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biosterous
Feb 23, 2013




Psion posted:

my 1.0 experience revolved around a piece of equipment being hilariously broken in the player's favor and it was amazing, so the ability issue we're all talking around was less of a problem.

but more on that when we get there.

...am I reinstalling this game right now, probably. Kanfy which patch are you using or would suggest? I'm seeing several community patches and different people's takes on community patches. I don't think I want the enemy to have unshackled AP but a good solid bugfix sounds good to me. I did a ctrl-f on 'patch' and didn't see you post but if you've linked it already, sorry for not seeing it.

Hong Kong Bugfix Compilation by noqn, mentioned in update 1 but not linked.

also there was a warning that the changelog has spoilers (which won't matter for you of course, but it's good to remind other folks!)

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biosterous
Feb 23, 2013




in the meantime anyone who needs a shadowrun fix can read (or reread) blake island school of magic

biosterous
Feb 23, 2013




https://lparchive.org/Final-Fantasy-VII/

biosterous
Feb 23, 2013




yeah, the snapping generates a shitload of acoustic pressure, in atmosphere it would not really do much besides make a loud noise maybe?

biomod flashbang hand

biosterous
Feb 23, 2013




as funny as Gaichu would be, i would also like to see more Racter

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biosterous
Feb 23, 2013




Obligatum VII posted:

But... what about chekov's clams?!

delicious

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