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Does time acceleration really only go to 4x in DW2? This early game is taking loving ages
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# ¿ Mar 13, 2022 11:04 |
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# ¿ May 16, 2024 18:00 |
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chainchompz posted:DW2 is kinda weird in that it doesn't abstract away civilian economy the way that Stellaris does. Also in that my budget doesn't matter at all. I've been -15k$pacebux a month or year or whatever, but still have $130k+ spacebux thanks to all those ship retrofits and private buyers. Manually change your fleet design sizes. I have little picket fleets based along my borders for the AI to do minor danger investigation and holding off enemy raids, along with larger fleets for subjugation, invasion and frontline mobile defence.
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# ¿ Mar 15, 2022 06:35 |
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Just disable pirates in the future. They're just a tax on your early development.
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# ¿ Mar 17, 2022 07:52 |
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Stellaris is made to be an enjoyable game, whereas Distant Worlds 2 is made to be more of a sandbox. I think they fill very different niches, while appearing to be exceedingly similar games.
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# ¿ Mar 17, 2022 16:27 |
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Splicer posted:As a long time Stellaris player I'm going to have to ask for some citations I never said made well
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# ¿ Mar 17, 2022 18:06 |
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Yeah, I've got a shitton of little firefighting fleets to deal with minor issues, a powerful task group that's set to just wipe out enemy fleet presence aggressively and manual troop transport and blockade fleets to seize planets. After a certain point, I got tired of doing research and automated it, but now that the tree's opened up a bit more I'm interested in it again and now have taken back manual control. When the budget's absolutely fine, I can give it back to the AI to minmax, but when I want to build up a cash reserve or turboinvest in research or colony growth, I take it back again. It's less about finding the positions you want your policy settings at 100% of the time, but learning to slide the levers of control as you play.
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# ¿ Mar 17, 2022 22:49 |
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Ritz On Toppa Ritz posted:Can you focus on a single ship or station in DW2? You can absolutely be the Enterprise, but being Deep Space 9 would probably be dull.
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# ¿ Mar 18, 2022 17:04 |
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I'm struggling to assess what impact I'm having in Shadows, on a macro scale. It still just feels like "things happening" rather than things I do actually having any impact, but I'm sure that'll get better as I learn the game.
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# ¿ Mar 19, 2022 22:10 |
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You gotta keep in mind that Stellaris was their first try at the space 4X, and it’s obviously come a very long way since the original release. The main issue is suffers from is much the same as other Paradox games. Their DLC model is what supports their extremely long support for their games, and they need to have features to justify their DLCs, so they end up practically completely overhauling the game to be nigh unrecognisable from launch and either some DLCs become irrelevant and unnecessary or others become Extremely loving Important. Stellaris has suffered less of that than say, EU4, but it’s still a factor. I think Stellaris is a lot of fun, though it’s always had a lot of problems. Very satisfying game to play. Distant Worlds 2 meanwhile, is a peculiar experience. I have no clue if I’m doing it right. I think I’m doing it better than the other space empires. I’m in the red but my money is going up. I don’t know when my fleet will get anywhere. I have random ships stranded - will the fleet’s tankers rescue it automatically? Why is that nebula lightning green
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# ¿ Mar 20, 2022 22:56 |
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Bloodly posted:https://www.matrixgames.com/forums/viewtopic.php?f=10151&t=381813&sid=8d640673168060c08bd5e7df53b3e6c4 I think 100% suffers from overcrowding and ofc the corruption that's already modelled. It creates this state where at a certain point, it's better to get those people migrating to new lands - literally moving from the Old Worlds to the New Worlds. I think that makes sense, even if it goes against typical game logic.
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# ¿ Mar 26, 2022 02:39 |
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I dunno, I see that as a great motivation to colonise new worlds to spread your population, and give pressure to constant expansion and war. It’s not the most gamey, but it makes perfect sense for the simulation.
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# ¿ Mar 26, 2022 11:43 |
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DaysBefore posted:Is Distant Worlds 2 worth picking up at full price? Had my eye on it for a while but the response seems pretty mixed so far If you want it, yeah, it’s not perfect but it’s being improved very rapidly.
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# ¿ Mar 26, 2022 21:04 |
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Wipfmetz posted:Any advice on colonizing? I accept that a new colony will be a money drain due to being uh, new and on life support from the empire. Colonies are extremely long term investments that will primarily indirectly profit. Consider the increased amount of shipping and the new star base and influence boons over the direct tax benefits of the colony. Avoid under 20 suitability unless you’re literally swimming with cash, as the Teekans tend to do.
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# ¿ Mar 31, 2022 13:11 |
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if only they got to number ten
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# ¿ Apr 18, 2022 18:29 |
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Aesthetic unit designers rule, and unit designers that let you completely change unit functionality are cool. Stats and incremental upgrades aren’t so much. Rock Paper Scissors is especially lame. How did we go so far backwards from MoO 2 letting you have MIRVing missiles and extra small extra fast anti missile missiles as customisation options on the same tech level of missile?
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# ¿ Apr 26, 2022 22:06 |
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habituallyred posted:False! Anti missiles are a construction technology of their own. While Mirv missiles require any chemistry technology of two levels higher than the original technology. They aren't even in the same tree. IIRC you can make missiles to intercept other missiles separately from the specialised anti-missile missile armament. Is that not right? I remember having to do all sorts of weird poo poo on an Uncreative run or whatever the race creation choice was that removes choices from the tech tree.
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# ¿ Apr 26, 2022 22:39 |
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PerniciousKnid posted:You might be thinking of beam weapons, which can be mounted as heavy or point defense variants. Yknow what, I absolutely was, it’s Aurora that has the insane missile customisation.
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# ¿ Apr 28, 2022 17:26 |
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chglcu posted:It’s cheating if you’re wanting more of a sandbox simulator type experience and less of a game-y one. I very much want the simulator over a game most of the time. oh boy wait till you find out that some of the most simulationist games literally put enemy AI on one of a handful of predetermined scripts with minimal reactivity
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# ¿ Apr 30, 2022 07:58 |
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Antigravitas posted:If you know how build an economy you should also know how to disrupt it. That knowledge should allow you to disrupt a rival's economy. That doesn't work if the AI just blatantly cheats. It's very unsatisfying to learn that something that would have crippled a faction normally doesn't work just because it's the computer controlling it. The disruption should be even greater than against a player, since it won't be as visible.
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# ¿ Apr 30, 2022 23:38 |
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Phigs posted:Slipways is so close to the kind of space 4X I want. Make it real time with pause like a paradox game or proper turn-based. Make it so you can redo connections. Then add battleships and soldiers as resources. Gimme some super streamlined war system where you basically just compare battleships with your opponent and then spend soldiers taking some of their planets if you win. Throw in some events and some solid diplomacy and you have yourself a game I think I'd throw way too much time into. Wait for a Victoria 3 space mod.
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# ¿ Jul 8, 2022 07:49 |
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I want that because I want to Gundam
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# ¿ Jul 8, 2022 21:10 |
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They're beautiful but sterile games.
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# ¿ Jul 10, 2022 22:52 |
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Omi no Kami posted:This is a bit of a reach, but are there any 4x games that de-emphasize expansion in favor of internal consolidation and development? I'm thinking along the lines of how Civ games saw increasingly huge and sprawling empires until one of them (V or VI, I think) completely flipped the script and encouraged you to maintain a small number of cities but upgrade the gently caress out of them. A few oddball suggestions here, none being traditional 4X. Star Ruler 2 has you do a sprawl in order to extract resources for heavy internal development through extremely lengthy resource chains. Slipways does the same but without enemies. Definitely not 4X, but Victoria 3 does that for the grand strategy genre.
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# ¿ Dec 20, 2022 19:48 |
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controversial on both the “lots of folks don’t like it” and “the bee guy gets money from it”, but I recommend Fallen Enchantress and Sorcerer King for that kinda vibe
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# ¿ Feb 21, 2023 21:51 |
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HopperUK posted:I was going to suggest Stellaris even though it's not *quite* the same thing but you have it already It really is incredible how detailed that mod is, so much extremely high quality content
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# ¿ Feb 22, 2023 12:09 |
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Kvlt! posted:ive always wanted to get into RTW but i know nothing at all about ships or how to design them its ok you don't need to know a thing to make good ships also ultimate admiral dreadnoughts exists if you want that but more approachable, still dont need to know anything about good ship design, i just stick biggest gun to every ship
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# ¿ Apr 4, 2023 16:46 |
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Bremen posted:Does RTW cheat in the AI's favor? Because I remember my last game I ended up just ragequitting after the fifth or so time I dropped several torpedoes into an enemy ship and had it sail away with moderate damage, whereas every time my ships got hit by a single one (even plane launched) they sank within minutes. And it's not like I was skimping on the torpedo protection, either. It never cheats, I'm pretty sure. Whole bunch of factors go into the efficacy of a torpedo, including the torp itself. Nothing short of a proper battleship tends to survive one, and that tends to come down to tonnage and damage control whether you actually do end up surviving. It's been a while since I've played RTW and I don't quite recall how the randomised tech tree works, but if you were fighting Japan then I'm 90% sure they get a natural bias towards torpedo tech and can get some pretty nasty stuff going there.
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# ¿ Apr 4, 2023 22:32 |
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Bremen posted:I was Japan, and I was regularly hitting battleships and battlecruisers with 3-5 torpedoes and having them survive the battle, while mine would go down after one. Like, I'm normally one to scoff at unfounded "the AI cheats" allegations, but it was ridiculous levels of the enemy shrugging them off. That doesn't surprise me too much. The IJN was historically plagued by really bad damage control, and if you were facing the US, they're well noted for having great damage control. It's one of those games where there's a whole myriad of possibilities so it's hard to nail things down without more concrete stuff to go off other than vibes and historical datapoints that may or may not be reflected in that particular game's tech spread. TheDeadlyShoe posted:I wouldn't be surprised of RTW Ai had decided to almost irrationally bias towards deflecting torpedoes over making an actual effective fighting ship, in ways most humans wouldn't. This too. My hours in 2 are very limited compared to 1, but back there, I found that just going for big guns tended to do the trick - torps were great in the early game when gunnery was poo poo in the pre-dread days, but quickly got... not irrelevant, but became the less useful tool in the arsenal.
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# ¿ Apr 4, 2023 22:47 |
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I hope we see a revolution in diplomacy in games. I don’t want to have to talk to, say, every member of my royal court in Crusader Kings, but it would be wonderful to communicate with faction leaders and negotiate deals with spoken language rather than just clicking options.
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# ¿ Apr 10, 2023 16:04 |
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Strong disagree with you guys, diplomacy with AI being poo poo has always been the main reason why multiplayer has always been better. Only games like Star Ruler 2 that devoted serious attention to making diplomacy a whole different game have had properly good diplomacy with AI.
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# ¿ Apr 10, 2023 16:24 |
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The Chad Jihad posted:Theres some pretty cool proof of concept mods for CK3 and Bannerlord that use AI bots for chatter with nobles and peasants See, I think that’s too much. I just want that interaction with a very limited number of AI. Veryslightlymad posted:There are zero genres of games that would benefit from a chat bot. The literal game of Diplomacy has benefited from having a chat bot. If you’ve ever played that against a regular CPU opponent, you’d get why a chat bot is important there. Anyone who says there are zero use cases, or that it’s always bad, really just have no imagination or just want the same old poo poo forever. I want something new.
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# ¿ Apr 11, 2023 11:59 |
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It can intentionally not reply to people and excuse it with being distracted, like real people do in a Blitz game
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# ¿ Apr 11, 2023 20:14 |
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I’m more a fan of your Solium Infernums, Twilight Imperiums, multiplayer Paradox games, things of that sort. I also love Koei’s strategy games, like specifically Pacific Theatre of Operations 2 (which is not a 4X but has that card system similar to what we’d later see in Star Ruler 2, but for meetings within your country determining goals and resource allocations) and the Romance of the Three Kingdom series, particularly the ones with the wonderful debate mini games. While I do really enjoy those mechanics and never want to see them go away entirely, I would see literally anything replace the lovely old drop down list of terms and items with the loving numerical indicator of how good this deal is.
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# ¿ Apr 11, 2023 23:42 |
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there's a victoria 3 thread and victoria 3 is great https://forums.somethingawful.com/showthread.php?threadid=3968353
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# ¿ Apr 15, 2023 18:28 |
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if you do not want to write a backstory for a randomly generated civ you encounter, then your options become no backstory or one of these simple ai generated ones it's something that's nice to have
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# ¿ Apr 30, 2023 17:43 |
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chat gpt would be great for bringing back vicky 2’s newspapers actually
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# ¿ Apr 30, 2023 18:55 |
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THE BAR posted:Did 3 have any over 2? They all look extremely derivative to me. pretty
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# ¿ May 27, 2023 13:59 |
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TitusGroen posted:Isn't that just.. history?
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# ¿ Jun 21, 2023 12:37 |
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UCS Hellmaker posted:And the best The fling beacon is especially funny when you start flinging fling beacons
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# ¿ Oct 31, 2023 01:36 |
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# ¿ May 16, 2024 18:00 |
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Mayveena posted:I take it you mean military games? Because 4x games are war games in the sense that one of the X's in 4X is exterminate. Wargame is a specific genre, ranging from Panzer Corps to Gary Grigsby's War in the East/West/Pacific
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# ¿ Feb 1, 2024 20:19 |