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Aoe2 hd Ai keeps resigning before they've even hit castle age and before I've even begun to produce military any fixes?
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# ¿ Dec 12, 2020 01:10 |
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# ¿ May 18, 2024 21:54 |
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i vomit kittens posted:I haven't tested it myself but apparently if you set your chat to the enemy and type 104 it will make it so they don't resign. Thanks. Enemy resigned again when I had a 40 point lead?? Crazy, only 12 mins in and didn't even have any military attacking yet
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# ¿ Dec 14, 2020 00:48 |
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Ratios and Tendency posted:They're launching with 8 civs. That's not a lot of civs...
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# ¿ Apr 13, 2021 09:17 |
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Ratios and Tendency posted:The last 4 AoE4 civs leaked: No tines??????????
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# ¿ May 20, 2021 16:57 |
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Aoe 4 feels weak and impotent to me, lack of byzantines is loving disgusting to my sensibilities
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# ¿ Oct 28, 2021 23:06 |
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pro starcraft loser posted:How am I just now hearing of this?? No and im loving fuming mate about it, an absolute nothing burger until they add more civs
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# ¿ Oct 29, 2021 14:36 |
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i dislike aoe4 because the lack of byzantines is offensive to my sensibilities
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# ¿ Jan 21, 2022 12:24 |
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MikeC posted:Seige is still exceptionally powerful. Part of the reason why fast castle strategies are so prevalent even on land only maps where economies are far more vulnerable to raiding is that seige weapons even in small numbers can instantly invalidate armies stuck in the feudal age since the hard counter to seige weapons is also only available in Castle age. A player doing French, English, or Mongol feudal harass has an exceedingly tight time window to execute and damage the opposition economy or use rams to force a victory since even a single mangonel can allow the player on the back foot to instantly push back on any type of map control that they lost while they turtled to Castle. This isn't a case where the player fast castling successfully gains equality vs the player who chose to go for feudal map control and harass strategy. This is a case of the player who successfully executes a fast castling strategy having an overwhelming advantage on the player who is now likely stuck at feudal age for a significant period of time and has no remotely cost-effective answer to a mangonel. Also since springalds are still the best counter to other springalds, the fast castle strategy has a head start on massing springalds and the appropriate meatshields for their seige. If you have a feudal army, one micro mistake and your ball eating a mango volley is effectively game over. This would be solved by adding the byzantines...
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# ¿ Feb 9, 2022 15:42 |
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the lack of byzantines at launch is loving abhorrent
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# ¿ Sep 3, 2022 21:17 |
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They could add Armenians Georgians Zimbabwe Kanembu Somalians Kongolese
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# ¿ Aug 25, 2023 15:13 |
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Azran posted:https://news.xbox.com/en-us/2023/09/19/age-of-empires-iv-the-sultans-ascend-expansion/ fugging sick
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# ¿ Sep 19, 2023 21:17 |
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aniviron posted:A while back when the militia-line got base armor buffs the devs were very proud to announce that now two longswords barely beat a single knight in a perfect engagement when it used to be a pillar of game balance that a knight should beat two longswords just barely. Frankly, that's ridiculous. The two longswords have a higher total resource cost if a lower gold cost, take two pop space, and much more importantly they cannot choose their engagements at all, ever. A knight can always just leave a bad situation which means it will only ever take fights it can win, longswords get chased down by every other non-infantry unit in the game. If a knight is meant to be comparable to two longswords, the militia line is doomed to never be good. Reduce longsword gold cost plus buff speed
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# ¿ Oct 19, 2023 10:22 |
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# ¿ May 18, 2024 21:54 |
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You're both wrong.... improve the speed Decrease the cost add extra infantry damage to rams
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# ¿ Oct 20, 2023 15:24 |