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Ruined Megapolis turn 23 Turn video https://www.youtube.com/watch?v=9P6CiyM8UvY Turn 23, we return after a brief hiatus caused by a player going awol. Now we have a sub things are back in motion. The egoism zeitgeist has left my empire in a sorry state, another rebellion kicks off this turn and we are unable to recruit replacement leaders because our interior council leader was one of the rebels. Second place isn't bad though!
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# ? Aug 18, 2020 15:34 |
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# ? May 4, 2024 02:11 |
You keep on thinking that Shoreditch is further west than it is. You accidentally built some stuff there a while ago and also now have troops uselessly sitting around in the middle of nowhere. Also, you missed the unit of rebels that spawned just off the road west of Liberty that will cut off your far western troops (once again). Lastly, I can't believe Not the Federation actually agreed to let you take Limespring. They have to know that they are first on the chopping block for all other players, simply because they are so small and centrally located.
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# ? Aug 18, 2020 21:34 |
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Ah the Shoreditch troops are there to suppress unrest and I don't have enough spare IP ro build roads further east so they don't really have anywhere to go. Otherwise yeah I guess Habituallyred (Not the Feds) is trying to keep me onside because of how surrounded they are.
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# ? Aug 19, 2020 09:08 |
This is what I meant:
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# ? Aug 19, 2020 10:01 |
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Ruined Megapolis Turn 24 Turn Video https://www.youtube.com/watch?v=BfsrkAT6pOg Turn 24, Having missed some fresh rebels last turn EVEN MORE spawn this turn. Bloody Egoism Zeitgeist. Luckily they dont occupy and destroy my supply depo under construction in the west and we can hopefully clear them off the road in a turn or two.
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# ? Aug 19, 2020 14:13 |
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Ruined Megapolis Turn 25 Turn Video https://www.youtube.com/watch?v=q9Y375PJ92I Turn 25, Bloodfort takes two cities and balloons to a third of the world's population by himself so he's looking like a pretty strong contender to run away with the victory. We expand our borders somewhat and rescue the cut off MIlitia unit in our southwest but overall we are still behind in the expansion race. Time to do some diplomacy I guess, Bloodfort is going to win the game unless we manage to do something about it.
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# ? Aug 24, 2020 11:27 |
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Ruined Megapolis Turn 26 Turn Video https://www.youtube.com/watch?v=foqQSs_QHD8 Turn 26, nothing too dramatic this turn as we continue tto edge outwards and our personnel deficit is finally solved. I do a look around and check the tech of our foes and it's not loking pretty. We have fallen quite far behind on some crucial tech.
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# ? Aug 24, 2020 14:27 |
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Ruined Megapolis Turn 27 Turn Video https://www.youtube.com/watch?v=QkPgygjHIrk Turn 27. Again a fairly slow one. In the background there is some diplomacy bubbling away in advance of the first player wars which now all the minors are almost gone should be kicking off soon.
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# ? Aug 26, 2020 11:25 |
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Ruined Megapolis Turn 28 Turn Video https://www.youtube.com/watch?v=FUb1yZ_q1Cg Turn 28, another fairly slow turn as we continue to push out our borders and invest heavily in increasing our industrial production. In the background there is some diplomacy bubbling away with what appears to be a general agreement that *something* needs to be done about Bloodfort but nobody wants to be the ones to put their empire on the line.
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# ? Aug 27, 2020 11:43 |
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Can players share tech between them? Or otherwise gift stuff to each other ala Dominions? That'd be a good way to buff each other up vs Bloodfort
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# ? Aug 27, 2020 17:36 |
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Neophyte posted:Can players share tech between them? Or otherwise gift stuff to each other ala Dominions? That'd be a good way to buff each other up vs Bloodfort They can via the research diplomacy cards.
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# ? Aug 27, 2020 18:05 |
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Neophyte posted:Can players share tech between them? Or otherwise gift stuff to each other ala Dominions? That'd be a good way to buff each other up vs Bloodfort AtomikKrab posted:They can via the research diplomacy cards. It's very limited. If you have a research treaty, when one player researches a tech the other player gets some portion of their research progress (but not all) towards that tech, making it cheaper to finish in the future. It's nothing nearly as powerful as trading completed techs back and forth though. Bremen fucked around with this message at 17:00 on Aug 28, 2020 |
# ? Aug 28, 2020 16:48 |
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I think the 2nd level tech treaty gives you 50BP worth of research towards each tech you don't have that they have completed each turn, you can wattch them all slowly tick up via the management screen. Sharing dsicoveries is also quite powerful as it lets you focus your research exactly where you want it. They can't gift resources except for very limited amounts of money and political pointts.
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# ? Aug 28, 2020 17:04 |
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Adding a way to ship someone you are helping metal/"arms"(Industry) etc would be interesting, possibly overpowered as well.
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# ? Aug 28, 2020 17:59 |
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Yeah I was sending Grey Hunter 1000cr/turn when him and you were 'fighting' in game 2 and im glad that there wasnt a way to send more.
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# ? Aug 28, 2020 19:48 |
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Dominions MP LPs always seem to have at least one player on the way out spite-gifting their gems/gold/horrible cursed items to another underdog and that's always funny to see, but it doesn't seem like you can do that here. Oh well!
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# ? Aug 28, 2020 19:59 |
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Saros posted:Yeah I was sending Grey Hunter 1000cr/turn when him and you were 'fighting' in game 2 and im glad that there wasnt a way to send more. Theres a 2500 credit option!
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# ? Aug 28, 2020 20:14 |
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Ruined Megapolis Turn 29 Turn Video https://www.youtube.com/watch?v=Bvhj7KDyjjE Turn 29. Another fairly quiet one as we spend all our spare industry on road expansion. It's hellishly expensive to build them through thte dense forests so it's our main pain point right now. We are also having issues with recruiting population to be workers so I bump up salaries across the board and cross my fingers it helps.
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# ? Aug 29, 2020 13:42 |
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Neophyte posted:Dominions MP LPs always seem to have at least one player on the way out spite-gifting their gems/gold/horrible cursed items to another underdog and that's always funny to see, but it doesn't seem like you can do that here. Oh well! You can let another player scoop up your territory while you hold the line against your aggressor (like Grey did in another PBEM) but there are a few less spite-options than dominions it's true.
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# ? Aug 29, 2020 13:46 |
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Dominions wouldn't BE Dominions without those options however. And i'm not just saying that because I once got spite based help in casting a really early BoT
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# ? Aug 29, 2020 15:07 |
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Ruined Megapolis Turn 30 Turn Video https://www.youtube.com/watch?v=3-niVbZ53xk Turn 30. Still fairly quiet as we push our borders out inch by inch. I have largely (touch wood) solved my internal issues it seems apart from the population struggles but even that is improving.
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# ? Aug 31, 2020 13:21 |
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Ruined Megapolis Turn 31 Turn Video https://www.youtube.com/watch?v=qW1_SogPbT4 Turn 31. The quiet before the (expected) storm continues and we invest everything we can in getting more industtry up and running. We are still a bit behind in some crucial techs but with our ongoing investment in BP production we can hopefully start to close the gap. Saros fucked around with this message at 13:49 on Sep 3, 2020 |
# ? Sep 2, 2020 10:56 |
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Ruined Megapolis Turn 32 Turn Video https://www.youtube.com/watch?v=YUt97_ydtgI Turn 32. Bloodfort comes to us witth a border proposal that leaves him the big ruins blob to my east and I counter-offer by suggesting I would accept them if he was willing to agree to tech sharing. Elsewhere we continue our mutant extermination and otther expansion.
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# ? Sep 3, 2020 13:49 |
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Is there any reason why you'd ever want to lower taxes?
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# ? Sep 7, 2020 01:30 |
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If you want to get into a capitalist roleplay it should leave more private funds for the population to build their own assets with.
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# ? Sep 7, 2020 01:49 |
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Generation Internet posted:If you want to get into a capitalist roleplay it should leave more private funds for the population to build their own assets with. It just seems so...bad compared to just setting a zone budget for private investing or use the private investment card.
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# ? Sep 7, 2020 21:43 |
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Direct investment by the government is more efficient that just letting the private sector do whatever random thing strikes it's fancy??
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# ? Sep 8, 2020 09:22 |
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Ruined Megapolis Turn 33 Turn Video https://www.youtube.com/watch?v=qT61HomLluE Turn 33. Me and Bloodfort have struck a deal, tech sharing in exchange for borders that are advantageous to him. Elsewhere some very annoying mutants decide to cut our supply lines (AGAIN).
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# ? Sep 11, 2020 14:08 |
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Ruined Megapolis Turn 34 After some holiday related delays we return to your regularly scheduled logstical nightmare! Turn Video https://www.youtube.com/watch?v=HJN8jvdyorQ Turn 34. To nobody's surprise more AI units manage to cut more supply lines but this time around it's not so bad. Quite a long turn this time as I catch up from a hiatus in the game thanks to players being on holiday. Our massive industry and Bureaucratic push is finally starting to result in some upgraded assets. We are still behind in the tech race but hopefully this lays the foundations for a catch-up.
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# ? Sep 21, 2020 14:55 |
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The ai loves teleporting through your supply lines like terrain doesn't exist.
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# ? Sep 21, 2020 19:26 |
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It's such a pristine little "gently caress you in particular" on the map. Very interested to see what comes out of all the economic potential of this map now that the initial expansion phase is starting to wind down.
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# ? Sep 21, 2020 19:46 |
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Ruined Megapolis Turn 35 Turn Video https://www.youtube.com/watch?v=8Ojf0hbQ7V8 Turn 35. Not a single thing goes wrong to my great surprise. We have had some more detente with Orange devil (Bloodfort) and agreed to further border lines. Overall I aam trying to hold off the eventual player v player combat until I can get some not-poo poo technology to my front lines because right now any fighting would likely not go so well for me. Generation Internet posted:It's such a pristine little "gently caress you in particular" on the map. By economic potential you must surely mean Bloodfort drowning us in a tidal wave of Laser-Infantry. Saros fucked around with this message at 15:33 on Sep 23, 2020 |
# ? Sep 23, 2020 15:27 |
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Just get infinite rocket infantry and blow his laser boys up.
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# ? Sep 23, 2020 18:29 |
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My favorite thing about the end of the first match was that the zeitgeist was still “Time of Relative Calm.” Nukes, slaver raids, looting, endless bloody crackdowns, three wars in rapid succession, economic collapse, depopulation...
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# ? Oct 13, 2020 14:11 |
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Ruined Megapolis Turn 36 Turn Video https://www.youtube.com/watch?v=lb8kOTF3bWU Turn 36. A fairly quiet turn after an extended IRL break as we finish off the last free city on the planet and try to remember where all the moving pieces of our empire were. The tech lag we are suffering from is even more pronounced now unfortunately and it seems no matter what I do we cannot make up the deficit.
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# ? Oct 15, 2020 16:47 |
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Ruined Megapolis Turn 37 Turn Video https://www.youtube.com/watch?v=EFQr9fTQ5nk Turn 37. Another quiet turn and I do a bit of a deeper dive on the info my spies have gathered on the other players. I kind of wish I hadn't from the tech base Bloodfort is working with.
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# ? Oct 21, 2020 17:41 |
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Ruined Megapolis Turn 38 Turn Video https://www.youtube.com/watch?v=xSaXDXMuNmM Well that is some bad loving news. The situtation. The Feds have cut our road to two Brigades near Limespring, we are unlikely to be able to re-open it but I think we can stop them from advancing much further. Our Troops Federation Troops They have four brigades vs our nine but two of theirs are tanks and one is heavy MG. The laser-tech troops give them a decisive edge but they only have less that 20% of their troops converted to lasers. I would be woried about the tanks but the terrain is nearly all forest so I should be able to hold them off until I can get lasers/polymer-tanks and better RPG's. Right now we should be able to hold as our troops on the defensive are about as good as his on the attack apart from his tanks and they will be disadvantaged by the terrain. I think long term we have enough of an economic advantage to win this but it will be a bloody grind in the jungle and the game is now Bloodfort's to win as this will let them pick whoever they want to devour while two players are distracted.
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# ? Oct 27, 2020 13:31 |
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This was very cool and good to watch and I'm finding this game very tempting even though I do not have anywhere near the sort of time to actually play it
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# ? Nov 10, 2020 17:03 |
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Ruined Megapolis Turn 39 Turn Video https://www.youtube.com/watch?v=bJ210uWv39I Turn 39 and the war starts in earnest! I think Not-Feds has miscalculated where to position their initial troops as the bulk of their forces are pressing on Limespring which I will be giving up without a fight due to the terrible logistical issues of holding the road all the way there. Sneak peek From the AI turn replay at the end of my turn it seems the Not-Fed spearhead got cut off by my own rebels.
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# ? Nov 12, 2020 13:42 |
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# ? May 4, 2024 02:11 |
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If you bite the bullet and sink a ton of industry into getting really good supply there, is it possible for you to just drive west and envelop that entire army? It doesn't solve the Bloodfort Problem, but I guess it could make you feel better before he gets his ducks in a row and stomps the entire planet flat.
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# ? Nov 13, 2020 05:41 |