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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Does time acceleration really only go to 4x in DW2? This early game is taking loving ages

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


chainchompz posted:

DW2 is kinda weird in that it doesn't abstract away civilian economy the way that Stellaris does. Also in that my budget doesn't matter at all. I've been -15k$pacebux a month or year or whatever, but still have $130k+ spacebux thanks to all those ship retrofits and private buyers.

I'm not sure I get all the automation in it either. I don't understand why I have like 40 fleets with like two ships instead of like three fleets with a ton of ships. Periodically I take over a bunch of them, send them to a meeting point and group them up to take out a threat and the minute I put them back under automatic control it splits those
fleets back into like 40 fleets again.

If I run at 4x speed sometimes my ships teleport outside of the galaxy and then must take decades getting back. I hope that gets patched out.

I'm doing well with my fourth empire but it's only because I stopped fighting automation and sort of let it take over, only occasionally taking charge of my fleets; but now it feels less like I'm playing a game and more like I'm watching a proc gen movie.

Manually change your fleet design sizes. I have little picket fleets based along my borders for the AI to do minor danger investigation and holding off enemy raids, along with larger fleets for subjugation, invasion and frontline mobile defence.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Just disable pirates in the future. They're just a tax on your early development.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Stellaris is made to be an enjoyable game, whereas Distant Worlds 2 is made to be more of a sandbox. I think they fill very different niches, while appearing to be exceedingly similar games.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Splicer posted:

As a long time Stellaris player I'm going to have to ask for some citations

I never said made well

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Yeah, I've got a shitton of little firefighting fleets to deal with minor issues, a powerful task group that's set to just wipe out enemy fleet presence aggressively and manual troop transport and blockade fleets to seize planets. After a certain point, I got tired of doing research and automated it, but now that the tree's opened up a bit more I'm interested in it again and now have taken back manual control. When the budget's absolutely fine, I can give it back to the AI to minmax, but when I want to build up a cash reserve or turboinvest in research or colony growth, I take it back again. It's less about finding the positions you want your policy settings at 100% of the time, but learning to slide the levers of control as you play.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Ritz On Toppa Ritz posted:

Can you focus on a single ship or station in DW2?

I find it appealing to be in a massive 4X map and being a small entity within. And being able to go macro when I feel like it. Am I seeing the is right?

You can absolutely be the Enterprise, but being Deep Space 9 would probably be dull.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I'm struggling to assess what impact I'm having in Shadows, on a macro scale. It still just feels like "things happening" rather than things I do actually having any impact, but I'm sure that'll get better as I learn the game.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


You gotta keep in mind that Stellaris was their first try at the space 4X, and it’s obviously come a very long way since the original release. The main issue is suffers from is much the same as other Paradox games. Their DLC model is what supports their extremely long support for their games, and they need to have features to justify their DLCs, so they end up practically completely overhauling the game to be nigh unrecognisable from launch and either some DLCs become irrelevant and unnecessary or others become Extremely loving Important. Stellaris has suffered less of that than say, EU4, but it’s still a factor.

I think Stellaris is a lot of fun, though it’s always had a lot of problems. Very satisfying game to play.

Distant Worlds 2 meanwhile, is a peculiar experience. I have no clue if I’m doing it right. I think I’m doing it better than the other space empires. I’m in the red but my money is going up. I don’t know when my fleet will get anywhere. I have random ships stranded - will the fleet’s tankers rescue it automatically?

Why is that nebula lightning green

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Bloodly posted:

https://www.matrixgames.com/forums/viewtopic.php?f=10151&t=381813&sid=8d640673168060c08bd5e7df53b3e6c4

I...I don't fully understand it, but I don't like it. Full planets being worse for you?

I think 100% suffers from overcrowding and ofc the corruption that's already modelled. It creates this state where at a certain point, it's better to get those people migrating to new lands - literally moving from the Old Worlds to the New Worlds. I think that makes sense, even if it goes against typical game logic.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I dunno, I see that as a great motivation to colonise new worlds to spread your population, and give pressure to constant expansion and war. It’s not the most gamey, but it makes perfect sense for the simulation.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


DaysBefore posted:

Is Distant Worlds 2 worth picking up at full price? Had my eye on it for a while but the response seems pretty mixed so far

If you want it, yeah, it’s not perfect but it’s being improved very rapidly.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Wipfmetz posted:

Any advice on colonizing? I accept that a new colony will be a money drain due to being uh, new and on life support from the empire.

But my colonies always get more and more expensive, even if they show populations of 100M or more. I must be doing something wrong.

Colonies are extremely long term investments that will primarily indirectly profit. Consider the increased amount of shipping and the new star base and influence boons over the direct tax benefits of the colony. Avoid under 20 suitability unless you’re literally swimming with cash, as the Teekans tend to do.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


if only they got to number ten

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Aesthetic unit designers rule, and unit designers that let you completely change unit functionality are cool. Stats and incremental upgrades aren’t so much. Rock Paper Scissors is especially lame. How did we go so far backwards from MoO 2 letting you have MIRVing missiles and extra small extra fast anti missile missiles as customisation options on the same tech level of missile?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


habituallyred posted:

False! Anti missiles are a construction technology of their own. While Mirv missiles require any chemistry technology of two levels higher than the original technology. They aren't even in the same tree.

You get MIRV nukes at the same level as merculite missiles, whether you take those or pollution processor. One of the most hotly contested tech choices for non tolerant/creative races. Do you give up a great building for a missile that delivers a larger lump sum of damage? Or do you split up your damage with MIRV nukes and risk being shut down by enemy shields and their fixed damage reduction?

MOO1 is probably the better overall game. But MOO2 is the one that will never leave my heart. Also here are some MOO2 mods that I still need to try out: https://moo2mod.com/#patches

IIRC you can make missiles to intercept other missiles separately from the specialised anti-missile missile armament. Is that not right? I remember having to do all sorts of weird poo poo on an Uncreative run or whatever the race creation choice was that removes choices from the tech tree.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


PerniciousKnid posted:

You might be thinking of beam weapons, which can be mounted as heavy or point defense variants.

Yknow what, I absolutely was, it’s Aurora that has the insane missile customisation.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


chglcu posted:

It’s cheating if you’re wanting more of a sandbox simulator type experience and less of a game-y one. I very much want the simulator over a game most of the time.

oh boy wait till you find out that some of the most simulationist games literally put enemy AI on one of a handful of predetermined scripts with minimal reactivity

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Antigravitas posted:

If you know how build an economy you should also know how to disrupt it. That knowledge should allow you to disrupt a rival's economy. That doesn't work if the AI just blatantly cheats. It's very unsatisfying to learn that something that would have crippled a faction normally doesn't work just because it's the computer controlling it.

The disruption should be even greater than against a player, since it won't be as visible.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Phigs posted:

Slipways is so close to the kind of space 4X I want. Make it real time with pause like a paradox game or proper turn-based. Make it so you can redo connections. Then add battleships and soldiers as resources. Gimme some super streamlined war system where you basically just compare battleships with your opponent and then spend soldiers taking some of their planets if you win. Throw in some events and some solid diplomacy and you have yourself a game I think I'd throw way too much time into.

Wait for a Victoria 3 space mod.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I want that because I want to Gundam

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


They're beautiful but sterile games.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Omi no Kami posted:

This is a bit of a reach, but are there any 4x games that de-emphasize expansion in favor of internal consolidation and development? I'm thinking along the lines of how Civ games saw increasingly huge and sprawling empires until one of them (V or VI, I think) completely flipped the script and encouraged you to maintain a small number of cities but upgrade the gently caress out of them.

A few oddball suggestions here, none being traditional 4X.

Star Ruler 2 has you do a sprawl in order to extract resources for heavy internal development through extremely lengthy resource chains. Slipways does the same but without enemies.

Definitely not 4X, but Victoria 3 does that for the grand strategy genre.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


controversial on both the “lots of folks don’t like it” and “the bee guy gets money from it”, but I recommend Fallen Enchantress and Sorcerer King for that kinda vibe

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


HopperUK posted:

I was going to suggest Stellaris even though it's not *quite* the same thing but you have it already

The Trek full conversion mod makes my nerd heart happy

It really is incredible how detailed that mod is, so much extremely high quality content

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Kvlt! posted:

ive always wanted to get into RTW but i know nothing at all about ships or how to design them

its ok you don't need to know a thing to make good ships

also ultimate admiral dreadnoughts exists if you want that but more approachable, still dont need to know anything about good ship design, i just stick biggest gun to every ship

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Bremen posted:

Does RTW cheat in the AI's favor? Because I remember my last game I ended up just ragequitting after the fifth or so time I dropped several torpedoes into an enemy ship and had it sail away with moderate damage, whereas every time my ships got hit by a single one (even plane launched) they sank within minutes. And it's not like I was skimping on the torpedo protection, either.

It never cheats, I'm pretty sure. Whole bunch of factors go into the efficacy of a torpedo, including the torp itself. Nothing short of a proper battleship tends to survive one, and that tends to come down to tonnage and damage control whether you actually do end up surviving. It's been a while since I've played RTW and I don't quite recall how the randomised tech tree works, but if you were fighting Japan then I'm 90% sure they get a natural bias towards torpedo tech and can get some pretty nasty stuff going there.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Bremen posted:

I was Japan, and I was regularly hitting battleships and battlecruisers with 3-5 torpedoes and having them survive the battle, while mine would go down after one. Like, I'm normally one to scoff at unfounded "the AI cheats" allegations, but it was ridiculous levels of the enemy shrugging them off.

That doesn't surprise me too much. The IJN was historically plagued by really bad damage control, and if you were facing the US, they're well noted for having great damage control. It's one of those games where there's a whole myriad of possibilities so it's hard to nail things down without more concrete stuff to go off other than vibes and historical datapoints that may or may not be reflected in that particular game's tech spread.

TheDeadlyShoe posted:

I wouldn't be surprised of RTW Ai had decided to almost irrationally bias towards deflecting torpedoes over making an actual effective fighting ship, in ways most humans wouldn't.

This too. My hours in 2 are very limited compared to 1, but back there, I found that just going for big guns tended to do the trick - torps were great in the early game when gunnery was poo poo in the pre-dread days, but quickly got... not irrelevant, but became the less useful tool in the arsenal.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I hope we see a revolution in diplomacy in games. I don’t want to have to talk to, say, every member of my royal court in Crusader Kings, but it would be wonderful to communicate with faction leaders and negotiate deals with spoken language rather than just clicking options.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Strong disagree with you guys, diplomacy with AI being poo poo has always been the main reason why multiplayer has always been better. Only games like Star Ruler 2 that devoted serious attention to making diplomacy a whole different game have had properly good diplomacy with AI.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The Chad Jihad posted:

Theres some pretty cool proof of concept mods for CK3 and Bannerlord that use AI bots for chatter with nobles and peasants

See, I think that’s too much. I just want that interaction with a very limited number of AI.

Veryslightlymad posted:

There are zero genres of games that would benefit from a chat bot.

Diplomacy in these games absolutely needs a rework, but through what options are allowed and how things like territory are modeled.

The literal game of Diplomacy has benefited from having a chat bot. If you’ve ever played that against a regular CPU opponent, you’d get why a chat bot is important there. Anyone who says there are zero use cases, or that it’s always bad, really just have no imagination or just want the same old poo poo forever. I want something new.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


It can intentionally not reply to people and excuse it with being distracted, like real people do in a Blitz game

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I’m more a fan of your Solium Infernums, Twilight Imperiums, multiplayer Paradox games, things of that sort. I also love Koei’s strategy games, like specifically Pacific Theatre of Operations 2 (which is not a 4X but has that card system similar to what we’d later see in Star Ruler 2, but for meetings within your country determining goals and resource allocations) and the Romance of the Three Kingdom series, particularly the ones with the wonderful debate mini games. While I do really enjoy those mechanics and never want to see them go away entirely, I would see literally anything replace the lovely old drop down list of terms and items with the loving numerical indicator of how good this deal is.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


there's a victoria 3 thread and victoria 3 is great

https://forums.somethingawful.com/showthread.php?threadid=3968353

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


if you do not want to write a backstory for a randomly generated civ you encounter, then your options become no backstory or one of these simple ai generated ones

it's something that's nice to have

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


chat gpt would be great for bringing back vicky 2’s newspapers actually

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


THE BAR posted:

Did 3 have any over 2? They all look extremely derivative to me.

pretty

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


TitusGroen posted:

Isn't that just.. history?

:thejoke:

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


UCS Hellmaker posted:

And the best

The fling beacon

Have an enemy you can't seem to get past? Fling your fleet behind them and attack the rear planets. Want to say gently caress you with a massive fortress dropped square into an enemies shipyard? Fling your fortress at them. Want that planet? Fling it to your core systems. Enemy pissing you off near your beacon? Fling them. Sky's the limit and your only limited by your imagination and ftl inventory. It's literally insane what you can do once you start thinking outside the box and decide that your gonna say gently caress it to conventional warfare.

There are also skip drives which are basically teleport drives you can add to your ship.

The fling beacon is especially funny when you start flinging fling beacons

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mayveena posted:

I take it you mean military games? Because 4x games are war games in the sense that one of the X's in 4X is exterminate.

Wargame is a specific genre, ranging from Panzer Corps to Gary Grigsby's War in the East/West/Pacific

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