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Yeah, doing 2 damage basically means "welp, gently caress those guys" without having to blow an ember on magic.
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# ¿ May 26, 2020 07:24 |
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# ¿ May 17, 2024 01:15 |
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Einwand posted:I've come around to the candle crew on virtue of getting some of their unlockable cards/relics which are significantly better than their starting ones are. I still feel like the hellhorned champion is the weakest of the lot, though, needs too much support in any of the 3 modes to work consistently from turn 1. Yeah, the Hellhorned champion really feels the weakest overall. You really have to baby him and honestly if you're giving that level of babying there are other units probably more worthwhile. The multistrike is nice but not THAT nice especially since you can use tomes to give it to someone more worthwhile
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# ¿ May 27, 2020 09:33 |
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Smiling Demon posted:Just made it to ascension 14, unlocked all the cards except what are presumably the 2nd/3rd forms of the legion of wax and some neutrals. The most luck I've had with the Umbra champion is his Gorge abilities and maybe adding Trample in. He can scale absurdly fast.
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# ¿ May 28, 2020 10:44 |
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To be honest the weird thing I think is that things like Holdover don't have any drawbacks. It feels like there are three kinds of upgrades: Small upgrades with no drawbacks, big upgrades with drawbacks (huge power boost + consume or numbers boost but takes up an extra slot) and then upgrades which are just plain strong without any drawbacks. I think it mostly just needs a balance tuneup more than anything. Right now the priorities for certain things are way off.
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# ¿ May 29, 2020 04:43 |
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Alkydere posted:I've only played a few rounds and I can absolutely tell you Permafrost can be a straight up carry. I hosed up the fight against the unit strength draining Seraph I deserved to lose but having the Permafrost never expires artifact mixed with the card that hoovers up all Permafrost on a floor onto one guy and doubles it (i.e. onto the boss) were such a strong combo I simply could not snatch defeat from the jaws of victory no matter how hard I had screwed up. I think you're confusing Frostbite and Permafrost there. Permafrost is "card remains in your hand."
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# ¿ May 30, 2020 01:25 |
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Fried Watermelon posted:Should I just be playing on the highest covenant I have unlocked or grind out on lower difficulties to some point? Whichever you prefer. Some of the unlockable artifacts or cards are pretty significant game changers but it isn't like you can't win with 'starting decks.' I'd recommend keeping going up until you stop having fun/get frustrated and then take a break at a lower level.
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# ¿ May 30, 2020 09:52 |
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TastyLemonDrops posted:drat, Dante is a monster. After you complete his quest, he joins you and gives you his cloak as an artifact. The cloak is +2 magic power per blight in your deck (including the three he put there in the first place). As a unit, he's a 3/10 that gets 1 stack of multihit per blight in your deck. Yeah if you can give Dante one of the big damage/Hp upgrades he basically becomes a tiny god. Especially if you can duplicate him.
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# ¿ May 30, 2020 21:28 |
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Tom Tucker posted:I have no idea how the remnants are supposed to work but I will keep trying! It depends a lot on the unit you want to use. Stuff with low Burnout tends to be the easiest to boost that way while things with higher burnout either need to be put into extremely risky situations or not treated as disposable and instead focus on buffing their burnout numbers with various boosting cards.
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# ¿ Jun 4, 2020 20:51 |
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Tom Tucker posted:Am I supposed to try to buff up my dregs? I tried that but then they'd just not be sticky enough for the final wave again. I tend not to. Pretty much all the unique starting cards are kind of early game filler and should probably be trimmed from your deck. If you're running a Reform version of the champion you might get a few boosted ones regardless but generally you'd be better off having useful stuff being reformed.
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# ¿ Jun 4, 2020 21:02 |
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Jay Rust posted:Which is bettter? I prefer plating. Having the extra wiggle room to allow an enemy or two past your third floor without suffering for it makes things a lot less stressful.
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# ¿ Jun 6, 2020 22:51 |
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Reap feels pretty goddamn insane.
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# ¿ Jan 9, 2021 20:43 |
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# ¿ May 17, 2024 01:15 |
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Even more goddamn insane is the alt-champ for the new clan. One of their path trees begins with "Return one consumed spell to hand after combat" and ends with "Has 100 attack, return 2 Consumed spells to hand after combat." I expect this to get nerfed into the ground because effectively getting two free Endless versions of Consumed spells without wasting a spell slot (or allowing the +20 MP + Consume thing to be more insane) leads to some hilarious combinations. I did a run where I was just tossing out god-nukes every turn to the point I didn't bother recruiting more than two monsters because combat never actually involved anything *attacking*
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# ¿ Jan 10, 2021 03:02 |