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Khizan
Jul 30, 2013


ImpAtom posted:

I am pretty sure there is a lot of gendered dialogue in the game.

There's a ton of it because they can't use the MC's name in spoken dialogue so it converts to pronouns a lot.

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Khizan
Jul 30, 2013


LibbyM posted:

I think there's also a fine line between a boss being a puzzle and a boss just being a checklist of things you adjust for over several trial and error deaths.

Yeah, it's this. Elizabeth isn't an interesting puzzle to solve. She's got a very arbitrary feeling set of hoops you have to jump through and if you miss one she kills you and you have to restart. Feels less like a real fight and more like a farming checklist.

Khizan
Jul 30, 2013


She's a high school student and you're not sharing the Tartarus wealth with anybody, she gets what she can afford.

Khizan
Jul 30, 2013


Harrow posted:

Anyway 5 is my personal favorite. It's wildly stylish, the gameplay is really smooth (will feel very familiar after P3R), and I like that it has handcrafted dungeons with setpieces and stuff instead of procedurally generated levels. The story's somewhat divisive but honestly I think I could say that about any of these.

Same here. The only two I've played are P5R and P3R, in that order, and P5R is the clear winner to me largely based on the strength of the design. Going through handcrafted dungeons with consistent themes felt so much better than just slamming more boring floors of a proc-gen tower.

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