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You don’t even need to parry draugr; you usually encounter them one at a time, so just bait their swings and attack while they’re recovering, or shoot them while they’re still lurching around. Piles can be tricky because you get groups, so steer clear or just destroy them from range. Leeches can be safely meleed from the shore. Blobs are trivial with a mace, but otherwise the poison can just be tanked (they’ll keep reapplying it, but it doesn’t stack), or you can easily shoot them. Aboms are annoying but easy to avoid until you’re ready. Skeletons are old hat. For specters, just don’t run around a new biome at night like an idiot; this will also help with avoiding unnecessary groups of draugr.
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# ? Feb 21, 2024 21:49 |
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# ? Apr 29, 2024 04:38 |
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Hasselblad posted:Do mobs actually target crops, or are the crops getting killed due to proximity to aggro causing stuff like benches? There was nothing next to the crops, so yeah they most certainly do. Nordick fucked around with this message at 22:33 on Feb 21, 2024 |
# ? Feb 21, 2024 22:25 |
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They mostly just need to add more randomly generated terrain features to find, I'm surprised there aren't any mods I can find that do something like that.
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# ? Feb 21, 2024 22:31 |
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Mobs in Valheim only attack player base structures, boats, crops, etc. if they have vision of them. They won't attack stuff like walls, stairs, beams, etc. unless they are preventing them from reaching the player base structure that is pissing them off. I hate earthen walls/moats - they are ugly, time consuming to build, and unnecessary. A basic wood palisade that is flush with the ground so they can't see past it will protect you from anything but raids (which you deal with by leaving your base and fighting/getting them to chase you away from your base).
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# ? Feb 21, 2024 23:12 |
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Yes I know palisades help, again my point was to potentially find a mod that would save me the trouble of building them
Nordick fucked around with this message at 23:52 on Feb 21, 2024 |
# ? Feb 21, 2024 23:46 |
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I have my workbench radius set to 120 (from 20) because I hate building multiple workbenches. It has a bonus of stopping random spawns in the actual base area.
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# ? Feb 22, 2024 00:01 |
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lmao 3 years of dev and we've gotten 1 new biome, 1 lovely quest npc, and a $1700 replica sword Good to see they've been spending their $350,000,000+ wisely
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# ? Feb 22, 2024 00:41 |
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Not every game needs to be an eternal GaaS content mill
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# ? Feb 22, 2024 02:11 |
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FLIPADELPHIA posted:lmao 3 years of dev and we've gotten 1 new biome, 1 lovely quest npc, and a $1700 replica sword While I agree in part about the slow rear end development, it still amuses me to see complaints on the Valheim Steam forum from people with 500+ hours spent in the game.
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# ? Feb 22, 2024 02:17 |
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FLIPADELPHIA posted:
I hope they took a long and excellent vacation with their money.
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# ? Feb 22, 2024 02:19 |
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FLIPADELPHIA posted:lmao 3 years of dev and we've gotten 1 new biome, 1 lovely quest npc, and a $1700 replica sword You really need to let this grudge go.
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# ? Feb 22, 2024 02:26 |
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FLIPADELPHIA posted:lmao 3 years of dev and we've gotten 1 new biome, 1 lovely quest npc, and a $1700 replica sword "and another thing: im not mad. please dont put in the newspaper that i got mad."
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# ? Feb 22, 2024 02:29 |
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Look, I expect a lot of game for my $200,000 investment
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# ? Feb 22, 2024 03:00 |
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rjmccall posted:Look, I expect a lot of game for my $200,000 investment I have some bad news about Star Citizen my friend.
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# ? Feb 22, 2024 04:20 |
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Vasudus posted:I have my workbench radius set to 120 (from 20) because I hate building multiple workbenches. It has a bonus of stopping random spawns in the actual base area. Is that a mod setting? Or is it included with the new built in settings?
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# ? Feb 22, 2024 05:03 |
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Kibayasu posted:You really need to let this grudge go. I love the game I think it's great. But come on a little light teasing of the devs and everyone shits their pants? They have hundreds of millions, I don't think they need anyone defending their honor on the forums lmao
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# ? Feb 22, 2024 05:55 |
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FLIPADELPHIA posted:I love the game I think it's great. But come on a little light teasing of the devs and everyone shits their pants? They have hundreds of millions, I don't think they need anyone defending their honor on the forums lmao Yeah yeah Next you'll say it was your cousin that typed that
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# ? Feb 22, 2024 06:12 |
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oXDemosthenesXo posted:Is that a mod setting? Or is it included with the new built in settings? It could be https://valheim.thunderstore.io/package/Crystal/BuildSpace/
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# ? Feb 22, 2024 06:27 |
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FLIPADELPHIA posted:lmao 3 years of dev and we've gotten 1 new biome, 1 lovely quest npc, and a $1700 replica sword Look somebody has to compete with mojang
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# ? Feb 22, 2024 06:35 |
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Nordick posted:Yes I know palisades help, again my point was to potentially find a mod that would save me the trouble of building them There is always the option of killing bosses on one version of a map, and building bases on another copy of the same map. That way at worst you'd have necks and boar attacks.
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# ? Feb 22, 2024 19:54 |
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Or change in the console global keys that control unlocked raids and spawns after boss defeats. I also found this mod that tweaks monster AI, but it might be outdated and I haven't tried it.
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# ? Feb 22, 2024 20:08 |
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Hasselblad posted:There is always the option of killing bosses on one version of a map, and building bases on another copy of the same map. That way at worst you'd have necks and boar attacks. It's not raids that bother me. Those are clearly announced, so I can just run out and take them on. And even if raids were the problem, they can just be turned off in the map settings nowadays. This was a case of a couple random greydwarfs just quietly wandering in and wrecking my turnips and carrots, because I hadn't realised night had fallen and it took me a bit to notice the noise from them hitting my stuff. I put up a ward since then. I'm not sure if they actually protect stuff from damage, but they do make this clear ringing "bwoop" noise when something in their radius gets hit, so at least it'll work as an alarm. EDIT: Dwesa posted:I also found this mod that tweaks monster AI, but it might be outdated and I haven't tried it. Nordick fucked around with this message at 20:26 on Feb 22, 2024 |
# ? Feb 22, 2024 20:17 |
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I swear I get grayling's just walking around my house looking around like they're critiquing the decor not smashing anything. Idk if that's intended but it sure is adorable
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# ? Feb 22, 2024 20:49 |
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Nordick posted:I'm not sure if they actually protect stuff from damage they don't, wards only protect from other players. but now that you mention it... I found some mod that adds configurable wards with additional effects, among other effects it protects structures
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# ? Feb 22, 2024 20:49 |
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Another solution you have not considered is to breed a horde of wolves, scatter them around your territory and let them proceed to murderize anything in proximity. Also, those little wooden fences do work for keeping pests out.
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# ? Feb 22, 2024 20:50 |
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Guildenstern Mother posted:I swear I get grayling's just walking around my house looking around like they're critiquing the decor not smashing anything. Idk if that's intended but it sure is adorable Yeah, I get greylings doing that, too. It's largely at night when their hooligan big siblings turn up and start vandalising poo poo.
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# ? Feb 22, 2024 20:57 |
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Sometimes the locations just suck. I made a terrible choice of base location awhile back on the beach against this cliff and found these assholes would spawn up top, get absolutely tilted looking at my poo poo, swarm down, swim around my walls and then be back up and in my face. Was reeal loving annoying. I ended up just moving. Now I live in the swamp where the only issue I suffer is when I get troll raided while making the mistake of being afk logged in.
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# ? Feb 22, 2024 21:48 |
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Yeah swimmers are really bad — though coincidentally if you are close enough to a swamp, leeches will solve those problems for you. Would be nice if mobs had stamina in some fashion.
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# ? Feb 22, 2024 21:52 |
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ErKeL posted:Sometimes the locations just suck. I made a terrible choice of base location awhile back on the beach against this cliff and found these assholes would spawn up top, get absolutely tilted looking at my poo poo, swarm down, swim around my walls and then be back up and in my face. Do the trolls get pasted by the swamp denizens?
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# ? Feb 22, 2024 22:04 |
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Guildenstern Mother posted:Do the trolls get pasted by the swamp denizens? Troll vs abomination is largely even, iirc. Whoever survives is badly mauled enough that they can be dealt with fairly quick. Troll vs anyone else in the swamp: lol
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# ? Feb 22, 2024 22:21 |
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Yeah, the heavy hitters in early biomes are still good in later biomes. A troll has 600hp and does 60 damage with a punch. Fulings have 175hp and do 85 damage (sometimes as blunt, which trolls are resistant to). Enemies don’t have armor, which is the main thing that makes players outscale early biomes so hard.
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# ? Feb 23, 2024 00:36 |
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I've seen a two star troll put up a pretty good effort against a fuling village. Considering they're two biomes behind.
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# ? Feb 23, 2024 00:39 |
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I've seen a pack of leeches(?) melt a serpent before I even realized they were going after him, so I thought it was possible the swamp might fare a bit better, but yeah, I guess they just can't keep up with the troll's damage unless they can stagger it.
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# ? Feb 23, 2024 03:37 |
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deathsquitos taking down gjalls is one of hilarious moments of this game
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# ? Feb 23, 2024 09:34 |
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I have raised mighty walls in the mountains and mined the earth of its silver. My arms and calves glisten with metal. My sword, outstretched, catches the light and gleams before piercing the heart of a wolf. My bow shines with argent fire. I know where the mother dragon lies, and I will end her and take her frozen tears. Although I might want to haul another cartload of wood up here first so I can put a roof on the damned place.
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# ? Feb 23, 2024 09:43 |
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Well, that was easily the most disastrous Moder kill I’ve ever done. There was an almost-complete castle on the other side of a short ridge from her spawn, and I knew it was way too close but… I guess I was hoping I’d be able to keep her focused on me, but of course she almost immediately aggroed onto it and blasted it into the ground, and I lost my portal. Fortunately I’d kept a portal at my beachhead, but ugh. After I inevitably died, I kept bullrushing up the mountain in the hope of getting my gear and then getting away, and it did not go well. Eventually I did manage to drag my corpse and the portal supplies out of her aggro and set up a safer base. Once I finally got a real second attempt going, it went pretty swimmingly, but ugggh. Probably the most hilarious-in-retrospect moment was the bat raid spawning on me immediately after one of those deaths. My home base in the Meadows is a big airy hut with lots of natural light, so like five bats just streamed through and swarmed me in a second. They’re pretty drat lethal at 25hp with no armor, and I had like two seconds to act after each respawn before they were on me again. When I kept chain-dying after the raid ended, the game eventually just pity-despawned all the bats; never seen that before.
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# ? Feb 26, 2024 09:53 |
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One thing with this slow drip of new biomes, is the release format kind of forces the next biome to be harder than the previous otherwise people will just breeze through it with their high level characters, but that also forces the entire game into a kind of fixed progression through the zones. Which I feel is a bit of a shame, since the world is so vast and exciting, you should be able to move to some other exciting place and make progress if you get bored. Like I don't mind needing to kill bosses in a fixed order, but vital upgrade stuff is also locked behind the bosses so there is literally no point for me to go to plains or mountains before dredging through the swamps. Also swamps suck. gently caress the swamps. Mountains and plains are so great, wanna just get there instead. Wish the swamps were just an optional side area with cool gear.
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# ? Feb 26, 2024 11:13 |
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Bisse posted:Also swamps suck. gently caress the swamps. Mountains and plains are so great, wanna just get there instead. Wish the swamps were just an optional side area with cool gear. wish swamps had silver and mountains had iron instead of vice versa
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# ? Feb 26, 2024 11:19 |
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Bisse posted:One thing with this slow drip of new biomes, is the release format kind of forces the next biome to be harder than the previous otherwise people will just breeze through it with their high level characters, but that also forces the entire game into a kind of fixed progression through the zones. Which I feel is a bit of a shame, since the world is so vast and exciting, you should be able to move to some other exciting place and make progress if you get bored. Like I don't mind needing to kill bosses in a fixed order, but vital upgrade stuff is also locked behind the bosses so there is literally no point for me to go to plains or mountains before dredging through the swamps. I’ll be real, I don’t really see anything that indicates the game wasn’t always imagined as a fixed progression through biomes. That’s how it worked at launch too pretty much.
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# ? Feb 26, 2024 11:31 |
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# ? Apr 29, 2024 04:38 |
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Yeah that's...the intentional game design
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# ? Feb 26, 2024 16:58 |