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Noticed the AI were wasting tons of resources to spam lovely planes and helicopters, losing their entire empire to a unit of GR tanks and some militia whose main function was to clog the enemy's guns with meat So I disabled air forces. Then 800 of these wander into my capital on turn 1 (skill issue) and I'm wondering if there's a way to enable air but only for flying logistics?
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# ¿ Dec 6, 2023 20:52 |
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# ¿ May 17, 2024 21:57 |
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Tuna-Fish posted:You can absolutely generate those. They just don't get their own class, but pick a very habitable planet, and then reroll the settlement phase until you get a population in the tens of billions. After bombardment, half the planet will be city ruins. it's just a pain in the rear end because you might have to reroll 50x to get a population >5b and if you want >10b it might be 200 rolls
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# ¿ May 7, 2024 00:06 |
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habituallyred posted:Generally there is a correlation between rainfall and population. I think you want 100 inches a year for a big population? Its been a while since I went fishing for one. yeah when I was loving around with sprawlworlds I saw the best results with a combination of start with a large Siwa-class reroll planetology until you get an average temperature of ~27C and gravity ~0.9g reroll geology until you get >90% plains coverage and lots of rain and "earthlike" or "comparable" atmosphere reroll biosphere until you get breathable atmosphere with no hazards, rain pH 5~9 and low soil heavy metals, lots of vegetation if possible, and ideally no animals >2m size because they're annoying and boring so basically go for numbers that make the planet ideal to colonize. then just reroll colonization a bunch and you'll occasionally see population 4~6b and rarely it spikes to 11~12b if there's enough immigration and population growth fast enough to enable the "sector capital has relocated to the planet" history event, and the RNG aligns in your favor for the event to actually happen.
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# ¿ May 8, 2024 18:19 |
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Wooper posted:What gets me is the non-sentient animals doing deep strikes behind your lines to cut off your supplies. Personally I'm a fan of enemies apparently ignoring the movement penalties for newly-conquered terrain and ZOC, and moving impossibly far between my armies to block my supply lines. Just a massive gently caress You from the game.
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# ¿ May 14, 2024 03:59 |