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Sassy Sasquatch
Feb 28, 2013

I'm reading up on Naughty Dog's workplace ethics, anyone else not feeling like buying the sequel on release despite loving the first game? (setting aside "game bad") I like their titles but I definitely don't feel like validating their lovely culture.

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Sassy Sasquatch
Feb 28, 2013

Internet Kraken posted:

Sure would be nice if people were more outraged by the company's abusive practices rather than the writing being bad.

Is there any path for the game industry to get out of this crunch hell they've created?

I’m pretty sure if we ask those companies nicely they will come to realise the errors of their ways and adopt better practices.

Sassy Sasquatch
Feb 28, 2013

Lurdiak posted:

Why does this spoiler thread have a spoiler tag rule. Who is reading up on the Last of Us 2 leaks hoping not to get spoiled.

Some people might be more interested in the circumstances around the leaks than the leaks themselves? I got some major plot points spoiled already but I don’t feel like reading up more or discussing them without fully knowing the game’s context.

tithin posted:

But what's this about them not being paid?

Like with most large studios a big part of their bonuses might be tied to metacritic scores on release. That in itself is a hosed up industry practice but ND delaying the game indefinitely put an additional financial strain on their employees in an already difficult time.

Sassy Sasquatch fucked around with this message at 08:05 on Apr 28, 2020

Sassy Sasquatch
Feb 28, 2013

Dork457 posted:

It seems like games take for granted a lot the idea that because you're given control of something in game, you automatically adjust to the goals and parameters that the game has laid out for you. That bioshock reveal of "whoa what IS choice!?" only goes so far when you're talking in real world terms of you paying 60 dollars to play something. To be constantly confronted with the dollar store psychological bent of "whoa have you ever thought how you never actually questioned what the game was asking you to do?" gets a little old.

It's even worse when games admonish you for doing things you're given 0 actual agency over (besides turning off your monitor). I'm thinking specifically of Spec Ops: The Line here, I'd sure prefer not to drop those phosphorous bombs on innocent people but uuhh you're not giving me any other choice here to progress the story so I guess I'll just get a refund? Was that the point of your game? Who knows.

Sassy Sasquatch
Feb 28, 2013

Stux posted:

i mean the point in spec ops the line is literally to say to the player "stop playing" thats the option youre given

v weird people trying to retroactively say spec ops was bad now too???? like its cool if you dont like stuff thats pretty miserable but that doesnt make it bad, it was really well done.

To be honest with you I never liked Spec Ops to begin with so it's not like I had a change of heart on that topic. And the "generic shooter" presentation was likely intentional but I don't think it was particularly interesting or well done either.

Anyway, I'm trying to figure out which group offers the best gym membership between the Fireflies and Tommy's town right now.

Sassy Sasquatch
Feb 28, 2013

Ruflux posted:

I suppose Joel looks pretty built too but it's harder to judge since you don't see him with a short-sleeve or no shirt.

I got you fam.

https://www.youtube.com/watch?v=kIa-AKax2xw&t=31s

For just $150 you too can roll up Joel's sleeves

Sassy Sasquatch
Feb 28, 2013

Cuntellectual posted:

I lead with the part I did because I think it's the more relevant point. As I said, I don't recall it super clearly so I'll cop to it if I'm wrong, but I recall the game basically saying "Wow Joel, we sure are close now" without actually having much reason to think that. They just started acting a lot friendlier abruptly.

Your critique gave me a good laugh so I won’t hold it against you but man you’re insane. Joel basically holds Ellie responsible for Tess’ death and acts like an rear end in a top hat toward her for a big chunk of the game. He only mellows after she basically saves his rear end multiple times:

https://youtu.be/gvlUHUrtlAk

https://youtu.be/K2FR7zjlba4

Also calling the OST garbage straight out of a Marvel movie is just disingenuous. Acoustic guitar, cellos and percussions is certainly not a groundbreaking choice for the post apocalypse but the music is well executed.

https://youtu.be/XYUErkvORWA

Sassy Sasquatch
Feb 28, 2013

Firstborn posted:

You really said the music is bad in TLOU? You think Gustavo Santaolalla is making "generic Avengers music"?
Take 5 minutes and watch this: https://www.youtube.com/watch?v=Ejdjcun2Jo4
Skip to about 3:50. He sometimes used things like broken guitars, household items you'd find repurposed as potential instruments in the apocalypse, and seldom heard or mixed instruments to convey the idea of disparate pieces having to come together.

Thanks, that was a pro click. I had no idea Gustavo went that far with composing the first game’s music but it makes a ton of sense in retrospect.

Panzeh posted:

The Last of Us is at its best when it puts you in situations with like 2 bullets, a shotgun shell, a board and you have to fight six human enemies. I think that's pretty solid gameplay and certainly not just uncharted redux. The game doesn't always do this, though, and especially it never really does this on the lower difficulty settings.

Agreed, the gameplay comes together in higher difficulty settings. Your inventory becomes very tight and being stealthy + running away from fights is no longer optional.

Sassy Sasquatch
Feb 28, 2013

Cuntellectual posted:

Like everything else I've said, you can disagree. I know it's a big Gamer things to take critique of something people like as a personal attack, but it's really not. If you like it, that's cool. Personally, I've played a lot of games and heard a lot of game music and TLoU's soundtrack just doesn't have character to it.

Nah I really don’t care for owns like you say but if you’re going to post essays in a TLOU thread, might as well know what you are talking about?

Anyway regarding the music its very subdued throughout the game so I’m not surprised it would not leave a strong impression but the couple of pieces that play during key moments like the giraffe scene are very much recognisable:

https://youtu.be/pMjdl_uYXgE

Again if it didn’t work on you that’s fine but I wouldn’t call it generic. :shrug:

Sassy Sasquatch
Feb 28, 2013

ilmucche posted:

The "us" in last of us actually refers to the zombies. After the first game all the zombies are killed and only Ellie remains as an infected so she is the last of "us", trying to survive the attempts of the jacked lady ending her fungal species.

I mean, considering the way cordyceps spreads it's a miracle it managed to become a civilization-ending threat in the first place. Also Ellie vs buff lady would make a great wrestling storyline.

Sassy Sasquatch
Feb 28, 2013

ilmucche posted:

I thought you just had to breathe it, and the mad angry people spread it because they're trying to chase everyone down.

And i'm not sure miracle is the right word to use there :v:

The miracle of fungal life !

I'm not going to pretend I'm an expert at fungi but real-life cordyceps spreads when insects get in contact with its spores yes. (there are dozens of varieties of cordyceps, each targeting a specific species of ants, wasps or whatever) It then overrides their motor functions to get them moving to high ground, grasp a branch or leaf or anything stable enough, then sprouts the gently caress out of them and release more spores into the air. From my understanding of it insects infected by the cordyceps are not particularly infectious until they reach that final stage, which is why ants sometimes manage to detect and isolate infected individuals before they sprout for instance.

You can see how when applied to humans this would be a problem in terms of infectivity. Plus I suppose having infected individuals climb lampposts and trees before dying was not the tone they were going for. :v:

Sassy Sasquatch
Feb 28, 2013

BisbyWorl posted:

Infected person climbs up a tree, clings to it until they die.

Turns out that dead humans aren't really designed to cling to trees, so they instantly fall out.

I suppose rigor mortis would help keep the body in place but man, that is indeed both bleak and hilarious. I wish Naughty Dog would have gone a little bit more colorful/wild with the zombie designs though, there's a lot of room for some crazy stuff.

https://www.youtube.com/watch?v=ROQrbWkV4HI

Sassy Sasquatch
Feb 28, 2013

am0kgonzo posted:

he is loyal, competent and he pets dogs and horses

he is very cool

Ellie murders deers and rabbits, she's easily the most awful character in the game.

Sassy Sasquatch
Feb 28, 2013

CharlestonJew posted:

deer suck, jury's still out on rabbits tho

Leaked footage of rabbits being exposed to TLOU2.

https://i.imgur.com/eYFe2RC.gifv

Sassy Sasquatch
Feb 28, 2013

I thought they made real clever use of that Michael Buffer soundbite before the angry lady bashes Ellie's face with a chair.

Sassy Sasquatch
Feb 28, 2013

I somehow keep forgetting the first game had these janky horse-riding scenes, did anyone actually enjoy playing those?

Sassy Sasquatch
Feb 28, 2013

doingitwrong posted:

Maybe. It’s from the franchise era of games where sales are mostly a reflection of sentiment about the previous game’s quality since it’s all so pre-order based and most sales happened in the first week or so after launch. Wikipedia doesn’t break out Rogue vs Syndicate sales but puts them at 10 million combined. Black flag sold 15 million. Syndicate sold less and Ubi blamed that on the Unity release. All this set in motion the end of annual release cycle and a reboot of the series’ gameplay.

I'm not sure releases in 2017 2018 and 2020 with 3 spin off games in 2016 qualify as "the end of the annual release cycle". :v: (although to be fair Valhalla might get delayed)

Sassy Sasquatch
Feb 28, 2013

Zeta Acosta posted:

https://www.gq-magazine.co.uk/culture/article/the-last-of-us-part-ii-neil-druckmann-interview?amp

Drukman is on huffing fart mode x1000 and the story really is "violence is bad"


5 burned dogs out of 5

That GQ article posted:

The attention to detail is staggering. Druckmann shows me a new gore system that realistically renders dripping and pooling blood, which a developer created proactively in their spare time.

I'm getting mixed signals here.

Sassy Sasquatch
Feb 28, 2013

Stux posted:

making the violence visceral and upsetting is how you make the violence bad. sanitising it is how other games make what would otherwise be pretty awful violence fun and "enjoyable"

If violence is bad, why make a 30h ultra realistic murder simulator in the first place?

Sassy Sasquatch
Feb 28, 2013

Stux posted:

if war is bad, why make a film showing the horrors of war in the first place?

like what even is this argument, its nonsense. this is the exact problem, we are jumping from "i dont like this and dont want to see it" to "and so it literally shouldnt exist" and it isnt tlou2 related at all, just blanketed at all violence, even if something is making the point that the violence is bad.

It just seems hypocritical to me to craft a AAA goreporn videogame where you're encouraged to murder people and burn dogs alive as a tool to convey that... violence is wrong.:gas:

Sassy Sasquatch
Feb 28, 2013

JBP posted:

Does it encourage you to do that? Does the paperclip man come on screen and tell you to burn the dogs? Burning dogs and murdering people sounds like a situation where you hosed up very badly.

Let's not pretend that this is not a third person shooter where shooting dudes is enjoyable. Like Harrow mentioned earlier the message & themes of the game are at odds with its gameplay and I don't think it can be satisfyingly resolved unless you give players more tools than "murder" and "stealth".

dogstile posted:

If it requires the player to kill people to advance it shouldn't get to say "oh by the way violence is bad" at the end. Same issue i had with spec ops, where you literally had to commit war crimes to continue and then went "war crimes are bad".

Giving someone the option and chastising them for choosing the violent one is far more effective than making you do it and going "nonono, you silly goose".

Yeah pretty much. When I played Spec Ops I just felt like the game was trying to talk to someone else.

Sassy Sasquatch
Feb 28, 2013

Harrow posted:

But I'm also coming from a point of view where I don't think there should've been a sequel to The Last of Us in the first place so :shrug:

Clearly, we didn't ask for this.

Gabby_Jay posted:

Just watch Blue Ruin instead. It's shorter than this game and will most assuredly be a better told story about misguided revenge.

Ok but can I turn off my TV if I don't want the protagonist to commit heinous crimes?

Sassy Sasquatch
Feb 28, 2013

tuo posted:

maybe there's a pacifist run

It culminates in a stern staring contest with the main antagonist.

Sassy Sasquatch
Feb 28, 2013

Flannelette posted:

Did they just forget to review the gameplay or is it so much like the first one to not matter?

It’s the latter and it’s mentioned in passing. The only difference is they messed with the timeline to regularly deprive you of your weapons and put you on the backfoot.

Sassy Sasquatch
Feb 28, 2013

Bonaventure posted:

harping about the player’s lack of agency in the polygon review is misguided: I didn’t complain when, like, Cloud from FF7 does something stupid in the plot I’d rather he didn’t, and that’s ostensibly a roleplaying game

The lack of agency complaint is probably just a symptom of poor writing. It's hard to empathize with characters whose every decision you find ridiculous, incomprehensible, or contradictory with their past characterization and motivations. It's a delicate balancing act and that Skill Up review + others mentioning gaping plot holes, interchangeable characters and straight up "drop the controller and laugh at the absurdity" moments doesn't exactly make me confident right now. Especially considering the embargo around discussing the second half of the game.

Sassy Sasquatch
Feb 28, 2013

Gay Rat Wedding posted:

Can I date the man and his dog?

Only if the game is developed by Bioware.

Sassy Sasquatch
Feb 28, 2013

RBA Starblade posted:

I'm pretty sure I flamethrowered a few hundred dogs in Fallout so this probably isn't that different

Did they have names though ?

Sassy Sasquatch
Feb 28, 2013

r u ready to WALK posted:

I'll consider forgiving Druckmann's terrible sins if the entirety of TLOU part 3 is played as the puppies of all the dogs you killed

Make Shelter 3 but Snuffles, Paprika and Coco all get microwaved in slow motion in the intro.

Sassy Sasquatch
Feb 28, 2013

What if killing the dog is Neil's way of saying he's done with this poo poo ? :thunk:

Sassy Sasquatch
Feb 28, 2013

So Neil, who's your dog ?

https://www.youtube.com/watch?v=LfsQaeIYWoY

Sassy Sasquatch
Feb 28, 2013

CharlestonJew posted:

how can it not be good? comicbook.com gave it a perfect score

Yeah but Polygon didn't like the game so y'know... it might actually be decent?

Sassy Sasquatch
Feb 28, 2013

Guys, let's refocus the topic a bit. I know we all feel very strongly about the dogs and stuff but -hear me out- what about the loving horses ?? Who missed those segments from the first game ? The horses control like rear end and add absolutely nothing of value to the game. I propose we petition ND so Ellie murders one of the horses instead of the dog. Seems only fair.

Sassy Sasquatch
Feb 28, 2013

CharlestonJew posted:

so in the gameplay, when you saw all the signs in the police office saying "WELCOME TO YOUR FIRST DAY AT THE POLICE STATION LEON, AS A COP, HERE AT THE POLICE STATION" what did you think

"Hope I don't run into this Leon dude, cops suck"

Sassy Sasquatch
Feb 28, 2013

Junpei Hyde posted:

These tweets fuckin suck lmao

How dare you question the respectability of @RandoRedPillMagaChud ? Besides, this information has never been discussed before in the thread.

Sassy Sasquatch
Feb 28, 2013

ShortyMR.CAT posted:

oh uh

so how many dogs got names that get killed? I needa know if they lose 2 paw digits and play take on me but howl it instead


HOW MANY ACOUSTIC COVERS ARE THERE GOD DAMNIT?!

quote:

:blastu: :dogcited:

Title checks out.

Sassy Sasquatch
Feb 28, 2013

Codependent Poster posted:

It looks like the game would be a thousand times better if it was just about Ellie playing with friendly dogs.

Well guess what

https://twitter.com/CanYouPetTheDog/status/1273730455154671616?s=20

Game redeemed ?

Sassy Sasquatch
Feb 28, 2013

I don't know what that zebra cutscene's point was but it made me wish Joel had killed more fireflies in the first game.

Sassy Sasquatch
Feb 28, 2013

- poor pacing
- gameplay stuck in 2010
- padded levels
- interchangeable characters
- full of plot holes
- Neil is a twat and his studios' labor practices are poo poo

These seem to be the most recurring criticism I've seen. (ignoring chuds who can't stand people being different from them)

Sassy Sasquatch
Feb 28, 2013

This is pretty cool:

https://www.youtube.com/watch?v=tero0sRNi8U&t=559s

There's a lot of very talented people at Naughty Dog, this game definitely could have been something different.

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Sassy Sasquatch
Feb 28, 2013

Zongerian posted:

It's a really interesting phenomenon when there are people who refuse to play a game but are compelled to discuss it, it's not unique to this game but Nasty Dog have succeeded in pushing the envelope in that regard if nothing else

The first game is very popular and it's sequel is divisive in no small part because people didn't feel the need to have one. I don't see what's so difficult to comprehend.

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