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Thank you to Abongination for the banners! https://imgur.com/a/KBDjTZS What is This? Combat Mission is a tactics wargame series set in WWII and the modern era. It uses a WEGO system where the teams enter simultaneous orders and then run the action for one minute. This LP is a Goon vs Goon game, where each team has a chain of command with goons commanding platoons up to possibly battalions. Going Old School For nearly a decade, we’ve been killing each other in the modern “CMx2” series that features a newer engine and visuals. After all this time we’re looking for something fresh, so for this match we’re going to try one of the old “CMx1” titles, Barbarossa to Berlin. This was the second CM game, released in 2002, and it’s my overall favorite of the series. As the title says, it covers the whole time frame of the eastern front, with unit rosters to match. It has numerous minor nations including Italy, Romania (on both sides), Hungary, Finland, and Soviet-led Poles, all with their own units and art. The visuals and UI are obviously dated, but the gameplay is still solid and the broad content gives us new kinds of scenarios to play. How To Play No CM experience is necessary to play and you don’t need to own the game! This LP is designed to be accessible to anyone, and we have long experience with teaching new players. Barbarossa to Berlin Manual You can get the game cheap and DRM free from GoG. Past Normandy LP - L’Abbaye Blanche Past Red Thunder LP - Snake Creek Past Normandy LP - The Crisbecq Battery I’ve made a primer to explain some differences in CMx1: https://docs.google.com/document/d/1tStVxYjbVXkluZ7BxHuiUZXqQgbhRxeNHb51IEtj_qM/edit?usp=sharing And here’s a first look video for the engine: https://www.youtube.com/watch?v=SwSj87B16nc Signing Up I’ve kept our first CMx1 scenario real basic since it’s new to most people. We’re just doing a quick and dirty meeting engagement between small forces on a small map, with simple objectives. My real goal is to find out if people want more CMx1 before I spend 30+ hours building a real scenario. The teams are post-defection Romanians vs Hungarians and I’d say we need 5-6 players per team for this one. To sign up, just say so in this thread and add your name to this sheet. You can sign up for a particular role if you wish. Rules are all the same as before, look in one of the previous OPs if you you're new. That’s it! Get to posting! Discord: https://discord.gg/AUQQwGd
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# ? Apr 25, 2020 20:13 |
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# ? May 8, 2024 16:05 |
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Posting for the hype.
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# ? Apr 25, 2020 20:18 |
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For the glory
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# ? Apr 25, 2020 20:20 |
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So I normally like to have my inputters lined up before I post an OP, but I'm still looking for this one. If you're willing, please sign up! If the prospect of making videos is deterring you, we can maybe do a setup where you just play the turns and I handle the narration. And if you're willing to input but lack the game, talk to me on the Discord. https://discord.gg/AUQQwGd
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# ? Apr 25, 2020 20:22 |
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Fuckin love weird helmets.
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# ? Apr 25, 2020 20:26 |
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Posting because I just don't have any other choice.
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# ? Apr 25, 2020 20:29 |
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In for the allies
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# ? Apr 25, 2020 20:35 |
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I'm in for this, either side. I can input but I have never played the old games, so I might gently caress poo poo up a ton!
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# ? Apr 25, 2020 22:30 |
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Signed up for Axis side and if possible as overall commander I did it part way once so I'll give it another go this time from the start if possible.
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# ? Apr 26, 2020 01:39 |
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Can I just generally sign up and get put on whatever team needs a person?
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# ? Apr 26, 2020 01:51 |
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I'm feeling Hungary.
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# ? Apr 26, 2020 09:43 |
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I'm interested in joining up for either side that needs a dumb jerk to lead some infantry to slaughter. What's the pace/schedule looking like?
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# ? Apr 26, 2020 20:15 |
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I'm Russian to get Finnin for winnin cuz I think I'm smartisan enough to have a bash smashin fash I'm Hungary to play but I'll be on whatever side is Romanian after the initial volunteers DeliciousPatriotism fucked around with this message at 22:54 on Apr 26, 2020 |
# ? Apr 26, 2020 22:47 |
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Frances Nurples posted:I'm interested in joining up for either side that needs a dumb jerk to lead some infantry to slaughter. We'll do a two minute round every 2-3 days.
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# ? Apr 26, 2020 23:07 |
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We're close to full now. I think we can accommodate one more player per team, so jump in now if you're game! Remember to add yourselves to the spreadsheet. https://docs.google.com/spreadsheets/d/1qfC2a68a6WaPVtbCmIq_HKS-iSKr1oZmPZECYmVJYog/edit#gid=0
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# ? Apr 26, 2020 23:47 |
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Played allies last game, I'll roll Hungarian this game.
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# ? Apr 27, 2020 00:04 |
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Team threads are up! Romanians: https://forums.somethingawful.com/showthread.php?threadid=3921439 Hungarians: https://forums.somethingawful.com/showthread.php?threadid=3921438 This thread will stay open to players a little longer. Please keep it spoiler-free until I say otherwise! Players, ask me for your team role on Discord. There is also a Spectator role for people who want to want the team chats.
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# ? Apr 27, 2020 19:21 |
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I'm very interested but I'd like to see a tourney play out first! Will this have video posted or be streamed anywhere? I'd love to watch this play out and the nation spread is a pretty good selection imo
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# ? Apr 27, 2020 23:10 |
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DeliciousPatriotism posted:I'm very interested but I'd like to see a tourney play out first! Will this have video posted or be streamed anywhere? I'd love to watch this play out and the nation spread is a pretty good selection imo Videos will be posted. I was under the impression you'd be playing, so that means we need one more for Romanians. Anyone else want to jump in?
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# ? Apr 28, 2020 00:08 |
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Fray posted:Videos will be posted. I was under the impression you'd be playing, so that means we need one more for Romanians. Anyone else want to jump in? You know what count me in.
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# ? Apr 28, 2020 00:40 |
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Ok, this thread is now closed to players! Spoilers begin after this post! .
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# ? Apr 28, 2020 15:12 |
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Here we go. So the forces are about as close to symmetrical as I could make them. The Romanians have a slightly better armored car and slightly more heavy weapon firepower, while the Hungarian rifle platoons are supposedly a bit better. Pointwise it came out almost exactly even. I didn't want much armor impact for this one, though I needed to include some sort of vehicles so people can see them in the CMx1 engine. Both armored cars are pretty weak and the AT rifles on each team should keep them in check. The teams need to take 2/3 of the objectives to win, and the core idea of this map is that there are two alternative ways to accomplish that: 1) Defend your "home" village objective in the west and win the eastern railyard objective. 2) Concentrate in the west and try to take the enemy's "home" objective. So the teams need to figure out which path to victory they'll take, while also guessing what the enemy will do. Koolkevs on the Hungarian team has recognized this immediately, and it sounds like they'll be doing #2. Romanians are off to a slow start so no indications from them yet.
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# ? Apr 28, 2020 15:50 |
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Looking forward to seeing the old engine!
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# ? Apr 29, 2020 11:17 |
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i predict those ACs are going to die really fast and are probably only useful as some kind of mobile overwatch
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# ? Apr 29, 2020 18:36 |
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Looks like the Romanians are just going to deploy half and half and sleepwalk into the Hungarians. Then it depends on how each side reacts but the Hungarians are probably expecting it and I doubt the Romanians are expecting what the Hungarians are doing. The Romanians are also sort of hosed just by the team set up, they have Alchenar and Centurium who have played before and the Hungarians I think are all vets.KYOON GRIFFEY JR posted:i predict those ACs are going to die really fast and are probably only useful as some kind of mobile overwatch
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# ? May 1, 2020 00:13 |
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Yeah, I maybe should have shuffled so the Romanians got Bac or sniper or someone. Even so, they've got three experienced players so it's not a total shitshow. They just gotta start talking to each other way more than they are.
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# ? May 1, 2020 00:23 |
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For those not following both threads: Romanian - bunnyofdoom posted:Bunny's Battalion Orders Hungarian - koolkevz666 posted:Okay comrades, our orders have to be in by Saturday but the sooner we work this out the better. To that end I have drawn up a more detailed battle plan for the attack on the western flank.
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# ? May 1, 2020 04:18 |
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FrangibleCover posted:Looks like the Romanians are just going to deploy half and half and sleepwalk into the Hungarians. Then it depends on how each side reacts but the Hungarians are probably expecting it and I doubt the Romanians are expecting what the Hungarians are doing. The Romanians are also sort of hosed just by the team set up, they have Alchenar and Centurium who have played before and the Hungarians I think are all vets. If the Romanian reinforced platoon on the left can get in good defensive positions quickly and hold their own, things could get interesting. If they crumple or are slow to step up a solid defense, Hungarians will run them over before the Romanian right flank can come in and have much of a meaningful effect.
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# ? May 1, 2020 04:48 |
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gohuskies posted:If the Romanian reinforced platoon on the left can get in good defensive positions quickly and hold their own, things could get interesting. If they crumple or are slow to step up a solid defense, Hungarians will run them over before the Romanian right flank can come in and have much of a meaningful effect. Shaping up to be an interesting one either way.
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# ? May 1, 2020 17:23 |
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Hungarians are making a last minute change to hold one platoon in reserve, mostly just cause they didn't like how crammed their frontage was going to be. If the Romanian main effort ends up wheeling into the Hungarian left, that reserve could be pretty crucial. I think we're going to end up in a race between the Hungarian right and the Romanian right.
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# ? May 1, 2020 17:33 |
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The Hungarian right doesn't have as far to go as the Romanian left, so based on this I'll give the opening edge to the Hungarians. One Big Force with reserves is usually a bit easier to manage than two separate forces, as well.
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# ? May 1, 2020 19:41 |
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The reinforced platoon they are attacking has all the mortar assets doesn’t it? Would be interesting if they pathed into a large clump on the way south, though holding some men back might stop this.
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# ? May 2, 2020 07:50 |
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Round 1: Turns 1-3 First let's recap the teams' respective game plans. The Romanian path to victory is to defend the west while seizing the east. West they have one platoon, the AC, and their fire support for the defense, while in the east they have the other two line platoons marching on the railyard. Conversely, the Hungarians are going all in on blitzing the western points. They have just one platoon in close reserve and everything else is going to push south together. In our opening turns, infantry claim their respective home objectives and the eastern Romanians advance quickly, nearly reaching the railyard at the cost of fatigue. The Romanian PSW armored car spots and fires at distant Hungarians causing no casualties. In the final turn, the Hungarian Csaba noses forward into a hull-down engagement of the PSW. As the PSW had been briefly seen by the Hungarian infantry, the Csaba is able to quickly reestablish vision on it and get the first shots. Its second shot penetrates the vulnerable turret, killing the gunner and destroying the autocannon before the PSW retreats. A good start for the Hungarians. This doesn't mean the Csaba gets to start running roughshod over the Romanians; an AT rifle is close at hand and almost any shot from it should penetrate. However, the Romanians must buy time in the west until their main effort can pivot off the railyard. This swift defanging of the armored car reduces their ability to do so. Both teams, but more so the Hungarians, are now twigging to the enemy intentions. Overall, I'm liking the Hungarians here. They have the clearer vision of how they want to proceed in this match. They're taking the riskier play in that they must successfully attack within a finite window, but they're decisively committing to make that gamble pay out.
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# ? May 2, 2020 22:11 |
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Abongination posted:The reinforced platoon they are attacking has all the mortar assets doesn’t it? Would be interesting if they pathed into a large clump on the way south, though holding some men back might stop this. Just talked about this some on spectator discord. The mortars are definitely the key to the defense. Overall, HE is somewhat less lethal in this engine but still, if the Romanians hold it'll be because they did well with those. Their current positioning has rather constricted vision though; the Hungarians could get pretty close if they play the terrain right. And the Hungarians have their own mortars close at hand, so they won't be the only ones getting rained on.
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# ? May 2, 2020 22:35 |
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Fray posted:Just talked about this some on spectator discord. The mortars are definitely the key to the defense. Overall, HE is somewhat less lethal in this engine but still, if the Romanians hold it'll be because they did well with those. Their current positioning has rather constricted vision though; the Hungarians could get pretty close if they play the terrain right. And the Hungarians have their own mortars close at hand, so they won't be the only ones getting rained on. "Overall, HE is somewhat less lethal in this engine" It still models treebursts well, you can really murder guys with mortar rounds if they're in the forest. Not sure if any of the players know that though.
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# ? May 3, 2020 03:14 |
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Why were the Romanians trying to move up the mortars on their left flank in turn 6 at all? They had them in a great firing position in the woods and then went forward into the open. In CMx1 if on-map mortars are in command, they can fire at things out of their LOS but in LOS of their commander, so they could have just scooted that platoon leader forward into one of those little houses and probably been in a great spotting position. I wonder if the Romanians will figure out from these turns that 2/3rds of their infantry is up against thin air.
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# ? May 8, 2020 23:36 |
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Round 2: Turns 4-5 Catching up. Nothing really of interest this round. Both teams' infantry are still moving to contact.
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# ? May 8, 2020 23:44 |
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Round 3: Turns 6-7 We start to get a bit more action this round. The Hungarian center platoon makes contact with the Romanians around the church and trades light casualties. The Romanians get caught moving their mortars through the open are are beat up a bit. Not terribly, but that's not what they need to have happen with their mortars. The rest of the Hungarian attack is moving to contact, taking their time to manage fatigue. The Romanian main effort reaches the railyard but obviously is finding that side of the map deserted. I don't think they've caught on yet but we'll see if that changes as they discuss this round.
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# ? May 8, 2020 23:51 |
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Not looking great for team Romania.
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# ? May 9, 2020 12:40 |
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# ? May 8, 2024 16:05 |
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aphid_licker posted:Not looking great for team Romania. Looking really bad. I think we commented earlier about how they need to stand tough on the left there with a good defense so they have time to wheel in with the rest of the force but they've made two mistakes - moving the infantry in that platoon to far forward and too spread out - two squads by themselves out of command over to the left and two squads forward to the low wall rather than setting up in the church, which they're now having to retreat back to under fire. Which is not as big of a problem as getting two mortar teams shattered morale right when you need their fire the most. They could be dropping rounds on that forward Hungarian platoon right now and getting pins and casualties. Instead they've broken the morale of 2/3rds of their essential mortars. Why would you not leave them back safely in the woods with a forward spotter directing their fire from command distance?? Do players not know that on map mortars in CMx1 can fire at stuff out of their LOS if they are in command range of an officer who can see it? The Hungarians have a huge opportunity here.
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# ? May 10, 2020 05:04 |