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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Danaru posted:

Also the best advice most websites have for beating this mission when you do Sacred Coil first is "Don't do Sacred Coil First"

:negative:

Eh, close, but not quite.

The best advice for beating this mission when you do Sacred Coil first is "Don't do Sacred Coil first until your second or third playthrough when you're more familiar with the game." :eng101:

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

anilEhilated posted:

She also really drops off in usefulness lategame since there's no damage upgrades for her. Which is a drat shame because she's probably the most fun agent you get.

She doesn't get a direct damage upgrade, but one of her promotions does give her the ability to just straight up ignore enemy armor, which can help offset the difference somewhat.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Hey, forgot the spoiler policy, sorry about that, feel free to ignore this post.

W.T. Fits fucked around with this message at 20:32 on Oct 16, 2020

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Dead Reckoning posted:

Also, just casually taking a pass on Untouchable, the power that makes you invulnerable :stare:

Not gonna lie, I was screaming internally back when he passed up Terminal's "move an enemy down in the turn order" ability in favor of her "go into Stasis instead of entering bleedout once per mission" ability. :gonk:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I'm not sure, but I think he only shows up in one of the purple "reduce the time until your next critical mission is available" missions during the Sacred Coil investigation.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I think Terminal is also a fan of his.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Danaru posted:

I stand by all my decisions, especially the bad ones :colbert: Pin Down is for cowards and while Lockdown is good, punches and kicks should be nonlethal

I forget what Untouchable was but it was probably for cowards too

Untouchable - "If Godmother downs an enemy during their turn, the next attack against her will miss." It was the other option on the tier where you chose "If an enemy is stupid enough to move close to Godmother while she has ammo, they're gonna catch a shotgun blast to the face."

Also, I want you to know that I understood and appreciated that G Gundam reference.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I'm a bit disappointed that you passed up on Claymore, but I can understand the appeal of wanting rad snake lady. That said, Claymore does have some of my favorite squad banter moments, specifically with Axiom and Verge.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Chuu posted:

I'm not sure that Danaru would still have a liver by the end of the LP if Claymore was on the team.

Dead Reckoning posted:

Agreed. Claymore is cool, but the guy whose theme is "grenades for everybody" isn't exactly conducive to bringing in bad guys alive.

There's plenty of nonlethal grenades for Claymore to play around with. Flashbangs, Cease Fire Grenades, Smoke Grenades, Bubble Grenades, Kinetic Screens, plus other assorted goodies that haven't been seen yet. :colbert:

But seriously, I understand the myriad number of reasons why taking Claymore along would be a bad idea. And Torque is just as fun, albeit in a different way.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Protip: when it comes to breach points that have "The first/last unit through this point is rooted/has their weapon disabled" effects on them, use Zephyr in that spot. She has built-in immunity to being rooted, and since she punches/kicks people in the face, her weapon can't be disabled either. :eng101:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Crane Fist posted:

I like Shelter, but that's largely because I just use him to move enemies into range of a shrapnel grenade/crowd control combo. I'm not even sure what else he really does?? I guess disorients people?

He gets a couple of psionic attacks that can't miss, do guaranteed damage that bypasses armor and can heal him, and also eventually gets the ability to summon a psionic clone of himself that has his relocation power and his damage dealing powers along with any upgrades you've made to them.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Epic weapons do actually get the bonuses from the Enhanced and Mastercrafted upgrades for their respective weapon categories.

That said, going for upgraded field teams is good because it'll eventually allow you to put up to two Agents at a time into the Assembly, Spec Ops or Training.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Dead Reckoning posted:

None of the other assault rifle users can match him.

To be fair, the only other assault rifle users are Patchwork and maybe an android if you bother to use one. :v:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Danaru posted:

I dont trust any species that goops. Cancel me on PsiTwitter all you want, it just makes my opinions worse <:mad:>

Terminal goops. Do you trust Terminal?

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

bunnyofdoom posted:

Verge spits poison goop!

You're thinking of Torque.

Also, Torque is an earthling. Technically.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
"Did we integrate the faceless into society?"

Yes, we did. There's even a poster that you can find on walls around the city that depict a faceless worker with a hard hat and a safety vest rescuing cats from a tree.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
"Man, somebody said there was gonna be a thing to make it so that I can put two people on the 3D printer."

"Somebody lied, I bet. loving rear end in a top hat."

Nah, I didn't lie, I just didn't go into enough detail on what needed to be done.

Basically, in order to unlock the second slot for Assembly, Spec Ops and Training, you need to research all of the stuff that lets you upgrade your Field Teams to Rank 3. Once you've done that, you need to rank up at least one of each kind of Field Team to Rank 3. Each type of team you get to Rank 3 will unlock a research project in the Assembly to open up a slot in a specific area.

If I recall correctly, getting a Security Team to Rank 3 unlocks it for Spec Ops, getting a Technology Team to Rank 3 unlocks it for the Assembly, and getting a Rank 3 Finance Team unlocks it for Training.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

starbucks hermit posted:

I started a new game to replay some of it because of the LP but my starting crew consists of three people that I didn't choose in my first playthrough, and Torque. And I chose Sacred Coil as my first faction.

I went all in on field teams but I need more armor shredding gear and I haven't unlocked the black market yet. This is my second playthrough and I'm making so many mistakes, Dan is really good at this, particularly in positioning and risk management, and the original story campaign characters are such an excellent composition to boot.

Cherub was my first addition out of the original story campaign characters and the dialogue is spot on.

Sacred Coil is always a rough first investigation just because they have so many bullshit units, with Ronin being the worst of the worst due to having Lightning Reflexes, Bending Reed, the ability to inflict root/rupture or just force you to waste an action reloading when they hit you, they can go into a melee counterattack stance, and oh yeah, just because there aren't enough "gently caress yous" in that list of abilities, they also have an ability that gives them two extra turns in the round. :argh:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Crane Fist posted:

Ronin are total bullshit but the nice thing about how many turns they give themselves is you can hit them with fire/poison/acid and watch them keel over in the first round, or if you're far enough in the game Zephyr, Godmother and Patchwork all get abilities that act as a big gently caress Off button

Their Lightning Reflexes will negate Zephyr's Lockdown, Godmother's Close Combat Specialist, or Patchwork's Voltaic Arc if those are the first reaction abilities used against the Ronin that round. So basically, you need to have someone else on Overwatch take a shot at the Ronin before they get close enough to trigger those abilities.

As I said, Ronin are the most bullshit enemy unit in the game. :argh:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Last Transmission posted:

Ahem, Axiom can completely clown on ronin.Granted he needs his top level training to do it but still. They literally commit suicide by muton against him.

I don't think his melee counterattack is coded as a reaction fire ability the way those other three are, which is why I left him out. But yes, Axiom + final training × enemies dumb enough to charge into melee against an angry muton = good times.

Last Transmission posted:

It was hilarious to do sacred coil second and turn the gate room into Axiom's playground. The enemies were locked in down there with him, not the other way around.
And with max rage and shrug it off I can park him even in suboptimal spots because: whachu gonna do? Deal 1 damage crits to ma boy? Ha!

Please tell me you had a mindshield on him to prevent him from flipping out so that he'd be at max Rage the whole time.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
No, it does not include arrests in kill totals for your agents in the locker room. That's why Zephyr only has 5 kills, even though you've used her to take out way more enemies than that.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

starbucks hermit posted:

hmm, I remember another encounter after the ufo

kinda interesting to see how the game changes for each player

The takedown mission for each faction consists of five maps total, with the player only ever seeing three of them based on the order you play through the factions in. If you take on a faction first, then you do maps 1-3, if you take them on second, you do maps 2-4, and if it's the last faction, you do maps 3-5.

So for example, in Danaru's run, since he did Sacred Coil first, he got maps 1 (subway area outside the temple), 2 (the temple that ends with the two waves of Ronin reinforcements) and 3 (the room where Bellus Mar summoned the Gatekeeper). If he'd gone for them second instead of first, he'd have started on map 2, moved on to map 3, and then there would have been an additional map beyond that. If he'd saved Sacred Coil for last, he would have started in the room where the Gatekeeper was summoned, then moved on to the last two maps after that.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Yeah, you never get Psionic Suplex unfortunately. The closest thing you get is an upgrade for Verge that makes it so that he slams enemies he uses Levitation on into the ground, dealing damage and adding them to the Neural Network (and if the damage would've killed the target, it knocks them out instead). But it's on the same tier as the upgrade that heals him for 1 HP for every enemy in his Network, so I've never bothered taking it since I put a higher value sustainability.

That said, Shelter, the other psionic member of Chimera Squad, does get access to Soulfire. And his version is actually better than the Progeny's version, since in addition to automatically doing damage and ignoring cover, it also pushes the target down in the timeline, delaying their turn slightly.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Also, you could've used Dragnet instead of Quarantine on Riverside; it would have prevented Unrest from rising and also given you about half of the reward that was listed.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Aw yes, Reflex Grips are such a huge game changer just because how much more flexible they allow you to be in your tactics. :getin:

Also, you should really look in to researching the Grey Phoenix Equipment when you have a chance; out of the three factions, they have what I feel is the best armor mod.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
The Motile Inducer lets one of your squad members target another of your squad members and say, "Hey, you can now have a free full turn in the middle of my turn."

This is exactly as stupidly broken as it sounds. :getin:

W.T. Fits fucked around with this message at 05:23 on Mar 26, 2021

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Yeah, Regen Weave is the reason I suggested researching Grey Phoenix Equipment next. Costs 80 spacebucks, and heals the wearer for 2 HP at the end of their turn. Not necessarily the best armor mod, but definitely my favorite just for the amount of passive healing it puts out over the course of multi-part missions.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
If you have Shelter recruited, when the Progeny's leader is revealed, he'll chime in with some extra dialogue, similar to how Cherub spoke up about being a clone of Bellus Mar when we learned he was the leader of Sacred Coil, and how Axiom talked about how the leaders of Grey Phoenix were using ship dialect as code names when they were revealed.

Also, yes, Regen Weave is good. Can't speak for Hell Weave or Overdrive Serum, but I definitely got my money's worth out of Regen Weave.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Danaru posted:

I swear to god there's a screen that shows all the unique weapons as silhouettes and when you get one, it shows it. I swear I'm not crazy but also I can't, for the life of me, find it :psyduck:

There's a button in the lower right corner of the screen that says Meta-data and clicking it shows your current completion rates across all your Chimera Squad campaigns, including which agents you've recruited and which epic weapons you've acquired. But I thought it only shows up once you've completed the full campaign at least once.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
For the benefit of those like Dan who may be unfamiliar with the song referenced near the start of the video:

https://www.youtube.com/watch?v=ZHwVBirqD2s

Also, at this point here, what happened was you adjusted the cone so that both the Archon and the Acolyte were in it, but then like a split second before you confirmed the shot, you accidentally adjusted the cone so that the Acolyte was no longer in it.

Oh, and the rock is a bed for a viper; there's a heat lamp on the wall nearby to keep her warm while she's sleeping, and there was an incubator for her eggs on the end table next to the rock.

W.T. Fits fucked around with this message at 01:21 on Jun 10, 2021

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
"Did they use this when we fought the Progeny?"

Paladins aren't Progeny units, they're Grey Phoenix units.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
"Godmother just reloads whenever she wants, she doesn't give a poo poo about the turn order."

It's because you did her special training when she hit Principal Agent. It gives her a passive called Step Up that makes it so that whenever she scores a kill, she automatically reloads.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Purifiers were Sacred Coil units, you fought a few back in the early days of the LP.

I feel like pound for pound, Sacred Coil had the most annoying, pain-in-the-rear end units in this game.

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Malah posted:

The only mission that Dan didn't curb stomp was the literal hardest mission in the game. He's too powerful! :stare:

I do wonder what the other psi-guy does, but it seems like we saw all the other interesting agents. Torque loving rules.

Shelter's gimmick is teleporting people (allies or enemies) around the map, and has a variety of other psionic powers that are useful for attacking. Uses an SMG. Has a rather timid and soft-spoken personality.

Claymore is all about explosives. Has a shrapnel grenade, a sticky grenade, and some passives that make him better at using grenade items. Also carries a shotgun. Very chill and professional, gets along great with basically everybody. Also a foodie.

Blueblood is a pistol sharpshooter, and is one of the most lethal members of the squad. He is to pistols what Godmother is to shotguns.

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