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I mean, it depends on how hard you really want to railroad them in there. One of the bar patrons happens to be a guy who works in a chemical factory or whatever, and loudly declares 'oh poo poo, my chemsniffer implant is picking up high levels of Meltafaceoffitall, we gotta seal up the doors and windows quick! No, somebody stop that drunk guy wandering out the door! Oh no, this face is melting off! See, I told you!'
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# ¿ Jun 30, 2022 14:44 |
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# ¿ May 9, 2024 19:11 |
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There was a fantastic show a few years back called Incorporated that was a hell of a modern take on classic Cyberpunk. https://en.wikipedia.org/wiki/Incorporated_(TV_series)
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# ¿ Oct 18, 2022 14:21 |
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If it helps, don't think of them as 'classes' so much as 'skill trees.'
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# ¿ Oct 21, 2022 14:27 |
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Anybody with a guitar and a love of performing can get up on stage and rock, and even be very good at it, make a full career out of it. I'd put Kerry Eurodyne in this category. But only certain people can get up on stage and convince a crowd, with a song, to storm a corporate enclave. That's the difference between 'a rock star' and 'a Rockerboy.' Similarly, anybody can travel the highways and wastes, you know, be nomadic. But being a Nomad also means you're part of a family, who's part of a clan, and plugged into that culture and web of trust. Any idiot with a few hundred EDs to rub together can buy a gun and a vest and go be a gun for hire, but only a few people have that instinct for combat that makes them a Solo.
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# ¿ Oct 27, 2022 14:06 |
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Defenestrategy posted:Has anyone dming cyberpunk noticed that money is basically your power level? The ability to buy guns, mooks, enhancements, and info are generally more of a power source than the other stats on the sheet? Pretty much every game has money and xp as parallel advancement tracks.
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# ¿ Jan 29, 2023 23:55 |
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# ¿ May 9, 2024 19:11 |
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I miss the old days of RPGs when a single edition of a game would take up an entire shelf.
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# ¿ Feb 24, 2023 17:19 |