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El Spamo
Aug 21, 2003

Fuss and misery
drat if this wouldn't make a sicknasty VR game.

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El Spamo
Aug 21, 2003

Fuss and misery

White Coke posted:

But only if your viewpoint is from inside the cockpit so if you turn your head you just see walls.

I mean yeah. I think the hardest point would really just be mapping the VR controls to the physical ones closely enough that you can use them by touch.
I've always though that mech games would make excellent VR flagships. It's a concept where you're generally seated, the controls can be fairly simple (or complex, mr. VT), and things can happen relatively slowly so that you don't overwhelm the player with a situation that develops too fast for them to react with the currently clumsy controls.

But then again I hear that Elite in VR is a huge treat. I just love mechs, what can I say.

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