Solitair posted:
For the later postgame Abnormalities, I opted to just console mod in a bunch of PE boxes to get the research done instead of burning through like 6-7 hours on farming them all the natural way. This had the side-effect of doing things like giving Don't Touch Me ~1k boxes and making my tools look like their times are super high. I did not actually spend over an hour with WCCA active. TalonDemonKing posted:Thanks for the LP! Will you be continuing into LoR (And will we get a link in this thread, or should I keep an eye out in the forum board for it?) TeeQueue posted:In the meanwhile I'm going to be going back and standardizing terminology, trying my best to destroy typos, and basically doublecheck over the LP to make sure I kept everything as far as game mechanics go relatively consistent. Once that's done, I'll be sending it off for archival-after (or during, depending on my mood) that I'll be getting to work on gathering the information I need to get the LoR thread started. I'll keep this one open until it goes live, just in case there's anything else that I need to bring up. I currently plan to do a Ruina thread for sure, and while I didn't explicitly say so before I will be linking it here before closing down the thread for good.
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# ? Jun 27, 2021 16:04 |
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TeeQueue posted:For the later postgame Abnormalities, I opted to just console mod in a bunch of PE boxes to get the research done instead of burning through like 6-7 hours on farming them all the natural way. reported for cheating
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# ? Jun 27, 2021 16:09 |
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This was a triumph. *makes note* Thank you so much.
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# ? Jun 27, 2021 16:26 |
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Great stuff TQ. Got me into this game and Ruina so chalk that one up.
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# ? Jun 27, 2021 16:52 |
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Thanks for the awesome LP, TeeQueue. It's been a long time since something managed to motivate me so much creatively and it was awesome to be able to contribute to the thread! See you next thread, lobotomy agents. Unless...?
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# ? Jun 27, 2021 17:19 |
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this is the kind of game i would absolutely never have played, but i am very glad to have been able to see through to completion. thanks for the enjoyable and extremely in-depth LP, TeeQueue!
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# ? Jun 27, 2021 17:31 |
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This LP was amazing! Thanks for introducing me to the world of Lob Corp and even SCPs. Now I need to figure out how to make a Lob Corp game for a roleplaying con.
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# ? Jun 27, 2021 17:32 |
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This was incredibly fun to read.
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# ? Jun 27, 2021 17:34 |
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thanks so much for the wonderful LP, tq!
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# ? Jun 27, 2021 17:55 |
Very enjoyable LP! Thanks for the ride, TeeQueue!
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# ? Jun 27, 2021 18:11 |
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LP good.
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# ? Jun 27, 2021 18:26 |
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Thanks for the LP, TeeQueue. Got me to buy and finish Lob Corp, and start LoR, although I hit the wall on my first playthrough and decided to wait for your introduction to that game to start over from scratch.
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# ? Jun 27, 2021 18:47 |
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LP was great; I'd seen the game before on Steam but hadn't checked it out. Bought it because of this thread, but turns out it's absolutely not my kind of game so I only played a couple hours before going "gently caress it" and just following the LP. I guess the next step is going to the library? Do I need to get a library card before that? I haven't had one in years, although I still sometimes have nightmares about going through my stuff and finding a book I borrowed when I was a kid and never brought back and now I owe the library like a million dollars in late fees and they've sent a kill team after me.
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# ? Jun 27, 2021 19:18 |
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# ? May 7, 2024 21:18 |
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Thanks for the LP!
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# ? Jun 27, 2021 19:54 |