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ImpAtom posted:I am pretty sure there is a lot of gendered dialogue in the game. There's a ton of it because they can't use the MC's name in spoken dialogue so it converts to pronouns a lot.
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# ¿ Feb 22, 2024 00:39 |
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# ¿ May 10, 2024 02:03 |
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LibbyM posted:I think there's also a fine line between a boss being a puzzle and a boss just being a checklist of things you adjust for over several trial and error deaths. Yeah, it's this. Elizabeth isn't an interesting puzzle to solve. She's got a very arbitrary feeling set of hoops you have to jump through and if you miss one she kills you and you have to restart. Feels less like a real fight and more like a farming checklist.
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# ¿ Mar 22, 2024 05:03 |
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She's a high school student and you're not sharing the Tartarus wealth with anybody, she gets what she can afford.
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# ¿ Mar 25, 2024 01:56 |
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Harrow posted:Anyway 5 is my personal favorite. It's wildly stylish, the gameplay is really smooth (will feel very familiar after P3R), and I like that it has handcrafted dungeons with setpieces and stuff instead of procedurally generated levels. The story's somewhat divisive but honestly I think I could say that about any of these. Same here. The only two I've played are P5R and P3R, in that order, and P5R is the clear winner to me largely based on the strength of the design. Going through handcrafted dungeons with consistent themes felt so much better than just slamming more boring floors of a proc-gen tower.
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# ¿ May 8, 2024 00:20 |