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Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Node posted:

My biggest concern with 4Xs is noted in the title of this thread: the AI.

I've been playing Civ 4 for 15 god drat years because I haven't found a game that has a decent AI anywhere like it. I'm not saying the AI is brilliant, but its competent and regularly challenges me. What other 4X games have an AI that isn't braindead?

Distant Worlds seems to manage. But is that truly a 4X?

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Why do you have hope? One of the things that makes Master of Magic what it is is balance is a joke. The thinking's different, which means the game won't be anywhere near what you hope.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Super Jay Mann posted:

Have you played the Casters of Magic mod?

No. The instant I saw Rincewind as a portrait, it turned me right off. I mean, at least use Ridcully.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Distant Worlds 2: Anyone got any thoughts on weaponry? There's something like 10 different types and now I have to worry about firing arcs judging from the Ship designer...

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Splicer posted:

This game is made my space racists. Every non-mammal playable race are assholes.

Pretty much all the playables are the ones with serious negative feelings to each other. Look at, say the Securans or Ikkuro modifiers in the Galactopedia as compared to, say, even the Zenox.

War is bound to happen. Also most of the races chosen have powerful troops, the Teekan and the Ackdarian are the exceptions.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Ardryn posted:

The original was made by Bobbytwohands as a spite-game for a fake kickstarter game that had the same premise. This is the third game by them in that series.

I remember the long, long post following that thing. Everyone was into it, then it....vanished. I forget the circumstances.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

How many fuel cells do I need for a base?
Are fuel cells used for anything but propulsion? If they are, do I need a huge fuel tank on a base that's usually 0m from a planet full of Caslon stocks? I'm not sure what happens to a station that's out of fuel, so is there any downside to just putting one fuel cell in even a Large Space Port?

To run your energy needs, you burn fuel. Energy collectors are not usually effective enough, especially when the thing you're powering has lots of weapons that also burn energy in use and thus fuel. The station or ship goes completely offline without energy. No defence, no research, no mining, nothing. So you always need strong fuel tanks.

Bloodly fucked around with this message at 04:01 on Mar 15, 2022

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Beefeater1980 posted:

At a guess it’s troops. AI builds a ton of troops: I had a 26k surplus before switching on AI troop management and next time I looked at my balance sheet it was all being spent on soldiers.

For some reason it keeps a ton of troops as garrison for the capital. Now, yes, you don't want it sniped, of course, but even so, the amounts it recruits to stay home are large and ever-increasing.

And the need for troops does depend on your standard Infantry troop strength.

Bloodly fucked around with this message at 15:25 on Mar 15, 2022

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Libluini posted:

Something about the weapons in DW2 confuses me. My escorts came with some sort of wave motion gun and torpedos pre-installed and while torpedos are easy to understand, this weird "bomb"-weapon confounds me.

So, this weapon does huge AOE-damage and is a direct fire weapon, which I am assuming means PD can't intercept this "bomb". But the normal weapons like beams seem to do only tiny amounts of DPS, have way less range and no AOE.

Looking at the stats I can't see any obvious drawback, but this would make any other weapons useless. What am I not seeing?? :psyduck:

Friendly fire. Area weapons don't discriminate.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
As long as we all bear in mind our perspective of thousands of hours+. That would make almost anything....tiring.

quote:

How moddable is DW2? DW1's mod scene was incredible, and it gave it a lot more replayability over time.

Early efforts seem promising. https://www.matrixgames.com/forums/viewforum.php?f=11899&sid=99b8ca5234801e34e3d5544512b9b29c

Bloodly fucked around with this message at 14:28 on Mar 18, 2022

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

RandomBlue posted:

I've modded the game so there is only one resource, HillDawgs, and now you only need 10 freighters max.

Oh? So few? What are the finances of your own and AI empires like?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
https://www.matrixgames.com/forums/viewtopic.php?f=10151&t=381813&sid=8d640673168060c08bd5e7df53b3e6c4

I...I don't fully understand it, but I don't like it. Full planets being worse for you?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Freighters will eventually deliver stuff to the colony to let it build a starport. Just takes time.

It's dangerous in terms of upkeep to pre-build a colony ship. They're loving expensive, both in upkeep and initial cost.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

SlightlyMad posted:

You play as an Archfiend (some sort of hell demon) in Hell, where the big bad himself has left the building for unknown reasons. Then the remaining demons gather forces, souls and other such resources, plot, conspire, cheat, betray and backstab to become the new head of Hell. Really cool concept, the original was something of a cult classic.

I feel like somehow you could add to this "And then you invade the world of Dominions".

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

victrix posted:

I'm still struggling with the concept of a master of magic expansion

It's not. It's a mod that got adopted in.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Armageddon has been there since Populous 1.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
You have to count Warlock1+2, Impire, and they also did a tower defence somehow.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

victrix posted:

If I squint, Total War carried on some of the thoughts there, but I still think Kohan's army system, army building, army cap, and morale/resupply mechanics were absolutely top notch and should have been more widely adopted

Man that game was incredibly fun in 4v4 for the ~6-12 months people played it

https://www.youtube.com/@kohanduels

This channel may be of interest. Some multiplayer Kohan still exists.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
It's hardly impossible. There's weird background flavour weirdness with Cook Serve Delicious, after all. And Simcity 200 and 3000 had those newpapers/ricker tape things. Semi silly, but it can happen. Building a world through anecdotes.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
There probably isn't a concept of 'lore-based' in terms of positioning or anything. I doubt they've thought of it.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I like Galciv 1. Also 2. Never played 3 or 4, though. Vaguely interested, but more worried about the space and the price, mostly. Everything's so big these days.

Though one can easily see tone early from Altarian Prophecy(Galciv 1 expansion); the race description of the Drath has 'blah blah blah' in it. Shame, because the Galciv 1 Drath music is really cool,. Ups and downs, I guess.

Bloodly fucked around with this message at 06:09 on Oct 26, 2023

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Possibly, but the in game DataLinks are very strong help and explanation.

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