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deep dish peat moss
Jul 27, 2006

Nuclear War posted:

Come on, steam, I only have an hour. before i need to be a social person again It's unlocked but stuck at 93% downloading nothing, just writing to the disk?

Same, mine's stuck at 99% and I have to be at work in an hour and a half! :( e: it finished seconds after I posted this

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deep dish peat moss
Jul 27, 2006

gimme the GOD drat candy posted:

it'd sure be nice if you could place all the objects first and then draw the room around them.

You can just draw a too-big room then shrink it down after placing the objects. But yeah it's kind of a pain - another thing that's a pain (always is in games like this) is for example not being able to afford setting up all of my corridors right away because I can't afford it, then being forced to build rooms on a side of my base I don't want them in :mad: I just Cheat Engined myself an extra 100k at the start to place corridors

deep dish peat moss fucked around with this message at 19:01 on Mar 30, 2021

deep dish peat moss
Jul 27, 2006

!!! Don't be like me, don't ignore putting fire extinguishers in your hallways :sob:

I was playing in the background all day at work today then like 6 hours in, finally tried to recruit a henchman but during the mission they lit half my base on fire before I could subdue them and I lost everything.

Game is good, if you liked EG1 there's nothing to lose here.


e: Re scheme time/balance, just get like 12 radio consoles up and running ASAP so you can run schemes in several regions at once. Sure 20k over 30 mins doesn't sound like much but 240k over 30 mins is more than enough.

deep dish peat moss fucked around with this message at 00:23 on Mar 31, 2021

deep dish peat moss
Jul 27, 2006

Scientists take a lot of breaks, but I can confirm that multiple scientists can research the same project on multiple stations. I have 5 of each station and 10 scientists and I usually have 3-4 working at a time.

deep dish peat moss
Jul 27, 2006

Ornery and Hornery posted:

I loved the buggy mess of the first game over a decade ago.

Is EG2 worth picking up?

Thread seems pretty bull-ish on it. But some streamers have expressed negative experiences.

e: UI seems aggressively convoluted

I played for 6 hours today, I haven't played EG1 in a few years but based on my memory of that there's literally nothing that is worse here. It's not necessarily a huge glaring improvement and some things like building and the UI are clunky, but if you liked EG1 you will like EG2, it's at very least EG1 ported to a modern engine with some cool new features added.

deep dish peat moss
Jul 27, 2006

jimmydalad posted:

I lost track of time and spent most of my day playing this game, which is a good sign. I’ve completed Emma’s first mission after the tutorial and so far, all I’ve encountered are investigators. My main issue is that my base seems to be low on minions and not reaching the cap so quite a few stations are just abandoned. It’s nothing really major, but it’s a bit odd.

I’m probably being real conservative with my building because I’ve still got half of the donut beginning floor to build on and I haven’t even built stairs. I’ve only got 2 stations for scientists to research on, but it’s not like I feel like I’m going too slow? It’s hard for me to tell what pace I’m supposed to be going at.

You can manually recruit new minions from the Workers tab. I think they only automatically recruit at a rate of 5 every few minutes until you fill up, but manually buying them you can cap them out right away.

It's fairly easy to bulldoze and re-build rooms in this game so don't worry too much about conservative building - the spaces are super cramped by design and kind of force using them in ways you don't particularly want to, that was true of EG1 as well but having multiple floors here and an overall easier time rearranging your base means you can move your power plant and prison to the basement whenever you unlock it with minimal cost/downtime.


e: Pro tip - disable the tutorial if you already know the general flow of the EG games - you still get self-paced side-missions to accept at any time that walk you through unlocking new minion types, etc. But disabling the tutorial gives you access to every room type right away and skips all the railroading.
However you start with super limited money with the tutorial disabled so make sure you rush to a comms room to start scheming ASAP

deep dish peat moss
Jul 27, 2006

Anyone found good ways to disorient investigators yet? The old EG1 trick of making a hallway to nowhere full of highly secure doors doesn't seem to be working but maybe I've just been unlucky

deep dish peat moss
Jul 27, 2006



Some guards you are :mad:

deep dish peat moss
Jul 27, 2006

I love how when you steal a loot item you get to watch a sort of cutscene of your minions failing to use it


:allears:

deep dish peat moss
Jul 27, 2006

Pro tip, if you see flashing red lights on your wall you should click on them and delete them.


I assumed they were just ambient decorations :(


Also it's really absurd how much world map/quest stuff you need to do before unlocking tier 3 research and beyond. There's no need at all to rush science, like, with just 1 of each research station you can probably fully research tier 1+2 before having t3 unlocked

deep dish peat moss
Jul 27, 2006

I've had essentially zero issues with agents playing on Normal ever since I realized that they were planting listening devices all over my base and removed them all. Also don't launch global ops in a region they're currently in. No investigator ever makes it past my distract order at the casino and agents don't show up unless I'm active in their current region :shrug:

Grand Fromage posted:

Would also be nice if guards actually stayed at their guard posts, but even the advanced one that theoretically works when not on alert does not.

I've had the opposite problem, guards will stand at their post even as an escaped prisoner sneaks by or whatever.

deep dish peat moss
Jul 27, 2006

If they just allowed side quests to steal lair items and disabled unlimited gold in Sandbox, Sandbox would be perfect.

deep dish peat moss
Jul 27, 2006

Play as a sketchy casino with one hitman + incinerator in the back to take out investigators and maybe a merc or traps to guard the door to the vault + powerplant

As much as I love it I really wish the EG series was more freeform instead of everything directing you down a linear storyline, it would be cool to have different options available as far as goals go, a choice between what evil schemes to pull off, etc. Like, imagine something more Rimworld colony-sim style, but EG.

deep dish peat moss fucked around with this message at 21:48 on Apr 2, 2021

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deep dish peat moss
Jul 27, 2006

drat Dirty Ape posted:

KeeperRL is another option. One developer so development is slow but he has been continually adding stuff to it for years. I think there is a free ASCII version on the home page as well.

I'll second this, I played it 5 years ago and got my Dungeon Keeper fix out of it, plus it has some interesting stuff to do like possess your monsters and then fight as them in Roguelike combat. It was good then and that was like 15 updates ago, so I'd imagine it's better now

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