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I've seen some complaints about too much micromanagement and the economy being wonky, but that happens in a lot of management games. Including the original. Plus it sounds like they've already done a patch on the review build, so the game will probably have support and fixes unlike the original. Are they opening it up for mods?
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# ¿ Mar 29, 2021 19:54 |
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# ¿ May 15, 2024 17:32 |
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Is there a reason to not have all your casino games set to scam tourists? Does that prevent them from distracting agents or something?
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# ¿ Mar 30, 2021 22:05 |
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Anyone figure out what things in your base draw heat? Like can I put a bed/food/breakroom kind of deal right off the casino for my valets to chill, not connected to the main base, without it being suspicious?
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# ¿ Mar 31, 2021 00:58 |
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H13 posted:I liked the original. Is this worth getting? Yeah it's pretty much the same thing. A lot of original game annoyances removed, some new ones that might get patched.
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# ¿ Mar 31, 2021 16:12 |
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Seems like there's a point where two super agents show up and just waste your entire base. Nothing at all I can do about these guys.
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# ¿ Mar 31, 2021 23:45 |
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Lol Symmetry's squad is just sitting at my stairs surrounded by 100 corpses while all my minions come up single file then get terrified and stuck there until they revolt. Game over I guess.
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# ¿ Mar 31, 2021 23:47 |
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I had 90 guards/mercenaries, all armed, but they chose to come at the enemies one or two at a time. What I need is a second henchman, but the first one I tried to get just like... wanders around my base doing nothing instead of henching. Would also be nice if guards actually stayed at their guard posts, but even the advanced one that theoretically works when not on alert does not. Fortunately I had schemes going and the sudden decrease in pay meant I was able to hire 200 fresh minions rapidly, so game not over.
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# ¿ Apr 1, 2021 00:04 |
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dogstile posted:I recruited the er, old samurai and I just use his teleport when I need assistance in a place. He one shots a lot of enemies. Yeah, I got the old crew back together too. He still got his rear end kicked by Symmetry's goons. How many side quests do you have to do to get a second henchman? The first set with any of them seems to yield nothing, I'm on the second for Eli. Also anyone gotten far enough for tier 3 to unlock?
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# ¿ Apr 1, 2021 01:32 |
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Esdesu posted:Also the trait pairing are sometimes hilarious I've known several people like this IRL.
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# ¿ Apr 1, 2021 17:17 |
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Is there any pattern to the listening device placement or do I just have to scroll around my base literally forever waiting for more to spawn?
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# ¿ Apr 2, 2021 02:48 |
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Grand Fromage posted:Is there any pattern to the listening device placement or do I just have to scroll around my base literally forever waiting for more to spawn? Figured it out. There are some nerds you gotta set ignore on and let roam around planting devices. I had them all tied up in the casino so they weren't doing it.
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# ¿ Apr 2, 2021 03:11 |
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MonsterEnvy posted:Symmetry seems the most dangerous of the super agents I have encountered so far. Easily. Agent X doesn't do poo poo, and all the other ones have to come in through the front door so they're fairly easy to waste once you have good killzones set up. Symmetry teleports into your base with a death squad that you can't really defend against. Only thing I've found to help is having a single vault set up with a kill corridor as if it's an outside entrance, that's helped a lot. It doesn't matter that they steal stuff since you get it back when they die, just leave them alone until they emerge. Traps seem kind of pointless now. There aren't many agents on your island at any given time, and they go full psycho the moment they get in the front door so it's just a battle.
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# ¿ Apr 2, 2021 07:37 |
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SlyFrog posted:This thing is kind of getting rocked by reviewers. I've just seen my third bad review. Of course reviews are never bad anymore, but you read between the lines and know that when they talk about it being boring, repetitive, kludgy, that they're effectively saying it's a don't buy. I think that's a fair criticism. It's just the first game with some modernization. I loved it and love this one, but there is a lot of waiting around. I'm plowing through my podcast backlog. I hope they'll patch it so you can do two or three side stories at once and adjust the research speed. That long, long gap between tier 2 and 3 where your scientists have nothing to do sucks. Though I guess they're trying to avoid you getting to the end of the tech tree too soon? I dunno. Motherfucker posted:For anyone having trouble with agents going psycho when they stumble on a staff room I've found doing an 'open plan' deal like this works pretty well. I tried this and it worked great until the Russian super agent with the machine guns came in and wasted everyone in the breakroom. Huge loving pain in the rear end to deal with that.
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# ¿ Apr 2, 2021 17:55 |
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At the very least you should be able to run a loot one simultaneous to the other types. I can see why running three agent hunts would get out of control, but there's apparently like 30 different pieces of loot and there's no loving way I'm spending eighty hours just grabbing those without progressing on anything else.
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# ¿ Apr 3, 2021 01:17 |
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Motherfucker posted:Finally figured out what my casino was missing. I worked here.
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# ¿ Apr 3, 2021 02:05 |
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Anyone figured out why some captured agents yield intel when interrogated and others don't? Intel's become a huge bottleneck for me.
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# ¿ Apr 3, 2021 04:38 |
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MonsterEnvy posted:I have a question has anyone unlocked Spin Doctors and how do you do so. You have to use the world map to capture two princes.
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# ¿ Apr 3, 2021 18:24 |
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Looks like I might be having a game over because all my minions have suddenly decided to get stuck inside objects. I keep moving things around to free them but when I'm done, I scroll around and see more stuck in other poo poo. If I ignore it then eventually all my base items will be useless since they have stuck minions blocking anyone else from using them. Weird that I'd be 70 hours in before this started happening. Not super motivated to start over either. 70 hours and I only made it to around 50% campaign progression and only a tiny portion of the side quests. Game really needs to be sped up.
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# ¿ Apr 4, 2021 03:42 |
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A research boost genius is hilariously worthless.
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# ¿ Apr 4, 2021 06:20 |
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khy posted:Do socialites do anything other than mingle? I made a bunch but they won't staff the tables and won't do that not-quite-a-run jog that the Valets do when picking up bodybags so they feel awful and useless compared to my Valets. They do the lower heat mission when you have a level three criminal network.
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# ¿ Apr 4, 2021 17:29 |
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Omobono posted:Re: intel This is just what I did once someone in here reminded me of it. Did the trick. Otherwise yeah, hardly anyone would ever work the computers. Even after manually assigning them to control room in minion management, no noticeable change.
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# ¿ Apr 4, 2021 21:59 |
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I have a decoy corridor in the casino that just doubles back on itself, is packed with catnip level 3 doors and lethal traps. Anybody that goes in there ends up dead pretty much. The notification I want to turn off is "there is a fire in your base" every time the fire trap goes off. I know there's a fire. That's what the fire trap does. Please save the notification for when things are actually like, on fire.
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# ¿ Apr 5, 2021 00:50 |
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Comte de Saint-Germain posted:Really loving this game and finding it to be supremely addictive, but also a little too easy. I'm on normal difficulty and no investigator has made it inside my base in many hours and I haven't seen a super agent in ages, the only one that ever gives me any problems is Olga, the rest of them barely make it 5 feet into my base before they are wiped out. Maybe I'm just better at the game, but I seem to remember EG1 having a fair bit tougher super agents and more thorough investigators. There are far fewer agents at any given time, which is part of it. In EG1 there were always like 30+ dudes prowling the island somewhere. The only time 2 gets tough is when three or four super agents activate at the same time and the base turns into a slaughterhouse for a bit. DarkHorse posted:Lower level and melee weapons are a trap. Once a minion picks up a weapon they won't ever trade it out. Only build ranged cabinets, and I assume it's best to only do the highest level one Martial artists use the melee weapons. I built cabinets for those and it seemed like they prioritize those and keep the guards from picking them up, otherwise yeah, all guns. Unfortunately guns don't seem to have any prioritization, and you can't prevent mercenaries/hitmen from grabbing pistols instead of SMGs. But if you don't have any pistols then the guards are unarmed. It doesn't seem to matter that much though, as long as most are armed properly.
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# ¿ Apr 6, 2021 17:23 |
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Game's been out one week. I hope they'll address the issues but at the moment I hope they're all taking a vacation.
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# ¿ Apr 6, 2021 17:56 |
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It would be a different game, though I like the idea. Fundamentally I think they nailed the style and vibe and the problems are all fixable through either patches or mods.
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# ¿ Apr 6, 2021 18:21 |
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HORMELCHILI posted:It looks like smgs might be tied to the advanced guard table as well Nah, I had everyone using SMGs way before I got that.
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# ¿ Apr 6, 2021 20:38 |
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I've never seen a trap trigger on a super agent, they always turn them off.
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# ¿ Apr 11, 2021 03:06 |
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I had like two entire floors completely filled with power generators and a small breakroom.
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# ¿ Apr 14, 2021 02:58 |
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I enjoyed my time with it but I would also say to wait and see how the patches change things. They've said they're going to revise the pacing and world map, if they actually do that successfully it's worth buying.
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# ¿ Apr 17, 2021 23:49 |
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skooma512 posted:Minions are less likely to abandon useful jobs to play Videogames while their stats allow them to continue working. Unrealistic bullshit.
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# ¿ May 12, 2021 17:20 |
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Yeah, they seem pretty responsive and have done a lot of good changes already. It's promising.
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# ¿ May 20, 2021 18:48 |
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# ¿ May 15, 2024 17:32 |
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Yeah as a big fan of the original I'd describe this one as okay. They could've done much better. But if you liked the first one and picked this up on a Steam sale you can have a good time with it. Just being able to reconfigure the base instead of being stuck with a dumb thing you did for expedience in the first half hour makes it a lot more playable.
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# ¿ Feb 9, 2022 18:59 |