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Variant dungeons would be a good thing to grind for *next* expansion's relic, keeps them relevant.
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# ¿ Mar 5, 2024 02:06 |
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# ¿ May 20, 2024 00:06 |
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The second one-time grind is also bad but at least you only have to do it once.
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# ¿ Mar 5, 2024 08:15 |
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I quite like it.
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# ¿ Mar 7, 2024 19:42 |
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Also given that FF16 seems to use some version of the 14 engine somewhere under the hood, I gotta assume unifying the two approaches there was useful + necessary.
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# ¿ Mar 10, 2024 13:50 |
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Porxies are specifically good at sucking up bad stuff too so I guess that helps.
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# ¿ Mar 20, 2024 08:36 |
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Cleretic posted:Actually, Venat didn't want a time loop. The dialog with her before we get the big post-Elpis flashback makes it pretty clear that her angle is 'I'm gonna try to change this, but if I don't, it's on you to save it'. "I pray you walk with me to the end" doesn't necessarily say that to me, but I think I understand your reasoning.
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# ¿ Apr 7, 2024 17:59 |
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Hellioning posted:>You may find your world to be very different. Or perhaps the erasure of our friends' memories has sown the seeds of a conjunction between us. We cannot know until the moment is at hand. Yeah, that's my reading - but I think in many ways she does appear to act *later* in order to ensure the conjunction (for instance, on the boat at the start).
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# ¿ Apr 7, 2024 20:27 |
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To me, I think the reason she was pleased there eventually was a conjunction is that it means that they only have to solve things once - she had to plan as if we wouldn't come along, she has to plan as if we might gently caress up, but once Endwalker begins that seems to confirm to her that we're in the endgame, which means we aren't dealing with infinite timelines where things might go differently, but a single loop that's locked in. Which, yes, does close off that in some other timeline she manages to save the ancient world, but also means that she no longer has to hold on to the reserve of her power in case it's needed for something else. Once you return from Elpis, of course, she's flying blind, but she's now ready for things. It's one of the things that really endeared her to me: she endures for *so long*, and ultimately she is not possessed of anything other than a mortal mind, whatever form she wears.
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# ¿ Apr 7, 2024 23:50 |
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Cleretic posted:Ardbert's the only shard equivalent that's not a joke, even if we count Chai-Nuzz (which I do, even if that's not explicit it's clearly a line you're supposed to draw). It's just that sometimes it's not really a purely silly thing and more of a dark irony. Like, it's not a rimshot gag that the First equivalent of the traveling merchants from the ARR opening is harsh, unwelcoming and kind of insane while the Source equivalents were very friendly and welcoming, but you are meant to find the humor in that. I had never even slightly picked up on this "line" between Chai-Nuzz and Cid. Never even heard of it before. I don't really get what it would be?
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# ¿ Apr 13, 2024 21:42 |
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And then the rest of the Ascians just didn't notice for thousands of years.
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# ¿ Apr 17, 2024 11:17 |
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# ¿ May 20, 2024 00:06 |
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110 clearly Wuk. 114 or 111 is Krile, and I'm guessing the other is Erenville?
lines fucked around with this message at 18:38 on Apr 30, 2024 |
# ¿ Apr 30, 2024 17:29 |