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Mokotow posted:You’re absolutely right; gameplay needs to evolve to match these large galaxies made now possible by more computing power. It’s just that the genre has been stuck in (and failing) improving the MOO formula. To be clear, I don’t think Stardock is the company that’ll crack this nut.
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# ¿ May 13, 2021 01:50 |
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# ¿ May 16, 2024 12:38 |
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Jack Trades posted:AI War 2 is very good but also not really a 4X. How so?
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# ¿ Aug 10, 2021 20:21 |
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Jack Trades posted:That brings up an interesting topic. X4 as well takes that to an even further extreme with an absolute ton of traffic flying around actually fulfilling material requirements for all the different factions. It might not look like a 4X game but when you play it as an empire-builder you can spend most of your time in the map directing your ships, fleets and stations around.
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# ¿ Dec 5, 2021 23:21 |
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A Wizard of Goatse posted:isn't the game still being made by one dude I believe you're thinking of Aurora 4x, Distant Worlds has a small dev team but it is definitely not a solo project.
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# ¿ Feb 1, 2022 01:56 |
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chaosapiant posted:Another DW “trick” I’m hoping still works is keeping tax at zero percent as long as you can to raise population. They’ve definitely addressed this one!
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# ¿ Mar 9, 2022 19:23 |
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Psycho Landlord posted:Ah that thing space 4x nerds have been screaming at devs to do for years now, can't wait to see them screaming about how much they hate it, actually
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# ¿ Apr 25, 2022 21:45 |
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Lowen posted:I loved Distant Worlds.
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# ¿ Apr 30, 2023 22:51 |
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Kitfox88 posted:In the mood to just build a big civ/city/etc and feel fuzzy as I make my citizens' lives better without the whole 'obliterate anyone that doesn't kneel' part, and I'm sick to death of Civ 5. Any suggestions?
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# ¿ Jun 7, 2023 15:46 |
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# ¿ May 16, 2024 12:38 |
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Holy poo poo what a dumb way to describe turn-based online multiplayer lol. Technically correct but wow.
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# ¿ Apr 23, 2024 21:33 |