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I aim for 10 to 15 sessions for a game anymore. I used to run longer stuff, but I start getting antsy around after a season or so. If I'm playing rather than running, that usually means playing a few different characters over the course of a game as the other person in my ground who's likely to run goes for longer stories.
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# ¿ Nov 13, 2023 18:43 |
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# ¿ May 12, 2024 23:47 |
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Splicer posted:The reroll causes a positive feedback loops/"failure spiral" I'm not a fan of the system, which I found a bit boring to run, but looking back, I think the simplest resolution as far as the xp thing is just to say that xp doesn't go away when you use it in session, it just converts to banked xp or something like that. Once you spend it for a mechanical benefit, now it's currency you can spend for character advancement.
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# ¿ Nov 21, 2023 19:11 |
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On campaigns, I found Impossible Landscapes to be pretty great, and big enough that I think I could run it again for the same group and only worry about touching two or three scenes again - there's a lot of material.
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# ¿ Mar 26, 2024 08:31 |
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Rand Brittain posted:Four hours left on Jenna Moran's The Far Roofs. With backerkit to follow for anyone who missed it, apparently.
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# ¿ Apr 3, 2024 07:15 |
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dwarf74 posted:I have been running games for 40 years. Tonight I kicked a player out of a group for the first time. I've had something similar going on. I'm likely next up to run something, and I'm not hugely looking forward to making clear that the player isn't going to be welcomed back once the next game starts. There comes a point there are just too many meltdowns.
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# ¿ Apr 6, 2024 07:44 |