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DimiPZC
Jul 29, 2020

The very bestest!


In the Lost Kingdom of the Banana Blood God is a Zelda fangame made with the Zelda Classic game engine. It's created by some degenerates going by the name of "Moosh" and Russ". It's hosted on PureZC, the biggest fansite for Zelda Classic (or, as I'll be referring to it henceforth, "ZC") content. It's description on Pure describes it as "A goofy, script-heavy quest that started as a two week quest content entry. Play as two different characters and save the world from an ancient demon using the power of bananas". That description doesn't lie; it is a very goofy quest.

The majority of ZC content, as with all free game-making creations, is frankly garbage. However, there are quite a fair amount of content that stands out from the trashfire, whether through being good games, or through being so awful that they stand out from the mediocre awful. Thankfully, this quest (what ZC calls the games made in it) is the former; it is one of the gems that is quite fun to play. I hope to introduce you all to the wonderful world, both good and bad, that is Zelda Classic, and I thought it would be prudent to show some of the best this program has to offer before we get into some of the awful garbage that surrounds it. So, shall we get started?

Why you?

"Why me?" exactly. I am absolutely not qualified to Let's Play anything. I have a horrible track record with Let's Plays in a video format, and a text/screenshot format is almost certainly more effort. However, I do consider myself decently* skilled (with an extremely huge asterisk at the end of that) at ZC quests, and I've been in the community for almost 6 years. In that regard, I hope to at least entertain you in some fashion.

Screenshot LP?

Screenshot LP. I know action adventure games aren't the best suited for this type of format, but I'll do my best to make it entertaining for ya'll. ZC combat, for the most part, isn't really that complex (with some notable exceptions that we'll get to when we get to); showing off a screenshot of a room full of Zelda 1 blue darknuts should hopefully get the point across that the room I'm in is garbage. Besides, what you're really here for is the writing, scenarios, and pretty screens, and this quest has all three.

Spoiler Policy?

No spoilers. At all. I hope to show off everything this quest has, so if I don't show something off, assume that I haven't shown it off yet and I'll get to it in a future update. No "winkwinknudgenudge" spoilers. No "just wait until you see this part!" spoilers. And absolutely no direct spoilers, be they plot or gameplay spoilers. If you have to ask yourself if it's a spoiler, chances are it probably is. Just sit back and enjoy the ride!

Theorizing is fine though!

Where can I find this?
Right here! You'll need ZC to run the .qst file; there's plenty of tutorials out there for how to do this.

Updates







DimiPZC fucked around with this message at 08:43 on Oct 7, 2020

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DimiPZC
Jul 29, 2020

The very bestest!


Update moved to it's own test page to save on image loading. Click the image above to view it!

DimiPZC fucked around with this message at 09:00 on Sep 13, 2020

DimiPZC
Jul 29, 2020

The very bestest!
Next update is going to be at least a little bit longer at best, and a lot longer at worst, than the previous update. The next update covers the entirety of the first dungeon of the game as well as what minor overworld exploration there is before it.

Given that the update on this page is massive already, how do you all want me to handle the next update?

Do you want me to Test post the next update and have an image you click on to access it?

Do you want me to Just Post It as is?

Do you want me to Split it into two separate updates? If so, would you rather I split it at the Dungeon Item, or would you rather I wait until I get the Map shortly after?

Or, finally, do you want me to Wait until the next page to post?

Please bold your choice. I'll decide once I get a few votes.

DimiPZC
Jul 29, 2020

The very bestest!


Click the picture to view the update!

DimiPZC fucked around with this message at 05:47 on Sep 15, 2020

DimiPZC
Jul 29, 2020

The very bestest!

Black Robe posted:

Some LPs avoid the worst of the image lag by moving older updates to test posts so only the most recent one is loading in the thread, maybe that would help.

Also surprised that the dungeon is so straightforward after the craziness of the first update.

Thank you! I actually didn't consider that, that definitely seems like a good solution.

Dungeons are definitely going to be calmer, less insane (barring some exceptions). A lot of the game's insanity is front and backloaded.

DimiPZC
Jul 29, 2020

The very bestest!
It's not a very long game, yeah. We've already seen a boomerang in the shop as well as a potion, plus presumably the other 2 bananas have their own dungeons with their own dungeon items.

Granted, there's still Xaya mode to cover, as well as some other surprises :ssh:

DimiPZC
Jul 29, 2020

The very bestest!


Post moved to save on ya'll bandwidth. Click the image to view it!

DimiPZC fucked around with this message at 12:28 on Sep 16, 2020

DimiPZC
Jul 29, 2020

The very bestest!


You know the drill. Click the image to read the update!

DimiPZC fucked around with this message at 06:41 on Sep 22, 2020

DimiPZC
Jul 29, 2020

The very bestest!
Sadly, the creators chose not to. Palette restrictions mean it'd look weird cause other areas would be displayed in the current area's color. I'll provide one once the whole overworld is explored, though!

Also, I grew so used to seeing the word filter in other LPs that it grew on me even after registering, hehe.

DimiPZC
Jul 29, 2020

The very bestest!
There's no downside other than having to switch to Moosh mode and expend about 1/8th your stamina bar to activate it. Moosh mode as a whole is strong.

DimiPZC
Jul 29, 2020

The very bestest!


Level 2.mp3

Oh boy.



Ice physics.

This is gonna be awful.



Heading north, we see a new enemy: the Darknut! These guys have a shield on the front that blocks attacks facing their front. Pretty annoying.

We have two options; the stairs, and heading right. There's heading back down to the screen below from the ledge, but...



No bueno.



Level 2 Goriyas, some bats, and a new enemy. These are Vires! When you hit them, they split into bats.



Oh boy! Another one of these wind puzzles. This one ain't so bad.




See? The only thing we need to do with these is move them to make a path to the top of the screen.




We sadly have no way of reaching those lower levels yet. No GB cliff jumping physics :(

There exists code for that now, made by one of the makers of this quest himself, Moosh, but it was long after this quest and a lot of this quest's design is designed around it not being a thing. Ah well.



Is that... Oh god please no. Please don't be what I think it is.




Defeating the enemies doesn't do anything here. However, stepping on the switches light a fire right next to them until we step off. Temporary step switches you have to stay on is gonna be a recurring theme in this dungeon.

We can't light both of them at once, so there has to be something we can do...



Aha!



Using the leaf on the lit frozen candle will cause a bunch of ice dust to blow out, freezing the water. Neat!



Freezing all the water causes a chest to appear, containing a Small Key!



We've explored the entirety of the right side we can currently access, so let's check downstairs instead.



Gee, i-it's kinda dark!



Link has a circle of light around him. It's not big enough to show the entire screen, but it does show enough to let you be prepared for any baddies lurking in the darkness.




In the screen above, we see 4(!) lock blocks, as well as the boss door on the other side of the barrier. This is gonna be one of those dungeons, isn't it...



Heading left, we see more of these torches. Thankfully, we found the tutorial before we found these, so we know what to do with these!




Icy what I have to do.



There's a switch over here...



Which gives us a map! Handy.



This floor is only 8 screens bigger than floor 1 of level 1! ...Which I suppose is 1 screen under twice the size, but details.

This dungeon only has 2 floors, surely it can't be that large!



On this next screen we-



-immediately lose our shield to a likelike :smith:



Our shield wouldn't want us mourning. It'd want us to press on!

Sadly these blocks didn't get the memo :mad:



Stepping on the switch in the middle traps us. Pressing on (the switch) seems to have done us more harm than good.



Stepping off removes them though. I guess they had more pressing matters to attend to.




A screen north we have some stairs leading upstairs and a path leading back down to the prior room but on the opposite side of this fence.



It takes us to a switch which seems to have no visible effect. We can't see anything in this darkness.



Heading up the stairs leads us to- holy hell that map is chunky.



Another branch! Let's head south first.



Sunlight appears to be shining on that block of ice. Sadly though, it's not melting. Either we need a bigger sunlight or this isn't Minish Cap.



Well clearly it isn't Minish Cap cause we just died.

Confirmed Deaths: 6



Making our way back, we decide to tackle the problem by... tackling the problem, literally.



Oh, by the way, not only do the Vires split into 2 bats, but those bats will turn back into Vires if you leave them alone for too long. Easy way to get overwhelmed.

Killing the enemies does nothing, so we head back up and head east this time.



We can't push these ice blocks. Alas.



We have a key and can unlock that door, but let's check to the right first.



Nevermind.



We have a key and can unlock that door, so let's unlock that door.



Midboss.mp3

Miniboss time!



When it's red, it can shoot fire that melts the ice.



Whenever it attacks, it flips over, revealing the opposite side of it's body.



It can shoot fireballs in either form.




Confirmed Deaths: 7



Attempt 2!



When it's blue, it shoots ice that refreezes the floor.



Confirmed Deaths: 8



Attempt 3!



Moosh's dash attack takes swift work of it.




Killing all the enemies in the next room causes an item to appear. Hmm...



Stepping on the switch turns the spot the item landed into a conveyor and turns some of the blocks into conveyors while we're standing on it. Using careful timing, we can trap the item by stepping off the switch when it's in between the blocks that disappeared, and thus get it.

"You got the Fire Rod. Hold B to charge up a more powerful attack and light up the dark."




The door to the south was frozen over, but using a single B press of our new fire rod on it causes it to open up.

How does it work when charged up? Let's find out!



When charging, Link starts to get a cool sparkle effect around him.




Whoa.

Das cool.



Our new fire rod can melt these ice blocks.



Melting all of them opens the door above!



Oh dear.

These new enemies are Pols Voice. They jump around a lot and make hitting them annoying cause they go through the Z axis (which means none of your attacks can hit them when they're jumping cause they're logically in the air). In the original Zelda, they died in one hit to arrows. We don't have anything resembling arrows yet, but...



Our handy new toy is really powerful and has a large range.

Expensive, but worth.




Nice!




These are stalfos, more specifically level 2 versions of them. They shoot sword beams and are annoying, but our new fire rod can deal with them without much issue.




That door we just opened leads to that puzzle that looks suspiciously like an ice puzzle that I want nothing to do with. We don't remember to come back here until like the very end of the recording session, which means we won't be seeing it until the end of the next update.




Hold the phone. We aren't doing anything until we hit that switch and get a shortcut.



Using the fire rod on the unlit torch opens the barrier going deeper in.



Shortcut obtained!



Heading west does nil for us yet.



Heading north seems promising though!

I actually slide off the edge and into the pit trying to head west. Be careful with the ice physics, they'll getcha!



There's a floating block in the center.



Pushing it removes and creates blocks. We'll have to keep pushing it to progress.




We have to push this block and return to the start of the room to push the block one last time. Sneaky!



The switch lowers a barrier on the west side of the room. We can't reach it yet though.



Way back here, we have yet to take this lower path.



Watch your step!



Darknuts on ice are the actual worst thing.



A stairway down! Time to explore more of the darkness.



We're on the other side of the room with the 4 lockblocks! Specifically, on the side where we can actually access them.



An unlit torch... you know what that means!



Lighting it turns into an ice torch, for some strange reason. More importantly though, I demonstrate that our fancy new fire rod, when charging it, will light up even more of the room. Very handy!

I blow more dust across the water and head south a screen.





Another key!



I use it to unlock the first of the 4 lock gauntlet. Unlocking the first one opens a shortcut back to the start!

ZC only has support for 1 boss lock and 1 regular lock per screen. To have 4 locks on a single screen, the creators here did some scripting magic.



...

Confirmed Deaths: 9



Heading east from the 4 locks takes us to the return of snekfriend. Hi snekfriend!



UH.

MOOSH! :mad: :mad: :mad:



...oh.

Wait, something fishy is going on here...



Aha! Charging our fire rod reveals an invisible walkway over the pit. Granted, it wasn't very hidden as enemies had no problem walking over it, but I forgot this mechanic existed and legit thought it was a bug at first. haha.



There's no way forward. Hmm...



Oi! I see you there! Uncharging the rod reveals some sneaky torches to the right.

This is some Link Between Worlds stuff right here.



Lighting those torches reveals a bridge heading north.



Compass beep goes off here. That chest has a key in it, but we have no way of reaching it from here.



Heading right seems to be a dead end. However, what if we charge up our new toy?



Aha!



Activating the fan does nothing for us yet, but it'll be handy in the near future.



Heading back here, there's barriers in our way. However, if you have a keen eye...



Unlit torch hiding off the bottom edge of the screen.



Darknuts unfortunately are immune to fire, and shield other enemies and torches from it as well.



Eventually, we light all of them and make a bridge across.



Another floating block next to some barriers blocking our path. 0 guesses as to what pushing this one does.



We'll have to do some ice skating to hit that switch and lower the barriers. :ohdear:

Actually, it isn't too bad. The spike hitboxes are really generous here.



Past the barriers is a pit leading to the basement, but let's leave that for later.



Hey, it's that puzzle we solved earlier!



Killing the enemies would presumably lower the barriers, but that leads to the pit and it's best I find to handle things a floor at a time.




This room sure has a lot of torches...



Aha! Blowing them all out reveals a chest.



Heart Pieces found: 1/4! :smug:



With that, now seems like a good time to end this, less your browsers end up more frozen than this dungeon.

Total Deaths: 9(!)
Heart Pieces obtained: 9
Heart Pieces taunting: 3
My bones: frozen

Next Time: I can't believe it's not Key Cavern!

DimiPZC fucked around with this message at 08:27 on Sep 22, 2020

DimiPZC
Jul 29, 2020

The very bestest!
My only regrets thus far is that I remembered the goofiness of this quest and forgot that most of said goofiness were front and backloaded. If I do another quest after I finish this, I'll probably go for one that maintains a consistent tone throughout.

DimiPZC
Jul 29, 2020

The very bestest!


Click that shiny little image up above to view the update!

DimiPZC fucked around with this message at 07:24 on Oct 6, 2020

DimiPZC
Jul 29, 2020

The very bestest!
Sadly no. It just lights up the boss room cause it's strong light or sunlight or something and it shines directly into the boss room.

DimiPZC
Jul 29, 2020

The very bestest!
This update was so large I had to split it in 2.



Click the picture above to read the first part of the update. Click the picture below to read the second part of the update.


DimiPZC fucked around with this message at 00:37 on Oct 7, 2020

DimiPZC
Jul 29, 2020

The very bestest!
Oops! Good catch, typo'd the url.

DimiPZC
Jul 29, 2020

The very bestest!
So question for those of you reading; is there anything I could be doing better to make this LP more enjoyable for you guys, or are you guys happy with how it is?

DimiPZC
Jul 29, 2020

The very bestest!


Click the image to read the update!

DimiPZC fucked around with this message at 17:47 on Oct 17, 2020

DimiPZC
Jul 29, 2020

The very bestest!

Carpator Diei posted:

:rimshot:

I completely forgot that Finnigan is not a silent protagonist. Did he ever say anything between the first update and now?

Nope!

DimiPZC
Jul 29, 2020

The very bestest!
Sorry about the delay; was visiting family, and wanted to make sure the finale is up to standards. It should be up either later today or tomorrow.

Remember, stay safe, wear your mask, become moosh.

DimiPZC
Jul 29, 2020

The very bestest!
This update is a long one, so I split it in two and put them both on their own test pages to save on people browsers.

First part of the update:


Second part of the update:


Click the images to read the updates.

DimiPZC
Jul 29, 2020

The very bestest!
Hard mode stuff isn't too different; mostly plot changes and different character stats, no difference in level design or anything. It'll likely be a bonus update after postgame.

DimiPZC
Jul 29, 2020

The very bestest!

Quackles posted:

So does that mean each half of Kumakuma... is a Mono-kuma? :v:

I'm not mad, I'm... I'm just disappointed in you. That was awful :V

Quackles posted:

But seriously, congrats on beating the game! This was a fun one. Looking forward to the postgame.

Thanks! Postgame updates will come out very quickly now that I've gotten the ending roadblock out of the way (expect at least one, maybe two updates today). Quick question: What method do people prefer for showing off bosses? Video format like I did for levels 2 and 3, or screenshot/gif format like I did for level 1 and the final boss? Added dialogue: yay or nay?

DimiPZC
Jul 29, 2020

The very bestest!


It's postgame time.



: Silly? The bear could knock the Tiger out in a single hit.
: But how could he land a hit? Tigers are faster than bears, everyone knows that.
: Well what if he- Did you feel that?



[The screen shakes]



???: Xaya!
???: Run Finn, get out of here!





: Finnigan, Xaya, are you alright?
: We're fine Father. What was that?
: I fear that may have been a rip. A tear in space and time. I'd heard of such things before, but never did I think I'd live to see one.
: Ugh... My head...
: Xaya? What's wrong?
: A vision... I can see you... and you... and a wall... and you're talking about... about ham?
: I fear your battle with Kumakuma may have had unforseen consequences. We need to get to the bottom of this right away. There is only one person I know who might be able to help us understand. The great knowledge spirit, the Cheeseforce.

the... cheeseforce... :cripes:

: The Cheeseforce?

What the gently caress...

: A great wise spirit, made out of cheese. He is said to know a great many things. Unfortunately, I don't know where to find him.



:frogout:

: ...
: ...
: Sorry, just trying to lighten the mood...
: As I was saying, I don't know where to find him. All I have is this old poem.
: "With those who no longer breathe, you shall find the Brie. Flowers mark the place-o, where you shall find the Queso."

Oh gently caress off. :colbert:

: That was hideous... but it's something to go on at least. C'mon Finnigan, let's go find him.



"Xaya deals double damage, runs faster, and reflects magic. But she also takes double damage and is unable to carry a shield. Be very careful - she's a glass cannon."



We can no longer use Moosh mode, but we gain Xaya in exchange. Xaya's double damage applies to everything though, unlike Saber tech only applying to Mooshdash and Mooshstaff.

You know all those techs we got? They're useless now. This is why I picked up Flap tech when I did, cause it's only useful early and then you lose it.



We're going to be using Xaya for a bit. Let's see what all the townsfolk have to say since we beat Kumakuma.

(Fun fact: Akuma = Demon, Kuma = Bear, so Kuma + Akuma = Kumakuma, or Bear Demon. The more you know!)


: ...meat. It tasted really sweet, like gummy bears, but what it did to me sure wasn't sweet.
: I regret everything.

heh.


: ...a weak base, and I was turning the ground I walked on into soap. I don't know how that happened.

I have no idea what this joke is referencing. :smith:


: ...you beat Akuma. I guess that was a waste of time.



...powers Finnigan, but at least you have Xaya to help you now.

Tex is a cool lad. He's nice and he never turns evil.


: pretending he was in the old west, strolling into a bar with toy guns. Then some crazy midget behind the counter shot him. Rest in peace, Kenny.

They killed Kenny! You bastards!




: ...so I got mad and blamed them both for my own emotional issues. Then they decided to date each other.
: It was kind of hot...

That's everyone who has something new to say.



Time to visit cheese illuminati.


: My name is Finnigan, and this is Xaya. We wish to know why a rift opened in my front yard today.
: The rip is a result of the growing instability of this world. The very foundation upon which it is built is being threatened. A mortal is approaching the Creator's Realm.
: The Creator's Realm?
: The plane of being in which the Creators of this world dwell. A very determined, yet very foolish individual is approaching it. If he is not stopped, the very fabric of space and time could be torn apart.
: If you wish to save this world, you must ascend to the heavens above. Ascend the Tower of Winds.
: But I already climbed the tower. There's nothing out of the ordinary there.
: Oh, but there is. A secret door lies hidden on the third floor. Take this to locate it.




Ew, it smells. At least nobody cut the cheese.



Heading off now...



Xaya's sword deals double the damage of the upgraded Staff of Moosh. It can kill these enemies in one hit. Neat!



Third floor of the tower is easy to reach. It's been forever since we were here!

The screen shakes.



And some stairs appear!



Next Time: We explore the true final floor of the Tower of Winds!

DimiPZC
Jul 29, 2020

The very bestest!

Carpator Diei posted:

Things we now know exist in this world:
- Pizza
- The Old West
- Guns
- The Netherlands

Worldbuilding!

Shoulda used a gun to kill Akuma

DimiPZC
Jul 29, 2020

The very bestest!


Update moved to test page to save on resources. Click the image to read it!

DimiPZC fucked around with this message at 16:29 on Oct 27, 2020

DimiPZC
Jul 29, 2020

The very bestest!


Click the image to descend into hell with me- er, read the next update.

DimiPZC
Jul 29, 2020

The very bestest!
So I made a dumb mistake and left out the fact that whenever you awaken a Patra, the music changes to this:

Patra.mp3

I fixed it now.

DimiPZC
Jul 29, 2020

The very bestest!

Alxprit posted:

Classic "so you think you're good at Zelda" postgame shenanigans.

One might said it's... a Zelda Classic.

I'll see myself out.

DimiPZC
Jul 29, 2020

The very bestest!


Click the image to suffer with me on the ninth layer. ...And read the update, of course.

DimiPZC
Jul 29, 2020

The very bestest!


The finale. Click the image to read the update!

There's one more update to come covering Xaya mode, my thoughts on the game, and what I'll be playing next, but consider this the main finale.

DimiPZC
Jul 29, 2020

The very bestest!
I guess you could say this

DimiPZC
Jul 29, 2020

The very bestest!


Click the image to read Xaya mode.

Now, as for my postmortem...

This quest is really fun for the most part! When it came out, all of it's items had never been seen before and were really unique. The dungeon design was excellent, and the quest was really funny at moments. This was the first Moosh Russ collab, and both of them would go on to collab again many times. Where the quest falls apart is sadly on the Russ end of things. The overworld is fantastic, Russ makes great overworlds. The caves though tend to err on the side of harder than the dungeons though, with precise wind platforming, annoying block puzzles, etc. When Russ got most of the control, a lot of the jank started coming in. Russ is a person who takes ideas, and pushes them far beyond the logical conclusion without any regard for whether you should even if you could. Moosh made the Wall boss and part of the Creator's Realm (namely, everything you play up until the bridge falls); granted, these parts aren't too good either. Moosh isn't entirely unproblematic either! Level 2 wasn't that great, and was kinda tedious.

Both of these creators made both great parts of the game and bad parts of the game, though Russ generally was responsible for the worst of it. On the other hand, Russ made an easy (if janky) true final boss and wrote some of the funniest dialogue in the quest, even if some of it falls flat and just ends up being :words:. This quest is short, and if you play just the main quest it doesn't overstay it's welcome. It's a very nice quest. The biggest things though are bits of polish. Names showing up next to text boxes, which was never seen before; a full .mp3 soundtrack (which, at the time, was really new, as most quests used midi), which ended up being a standard for future major quests; and dialogue that changes based on context (which, while not fully explored in this quest, is more than most quests can say). The fact that this was made originally in 2 weeks is insane. The 2 week version didn't have Xaya mode or the Postgame, but it was still really well done for only being 2 weeks.

Overall, it is a very good quest. It is currently the 3rd highest rated quest on Pure, and for a while it was number 1 before it got dethroned by two other quests. While I don't think this is the definitive "this is what all quests should be!, it is still a really fun quest overall, and I quite enjoyed it. It's earned it's place on the leaderboard IMO, even if I don't think the ratings mean much other than telling you a general idea of whether you'll likely enjoy a quest or not.


I'll probably update the OP with links to these updates once I get off my arse and make banners for them (or rope someone else into making them for me), leave this thread open for a bit, and then archive it.

However, you might be wondering: Dimi, what are you going to play next? Well, you see, this LP was sort of practice. There is a quest that many people in the community have told me to play, a quest that's been out for years. A quest that I've seen horrible, magical things of. This quest is infamous in the ZC community. This quest is hosed up enough that I'm going to put a general content warning on the LP. This quest's use of the english language is... indescribable. This quest is horrible fanfiction of the highest level. Ladies and Gentlemen, next time:



I play Ballad of a Bloodline. See you all then.

DimiPZC
Jul 29, 2020

The very bestest!
My voice is the one that goes "Blood Lasso? Yes!" in the middle of it. It sounds not at all feminine and just sounds nasally :(

DimiPZC
Jul 29, 2020

The very bestest!
https://forums.somethingawful.com/showthread.php?threadid=3946219&pagenumber=1

Next trainwreck can be found here.

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DimiPZC
Jul 29, 2020

The very bestest!

ohmigosh thank you! ^.^

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