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Arcanuse posted:Lady, Column 7 Row 3. this guy seems to know what he's talking about I second this vote
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# ¿ Aug 28, 2020 16:08 |
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# ¿ May 18, 2024 10:18 |
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I'm glad that I'm reading this LP because I've played the prologue of this game at least three times before getting paralyzed by indecision and/or finding something else to do and I never realized that the Disfavoured were actually illiterate and mostly(?) incompetent. My take-away before reading this LP was always that the Scarlet Chorus was just a generic Chaotic Evil lunatic baddies faction while the Disfavored were the more or less competent Lawful Evil ones who were being continually dragged down by their lunatic 'allies' and overall smaller number of soldiers. Goes to show how important it is to properly read things I guess.
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# ¿ Sep 6, 2020 10:43 |
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I don't know, this line:quote:The Overlord regulates all trade. If you lack the proper permits, your goods are forfeit. seems to establish both what crime is being committed and also the proper punishment? But none of our options quite cover that. Option three seems closest but there is a weird emphasis on 'leave and never return' that seems kind of unnecessary. But be that as it may, I think option three is closest to 'the law' that's been established to us.
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# ¿ Sep 7, 2020 04:12 |
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FoolyCharged posted:Important thing of note is that the PC is also sent in, and we got handed this mission when it was very clear poo poo had hit the fan. I don't know if the game will address it, but I'm really curious about our relationship with our employer and what on earth we did to earn our suicide mission. Well, it sort of begs the question if it's even considered a suicide mission? From the way the two archons are acting (bickering and backstabbing each other to the last possible moment) it doesn't really seem like anyone on the side of the baddies takes this uprising particularly seriously. That's at least partially because of their incompetence of course but I sort of get the feeling that it's representative of how most of the higher ups in the evil empire see things - like it's an inevitability that the rebellion will be put down one way or the other at the end of the day. Who knows, maybe the PC's boss thought they were giving her a cakewalk sort of assignment?
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# ¿ Sep 14, 2020 17:48 |
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Option one seems like the only real choice. Two is just letting her go and three is just being sadistic for funzies. Well, one is also sadistic, but it's sadistic in the way that the whole Chorus is built on top of. It's weird how the Disfavored apparently got wiped out in this river and they have no idea what happened except that their bodies have been washing up on the banks for days afterward, so their new plan is to just do the same thing again but this time they'll bring the PC along? Why is there no 'No, gently caress you.' option for the player when faced with this genius 'plan'?
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# ¿ Sep 17, 2020 09:25 |
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I vote we let everyone go. We took the town. That was the job. Anything else is someone else's department.
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# ¿ Sep 20, 2020 07:47 |
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Radio Free Kobold posted:But our primary concern isn't dealing with rebels and oathbreakers. We're here to one, read the edict (done) and two, save our own skin (in progress). There's really not much we can do about Ashe and Nerat at the moment and we don't really have any stake in this conflict beyond the terms of the edict. Not only that but we should pretty much have negative loyalty values to both Ashe and Nerat by this point, considering how they've both been trying to gently caress us over ever since we arrived. What possible incentive do we have to make either of their lives any easier?
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# ¿ Sep 20, 2020 15:43 |
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That's why we should tyrannically impose our will and spare their lives despite the fact that doing so will piss off literally everyone around us.
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# ¿ Sep 21, 2020 07:13 |
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Burn it all down I mean, unless there's an implicit massive loss of life in the 'set fires' option it seems to me that burning it all down and letting people run away seems both more moral and more of a pain in the rear end for the archons
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# ¿ Sep 24, 2020 07:50 |
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Accept the commander's surrender. I don't understand why letting them go is even an option, really. In order to get to this point you had to accept a sidequest and then go out of your way to trundle out to wherever it is that these guys are, right? Seems like if we wanted to 'let them go' we should have just not tracked them down in the first place.
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# ¿ Oct 5, 2020 09:30 |
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This LP has definitely done an excellent job of making me not want to support either party here. But since we have to choose I guess I'll throw my vote in with the Scarlet Chorus
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# ¿ Oct 9, 2020 10:23 |
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Betray Ashe Considering all he (hasn't) done for us, is it really even considered a betrayal?
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# ¿ Oct 13, 2020 23:06 |
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There's some mumbo jumbo when we break the edict in the most recent update...TheGreatEvilKing posted:
I guess a normal person would explode or something instead of just floating off the ground for a few seconds?
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# ¿ Oct 15, 2020 23:11 |
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This is the point where I dropped this game during my own attempt to play it back around the time it released so I'm excited to see what happens next. Thanks for putting this LP together TheGreatEvilKing
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# ¿ Oct 17, 2020 08:01 |
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If I was the one playing I definitely wouldn't have the patience but since this is a LP I think we should get another artifact.
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# ¿ Oct 23, 2020 14:54 |
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It's weird how the Bronze Brotherhood are so antagonistic though, isn't it? Like aren't we supposed to literally be a walking embodiment of Tunon's Law and thus a pretty Big loving Deal? But these random guys that harass merchants for 'tolls' want to go toe to toe with us? Even if they won wouldn't some other agent of Tunon come along eventually and murder them for murdering us?
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# ¿ Oct 26, 2020 03:38 |
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Two updates in one day, that's exciting! But was that really the end of Barik's quest? Just 'you're hosed, sucks to be you lol'? Is there no option to persuade him to renounce his loyalty or something? Or kill Ashe I guess... though that seems a lot more difficult.
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# ¿ Oct 26, 2020 04:44 |
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BisbyWorl posted:Let's bring Eb and Kills-In-Shadow and talk to Sirin. nth'ing this vote
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# ¿ Oct 31, 2020 23:07 |
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Not looking for spoilers, but does the game ever explain why the PC survives laying down / breaking various edicts? As we get deeper into the game I'm starting to feel like that is our most important 'protagonist power' and, up until now at least, there doesn't seem to be explanation except 'well, you're the player'.
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# ¿ Nov 1, 2020 01:19 |
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rastilin posted:I bought the game, largely thanks to how great the LP is. One thing that I noticed is that the thoughtful analysis in the LP plays down just how annoying the Scarlet Chrous is. They're blatantly making your job harder, purposefully putting you into danger and ambushes and then when you complain they rub it in your face that you need to suck it up. Yeah, the Scarlet Chorus really seems like the Chaotic Stupid faction from the first time you meet them and the game doesn't ever seem to introduce any compelling reason to overlook that glaringly obvious flaw and choose to work with them, it's kind of strange.
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# ¿ Nov 13, 2020 00:16 |
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Xarn posted:Would someone else be interested in a mechanics post about experience in Tyranny? I am at the end game with my 4-mage party, and have some thoughts I'd be interested
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# ¿ Nov 24, 2020 00:56 |
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I know the 'everyone under Kyros is absurdly corrupt' drum gets beaten a lot, but still... just lol that this town mayor guy is openly dangling an opportunity for the PC to break the law as a 'reward' despite the facts that: A.) The PC's job is literally catching and delivering judgment onto people who break the laws and B.) a direct subordinate of the guy who writes and demands for those laws to be maintained. I mean shouldn't he have some inkling that this plan could backfire horribly? Or is he just that confident in the absolute corruption of everyone in Kyros' empire, up to and including the right-hand people of the Archon of Justice.
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# ¿ Nov 26, 2020 11:29 |
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I feel like you could also read the situation as Ebb being 'corrupted' by following around the PC and her party of baddies. I mean they've probably been together for a week, or a couple of weeks, in game time by now, right? Probably if everyone else in the party is all vicious and brutal all the time then there probably isn't a whole lot of room for acting out any sort of kindness or mercy, and by stepping out and volunteering to waterboard the opposition she's able to draw a clear line between 'us' and 'them' with her firmly in the 'us' category. Alternately, maybe it's just a case of a Tyranny writer remembering Vader's force choke scene and deciding that it was cool enough that they wanted it in the game. In any case, thanks for the update!
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# ¿ Dec 11, 2020 08:22 |
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drkeiscool posted:Strictly speaking, I feel it’s safe to say the vast majority of our ancestors also didn’t order genocides. Of course there are people throughout history who’ve committed atrocities, but we didn’t achieve the moral reasoning we have now through happenstance. It’s a disservice to the people who came before and through generations reasoned out why doing bad things is bad. It isn’t simple to us just because we’re “better”, it’s because a hell of a lot of people sacrificed a hell of a lot of blood to figure it out, and I’m always frustrated when someone says “gee all of humanity and history before the last x number of years was poo poo and they sure were lovely people I’m glad we’re not those shitters”. "Better" is subjective but I feel like it's very fair to say that modern systems of morality are very at least different from ancient ones and, when looked at through the lens of a modern system of morality, there aren't many ancient systems of morality that won't seem morally reprehensible to the observer. It's pithy to just say 'history was actually garbage and not worth emulating' but not particularly inaccurate when operating from a 2020 moral framework.
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# ¿ Dec 11, 2020 18:42 |
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Well I, for one, enjoy the 'bane as allegory for exposure to new ideologies' reading of the text. It's at least more interesting then the 'bane are spoopy magic ghosts ' reading. Thanks for sharing your thoughts TGEK, I enjoy your LP.
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# ¿ Dec 19, 2020 18:49 |
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Do the DLC, talk to Eb, party with Eb, Sirin, and Barik.
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# ¿ Dec 21, 2020 08:32 |
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Kind of interesting how when the PC asks Eb what she would have done if she were queen Eb's response is basically 'Well, I would have united everyone and fought harder and better.' Seems like she came out of the war with kind of the wrong takeaway? So far the game has given me the impression that The Tiers were pretty boned from the start, no matter how effectual or ineffectual the leadership might have been... Is it really wise to fight a war your country is bound to lose?
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# ¿ Dec 30, 2020 18:11 |
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TheGreatEvilKing posted:
This feels like something that could kind of break the power balance pretty significantly in a setting where mages take years or decades to train?
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# ¿ Jan 12, 2021 03:24 |
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Thanks for the update! Seems like a lot of interesting plot hooks in this update. Two old acquaintances of party members and a mysterious magical disease. Looking forward to what happens next.
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# ¿ Jan 22, 2021 10:23 |
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I saw help Jaspos kill the target then ditch him for Reef-Talon. Honestly after reading this update I really dislike both of these guys.
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# ¿ Jan 26, 2021 16:18 |
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Thanks for the update. A few random thoughts that I had while reading: It really is terrible how the PC in games like this often seem to forget the powers that aren't on their skill bars. Literally, this whole update should have been solvable by Cleo just brandishing her status as a Fatebinder. It would have been more interesting too, as compared to a bunch of generic fetch quests. Reading the update did make me terribly curious about what possible reason the Woundkin have for sticking around in this shithole though. From what I can tell the Woundkin are responsible for the safety of the settlement and also for 'donating' the necessary resources to keep the settlement running while the humans are essentially just entirely parasitic and don't contribute anything at all? That being the case, why haven't the Woundkin just murdered all the idiot humans and called it a day? Maybe keep the... what, three? useful humans that have a direct role in purifying the water? What's stopping them? Are they intimidated by how strong the humans are? Even though they are the ones appointed to be the fighters and hunters? Very confusing set up here and I have a lot of trouble envisioning a set of circumstances that would lead to this outcome, where the humans sit around jacking off all day and doing nothing while the woundkin do all the work, only occasionally pausing from jerking off to brutally murder some of the woundkin so they can drink their blood/bones and live another day. And the woundkin just silently accept this treatment despite being in the overwhelmingly superior physical position? If this is supposed to be some sort of metaphor for how the rich exploit the poor in real life, it doesn't really work because the rich in real life have the cops and the military to keep the poor in line, but the humans in this settlement don't seem to have anything like that... I also really don't like how it gets revealed that Jaspos and Wagstaff are both Equally Bad™. Given that this is Tyranny, it completely makes sense that they would both be involved in some reprehensible poo poo, since everyone in the setting is, but they're both involved in the exact same reprehensible poo poo for the exact same reasons? Just one is taking blood and the other is taking bones? That's just lazy writing if you ask me, and it also really takes away from any sort of illusion of 'moral choice', right? If the two parties are essentially just doing the exact same thing, then we (the players) can't make any sort of judgment about which side has the moral high ground, so what are we supposed to base our decision of who to help on? Which sprite looks better to us? If the writers want to do this "the two leaders of the spooky settlement that you have to choose between both have a deep dark secret" thing then it doesn't make any sense for both leaders to have the exact same deep dark secret, right?! They should be different so that the player can make a judgment about which reprehensible thing is less reprehensible, just like with every other moral conundrum that has come up before this point.
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# ¿ Feb 5, 2021 10:41 |
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Arcanuse posted:Reef-Talon and Help cure the sleepless. Nth this motion. And woow, that final scene is pretty bad. I know it's par for the course in games like these to have dialogue options that don't quite gel together because the devs were desperately trying to account for every possible variation of player choice with minimal word-count, but this is just one particularly egregious example. Yikes.
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# ¿ Feb 11, 2021 19:19 |
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Well. That was a bit disappointing. Thanks for the update though, I do enjoy your let's play GEK! Your analysis is really spot on.
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# ¿ Feb 16, 2021 22:37 |
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Victis posted:Verse and Barik
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# ¿ Feb 21, 2021 13:05 |
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TheGreatEvilKing posted:
This is the eternal question in RPGs isn't it?
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# ¿ Mar 1, 2021 03:09 |
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What would be the benefit to our character by letting the ritual complete? Blighting the land doesn't seem very useful to us, unless I'm missing something?
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# ¿ Mar 4, 2021 17:37 |
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Well from what folks in the thread are saying killing Cairn does seem to be the better of the two options.
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# ¿ Mar 4, 2021 19:51 |
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I vote Verse and Lantry cause it would be cool to get the Act 1 gang back together again.
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# ¿ Mar 5, 2021 20:39 |
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Does the game not comment on it all when you manage to secure all the spires? That seems kind of weird, aren't they supposed to be pretty central to whatever narrative we have going at this point? Also, I've never gotten very far in this game so I'm just judging by this LP, but are you sure the Player Character isn't assembling some sort of army offscreen or something? After all, when you upgraded the spire a bunch of faceless mooks spawned in from somewhere, so there should be some sort of faction under Cleo, right? You can see the mooks in this picture here. TheGreatEvilKing posted:The infirmary is our last upgrade. Maybe I'm reaching too hard to try to make things make sense, I dunno. At any rate, thanks for all the updates!
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# ¿ Mar 13, 2021 11:26 |
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# ¿ May 18, 2024 10:18 |
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My votes for Verse. But also I agree with Donkringel posted:Do whatever quest needs to be done first in order to not break the games scripts and flags. Let's not do anything that breaks the game
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# ¿ Mar 15, 2021 21:17 |