Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Personally I found the point about how the distributed-GM roles actually don't function very salient, regardless of genre or style preference.

Nobody is actually going to allot the military authority to decide 'send your Specialist on this mission' to one player. It's very hard to enforce military hierarchy in a tabletop game, out of character, and that's what would be necessary to make that operation work.

I think that's a meaningful criticism of the game and one that makes me think about how one might distribute roles in ways that don't break down like that.

Adbot
ADBOT LOVES YOU

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Lemon-Lime posted:

They're not meant to be taking load off the GM - they're meant for the players to have control over what the Legion is doing as a military force so they can more closely identify with the unit as a whole.

Sure, but that doesn't change that some of the roles don't function as individual roles given how they fit together.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Leperflesh posted:

Jimbozig I'll just add that, are the adults at wizard school really giving kids swords to use in their wizard sports? Like sharpened ones? If someone had given us swords when I was in 7th grade, a kid would definitely have died within a week.

Maybe they're like, kendo practice bamboo swords?

Actually hey, maybe they use like boffer LARP versions for the sport. OK we're teaching you Proper Wand Safety in class, under tight supervision, but out in the sports arena, you get like a foam wand that makes a cartoon ZAP that knocks into your enemy kid and they get a giant -8 HP in Comic Sans floating above their head for five seconds?

Sorry, you're designing a game and you're way more experienced at that than I am, so I'll shut up with my idiot ideas now. Teen wizard interscholastic sports drama game sounds dope.

Given the genre thing it's riffing off, I imagine 'wait isn't this sport incredibly, incredibly unsafe' is more of a positive than a negative.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



aldantefax posted:

I've made an entire GURPS game that was fueled by Blue Oyster Cult's "Fire of Unknown Origin", and very specifically, "Soldier of the Psychic Wars". Music has played a larger role in the inspiration and formation of games but I have found it lacking in terms of being leveraged in a game that I feel like there has to be some better opportunities out there than purely "niche".

I have played a character who was just "Veteran of the Psychic Wars" - that was her entire starting concept. I intend to do so again, because that game fell through.
BOC are great, and they're the single most TTRPG-inspiration band I can think of.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



FirstAidKite posted:

IMO in cases like this the other players would greatly benefit from getting to take portions of control the GM would normally have so as to let the one big central character continue to be central and big but other players get to help define them.

If I actually had any will to commit to finishing it, that's what my tabletop rpg adaptation of JoJo's Bizarre Adventure would be like. Only one person gets to be JoJo but the rest get to fill in everything else, be it narrating/cheerleading during encounters, breaking out specific bits of trivia that are only useful in defining where they are right now, getting to choose the general where they go and how they get there, everyone contributing to make the focus the journey itself and the bizarre events that happen along the way leading up to the end.

I have absolutely no idea if any of that could be applied to a hypothetical Moby Dick ttrpg tho.

So you’re saying Moby Dick is the Overlord in a game of Fellowship.
I can buy that, actually.

You can run MD in a lot of systems depending on how you slice it; we should have a Moby Dick Indie Game Jam to see exactly how wide that can go (75% of entries will be about kissing your sailor buddy on the lips but that’s honestly not at all untrue to Melville).

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply