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Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Pollyanna posted:

Started a non-Sky Vaults playthrough to see how different it might be, and...I think I like it even less than the skyblock version.

I tried Vault Hunters because I wanted to run vaults. Sky Vaults immediately gets you running vaults. Non-Sky Vaults requires you to trek all the way through a large chunk of vanilla to get your first fault, and that poo poo can take like an hour for someone like me who completely loving sucks at Minecraft. The whole time I was like, I could be running vaults if this was Sky Vaults.
Right, that's what I'm saying with the weird vault-opening costs and the way farming conveniences are gated behind exponentially more expensive unlocks. The whole point of the pack is the vaults, so it's amazing how much they seem to want to keep you out of them. Having to pay ever-rising prices just to start a run is a bad decision that really exemplifies the whole pack, imo. Needs to stop getting in its own way.

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Pollyanna
Mar 5, 2005

Milk's on them.


Whenever the vault isn’t on screen, the player should be asking, “where’s the vault?” :v:

Also I’ve been going through one of Iskall’s recent Vault Hunters playthroughs and it’s disappointing to see that it ends up being hypercraft hell in the end anyway. I think Vault Hunters might be limited by modded Minecraft more than boosted.

Pollyanna fucked around with this message at 15:51 on Feb 17, 2024

Pollyanna
Mar 5, 2005

Milk's on them.


Come to think of it, I would greatly appreciate recs for modpacks centured around adventuring, exploration, and progression. Bonus points for ARPG influence. Base progression optional, but ideally it wouldn’t be insanely crunchy ala GregTech. Less Craft, more Mine, I suppose.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Apparently RLCraft is less of a meme streamer scream pack by now? Also check out RotN.

McFrugal
Oct 11, 2003

Black Pants posted:

Apparently RLCraft is less of a meme streamer scream pack by now?

I find that hard to believe...

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
The story from the developer was that it was literally a dumb WIP pack he released for his friends to have fun with that got picked up by people despite that, and had runaway success and infamy. It's apparently been heavily worked on since then.

..btt
Mar 26, 2008

Vib Rib posted:

When you said there were alternatives I didn't think you were going to suggest nerdpoling in every room.

Sorry, it wasn't clear what you were loling and lmaoing at. And a literal one block nerdpole is enough, you just need to stand on something unaffected by dig. If you want to make a build that just kills things by running into them, you can use thorns on gear in combination with the Shell specialisation Porcupine, but higher damage potential is the Smite specialisation Archon. If you stack mana and mana regen gear you can more or less sustain it indefinitely. With the latter you'd also want to stack a ton of AP on gear too.

Vib Rib posted:

See, you're correct, and that's the problem. It's so close to being good and the idea is sound but the execution and balance are just not there. When a novel idea is so close to being good it's much more aggravating than if it were just a terrible idea through and through that you can just write off. It's why people complain so much about Minecraft itself, there's that drive of it being so close to a perceived ideal but faltering.

I think it is very good - I played it for a few hundred hours and had a lot of fun with it. I do understand the frustration with it being very close to, but not quite, something you want though. There are some things that could be improved, of course, but this particular pack is built around some concepts you and Pollyanna don't like. That's fair, but not liking something doesn't necessarily mean it's poorly designed - actually I think it's one of the better thought-out and designed mod packs I've played. Removing half the pack (outside vault stuff) is not going to make you enjoy the other half unless you did anyway.

Zereth
Jul 9, 2003



Well, one way or another my server is wrapping up Arcane Engineering soon. Does anybody have recommendations for packs built around Minecolonies? It seems interesting but we've only seen it in kitchen sink packs where there's other ways to get things it does that require less setup so there hasn't been much reason to touch it. So something where Minecolonies is the star of the pack like how you have deal with Create to get anything done in Create: Arcane Engineering seems like it'd be interesting.

Spectral Werewolf
Jun 15, 2006

And if that wasn't funny, there were lots of things that weren't even funnier...
I think FTB Inferno has a large part dedicated to Minecolonies but it's entirely in the nether which has a lot of unfun aspects to it.

pseudorandom name
May 6, 2007

FTB Inferno gives you capsules that expand into Minecolones buildings for free, which actually improves Minecolonies quite a lot, but Minecolonies is still bad and FTB Inferno is worse for a lot of other reasons.

Zereth
Jul 9, 2003



pseudorandom name posted:

Minecolonies is still bad
Oh? It seemed interesting but had a lot of setup and fiddling which seemed unnecessary when you could just start up an mystic agriculture farm or some thermal plant growing machines or whatever. Is it just bad even if not outclassed by other mods?

Ketchupface
Aug 1, 2010
minecolonies is not bad; it's just not often (or well, when it is lol) integrated into other mods and is a very slow-paced city building game built inside minecraft. usually when i intend to play minecolonies my entire playthrough is going to be focused around it. it's awesome to have in a modpack because you can, for example, get into mekanism to help offset the huge iron ore demands midgame minecolonies has, but having a minecolonies lumberjack putting their heart and soul into their job is never going to outperform the most simple create tree farm.

i don't recommend FTB inferno. i've posted about it in detail in the past but we ended up dropping our game because the save corrupted. it's the only modpack ive played that put a ton of work into having minecolonies be part of the progression but even then it gives massive, constant concessions to a prospective player who hates minecolonies (the capsules, like pseudorandom name said, but also setting it on the nether roof and in general completely removing the resource gathering phase and any management of your settlement). additionally the minecolonies integration drops off quite quickly and it mostly expects you to be using the typical 1.16 suite of mods (ars noveau, blood magic, create, etc) to progress. as well the mod has made huge changes in its ui/qol since approx 1.17 and its much more approachable to a new player

to my knowledge there is no progression modpack that involves minecolonies outside of FTB inferno. when i want to play minecolonies i usually download a kitchen sink modpack on the newest modding version. right now it's valhesia 6. additionally the mod's developers release or officially endorse their own modpack with each version, which are here, but i've never tried any of them

pseudorandom name
May 6, 2007

Zereth posted:

Oh? It seemed interesting but had a lot of setup and fiddling which seemed unnecessary when you could just start up an mystic agriculture farm or some thermal plant growing machines or whatever. Is it just bad even if not outclassed by other mods?

It's like 90% there, but the remaining 10% is the missing fun, and you're left with just another storage & crafting mod except your crafting & transport units can catch diseases or get murdered by pirate raids and you spend all of your time just idling waiting for your builder to finish upgrading buildings.

Zereth
Jul 9, 2003



Ketchupface posted:

to my knowledge there is no progression modpack that involves minecolonies outside of FTB inferno.

Well, I don't necessarily want one that's a full-rear end progression pack, but something with it integrated and not outclassed by other mods around. But...


pseudorandom name posted:

It's like 90% there, but the remaining 10% is the missing fun, and you're left with just another storage & crafting mod except your crafting & transport units can catch diseases or get murdered by pirate raids and you spend all of your time just idling waiting for your builder to finish upgrading buildings.
Hmmm. Maybe I should just look for something else.

Pollyanna
Mar 5, 2005

Milk's on them.


Black Pants posted:

Apparently RLCraft is less of a meme streamer scream pack by now? Also check out RotN.

RLCraft is too hardcore for me, I'm bad at Minecraft. Not sure what to think of Rebirth of the Night - I'll try it for a bit. EDIT: this is taking an insanely long time to load, holy poo poo.

Pollyanna fucked around with this message at 16:29 on Feb 19, 2024

McFrugal
Oct 11, 2003

Anyone know what this Astral Sorcery structure is? There's a glowy sparky thing in the middle.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
I believe it's supposed to be a portal of some kind but it hasn't been implemented.

The mod has been abandoned for a while, unfortunately.

Black Pants fucked around with this message at 08:04 on Feb 21, 2024

Zereth
Jul 9, 2003



Well, I still need a modpack, so looking for suggestions.

I'd like something with a coherent theme, but not a Very Specific Goal like Create: Arcane Engineering had. Somewhere between a kitchen sink pack and "here's your specific goal and here's how you gotta do it". (Goals, plural, are fine, as long as there's flexibility in approaching them.)

Ideally the theme would be magical, but that might be too restrictive so if you got something good in another category go ahead. (Presence of tech in a mostly magic modpack is also fine, gotta get the logistics stuff somewhere.)


I don't like gregtech type stuff so no I am not interested in New Horizons, plus I would prefer something on a current version for the bigger more interesting caves and stuff.

Devor
Nov 30, 2004
Lurking more.

Vib Rib posted:

Right, that's what I'm saying with the weird vault-opening costs and the way farming conveniences are gated behind exponentially more expensive unlocks. The whole point of the pack is the vaults, so it's amazing how much they seem to want to keep you out of them. Having to pay ever-rising prices just to start a run is a bad decision that really exemplifies the whole pack, imo. Needs to stop getting in its own way.

Yeah, I create my own pseudo-skyblock experience by going into vanilla, then setting the vault altar mode to infinite or whatever mode skips the fetch-quest items, cheating in the materials for a first portal, and dropping one of the blocks that creates the skyblock crystals, and then run from there.

I like the skyblock rogue-likeishness, but I don't like building in a void world

Arrath
Apr 14, 2011


Well I caved and started GTNH, god help me. I'm a couple weeks in at a couple hours a day, just stood up my first bbf (which took most of Sunday) and have a modest array of steam machines fed by two high pressure solar boilers. My main set back was finding some diamonds for the macerators but finally I found some.

So many projects (more farms! Progress the quests! Go get more resources! Prospect! Plant all those oreberries! Move your interim storage down to the new machine room! Make the bouse prettier! Go to the nether? Do whatever i need to do for the toolforge so i can get the hammer and lumberaxe!) to do and so little time. Adulting doesn't quite mesh with the time required but hey it's a good time so far. A current conundrum is whether to drop the iron on a rc tank to hold my creosote, I'm hard pressed to use enough as furnace fuel and for torch crafting to keep my coke ovens going. I'm too stubborn to break the ovens and void that juice.

Are there any low tech furnaces I can plumb up to the ovens so I don't have to do a bucket dance to use creosote?

Hooplah
Jul 15, 2006


You could make one of the RC liquid fuelled firebox with boiler. You have to be careful to supply it with enough water, but you can pipe both creosote and water into it to have another source of steam. it has an inefficient warm up period, so depending on your level of creosote production, you might want to manually connect pipes when the creosote gets low otherwise it'll be stuck kinda warming up then cooling off over and over

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Arrath posted:

Well I caved and started GTNH, god help me. I'm a couple weeks in at a couple hours a day, just stood up my first bbf (which took most of Sunday) and have a modest array of steam machines fed by two high pressure solar boilers. My main set back was finding some diamonds for the macerators but finally I found some.

So many projects (more farms! Progress the quests! Go get more resources! Prospect! Plant all those oreberries! Move your interim storage down to the new machine room! Make the bouse prettier! Go to the nether? Do whatever i need to do for the toolforge so i can get the hammer and lumberaxe!) to do and so little time. Adulting doesn't quite mesh with the time required but hey it's a good time so far. A current conundrum is whether to drop the iron on a rc tank to hold my creosote, I'm hard pressed to use enough as furnace fuel and for torch crafting to keep my coke ovens going. I'm too stubborn to break the ovens and void that juice.

Are there any low tech furnaces I can plumb up to the ovens so I don't have to do a bucket dance to use creosote?

You won't be able to easily set up automation on creosote as a furnace fuel. Please don't be afraid to void it, by the time you want more than what's in the coke ovens at any given time you'll have passive sources of creosote. If you want to say, pump it into a railcraft fluid boiler you'll need to make LV pumps and put them on fluid pipes (and set them to import).

Tool Forge just requires a compressor and a steel pickaxe (leveled up) to mine obsidian. Alloy smelt the obsidian with an ingot mold and macerate those ingots for obsidian dust. Mix aluminuium, steel, and obsidian dust for alumite dust and smelt 16 of those in the smeltery for the large plates. Don't direct alloy in the smelters it's like 12% of the yield of hand mixing the dust.

Upgrade your macerator to the high pressure version to double the speed since it uses so little steam anyway. Once you get a hammer smash out the lapis and mineral sands veins so you can make a second BBF (and share a wall so you need 12 fewer firebricks). It's very much worth making blocks of coal coke until you have a quality BBF. Each BBF is 10 steel/hour with charcoal and 15/hour with coal coke.
Don't waste time with oreberries other than aluminium (and even then probably don't bother). Manually harvesting them is far slower than just mining more ore, especially once you get the hammer.

Please feel free to cheat away some annoying time taxes. I always play with keepInventory true, mobGriefing false, teleports via journeymap, and the max tier prospectors scanner cause I just want to build a factory not walk 1k meters to dig down and find the wrong vein of ores.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

SynthesisAlpha posted:

steel pickaxe (leveled up) to mine obsidian.

You can skip this by using a Chisel mod chisel. Hold the chisel and left click obsidian in the world. This will change it into a Chisel mod variant obsidian and, conveniently, eliminate the minimum mining level. Once you’ve mined it, use the UI of the chisel (right click) to change it back to the vanilla variant so you can macerate it normally. Bronze mining tools are the best mining level you ever need in GTNH.

Arrath
Apr 14, 2011


Thanks for the tips everyone. I'll take that under advisement with the oreberries. I'm already using coal coke blocks in my bbf, but great to know I don't need to waste steel on my pickaxe to get obsidian. Looks like I'll just suck it up and void that creosote, oh well.

I do have keepinventory on, I just can't stand it otherwise. Griefing is on, for now. The first time some hosed up special creeper ruins my day I'll probably reconsider that. And yeah, I'm not at all afraid to cheat myself a thing or two to save a headache.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Oh yeah, seconding to void creosote. Once a coke oven gets full, you can mine out the bottom center block of the 3x3, which is where the metadata is stored. It'll drop any items inside, but delete the creosote. Later on when you get to LV you can use an overflow cover and pumps/retrieval nodes to store some creosote in a tank and void the overflow.

Arrath
Apr 14, 2011


I will say I am very thankful for the crafting station and worktable. Without the worktable I probably would have noped out of the pack when crafting up the grout for my smeltery, let alone the cement for the bbf.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Gwyneth Palpate posted:

You can skip this by using a Chisel mod chisel. Hold the chisel and left click obsidian in the world. This will change it into a Chisel mod variant obsidian and, conveniently, eliminate the minimum mining level. Once you’ve mined it, use the UI of the chisel (right click) to change it back to the vanilla variant so you can macerate it normally. Bronze mining tools are the best mining level you ever need in GTNH.

Goddamn I have been playing this pack for years and I learn new things all the time. I generally replace the steel apickaxe asap so that's a great tip. Also obviously speed up obsidian collection as well before you make a rock breaker.

Bronze tools might be the most you need but getting a mega redstoned vanadiumsteel hammer to rip through terrain is pretty great. Also technically I think the TiCon nether cobalt and ardite do have their high mining levels but the mining machines grab them so your point is plenty valid.

Oh one more thing. If you have silver from small ores make a high pressure solar boiler. They are incredible and even though I've finally been to the moon and have a solid mix of fuel sources my LV stack and passive machines still run off my 21 HP solar array. Solar steam is very good.

SynthesisAlpha fucked around with this message at 22:49 on Feb 21, 2024

McFrugal
Oct 11, 2003

Gwyneth Palpate posted:

You can skip this by using a Chisel mod chisel. Hold the chisel and left click obsidian in the world. This will change it into a Chisel mod variant obsidian and, conveniently, eliminate the minimum mining level. Once you’ve mined it, use the UI of the chisel (right click) to change it back to the vanilla variant so you can macerate it normally. Bronze mining tools are the best mining level you ever need in GTNH.

I think you need higher for some ores, though you *can* make an automated miner for that...

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

McFrugal posted:

I think you need higher for some ores, though you *can* make an automated miner for that...

The only ores before space that need higher than leveled bronze are cobalt and ardite. Cobalt and ardite are both hideous noob traps and should be disregarded for tools. Maybe you might need higher in space, but like you said, there are auto miners. By the time I get to space, I'm already using them exclusively.

The Wonder Weapon
Dec 16, 2006



I'm going to start a new 1.20.2 (I guess .2?) server for a few friends in order to check out the latest patches. I want to add a few small mods that mostly improve qol. I browsed ATM9 but it's way more than what I want. I'm looking at adding some minimap mods, maybe a corpse mod, the trash slot, perhaps a waypoint mod, and some other stuff that's very lightweight and not intended to dramatically change the core gameplay.

There's two questions I have for all of you.

1. What would you suggest for tools that cut down on the tedium of mining? I don't want to turn this into factorio, but stuff like being able to mine at 3x3 rather than 1x1, or simple machines you can create that will e.g. dig a tunnel would be interesting
2. Any suggestions for individual mods (or very lite modpacks) you personally enjoy that improve the gameplay experience without being intrusive?

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Honestly as far as packs go your best bet is to pick a good pack and just take out/add whatever suits you. I did something similar with All of Fabric 6 and had a ton of fun with that. It was mostly focused on normal building and the only "big" overhaul mod it had was Create. I already love Create in big modpacks but works fantastically when vanilla-adjacent too, because a lot of the solutions it offers are things that actually benefit a vanilla playthrough. Most tech mods seem to just add solutions to their own problems rather than giving me stuff I'd want in Minecraft itself.

For mining options with forge, you could try Easy Mining Hammers which is what it says on the tin:
https://www.curseforge.com/minecraft/mc-mods/easy-hammers

RocketMermaid
Mar 30, 2004

My pronouns are She/Heir.


Anybody ever have a problem with extreme lag (like, 20 seconds to mine a block) in GT:NH in any dimension outside the Personal Dimension, if that's where you've built your main factory? It's suddenly become an intolerable problem for me over the last week and I can't for the life of me figure out why. I've removed every World Anchor I was using with zero effect and I don't know what else could be creating lag so bad that whole dimensions are unplayable.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
So this happened https://www.curseforge.com/minecraft/mc-mods/oldresearch

Based on my limited poking at it so far, it does exactly what it says. Replaces the TC6 research with TC4's, down to having to discover the aspects in order to unlock them. As far as I can tell, by default anything requiring a Theory in base TC6 now has a research page, including modded/added research, but as far as I can tell they are all autogenerated. According to the author, the more pages you complete, the more complicated they become.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

RocketMermaid posted:

Anybody ever have a problem with extreme lag (like, 20 seconds to mine a block) in GT:NH in any dimension outside the Personal Dimension, if that's where you've built your main factory? It's suddenly become an intolerable problem for me over the last week and I can't for the life of me figure out why. I've removed every World Anchor I was using with zero effect and I don't know what else could be creating lag so bad that whole dimensions are unplayable.

Are you on a server or doing single player? Do you also lag when opening a machine UI or chest? What version?

RocketMermaid
Mar 30, 2004

My pronouns are She/Heir.


Gwyneth Palpate posted:

Are you on a server or doing single player? Do you also lag when opening a machine UI or chest? What version?

Single player, UI/chest lag also happens in other dimensions, version 2.5.1 on Technic.

Arrath
Apr 14, 2011


I'm suffering occasional stutter/hangs in GTNH myself, they can be as much as 5ish seconds long. They happen randomly and don't seem tied to any specific dimensions or actions, though closing out and suffering the initial load times again does allievate it for a time. (It was worst when I ran the game for a week and just exited to the main menu and put my computer to sleep)

Current version on curseforge.

Devor
Nov 30, 2004
Lurking more.

Arrath posted:

I'm suffering occasional stutter/hangs in GTNH myself, they can be as much as 5ish seconds long. They happen randomly and don't seem tied to any specific dimensions or actions, though closing out and suffering the initial load times again does allievate it for a time. (It was worst when I ran the game for a week and just exited to the main menu and put my computer to sleep)

Current version on curseforge.

How much memory do you have allocated? That sounds like it may be java garbage cleanup, which gets worse as the memory allocation gets higher. 8GB of RAM tends to be a sweet spot.

Arrath
Apr 14, 2011


Devor posted:

How much memory do you have allocated? That sounds like it may be java garbage cleanup, which gets worse as the memory allocation gets higher. 8GB of RAM tends to be a sweet spot.

Unchanged from default, which appears to be 8gb based on the memory bar during the loading screen. I was wondering if turning it higher would have any effect since I sprang for 64gb lol

Hooplah
Jul 15, 2006


overusing GT pipes without shuttering? I know sloshing in those pipes can cause lag if you use enough of them and don't set shutters.

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Zereth
Jul 9, 2003



Hey are there any good "Set entirely underground" type modpacks? That like, rebalance things accordingly, rather than just being challenge modes?

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