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Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy
I remember when I first got my GBA on launch day in 2001 and a copy of Mario Advance 1 (SMB 2 USA) and I thought it was really lame they changed the first screen in the game (the one where you fall out of the door). I remember thinking "why did they change nothing in the game besides the first opening room? Are they trying to trick people into buying it thinking it's a new game if they only played it for a few seconds or saw it in screen shots?" until a much longer time later I realized it's different because that first "room", even in the original, was always an introduction to all the things you can do in the game, and the GBA one was different because they were showing off new stuff like huge enemies that give you hearts, platforms that bounce, etc.

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Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy
I also liked it in A Link to the Past when you could tap your sword against a wall and if it sounded hollow it meant you could bomb it.

Chumbawumba4ever97
Dec 31, 2000

by Fluffdaddy

The Kins posted:


another fun similar one was in illusion of gaia, where when you were in front of something you could smash through, your hair would start animating like you were outside, from the breeze blowing through the cracks in the wall

One of my favorite parts of Illusion of Gaia (besides the whole game) was that weird area where you had to use a computer mouse arrow to point out the differences in 6 different rooms and the last two the difference was your hair was blowing.

What a great game

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