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B - We don't have a source of magma so we can't deal with nobles yet.
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# ? Jan 12, 2021 21:55 |
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# ? May 5, 2024 00:14 |
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Deep Dish Fuckfest posted:B - We don't have a source of magma so we can't deal with nobles yet. That reminds me is still need to start to my project of making a D&D dungeon delve set 200 years later in the ruins of Boatmurdered
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# ? Jan 13, 2021 02:29 |
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The elephants will murder you before you get within a hundred miles of that place.
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# ? Jan 13, 2021 03:12 |
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Journal of King Grey Hunter I. - Part 9 – Adding bling to impress citizens. Spring, Year 15 The city has been drab for long enough! It's time to get this place looking like a proper city! Statues and trees are added across the city. Summer, Year 15 The gates are now guarded by impressive statues. I have also tried to light the entire path between Minas Baul and Minertown. Winter, Year 15 Autumn passes with construction, winter begins with five people dying of exposure. One thing I've not set is a retirement age – and I decide to give my people some leisure after a life of servitude. Happiness spikes, as does immigration! Spring, Year 16 Our population jumps by 50, and I am forced to add a new bathhouse. Two in fact, as minertown needs one. Summer, Year 16 As the population nears 350, I add in another block of flats. Autumn, Year 16 Another mass wave of immigrants shoots us past the 350 mark. I add another dormitory to meet demand! Winter, Year 16 The new tavern is finished! As is the hunters lodge! Despite peaking at 86%, our peoples happiness has dropped once more. Food is now running, if not short, but tighter due to the population increasing by 50%! It looks like I need more statues, but what else should I add? A – Nobles! B – Farms!
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# ? Jan 13, 2021 06:07 |
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Nobles, let them eat cake
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# ? Jan 13, 2021 06:14 |
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A for nobles, they're like spice, and spices add the flavor we need here.
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# ? Jan 13, 2021 06:16 |
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B. If you add nobles, they're just going to complain about having no food anyway.
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# ? Jan 13, 2021 06:34 |
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Shadowy paths no more! We need more farms (B)
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# ? Jan 13, 2021 07:55 |
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Nobleman, swerve! Peasant coming through!
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# ? Jan 13, 2021 08:09 |
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Grey Hunter posted:
Honoring the sacrifice of 0 dudes that died fighting the extortion racket.
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# ? Jan 13, 2021 08:09 |
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A
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# ? Jan 13, 2021 09:28 |
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The giant left.... Are Nobles gatekeeping anything? Improved troops, buildings, etc?
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# ? Jan 13, 2021 11:08 |
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A
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# ? Jan 13, 2021 11:21 |
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RBA Starblade posted:Nobles, let them eat cake A
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# ? Jan 13, 2021 13:29 |
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B, looks like food variety would cheer everyone up
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# ? Jan 13, 2021 16:46 |
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I suggest a compromise where we get nobles and then eat them.
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# ? Jan 13, 2021 18:03 |
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Deep Dish Fuckfest posted:I suggest a compromise where we get nobles and then eat them. Sold.
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# ? Jan 13, 2021 18:06 |
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Deep Dish Fuckfest posted:I suggest a compromise where we get nobles and then eat them. I approve this message
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# ? Jan 13, 2021 18:37 |
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B! Delay the nobility as long as possible, all power to the peasants!
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# ? Jan 13, 2021 21:04 |
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B
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# ? Jan 13, 2021 23:15 |
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Journal of King Grey Hunter I. - Part 10 – More food needed!. Spring, Year 16 With only 8 days of food on stock, and the people wanting better rations, I begin to expand the farms – though it's going to be troublesome, as the only good land is near minertown. Summer, Year 16 I also add in a new kitchen up in minertown. Though not expected to last, the Dondarians have a spike in happiness that leads to ten more immigrating! Autumn, Year 16 I order we can now export metal! How things have changed! A pasture joins the kitchen – though I need to import more livestock. Winter, Year 16 A second bakery is added, as we have 500 wheat not yet converted into bread! Spring, Year 17 Minertown gets some better roads. Summer, Year 17 There is an explosion of immigrants, taking us past 400 souls – near a hundred people work in minertown processing food. So of course, I need a new dormitory to support them. Though the outstanding amount of work is the reason this update is briefer than the others. The people are busy, and there seems to be little time for constructing buildings! Autumn, Year 17 I begin to wonder if part of the problem is my overstretched warehouses, so despite other, incomplete projects, I order a new one. Summer, Year erm...19 So, it seems I have lost a couple of years somewhere – and we have nearly been here for two decades. I'm not sure if I slipped into a coma or if this has been a gradual loss of time. But I have corrected the calender! The new warehouse is completed, and staffed. Autumn, Year 19 Goods flow in, Peon satisfaction raises to 81%, and another wave of immigrants arrives! With over a thousand units of grain, I order yet another bakery! Winter, Year 19 Minertown now produces most of Minas Bauls food. The city is sprawling, and the tunnels see people at all times of day and night. This bathhouse is finished just in time for our second decade celebrations! Next time, I shall continue to secure the needs of our people – which will mostly be waiting for them to finish current build tasks. Oh, and they need more clothes.....
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# ? Jan 14, 2021 06:24 |
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I wonder, on the map, I see areas in color, so surface areas, completely enclaved in grey, so underground, so if you have total control of the tunnels around there, those areas and effectively entirely under your control and safe to install in to farm, right? I assume the green areas make for better farming than the brown ones, I'm amused that the starting point has the crummiest farmland.
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# ? Jan 14, 2021 07:24 |
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Hey Grey, is military training binary or will the soldiers get better with additional training? Also, what do walls do? There doesn't seem to be ranged units to hide behind them a be dicks, is it just for funneling where the enemy goes?
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# ? Jan 14, 2021 17:53 |
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Is there natural population growth, do we need to build nurseries and stuff, or is it only immigration? How do we reach for example those green spots in the bottom of the map, can we tunnel through those mountains? I thought the lighter shade of black denotes the mountains that can be tunneled under, but if that were true, how would we ever reach those green parts of the map in the south?
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# ? Jan 14, 2021 20:49 |
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SIGSEGV posted:I wonder, on the map, I see areas in color, so surface areas, completely enclaved in grey, so underground, so if you have total control of the tunnels around there, those areas and effectively entirely under your control and safe to install in to farm, right? Yeah, with checkpoints the tunnels are secure. Greener is better for crops, and I didn't build on the good farmland at the start as once there are buildings on it, it's hard to farm. Sammich Reaper posted:Hey Grey, is military training binary or will the soldiers get better with additional training? They will get better, though I think the game prefers quantity over quality ATM. Currently walls just make chockpoints, as we can only have swordsmen. As the game gets more developed, the Dev plans to add more weapon types and tactics. Torrannor posted:Is there natural population growth, do we need to build nurseries and stuff, or is it only immigration? Only immigrants at the moment, the light shade is tunnels, the blacks solid rock, which we can tunnel into. There are gems we need to get at some point to keep the Dondarians happy.
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# ? Jan 14, 2021 21:39 |
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Can we make our entire nobility nothing but giants?
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# ? Jan 14, 2021 21:50 |
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Grey Hunter posted:Greener is better for crops, and I didn't build on the good farmland at the start as once there are buildings on it, it's hard to farm. Oh, I assumed that too, it's just funny to think of a bunch of settlers coming and going "let's pitch the first tents in the rocky, arid, hills, as not to spoil the arable land by the river" compared to how cities are normally placed in the real world.
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# ? Jan 14, 2021 22:26 |
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SIGSEGV posted:Oh, I assumed that too, it's just funny to think of a bunch of settlers coming and going "let's pitch the first tents in the rocky, arid, hills, as not to spoil the arable land by the river" compared to how cities are normally placed in the real world. Yeah, in hindsight I should probably have settled more around the open area to the south, but I liked the look of the easily defended area. the lake had enough food to get us started, and we were closer to the natural materials.
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# ? Jan 15, 2021 08:33 |
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Grey Hunter posted:Yeah, in hindsight I should probably have settled more around the open area to the south, but I liked the look of the easily defended area. the lake had enough food to get us started, and we were closer to the natural materials. Yeah, hill forts were a thing for a reason. Farmers can eat poo poo, their homes are tactically expendible. (in the real world, not the game)
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# ? Jan 15, 2021 09:07 |
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Jonny Nox posted:Yeah, hill forts were a thing for a reason. Farmers can eat poo poo, their homes are tactically expendible. (in the real world, not the game) Yeah, you can rebuild a home, but once someone is dead, their dead. Shame there is no elevation in this game. you make sacrifices for the number of people though!
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# ? Jan 15, 2021 09:12 |
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It looks like there are a few places near the green zone in the NE where small mountains and walls could make for a defensible farmers outpost once we expand that way? Or at least a keep for the farmers to run into while our notary marches over?
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# ? Jan 15, 2021 13:26 |
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How good are walls in this? Is it like in dwarf fortress where a wall is indestructible, impenetrable and requires zero maintenance?
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# ? Jan 15, 2021 19:05 |
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Journal of King Grey Hunter I. - Part 10 – Battle of the Tunnels Spring Year 20 I have been ruling now for twenty years, and a new wave of immigrants takes our population above 500 for the first time! Summer, Year 20 Krull Returns! We of course ignore his demand. 52 men vs our 150? This is not a threat! He surprises us however, they enter through the tunnels, and several of my peasents are hacked down before I can react! (The game refused to pause for a few seconds at max speed.) Mustering the forces is taking time, but this one brave man of 3rd Division holds a strategic choke point, killing 2 men as they rush him. Marssell Gontraf holds the line to buy others time to form up. Krulls' men quickly pile up, and the tunnel becomes a charnel house. One of my divisions forms up to their rear. And a better armoured one goes to the front. The Bandits are now trapped in the tunnels. The battle is won. Krull once more escapse. We have 67 corpses to deal with – even if most of those are Krull's troops, that leaves us with over a score dead. More fall during the rout, and 85 corpses await burial. Our population has dropped from near 550 to 500, so fifty dead in this raid. Spring Year 21 The bodies are buried, and new people join – I'm expanding the fields once more, but there is still a lot of unfinished buildings in the city! I massively increase the number of warehouse workers, and this seems to help speed things up. Spring Year 22 Little happens for a year, but finally progress is made on the bakery! I am able to increase rations by a good amount, and we still have 7 days of food stored! In fact, this year passes the same. I'm kind of stuck atm, until I can get these buildings finished, but there is so little spare labour, even with 550 people!
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# ? Jan 17, 2021 07:11 |
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Grey Hunter posted:52 men vs our 150? This is not a threat! Grey Hunter posted:Our population has dropped from near 550 to 500, so fifty dead in this raid. Turns out, training and equipment pay off!
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# ? Jan 17, 2021 07:43 |
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They came in on a side that let them get in among the peseants before I could mobilize. I'll certainly need more troops for the next wave!
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# ? Jan 17, 2021 17:27 |
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It does answer my question about whether Krull is capturable. Seems not.
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# ? Jan 17, 2021 19:39 |
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Have we used the army to extract taxes from our neighbors?
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# ? Jan 18, 2021 23:56 |
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Sammich Reaper posted:Have we used the army to extract taxes from our neighbors? At the moment, population is used, not military power - we need 2k people to start controlling areas. I just need to break this bottleneck!
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# ? Jan 19, 2021 12:15 |
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Journal of King Grey Hunter I. - Part 11 Summer, Year 23 The crops come in, and our population stands at 590 people. The land is still littered with unfinished projects. I lower the retirement age, and our population shoots up to 650. 62 of them are retired now. Autumn, Year 23 This is what we need however, as the first apartment block is finished! Winter, Year 23 Our main shortage now is clothing. The flats are the only building to be finished, but at least food stocks are increasing. I have also reactivated the training room. A large tailors is ordered – it may be constructed before I die. Winter, Year 24 I spend a year trimming the fat from my work fields – a lot of the farms were overstaffed, and by making the farmers work harder, I free up people – trade resumes for one. As does work on the buildings. Summer, Year 26 Finally! The dormitory is complete! Winter, Year 26 The new tailors is also finished! Summer, Year 27 The large dormitory near Minertown is finally completed. Winter, Year 27 I upgrade the tunnels through the mountains. The bulk of our population is happy. We have another Giant, but they are not happy. The dwarves need some work – some rare ores would work towards this. So, What should I do next? A – Mine for rare ores. B – Appoint Nobles. C – Improve food, sleeping and hygiene ratings D – Improve our defences.
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# ? Jan 20, 2021 07:37 |
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# ? May 5, 2024 00:14 |
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D. Bandits be gone!
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# ? Jan 20, 2021 07:40 |