|
i’ve heard of hot pixels but this is ridiculous !!
|
# ? Jun 7, 2021 16:47 |
|
|
# ? May 3, 2024 20:16 |
|
When you unlock a new drop in a roguelike, but it's worse than some of the other items, and now they're less likely to drop forever .
|
# ? Jun 7, 2021 16:56 |
|
Bouillon Rube posted:Just started playing Aria of Sorrow and noticed that it basically reboots the entire game (like it takes you back to the Konami splash screen) whenever you die
|
# ? Jun 7, 2021 16:57 |
|
Bouillon Rube posted:Just started playing Aria of Sorrow and noticed that it basically reboots the entire game (like it takes you back to the Konami splash screen) whenever you die
|
# ? Jun 7, 2021 17:16 |
|
Ograbme posted:When you unlock a new drop in a roguelike, but it's worse than some of the other items, and now they're less likely to drop forever . Speaking of Dead Cells it lets you toggle unlockables from showing up now apparently which seems nice
|
# ? Jun 7, 2021 18:53 |
NPCs that walk slower than default walking speed when you have to follow them. Hardest difficulty being locked behind completing the game once.
|
|
# ? Jun 8, 2021 12:18 |
|
CyberPingu posted:NPCs that walk slower than default walking speed when you have to follow them. I think gen 4 pokemon locked the easy difficulty behind beating the game once, lol
|
# ? Jun 8, 2021 13:47 |
|
racing games where you always start at the back of the pack. i get why they do it but it gets boring after the 50th race
|
# ? Jun 10, 2021 16:29 |
Honestly racing games with horrendously overset rubber banding is worse imo
|
|
# ? Jun 10, 2021 18:36 |
|
CyberPingu posted:Honestly racing games with horrendously overset rubber banding is worse imo https://www.twitch.tv/videos/408948146 watch carefully around 19s
|
# ? Jun 10, 2021 18:41 |
|
Bouillon Rube posted:Just started playing Aria of Sorrow and noticed that it basically reboots the entire game (like it takes you back to the Konami splash screen) whenever you die Pretty much every IGAvania does that
|
# ? Jun 11, 2021 00:07 |
|
American McGay posted:Death is a serious matter and requires real consequences. this
|
# ? Jun 11, 2021 01:46 |
|
https://www.youtube.com/watch?v=bqheYYeA4k4&t=4498s
|
# ? Jun 11, 2021 01:59 |
|
ftw
|
# ? Jun 11, 2021 02:00 |
|
ruthless lmao
|
# ? Jun 11, 2021 02:07 |
|
Awesome.
|
# ? Jun 11, 2021 02:25 |
|
badass
|
# ? Jun 11, 2021 02:33 |
|
Lol. drat i'm about to watch this whole thing
|
# ? Jun 11, 2021 06:39 |
|
Iga sipping wine menacingly at a minute and a half in… hell yeah this is gonna be good
|
# ? Jun 11, 2021 07:21 |
|
i remember the last time someone dropped a 2 hour vid in here, i wont make the mistake of skipping it again
|
# ? Jun 11, 2021 07:41 |
|
|
# ? Jun 11, 2021 11:52 |
|
whoa
|
# ? Jun 11, 2021 13:29 |
|
when there's no lower bound on random encounter frequency so you can trigger a fight two steps after leaving one
|
# ? Jul 2, 2021 05:07 |
|
Elephant Parade posted:when there's no lower bound on random encounter frequency so you can trigger a fight two steps after leaving one
|
# ? Jul 2, 2021 05:11 |
|
lol
|
# ? Jul 2, 2021 05:11 |
|
lol
|
# ? Jul 3, 2021 01:13 |
|
lmao
|
# ? Jul 3, 2021 16:33 |
|
|
# ? Jul 4, 2021 06:06 |
|
|
# ? Jul 4, 2021 06:10 |
|
|
# ? Jul 4, 2021 06:22 |
Logic shattering gameplay for the purposes of puzzle solving. Resident Evil's are really bad at this. In the remake of RE, if you have a full inventory and an empty gun. You can't pick up a clip because your inventory is full. Just put the clip in the loving gun RE2 remake. When the upstairs section of the library collapses, you have to go on a huge detour to find a crank to move the bookcase as opposed to just hopping a small gap. It totally breaks immersion
|
|
# ? Jul 4, 2021 13:46 |
|
CyberPingu posted:Logic shattering gameplay for the purposes of puzzle solving. I was with you until you said the key item backtracking was bad. Noob spotted
|
# ? Jul 4, 2021 14:29 |
Larry Parrish posted:I was with you until you said the key item backtracking was bad. Noob spotted I don't mind key item backtracking. When it makes sense. Just that particular example was pretty mind boggling. It seemed that in the years between RE2 and RE4 Leon learned a key life skill of jumping
|
|
# ? Jul 4, 2021 14:31 |
|
CyberPingu posted:
i would expect nothing less. in re4, leon is a battle-hardened special agent who has spent the past six years working and training with the us federal government. in re2 he is a clueless rookie arriving late to his first day of work. you must temper your expectations and judge him as a man just beginning the process of forging his own legend.
|
# ? Jul 4, 2021 15:15 |
|
|
# ? Jul 4, 2021 15:25 |
|
Spoderman posted:i would expect nothing less. in re4, leon is a battle-hardened special agent who has spent the past six years working and training with the us federal government. in re2 he is a clueless rookie arriving late to his first day of work. you must temper your expectations and judge him as a man just beginning the process of forging his own legend. Exactly.
|
# ? Jul 4, 2021 15:26 |
Spoderman posted:i would expect nothing less. in re4, leon is a battle-hardened special agent who has spent the past six years working and training with the us federal government. in re2 he is a clueless rookie arriving late to his first day of work. you must temper your expectations and judge him as a man just beginning the process of forging his own legend. Now my head cannon is that all RPD officers cant jump and its not part of their training
|
|
# ? Jul 4, 2021 15:29 |
|
CyberPingu posted:Logic shattering gameplay for the purposes of puzzle solving. I bet you couldn’t make that jump.
|
# ? Jul 5, 2021 02:18 |
|
When the game wants you to always use the Finishing Move but it's the same long-rear end animation every time
|
# ? Jul 5, 2021 07:44 |
|
|
# ? May 3, 2024 20:16 |
|
Simply Simon posted:When the game wants you to always use the Finishing Move but it's the same long-rear end animation every time that animation is your reward. take glory in your kill
|
# ? Jul 5, 2021 08:15 |