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TheTofuShop
Aug 28, 2009


Escape from Tarkov is the vodka and cocaine fueled brainchild of BattleState Games' Nikita Buyanov. Set in the fictional Norvinsk region located on the frontier between Russia and Europe, the metropolis of Tarkov was plunged into anarchy thanks to the Contract Wars. What was once a bustling city, is now roamed by rivalling scavenger gangs, former private military forces, and black ops units. Between them all, there's you, your stash, and the escape back to the free world from the depths of Tarkov.

Escape from Tarkov is a "hardcore" first person shooter with some of the best gunplay on the market. Fortunately or unfortunately, the gameplay is also surrounded by a bunch of particular choices in game development that some people hate, and some people love. Tarkov is a brutally punishing game with an almost vertical learning curve - and :siren: :siren: before we get any further - you should join the Discord and play with Goons. :siren: :siren: The discord is filled with goons who have played this ramshackle game for thousands of hours, so try not to be a goon-in-a-well and ignore the helpful advice you'll find there.

The game is currently in Beta, and there are several "editions" available to purchase on their website:
- Standard Edition: $44.99 USD - The base edition gets you access to the game - If you're starting for the first time, buy this, and if you're still enjoying it a few months later, you can upgrade during one of the sales they run from time to time.
- Left Behind Edition: $74.99 USD - Your Stash begins at Level 2, so you have more room to hoard guns & other junk.
- Prepare for Escape Edition: $99.99 USD - Level 3 Stash, and increased Reputation with the in game Traders.
- Edge of Darkness Edition: $139.99 USD - The Bad with Money edition includes a fully upgraded Level 4 Stash, increased Reputation with in game traders, a fancy Crown next to your name (which appears in gold), and a Larger Gamma Secure Container (more on that later). They also list "Free access to all subsequent DLCs (Season Pass)" though with the way development on this game goes, we're not 100% sure just what that means.

In Tarkov, there are two types of Raids available to you:
- As a PMC, you will load up your character with some Equipment and load into a fresh Raid, along with an assortment of other PMCs across the map, and you will need to move to the opposite end of the map to one of a few Extracts to get out with whatever loot you find. On your PMC, your progression and exp is tracked during and after the raid - you can gain points in various skills that make your PMC more effective, carry more gear, run faster, jump higher, etc.
- As a Scav, you will load into the middle of a Raid that is already running, with a randomly generated set of gear. Initially, theres about a 30 minute cooldown to these runs, but with some hideout upgrades that cooldown can be lowered later on. When you're playing as a Scav, the AI Scavs already in the Raid will be friendly to you, unless you shoot one of them. If you do, the Scavs in the immediate area will become hostile to you. Scavs generally have access to fewer active extracts, with some exclusive to scavs, and some shared with PMCs.

Either way, if you die in Tarkov, your current gear is left on your body and can be freely looted by Enemy PMCs and Scavs.

The core gameplay loop consists of loading up on your PMC, dropping into a raid, killing and looting, and extracting. You can play in some pretty varied ways; running full speed towards the first gunfire you hear, or hiding out and sneaking around while hoovering up loot scattered across the map, along with a whole spectrum of in-between. The game has come a long way from where it was all the way back in Alpha, the Maps are varied and allow for you to choose to some degree what kind of raid you'd like to have.

There are currently Seven Maps available at this time:
Customs :hist101:

-- One of the larger maps in the game after its recent expansion, Customs is separated by a River on the East end, and contains several high loot areas. Dorms used to be the sole location of great loot on the map, but after the expansion, the new area is chock full of high end loot, and the added space removes some of the troublesome bottlenecking that occurred as you traversed the map. Reshala and the Zavodskys are the Boss of this map, and can be found at Dorms, New Gas, Fortress, or below the Cliffs.

Woods :golgo:

Dr. Clockwork posted:

Ok, see the thing about the videogame Escape from Tarkov, a game produced by BattleState Games is that it requires you To Be Good at the game in order to get anything done. And in this essay I'll tell you about how the best way to Get Good at this little videogame we call Escape from Tarkov is to learn how to earn income passively. By far the best way to earn income, both actively and passively, is to first start off running the best map in the game: Woods. Specifically, Woods at night time. Both due to the increased concealment it provides (being dark) and also being completely loving cool and awesome and really dope because you can roleplay as your favorite low speed-high-drag operator. Because it's dark and also in the woods. There are a large number of stashes on woods and it would behoove you to learn ALL of them, mostly because Woods is the best map and also all other maps are DOGSHIT so if you're struggling in this game it is probably because you haven't touched enough stashes in Woods. Stashes, they are a container in this game and they can contain a great number of things, many of them valuable (think like pirate BOOTY and doubloons and things) which can help get you good at Escape from Tarkov, mostly because looting doubloons allows you to have greater purchasing power because these things are valuable and as a result allow you to access better weapons and equipment to give your Private Military Contractor (PMC) a greater capacity at killing. At this point you should have probably stopped reading because this is, in fact, a joke. Well not completely a joke because playing the map Woods, at night, is not only great but also gives you extremely acute sexual prowess and will impress not only your romantic partners, but also other Alpha Males you may encounter in day to day life. Get good and go to Woods. At night. Because all other maps are DOGSHIT.

Reserve :orks101:
-- The Military base used to be the King of maps for loot, and in some ways it still is. There are a handful of items that exclusively spawn here, along with some extract power switches that can spawn Raiders (juiced up Scavs that are more aggressive and dangerous), and a ton of valuable ammo and weapon mod spawns all around. They recently added a connected network of tunnels below the Pawn/Bishop/King buildings, along with another extract below which has added a lot of space to the map. Glukhar and his SIX friends are the Boss of this map, and they can usually be found in either Knight building, Rook, Ks, or the Bishop/Pawn buildings.

Interchange :10bux:

-- The ULTRA Mall (modeled after a pair of real life malls in St Petersburg) is a large map with three levels, and three main stores that make up the edges of the mall. They recently added a few new extracts, along with a Power Switch that allows you to loot a couple very valuable stores inside the mall. Notably, Interchange at Night is much more lit up inside the mall than people expect, and has the added bonus of scavs having less vision distance in identifying you. This is doubly important for Killa, the tracksuit wearing Boss of Interchange. Killa is one of the most aggressive enemies in the game, and is well known for face tapping PMCs while he powerslides around the corner. He's found in and around Brutal, Mantis, Adik, Viking, and National, mostly in the middle of the mall proper.

Shoreline :drugnerd:

-- Home of the Azure Coast health resort, Shoreline is the largest map we've had so far. Most of the map is rolling hills and scattered buildings and trees. It's by far my favorite map of the game, with lots of space to reposition and retreat in a fight. Shoreline isn't everyone's cup of tea though, as there is also the aforementioned Resort area, home to three stories of goon 5 stack nightmares. Sanitar recently arrived as the Shoreline boss, he usually has some very nice Stimulants on him and his pair of armed guards. Sanitar can sometimes heal through all kinds of damage when youre fighting him, so be careful. He's found at the Pier, Resort, or Cottages area.

Factory :black101:

-- The first map made, Factory is tight quarters madness. 5-6 PMCs spawn in, and theres not much room to move about. Its rapid fire, quick action, so some people love it, but the gameplay in factory varies so much from regular tarkov gameplay that you might find yourself having trouble here or elsewhere depending on how you play.

The Lab :science:

-- Labs is the High End map, requiring a Labs Keycard to get in. Labs is a small footprint overall, but stacked three levels high, and featuring some of the most intense gameplay you'll find in Tarkov. There are no scavs here, only Raiders, and the extracts available usually have a few extra hoops to jump through to activate.
The other thing about Labs is that there's NO INSURANCE. So if you lose loot inside labs, its not coming back. Labs is notoriously Hacker Central, although at least recently late last wipe, they were a bit fewer and farther between than before.

The biggest thing happening right now, is that :siren: on December 24th, BSG is releasing 12.9, and doing a full wipe along with it. :siren: That means everyone starts back at Level 1, all our hoarded guns and junk are gone, and there's no better time to hop in. Early wipe is a totally different experience than mid/late wipe, so if you've been struggling in the past month, join us in the discord and struggle together.

:siren: :siren: :siren: AMMUNITION :siren: :siren: :siren:
Ammo is the single most important gear in all of Tarkov. The first week or so, just about anything works, but as soon as people start wearing half decent gear, bad ammo will get you killed more often than not. There are more bad bullets in tarkov than there are good ones, so as a starting point, here are some baselines for the most common rounds:
--Cheap, Okay Ammo--
5.45x9: BT (T), BP, PP
5.56x45: M855 (not really), M856A1 (T)
7.62x39: PS
7.62x51: M80
7.62x54R: LpsGzh
9x18: PBM/PMM
9x19: PstGzh, GT (T)
4.6x30: FMJ SX
9x21: SP10
9x39: SP-5, SP-6
12x70: 7mm buckshot, 8.5 magnum buckshot
5.7x28: SB193

--Actually Good Ammo--
5.45x9: BS, 7N39
5.56x45: M855A1, M995
7.62x39: BP
7.62x51: M62 (T), M61
7.62x54R: SNB, 7N1, 7N37
9x19: AP 6.3, 7N31
4.6x30:AP SX
12x70: Ap-20
9x21: SP13
9x39: SPP, 7N12 BP
5.7x28: SS190

Some ammo is marked as a Tracer (T) above, and that does carry some obvious downsides, giving your position away to other players in the raid. Theres a :siren: Helpful Ammo Chart :siren: that shows all the in depth numbers for flesh damage and penetration. If a round doesnt show up on my lists above, its probably not worth running. Some ammo on the chart linked just above has high flesh damage but almost no penetration. That kind of ammo can be used, but you need to be either hitting them in the face (not always so easy), or shooting their legs. Shooting at center mass can be a hard habit to break, so if your brain constantly has you aiming at heads and chests, you want to be shooting good ammo.

ARMOR
In Tarkov, running around with no protection can be a viable strategy if you have the good fortune to see your enemies first and hit your shots. Unfortunately, you won't always be that lucky. Wearing armor will allow you to take some hits without your PMC or Scav keeling over at the first 85 damage taken to your Thorax. There are two sources of armor in the game; Armor Vests, which go in the appropriately named armor slot on your character, or Armored Rigs, which are equipped in your tactical rig slot, and provide storage as well as protection. The amount of protection offered differs from Class 1 (effective against only the worst ammo), to Class 6 (effective against all but the best armor). Some armor will only provide protection to your thorax area, while some will protect your stomach and or arms as well. Along with the differing classes and areas of protection, armor also varies in material, which affects how quickly the armor takes damage and How efficiently the armor can be repaired.

Helmets also have the same classes of armor protection, and also have varying areas of protection. Some will cover your ears and the nape of your neck, and several helmets have an option for a faceshield that can be flipped down to protect you from shots to your face and some of them will obscure your vision while flipped down. Some of the helmets will also restrict your ability to wear Headphones as well.


Here is a helpful chart (short of the most recently added Class 6 Armor) that shows the differing classes of armor, as long as their Effective Durability listed as well, factoring in all the traits discussed above. Higher numbers of Effective durability usually mean that you can continue to use a piece of armor over multiple raids.

As a general rule, Wearing less than Class 4 will get you into trouble after the first bit of the wipe, but some of the cheaper stuff will be suitable enough to take care of most scav ammuntion. Class 5 and 6 will be much better against mid and late wipe PMCs, but some of the best ammo in the game will still cut through it. There are numerous more detailed videos exploring the number of hits certain ammo would take to get all the way through the Armor.

The most affordable and effective Armor for early to mid wipe is the 6B3TM Armored Rig. It's space neutral, but repairs relatively well and only costs ~50k roubles from Ragman at Loyalty 2. The same can be said for the SSh-68 helmet, costing ~21k and available from Ragman at Loyalty 1. It sports the highest ricochet chance in the game, even though only being class 3. We've definitely had raids where top tier ammo has bounced off an SSh-68.

Health, Damage, and Medicine
Now that we have covered Ammo and Armor, the two most important aspects of Tarkov, lets take a look at how to keep yourself healthy, and just what happens when you get shot.

Your body is seperated into several zones of Damage with varying levels of HP; Head (35), Thorax (85), Stomach (70), R & L Arms (60), R & L Legs (65). Reducing one of these zones to 0 HP will "blackout" the zone. If your legs get zeroed, you will move much slower and take occasional damage while moving. If your Arms get zeroed, your aim will have increased sway and you will lose arm stamina more rapidly while aiming down sights. Reducing your stomach to zero will cause you to cough and also rapidly lose hydration and energy. Reducing your head or thorax to zero will kill your PMC instantly, with one exception - If bleeding damage drops either of these two zones to zero you wont instantly keel over, but any damage after that point will kill you (including damage from the same bleed if left untreated). For all zones besides the Head and Thorax, if they get down to zero, you can use a Surgery Kit, either a CMS or Surv12, to set the zone to 1hp at the cost of reducing the maximum hp value of that zone for the rest of the raid. There is also a small chance when taking damage to a blacked zone where you can instantly die - this is a small chance, but we had a goon die to this factor in a raid just this week.

Bleeds come in two varieties, Light and Heavy. Both will cause a ticking damage over time across all your damage zones until you can fix the bleed by using some kind of meds. Light bleeds can be fixed by a bandage or almost all of the medkits available, at a fixed cost of the medkit used, which varies for each of the different medkits. Heavy Bleeds are much more lethal, and one going unattended will kill you faster than you'd think. Heavies can only be fixed by an Esmarch Tourniquet, CALOK-B Hemostatic, Salewa or Grizzly medkit. You'll want to bring along something to fix a Heavy Bleed on every PMC raid, if only because the cost to heal a heavy bleed from a Salewa is 150 points of use. If you dont bring along something to fix those heavy bleeds on its own, you'll be hurting for healing later on in the raid if things go only a little awry.

Your limbs can also end up fractured, and fixing those will need a Splint, or a use of the Grizzly. Splints come in two varieties, the standard ones are single use, while the Aluminum variant allows for 5 uses. A fractured Arm will give you a pain effect in your vision, as well as a tremor effect on your aim, while a fractured leg will slow you down and cause you to take damage while moving.

You can circumvent some of those effects by taking one of the various Painkillers in the game. All of them have a limited duration and some kind of penalties, usually a reduction in your hydration levels after they are taken, some will give you tremors or tunnel vision after the painkillers wear off. The more expensive and potent painkillers have longer durations and less downsides. The base Analgin Painkillers will work for a bit, but their increased hydration penalties this wipe make using them a bit more risky than normal. You can also pre-pop some painkillers before doing something risky like crossing a big open field or pushing an enemy, but be wary of your hydration because those penalties add up quickly.

There are also several :goshawk: that are injectable. These are quick use and have a variety of effects, some will increase your stamina and endurance, some will heal over time. The most notable of these, and the king of all injectables, is Propitol. Propitol not only works as a painkiller, but also gives you a slowly ticking Heal that will help top up all your limbs if you do get hit in a fire fight. You can pop a propitol after using a surgery kit on a limb to start to heal up the area while you fix another problem. SJ1 and SJ6 will increase your stamina regeneration and strength, and are usually used for two situations: either for getting out with a whole bunch of loot, or getting somewhere quickly by keeping your stamina topped up and allowing you to run further without tiring out. This is most important for high value loot areas, like Dorms on Customs, or the Tech stores on Interchange.

TheTofuShop fucked around with this message at 16:35 on Aug 1, 2022

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TheTofuShop
Aug 28, 2009

**Second Post reserved for Goon TKs and Mechanics details**

TheTofuShop
Aug 28, 2009

Pathos posted:

Where do you get this? I've had the game for a while so maybe I'm misreading something, but on the profile page (on the website) and logged into the game I don't see any claim button anywhere.

On your profile page, below the edition you purchased at the bottom of the page is where it shows up. Some goons posted pics of their gift so it went live just now. You get all the items listed.

Also updated the discord invite link in the OP, it had expired.

TheTofuShop
Aug 28, 2009

lalaland posted:

Picked up this game a few days ago and I keep dying to 1-2 shots without having any idea who/what shot me from where. So i decided to check out some streamers to see how the pro's play and pick up some tips but all of them are either messing around in their stash or are talking about the game. Is that.. is that actually the game? Am I playing the game wrong?

:siren: :siren: before we get any further - you should join the Discord and play with Goons. :siren: :siren:

TheTofuShop
Aug 28, 2009

I updated the map descriptions a bit, and added maps with callouts for all of them except reserve, working on that one. I'll try to post a newbies guide to raid start tomorrow, to try and help some of you who are struggling with the "I died in less than a minute" experiences. Unfortunately, even when you do have a good feel for the maps and a good feel for shooting and spotting dudes, you can still have it end in less than a minute.

TheTofuShop
Aug 28, 2009

Dr. Clockwork posted:

Dorms is south which makes Big Red the eastern side of the map, not the west.

Yes all the commonly used maps are wrong all these years and it’s been an annoying transition.

Clock knows this obviously, but its also why the map linked in the OP has a compass Rose on it indicating the proper headings.

TheTofuShop
Aug 28, 2009

William Henry Hairytaint posted:

Just an FYI, it's still possible to do the 10 PMCs on Shoreline for Punisher 4 with just the balaclava. No need for the scav vest.

The requirement for punisher 4 is any type of balaclava (momex, ghost, CF, or regular) and a piece of gear in your tactical rig slot.

If you are just wearing a balaclava and no rig, you dont get credit :science:

TheTofuShop
Aug 28, 2009

Just Chamber posted:

Wtf, just tried to flea my Rye croutons which after looking at the wiki seem pointless to keep and there were zero people selling them so I thought gently caress it and put them up for 100k and they instantly sold :|. So yea if you find Rye croutons just put them up on the market for stupid money and see what happens I guess?

edit: I'm assuming I'm not missing something and they aren't super important for some reason? I know you can use them as part of a recipe to craft Tushonka but still, 100k?

Yeah, they are expensive because its early wipe and people will pay to get guaranteed FIR Tushonka.

All Bitcoin Farm parts are spiking hard right now, as a good portion of the people playing are getting to it now. Bolts also seem to be insane value at the moment. PSUs are going for 175k+ on flea.

TheTofuShop
Aug 28, 2009

Slumpy posted:

you guys have converted me, im almost fully pp-19 with AP now.

I want to keep my builds budget, right now I'm using the pp-19 with AP, a uley and a soup bowl. Should I be using different armor?

Use the 6b3tm instead of the Uley. Ragman 2, 50k roubles or so

TheTofuShop
Aug 28, 2009

sum posted:

I accidentally deployed without taking off a storage backpack and hosed up the found-in-raid enchantment of an M4 I had been saving for Punisher. What are some good places to farm them? I found the old one just randomly in a cache and I'm not banking on that happening again.

Peacekeeping mission gives a FIR M4 at the start, so getting there is one solution, also one of the gunsmith quests gives a sopmodm4 m4 IIRC

TheTofuShop
Aug 28, 2009

Cage Kicker posted:

If you've got the mechanical skill there's not a lot to worry about, the threat level in Tarkov goes about as follows:

Goons on your team > Killa > AI Shotgun Scav > Shturman > PMCs > Raiders/Other Bosses > AI Scavs > Player Scavs

You forgot the most dangerous enemy

Nidhg00670000 posted:

What. The. gently caress.

These people have to be like, using bots for real right? There is no way people would keep playing if they survived less than every tenth raid?

Also, in hindsight my "I only have 53% tihihi" could be construed as a humblebrag, it was in no way intended as such and every time I go into a raid I feel like Sarah Connor at Tech Noir.

I think first wipe, if you're playing solo and not having anyone show you the ropes at all, high teens, low 20s survival rate is probably par for the course.

I find that a lot of the folks that I know who have bounced off the game are very reluctant to use their good gear, or invest in armor or ammo over whatever else they buy. If you are struggling already, and then youre trying to make a minimal investment to get back in raid, spending that minimal investment in bad stuff will make you broke real fast.

A lot of the games hurdles can be easily passed by knowing where your roubles are better spent (crafting profitable stuff, prioritizing hideout upgrades, good ammo, efficient gun builds) and those things unfortunately arent always easily laid out by the game itself. You can also just be a good shot, cause that works too. But people who stick around a couple wipes often find a comfortable place to make consistent progress even if you die 17 pmc runs in a row. (Which I did this wipe)

TheTofuShop fucked around with this message at 20:42 on Jan 31, 2021

TheTofuShop
Aug 28, 2009

FileNotFound posted:

The worst thing for me is that Shorline and Woods will forever be upside down for me.

I got two friends playing this wipe and both are new, so both are learning the maps North Up.

It continues to mindfuck me....

Shoreline is properly oriented, Resort is north,
Pier is south

TheTofuShop
Aug 28, 2009

Just cheese it, tarkov shooter 8 is a dumb quest and no one needs to actually do it legit.

TheTofuShop
Aug 28, 2009

HORSEPORN posted:

I’ve hit kappa twice before now without cheesing mostly because I figured it would almost waste more time trying to get queued into the same raid.

I guess the answer is the goon discord but I don’t want to ask three random people to waste their time and probably never play with them again because of my work schedule.

When goons sync drop for kills, usually you do a few rounds so everyone who sacrifices their body gets to make some progress too. Just dont be the dude who hops in, gets his kills and then leaves.

If youve already done that stupid quest twice, theres no need to put yourself through it again. Tarkov shooter 8 in particular is so random, more so now with how big woods is, and its frankly a massive pain in the rear end.

Most nights there are 15-25 goons playing on the discord and a lot of times that includes one channel with like 8+ people in there, where only 5 are actually in raid. Just post that you need to sync drop Tarkov Shooter 8 and I'd bet you'll find some goons willing to do a few rounds the same night, or at least some willing to schedule something for the next day or so.

TheTofuShop
Aug 28, 2009

Trump posted:

Is there a better resource for maps than the official wiki? Lots of the maps there are outdated or just plain lack stuff.

The OP has maps for all but reserve

TheTofuShop
Aug 28, 2009

Cage Kicker posted:

Is there even any reason to spend up to 200k on an M4 or HK when the Vector exists? I started running one to see if the hype is real, and IT IS.

probably because the bullets in the m4 or HK are worlds better than 7n31 (or ap63, which is a garbage bullet but everyone uses it for budget), but the beauty of Tarkov is you can run all kinds of things to be successful - no matter what streamers or other goons say. Run a shotgun, or a bolty and an smg - you can make basically anything work in Tarkov. The vector is great fun, and pretty much a laser - but it will always get looted.

TheTofuShop
Aug 28, 2009

M856a1 is a bad bullet. Trust me, I love a good SMG, ask in the discord and they'll tell ya how I ran almost all mp9s with ap63 before 7n31 was in existence. Ap63 performs similar to M855, a very bad bullet. The RoF is definitely a factor, and you can drop players with it for sure. Im not saying that folks should always run a 556 platform, or that the smgs are bad value, just saying that the difference in those numbers, while small on the page, are huge in practice. Those few points of difference in pen make a whole lot of difference dealing with higher class armor. In the end, like I said earlier, use what you like. Positioning and smart play can get you kills with any platform

TheTofuShop
Aug 28, 2009

The best advice is to invest in your hideout asap, so you can craft for money, or mine bitcoins, and laugh at the idea of "budget"

TheTofuShop
Aug 28, 2009

1001ADs preferred method of playing tarkov is exit camping while lag switching, please ignore them.

TheTofuShop
Aug 28, 2009

Bucnasti posted:

Last year they talked about updating the armor system to account for blunt force. So even if a bullet didn’t penetrate the armor it would still apply some sort of damage effect. Haven’t heard anything about that for awhile though.

This already happens right now, if Armor absorbs a hit, depending on the ammo you will get some concussive damage to that area

TheTofuShop
Aug 28, 2009

bird cooch posted:

Does anyone use soundlock or anything like that? I have a ton of hearing loss from my flight deck years, so some ranges are dead to me unless I have the vol cranked. Then I get shot in the head and blow my ears out.

There's a good set of baseline settings for soundlock and equalizerAPO in the discord useful links

TheTofuShop
Aug 28, 2009

Just Chamber posted:

Any Euro goons that play in the Discord? I dont mind playing in NA but this is a game where the net code is already dodgy so...

theres a tag in the discord for Eurogoons, but the numbers on that end have certainly come down from a couple wipes ago when there were no ping limits/disconnects.

TheTofuShop
Aug 28, 2009

Mesadoram posted:

The choices they make are... interesting to say the least.

Blizzard takes an interesting approach when they buff/nerf characters in Heroes of the Storm where they give a brief description on the logic for that change. That might be hard to do on a grand scale patch for BSG, but it would certainly be telling for where their logic is pointing them.

Sometimes their patch notes are literally "various bugs fixed" so I have very little faith in this kind of explanation from BSG

TheTofuShop
Aug 28, 2009

Whats to stop people from just... Not prestiging

TheTofuShop
Aug 28, 2009

Dr_0ctag0n posted:

Anyone else notice audio glitches with the latest patch? It seems like every now and then my own character sounds like someone else stepping on wood in my right earpiece. It's been freaking me out constantly on every map and even when there's no wood anywhere near by.

Aside from the normal "stepping on roots of a tree sounds like walking on a wooden floor", I havent experienced anything like this.

TheTofuShop
Aug 28, 2009

Whats funny is theres way more than just 3 or 4 keys with no actual use

TheTofuShop
Aug 28, 2009

Join the discord and play with goons, it'll definitely make the time you spend on it more efficient.

TheTofuShop
Aug 28, 2009

ShowTime posted:

Edit 2: I don't want to list the armband but if you see an interesting, valuable barter requesting one, please let me know. Just if you are browsing and see someone offering a dumb amount of THICC cases or something for one. My best bet for getting money for it is to trade for a THICC item and weapon case, because i can sell the two I have for roubles since they are FIR.

If you right click an item and select > Required Search, it will filter the flea showing barters that are asking for your item.

You may also need to toggle the display of Barters in your search cause Tarkov UI is what it is

TheTofuShop
Aug 28, 2009

ShowTime posted:

Edit: Also, it qualifies as a sniper rifle for skill levels. This was one of the main reasons I tried it. I was looking at leveling the sniper rifle skill level and it was one of the listed rifles. Many people use other than sniper rifles, such as marksman rifles or even assault rifles to snipe and the t-5000 is one of the few weapons that actually qualify as a sniper rifle. In addition, it has a small magazine for refilling. Great gun to level skills off of.

Just to note, after they implemented skill fatigue a while back, you'll probably level sniper faster by just shooting scavs with it, as opposed to the old just-reload-all-the-time method. Also, snipers with magazines can be just standard reloaded (switching mags) for the skill exp, you dont have to topload for the skill ups.

TheTofuShop
Aug 28, 2009

I feel like that is subjective for everyone, but I find it helps if you always use the same type of earpro. The differences are small for some, vut the consistency definitely helped me at ranging sounds when I first started playing

TheTofuShop
Aug 28, 2009

The small hut/trailer between the Rocks and Checkpoint are one of the spawns for Reshala and the Zavodskys. Usually when they are there you can find them in the little gully below the rocks just West of New Gas. Nothing new there

TheTofuShop
Aug 28, 2009

They already explicitly confirmed wipe for 12/12

TheTofuShop
Aug 28, 2009

Agoat posted:

I used to enjoy playing the market in this game, but I remember they raised the level cap to get into it

Did they ever put it back? is the player market even still around?

They have also restricted a bunch of high tier Armor/Ammo/Guns/Gear from being bought and sold on the Flea this wipe, so hitting Lv 15 and unlocking Flea doesnt mean you can convert your roubles into underpriced Class5+ Armor and Good Bullets anymore, and you cannot print money by crafting ammo in your hideout anymore.

It has also had the effect of making people run much more scrappy gear at this point in the wipe as a whole, when normally a lot of us goons would be rolling around in Altyns, TacTecs, and AACPCs by now.

TheTofuShop
Aug 28, 2009

Hooplah posted:

are the operational tasks still bugged to not give xp? a very easy thing to check, but i'd have to actually finish one of those drat things to know

This was fixed several bug fix/patches ago, you properly get rewarded xp and rep for OP tasks. Although occasionally you will still be offered yesterdays operational tasks which will bug out and spit you back to the menu.

TheTofuShop
Aug 28, 2009

Crosby B. Alfred posted:

That's freaking awesome,

The biggest thing I wish they would bring back is early SCAV Spawns or SCAVs with reasonable gear. There was nothing better than interrupting PMCs on Reserve, triggering raider spawns and making a complete mess of the whole situation.

Scav gear is somewhat linked to Fence Rep, last wipe goons with higher rep were reporting spawning with better gear, labs cards, etc..

TheTofuShop
Aug 28, 2009

Bucnasti posted:

Which actually brings up something else I've noticed. The loot RNG seems to broken in a weird streaky way, or maybe it's a technical limitation but I've noticed that the same rare loot will spawn on a given map instance. So for instance I won't see rollers for weeks and then I'll find 3 in a single map. So if you find something rare it's not a bad idea to stick around and look for more.

This is most likely confirmation bias, as far as I know.

How the "dynamic loot" system has been described to me is that containers that are looted less often will have better loot spawn in them, and then that quality will degrade over time as its looted consistently.

TheTofuShop
Aug 28, 2009

Hihohe posted:

Are there doors you just cant breach? Or am i just not kicking this door enough?

Ive kicked it like 10 times

Some doors you just cant open, doors that require a key cannot be breached

TheTofuShop
Aug 28, 2009

Quests are the main way of raising rep with traders. You sell items to meet their purchase/sell limit, which gates access to higher LL as well. The lone exception is fence, whose rep is your Scav Karma. You raise that by successfully extracting as a scav, using car extracts or shared extracts on your PMC, or by killing pscavs who have killed another pscav on your scav, or killing PMCs on your scav.

If you have EOD, you can basically stop questing for rep at a certain point and be fine (granted, quests are still the best xp in the game so you probably want to still do them). I've just reached 33, and have satisfied all the rep requirements for all traders to LL4 already. The dailies and weeklies help a lot, but you are at the mercy of which ones show up.

Quests still gate access to specific items/barters however. But you can just not care about quests once you're level 42 if you only want to unlock LL4 for all traders.

TheTofuShop
Aug 28, 2009

Id just like the G36 series of rifles added, and for them to let me put the CQR on the m700 again.

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TheTofuShop
Aug 28, 2009

Gay Hitler posted:

You're only safe to shoot if they killed a scav that didn't shoot them first .

If a pscav has shot an AI scav or another pscav, you can kill them with no penalty to your fence rep.

If a pscav has killed another pscav, you can kill them and get a rep reward for it.

Thats actually how it works

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