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Hey, a Metroid Fusion thread, neat. Fusion was the first Metroid I played (probably first Metroidvania? Either this or Aria) so the linearity didn't really matter to me, but I agree that it should have more opportunities for sequence breaking. (There's a moment where you can sequence break and mission control goes, paraphrased, "we're honestly impressed but please go back and do it the linear way because you skipped a pair of plot scenes") Checking the Super Metroid LP, mechanically they fixed a lot of the finicky BS and generally improved Samus' handling, so a Super remake with Fuson/Zero's mechanics would be (also I never played Super so grain of salt for this last comment, but I never had problems in how Samus controls in this game)
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# ¿ Oct 3, 2020 14:28 |
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# ¿ May 15, 2024 15:16 |
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Alien Arcana posted:It's the sort of thing that only works if you've spent multiple games establishing your protagonist to be incredibly dangerous. I should probably replay Samus Returns, did we skip Ridley in that one? To be fair, it was the second game, they probably hadn't settled on R as this recurring nemesis that won't stay dead, stop cloning him you fucker space pirates. How many Ridley kills does Samus have by now? Including Prime games and (ugh) Other M.
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# ¿ Oct 6, 2020 07:20 |
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Screw it, I want a gag where Samus shows off her trophies Predator-style and a single wall is just Ridley skulls. With a "missions since the space pirates last cloned Ridley" counter.
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# ¿ Oct 6, 2020 08:32 |
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I've been replaying this one again and I think its: _bombs and power bombs (spoiler: power bombs will be back) reveal every block type in their blast radius. _the beam goes through fake walls so if you pay attention to how the impact with a wall should look like you can notice those that way.
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# ¿ Oct 7, 2020 11:12 |
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W.T. Fits posted:"I want to be your friend!" Samus did defeat the super metroid* in Super Metroid by being *I don't know if it's an official designation but come on
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# ¿ Oct 10, 2020 12:12 |
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pointlessone posted:Does that make Samus the Imposter? She's doing an awful lot of killing and loves vents for getting around... She can one-shot anything and anyone 1 on 1 and the only way she can die is by getting mobbed, like after a lynching vote. Hell yeah she's the impostor.
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# ¿ Oct 15, 2020 11:49 |
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"Of course there's a self-destruct sequence" - Everyone playing their second Metroid game I'm starting to think a self-destruct mechanism is mandated by space-OSHA.
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# ¿ Oct 20, 2020 11:51 |
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Samus can hold a shinespark for half an eternity (2 to 3 seconds I think). IIRC in that room you have to store the 'spark, wall jump to the high floor and then fly upwards to the alcove with the energy tank in it.
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# ¿ Oct 22, 2020 13:30 |
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To be fair, imputing a wall jump now does nothing and it makes no sense since Samus could space jump instead. To be even more fair, stop trying to wall jump when you have an infinite double jump. It isn't finicky in the gba games.
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# ¿ Oct 29, 2020 06:31 |
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Simply Simon posted:I too do not like the Space Jump in any Metroid. An "ultimate" powerup should not require that much execution, imo. Yes, the timing is consistent and learnable, I'm just bad at being consistent with timing. So I fully get Nat's frustration. What timing? In the GBA games, space jump will trigger anytime you press the jump button during the downward phase of a spin jump, as long as you're not trying to wall jump because hell if I know why*. That's not a timing window, that's a timing glass panel the size of an airport runway. *This one I agree is finicky because it makes no sense but you can just not wall jump (it does take me a couple minutes to adjust every time to be fair). Some powerups may have really tight timing requirements (that room in Zero Mission) but simply going upwards at a steady clip is easy if you wait the peak of the jump before pressing the button again.
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# ¿ Oct 29, 2020 14:33 |
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Quackles posted:Is this Loss? It can't be. It's funny.
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# ¿ Oct 31, 2020 19:37 |
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Natural 20 posted:A charged plasma beam hits harder than the missiles, but the missiles are worth more DPS. The rate you can chuck them out means that by the time I've charged a plasma beam I've fired five or six missiles. If I'd used the plasma beam on Nightmare phase 2 I would never have beaten him. Which is why you charge a plasma shot during offtimes and switch to missile spam after that shot. If you switch to missiles when a charge shot is ready, the shot gets fired and then you can spam attack for the barrage of beautiful, beautiful* explosive death. *beauty may be in the eye of the beholder.
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# ¿ Nov 4, 2020 13:26 |
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Well duh. They all beheld Samus's missiles warhead first.
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# ¿ Nov 4, 2020 14:12 |
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SugarAddict posted:Also why haven't they simply unleashed the metroids on the rest of the station as soon as they realized what was going on?
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# ¿ Nov 6, 2020 03:06 |
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No it works. The self destruct sequence resets her to "chill on a beach in a bikini" mode.
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# ¿ Nov 6, 2020 16:59 |
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# ¿ May 15, 2024 15:16 |
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Radio Free Kobold posted:I always thought that the Chozo, as the wise and peaceful bird people we know, were sort of the end-state of their society. In their ancient times they too made war on each other and conquered their way across the stars until eventually, they...stopped. Perhaps as a society they developed beyond the need for large-scale conflict, or perhaps they came to a sort of spiritual enlightenment. Perhaps, like us, their tools of war became so powerful that to use them would jeopardize the galaxy (for us, Earth) itself. Samus will have a tally of two planets (plus how many she blew up in the Prime games, I really should play those) by the end of this game and she's wearing a power suit. Imagine what a Chozo warship could do.
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# ¿ Nov 7, 2020 19:06 |