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Man, playing Omnifactory is really putting into stark relief how bad I am at acquiring large quantities of material without aids like Mystical Agriculture, Mekanism's digital miner, etc. Just barely starting to crack into MV and I'm just in a constant state of "oh god I don't have enough X" and "how many different chemicals are there????".
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# ¿ Nov 3, 2021 14:32 |
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# ¿ May 15, 2024 06:46 |
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Vib Rib posted:I had very little trouble in this regard because the scanner and diamond hammers (later the fluxbore) will quickly get you more ore than you can carry. There's some passive miners but I ended up not needing them as much until I got to fuller automation from things like DML or even microverses. What resources are you winding up short on? Right now it's copper and iron. I constantly feel like I don't have enough steel/darksteel, and all the big multi-block projects seem to take an absolutely comical amount of cuprenickel. I finished my pyrolese oven and now it's just... a profound feeling of now what? I'm supposed to break into MV now but it almost feels like I would need to start a whole new facility just for MV stuff what with all the "DO NOT EVER CROSS THE VOLTAGES SO HELP US GOD" verbiage in the quest book.
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# ¿ Nov 4, 2021 01:47 |
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Rynoto posted:Don't underestimate using mass amounts of LV machines as they're cheap and can then feed into MV assemblers or whatever. Hmmm, maybe that's where I'm going amiss, I've only built one of each thing so far.
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# ¿ Nov 4, 2021 02:16 |
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Yeah, I think what I need to do is sit down and figure out what automation looks like in this because I'm trying to think in the same way as in other modpacks I play (I play on a server with some friends running a curated 1.16 pack, and reading this thread was what got me on the idea of Omni) and it's clearly not working. Thanks for the vibe check, y'all.
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# ¿ Nov 4, 2021 03:07 |
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Okay I may have missed something in the book or other reading but... how the heck do I control where a machine gets inputs and outputs? I'm so used to Mekanism where there's a whole drat UI for configuring I/O that all these Gregtech machines just have me confused.
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# ¿ Nov 4, 2021 14:30 |
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Finally got the drat polymer clay stuff automated! I still have to move clay around itself from sim to sim but man it feels good to see the clay just roll in, and I'll probably do something about that "have to install it manually" crap soon enough. It's ugly and it's janky but I did it. Kyrosiris fucked around with this message at 22:32 on Nov 20, 2021 |
# ¿ Nov 20, 2021 22:30 |
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Omnifactory: So I have a working polymer clay assembly and a self aware shulker DML churning out mass amounts of diamonds. The problem is, I kinda did my polymer clay drawer far away from the simulation chambers driving everything, and I still want to get a setup going where I have multiple sim chambers churning out pristines. Is there a good way to move the polymer and diamonds around (to feed numismatic dynamos) without a shitload of ender item conduits? In the same vein, if I have a thread of item conduits that link all the sim chambers, loot fabricators, and a drawer, can I use item filters on the import side to make the fabs only take pristines and shuttle all the regular matter off to a voided drawer?
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# ¿ Nov 23, 2021 05:24 |
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OniPanda posted:Learn to relax and love the AE2. Are there any good guides for dumbasses on how the gently caress it works? Everything I've found makes it sound like this complicated, imperceptible nonsense, so I've just been using it for the really big, searchable box.
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# ¿ Nov 23, 2021 13:55 |
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Holy poo poo the coded ender chests are perfect. A work in progress but that's got enough room for fourteen sim/fab setups plus neumismatics for each setup.
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# ¿ Nov 23, 2021 18:31 |
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Rocko Bonaparte posted:An addendum on Omnifactory chat: Here's a floor that does most of the pro-active autocrafting of solid ingredients towards a tier 1 microminer. That is what I then need to send through a microverse projector to grab some ore I need to completely close the feedback loop and move up to further tiers of proactive autocrafting: Yeah, between this and the youtube playlist that was posted (I haven't gone any further than I myself have gotten, so beginning of HV), I'm starting to realize that I've been playing Omnifactory all wrong, lmao.
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# ¿ Nov 28, 2021 02:09 |
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Yeah, I'm thinking about packing up all my machines and just heading to the skyvoid and building a big ol' platform to tinker on. I figure I can leave my drawer full of polyclay and diamonds behind and just continue using ender chests until I rebuild that architecture voidside.
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# ¿ Nov 28, 2021 02:37 |
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Rynoto posted:Personal advice for OF is to make at least 4 of every machine it tells you to, and automate any resources in the quest chains. Tie everything together no matter how messy or inefficient. That's what I was really missing, I think. I kept trying to have this almost industrial cottage feel going, and just kept getting stonewalled on "oh I need this, but I also need this, but the compressor is making this other thing" repeatedly. I think taking it to skyvoid will free me from the "well I need to make it look like A Place" mindset and I can get full feral automation engineer on it.
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# ¿ Nov 28, 2021 03:18 |
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...Holy poo poo I just cottoned onto the fact that, as long as you are reprocessing the Magnesium Chloride that making Titanium generates, it's self-sustaining outside of the Rutile. ...I could put an ME conduit next to a chemical reactor with a robot arm to pull in rutile and carbon dust, spit the titanium tetrachloride into a blast furnace, and have an electrolyzer at the output hatch to take the MgCl2 to turn back into Mg to feed into the titanium furnace, couldn't I?
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# ¿ Nov 30, 2021 23:16 |
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Omnifactory: Can anyone share a picture or similar of what their rocket fuel setup looks like? I'm trying to follow this flowchart but getting all the fluids going the right way is ruining my brain.
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# ¿ Dec 1, 2021 19:40 |
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Rocko Bonaparte posted:I just ("just" lol) set up a reactor/distillery for each of the quests along the way and used the ME network to plumb between them and magically got a pile of rocket fuel at the end of the quest line. Bleh, I was actually trying to avoid getting too heavily into fluid storage, but I guess there's nothing else for it.
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# ¿ Dec 1, 2021 20:45 |
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That helped a lot, thanks! Let's goooooo
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# ¿ Dec 2, 2021 01:09 |
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I'm standing on the precipice of LuV and just ughhhhh why are Lumium and Signalum so annoying Really tempted to just build another 12 or 16 sim chambers with just thermal elemental data to poo poo out rods forever for all this crap.
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# ¿ Dec 29, 2021 14:06 |
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Inexplicable Humblebrag posted:don't you have to electrolyze glass Correct. 4 glass in an electrolyzer makes a nether quartz, which you react with molten ender for resonant clathrate. E: I'm sure it can be done way more elegantly but this is what my setup looks like, with everything at HV tier: I found glass to be a massive bottleneck for a while, hence three electric furnaces cooking it constantly. Kyrosiris fucked around with this message at 16:09 on Dec 30, 2021 |
# ¿ Dec 30, 2021 16:01 |
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Rocko Bonaparte posted:convert redstone into chrome wait hold up WHAT
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# ¿ Dec 30, 2021 23:32 |
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Don't the automated tables have to be touching the unpackager? My impression of how everything worked was that the packager bundled things up into a single item, then the unpackager took that packaged item and opened it up and deployed it to a crafting receptacle (so an automated package crafter table, an assembly line, etc).
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# ¿ Feb 13, 2022 19:47 |
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Captain Invictus posted:Backpack mod(lets you craft basically extra inventories you carry in your main inventory, essential when some mods add like 2000 individual item types) also seems broken/gone Sophisticated Backpacks has 1.18 support and is really nice IMO.
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# ¿ Mar 12, 2022 16:21 |
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Sophisticated Backpacks has a toggleable magnet add-on you can shove into your backpack. I dunno about the other options but if you're already using the mod, might as well use all its features.
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# ¿ Mar 15, 2022 20:45 |
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Mycroft Holmes posted:any decent quest modpacks out besides GT: New Horizons and Nomifactory? I'm also curious about this, maybe with a touch less "if you don't have a server eat poo poo"-itude than Omni/Nomifactory.
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# ¿ Apr 22, 2022 00:56 |
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Thanks to whoever it was that recommended Rustic Waters 2, by the way - I've been having a ton of fun with it, and it was nice to be forced to learn a little bit of Create in a way that made sense before I could throw myself fully into Mekanism like I'm comfortable with. I even built a Create-based elevator for going between stories in my base.
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# ¿ May 17, 2022 16:11 |
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I just took to building on the seafloor. I have to have hydrostatic pots and my pumpjack down there, so why not build core infrastructure down there? String up some Immersive Engineering powered lanterns to disable spawns and build an ethereal glass encasement if you really want to, and you're golden.
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# ¿ May 18, 2022 14:47 |
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Black Pants posted:It was the shearing leaves to turn into leaf bundles to right click into string that put me off but fair the rest does sound neat. To be fair that only lasts until you get your first eight - you can craft a spiderweb sapling with 8 string and a sapling; it grows spiderweb fruit which you can right click for string, and you can even force them to grow faster by spamming sneak. E: And later you can hydrostatic hopper pot string-making plants, and even later throw them into a hydroponic bay.
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# ¿ May 18, 2022 23:03 |
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A mechanical belt and a chute pointing at a chest would probably work, I think.
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# ¿ May 19, 2022 14:08 |
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I'm very glad that Rustic Waters 2 is way more forgiving with the Draconic Evolution hellball, because it took a couple of tries to figure out what the gently caress before getting it working. On the other hand, I'm currently filling up a 3.2 TFE induction matrix at about 5 million RF a tick.
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# ¿ May 20, 2022 22:51 |
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Happy Noodle Boy posted:I hated micromanaging that between exploring and fighting. That's one of my least favorite parts about space-related mods. I get that logically I should not be able to survive on Venus without a space suit but it's loving annoying. Not as annoying as AE2 channels, but close.
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# ¿ May 22, 2022 05:16 |
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Man, I'm staring down what I need to make some of these creative items in Rustic Waters 2 and wondering if I want to bother. I finished the controller to let me go home but some of these creative things, man. There's not even a good entry point that makes the rest of them easier. Antimatter doesn't go into a creative fluid tank, etc.
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# ¿ May 23, 2022 15:34 |
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Unfortunately I only used ender tanks/mekanism tanks/thermal's black hole tanks for liquid storage.
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# ¿ May 23, 2022 18:13 |
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Inexplicable Humblebrag posted:alright, another quick rustic waters 2 question - how do i persuade the TE fractionating stills to split crude oil into light/heavy oil, rather than make rocket fuel? there's NEI recipes for both and, vexingly, they both need crude fed into a still. Rocket Fuel is for... putting into buckets and then shoving into the tank of your rockets that you make later. If you aren't gearing up for space yet, stash the rocket fuel but your real prize out of that conversion is a renewable source of Bitumen to mix for Ethanol. If you're used to Mekanism like I am and had a momentary panic attack of "WHERE IS MY GAS BURNING GENERATOR AAAA ", don't forget that you can feed ethylene into rotary condenstrators and then a still and get equal parts ethanol (for your gas turbines) and ether gas (for your hydroponic beds).
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# ¿ May 24, 2022 14:08 |
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Yeah, at least in my experience, power generation starts with Create, then moves into a gas-burning turbine multiblock (or several!) powered by ethanol, then the DE hellorb.
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# ¿ May 24, 2022 17:36 |
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IMO, AE2 is best in packs where they just loving disable channels, like Omnifactory did.
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# ¿ May 29, 2022 16:25 |
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Yeah, I'm so spoiled by functional storage mods that I have a problem playing modpacks without one. I've actually been enjoying Refined Storage in ATM6 a lot as well.
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# ¿ Jun 6, 2022 19:15 |
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Xun posted:If you want to do things a bit more automatically you could walk your friends through setting up an instance in curse (or some other launcher) and then throw a zip file with all the mods in it at them so they don't need to manually find and click on all the mods. Yep, that's what my little friends group MC server does. First weekend of the month is mod update day. Happy Noodle Boy posted:Sophisticated backpacks is fantastic and definitely recommended if only for the auto eat food upgrade you can throw on one and stuff the back back with some food and NEVER have to worry about eating again. You can even specify how picky with the eating you want it to be. God, yeah, it's so good. I found it in some modpack I played and immediately poked our mod maintainer and was like "WHY IS THIS NOT IN OUR SERVER YET".
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# ¿ Jun 11, 2022 04:39 |
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And this is why I like Mekanism, because I can just tell my digital miner to go and find me pre:*ores/netherite_scrap*
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# ¿ Jun 16, 2022 06:07 |
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Echophonic posted:That is exactly how it works. Crush relevant ingot into powder, throw it in a brewing stand. Yep, that's from Potions Master: https://www.curseforge.com/minecraft/mc-mods/potionsmaster It also works with Apotheosis's potion charms, so you can smash three together into an item that's just passive potion effect. Really handy if you want to manually dig.
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# ¿ Jun 16, 2022 15:04 |
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StealthArcher posted:The amount of packs that throw hilarious passive aggressive tantrums at the fact they want mekanism in their pack, but that the digiminer exists is hilarious, also the digiminer is the best thing. I would react with shock that people are mad about the digiminer, but nah, that tracks. God forbid getting to like the midway point of the mod lets you semi-automate tedium.
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# ¿ Jun 16, 2022 15:37 |
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# ¿ May 15, 2024 06:46 |
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Captain Invictus posted:cool, thanks! does potions master work on ancient debris? that's pretty much the only one I have trouble finding a lot of, even diamonds aren't THAT much of a problem. Yeah, it has a potion of Netheritesight, made from one piece of debris.
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# ¿ Jun 17, 2022 01:31 |