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Professor Duck
Sep 28, 2018

Curling Injury



What is this, anyway?
The Gabriel Knight series are 3 adventure games with absurdly long titles released by Sierra in the '90s. The games that make up the series are:

Gabriel Knight: Sins of the Father, released in 1993
The Beast Within: A Gabriel Knight Mystery, released in FMV hell (otherwise known as 1995)
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, released in 1999

While being Sierra adventure games, these don't share the obnoxious qualities of most Sierra adventure games. That's because these games are all spearheaded by Jane Jensen, who seem to want to get away from all the cheap deaths that came from older Sierra games. She then went on to....make a bunch of hidden object games.

Sounds promising....
It is! I will admit, the later games suffer in quality because of their chosen mediums, but the writing is decent, its nice to encounter a Sierra game not full of garbage game overs, and it's a decent change of pace. Of course, these games DO suffer from typical adventure game logic of "character picks up stuff that had no immediate use but eventually does and AREN'T YOU LUCKY YOU PICKED UP THAT CAT HAIR?"

Hasn't this been done before?
Indeed. Currently there is a playthrough of the first game by flamedrake which can be found here, and a playthrough of the first 2 games by Ensign_Ricky and Xander77 which can be found here.

While they have done a good job of going through these games, those two are all screenshot LPs. We intend to do ours as video LPs because VOICE ACTING :honked:

You'll just need to watch to find out what I mean

Is this your usual crap?
Yep! Myself and Dewgy will do our usual, laid-back, dollar store rifftrax shtick!

Soooooo.....yeah, come hang out, have a few laughs, experience an interesting old series, chat with us, and hopefully have a good time! :shittydog:



EPISODES

EPISODE 1: THE RAWRIN' FARTIES https://www.youtube.com/watch?v=-vedAdszX48

EPISODE 2: Get Your Own Mime, Grandma! https://www.youtube.com/watch?v=dbnVLASy2Ck

EPISODE 3: How Do You Pronounce "Njarlgjyns" https://www.youtube.com/watch?v=S1zuJPu6Nn4

EPISODE 4: Proudly Sponsored by Voodoo Box! https://www.youtube.com/watch?v=kWzJf3aifRA

EPISODE 5: Is You Is or Is You Ain't My Veve? https://www.youtube.com/watch?v=k-gjRRzQaww

EPISODE 6: Gabriel O'Knight https://www.youtube.com/watch?v=HV3HaGn9cD8

EPISODE 7: Revenge of the Horoscope https://www.youtube.com/watch?v=InZCRuT8IV4

EPISODE 8: Rosetta Stone: Voodoo Edition https://www.youtube.com/watch?v=-inF_DSy2Ko

EPISODE 9: Adding Wound to the Salt https://www.youtube.com/watch?v=idKahDf3lho

EPISODE 10: Pixeljäger: https://www.youtube.com/watch?v=JOVZkrdUzAk



EPISODE 1: Wilkommen bei 1995: https://www.youtube.com/watch?v=RZ5PwtHkqs0

EPISODE 2: The Ministry of Mundane Walks: https://www.youtube.com/watch?v=fOGKlonHG9c

EPISODE 3: Blatant Werewolfery: https://www.youtube.com/watch?v=Gm2G1_0ZraY

EPISODE 4: MIDI Migraine: https://www.youtube.com/watch?v=Wfx9uW1mOF4

EPISODE 5: The League of Suspicious Gentlemen: https://www.youtube.com/watch?v=WVQNGeSjN-I

EPISODE 6: Merk Mich, Baron-Sempai!: https://www.youtube.com/watch?v=07LBFPEpx-I

EPISODE 7: Knight at the Museum: https://www.youtube.com/watch?v=9iEL6QGArU0

EPISODE 8: Cash4Wolves.com: https://www.youtube.com/watch?v=Zw5_6VViPpY

EPISODE 9: Werewolfenstein 3-D: https://www.youtube.com/watch?v=Yd2jj-hTb54

EPISODE 10: SNAP INTO A PIGEON: https://www.youtube.com/watch?v=Mhb8L13DYqA

EPISODE 11: I Wish it Was Over When the Fat Lady Sang: https://www.youtube.com/watch?v=S7XgnUifm_E



EPISODE 1: Intro Sold Separately--Be sure to read the graphic novel linked in the description! https://www.youtube.com/watch?v=XW4nHPoejA4

EPISODE 2: THE PUZZLE: https://www.youtube.com/watch?v=8t5EzIguyb0

EPISODE 3: Now With 100% Less Parkour: https://www.youtube.com/watch?v=vAs84bDYxCU

EPISODE 4: How to Recognize a Mason: https://www.youtube.com/watch?v=xcIt_N4ll0I

EPISODE 5: Dumbwaiter Action: https://www.youtube.com/watch?v=SYHEdaXLJQM

EPISODE 6: Half Man, Half Grail, ALL ACTION!: https://www.youtube.com/watch?v=Jp-o2lpB5Gk

EPISODE 7: Microsoft Access Simulator '99: https://www.youtube.com/watch?v=o8y1L9MCu-4

EPISODE 8: "Fun" With Shapes!: https://www.youtube.com/watch?v=XuxyCQaqeqI

EPISODE 9: Humping the Shark: https://www.youtube.com/watch?v=QBNDdR4BH3M

EPISODE 10: Omelette du l'Ermitage: https://www.youtube.com/watch?v=_v9eOuYOY9c

EPISODE 11: Not Ready for Triangles: https://www.youtube.com/watch?v=ICLlg6FiUPk

EPISODE 12: The Knight's Gambit: https://www.youtube.com/watch?v=1VPKvroQ6LE

EPISODE 13: It Gets Weird: https://www.youtube.com/watch?v=-tGBG8mBbHk

:shittydog: ARTISTIC CONTRIBUTIONS :shittydog:

From Kangra "...Isn't that just the Beastie Boys?" (Ep. 2)



From Dewgy "The Adventure of That Guy Who Thinks Everything is Aliens" (Ep. 3)

Professor Duck fucked around with this message at 03:30 on Sep 29, 2021

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Professor Duck
Sep 28, 2018

Curling Injury

Walrus Pete posted:

I assume the West Germany thing is meant to be read from the return address on the letter, which would've been written long before the reunification of Germany.
...The problem is, if we assume Grandpa was still alive to receive the letter, it almost certainly had to have been written before East and West Germany were divided in the first place!
I just spent too much time thinking about this.

Good luck with the LP! I love the first GK game, and I'm looking forward to revisiting the second and discovering the third .

You best mark those words, 'cause we'll see if you change your mind once we get there :v:

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:

I don't know whether to be disappointed or relieved that you didn't climb the ladder in the bookshop. The result was the second most quoted line from this game among my friends.

I recently got around to playing through the remake of this game, and it's interesting to see what they changed and what they didn't. One major change was not introducing Grandma Knight until considerably later in the game, when you might have more reason to want to poke around in the attic and find the secret of the clock. The sketchbook was relocated, I think to the bookstore, where it makes a bit more sense to find it early on. It's hard to say whether that's much of an improvement, though, because it also introduced a terrible puzzle that isn't in the original version, makes no sense at all, and I hate it.

I had been thinking about doing the remaster for this, but after looking and realizing that people had only done SS LPs of this....I couldn't deprive y'all of the voice acting in the first one :v:

Depending on how things go, maybe we can come back around for that one at the end.

Professor Duck fucked around with this message at 01:15 on Mar 22, 2021

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

Well I don't think we locked ourselves out of it so maybe we can backtrack a lil bit. :D

I'm curious what the first most-quoted line is...

Professor Duck
Sep 28, 2018

Curling Injury

Xander77 posted:

Aww. I was hoping you'd suffer through the remaster. Video is really the right format to show off all the weird animation issues it has.

Edit - you've linked flamedrake's playthrough twice.

I mentioned above that we might circle back for that once we go through the original trilogy.

Also, first post fixed to actually link to the right place!

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

I am entirely OK with this. :haw:

Hell, with the way Gabriel kinda bumbles through everything, it makes WAY more sense :v:

Anyway, we're finally into part 2: Tactical Mime Action!
https://www.youtube.com/watch?v=dbnVLASy2Ck

Professor Duck
Sep 28, 2018

Curling Injury

Kangra posted:

What do you know, it is them!



Ready to fight for their right, they are!

Thanks for the artwork! Much appreciated :honked:

Professor Duck
Sep 28, 2018

Curling Injury

So, we were out for a while with various things going on, but we're back! With a new episode, no less! :bubblewoop:

Come join us in the various (mis)pronunciations of this game's location!: https://www.youtube.com/watch?v=S1zuJPu6Nn4

Professor Duck
Sep 28, 2018

Curling Injury


Voodaliens?

Aliedoos?

Professor Duck
Sep 28, 2018

Curling Injury

Hel posted:

St. Louis Cemetery #1 was actually a grain silo built by aliens.

...if by "grain silo", you mean bags of bones, then sure :v:

If you're not familiar with Nawlins burial practices, it is definitely different.

Professor Duck
Sep 28, 2018

Curling Injury

Our pace is a little behind our normal recording clip, but here we are with part 4! We're slowly grinding through...
https://www.youtube.com/watch?v=kWzJf3aifRA

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

I know we gave the sponsorship slot to the subscription box, but I still think there's some money in those bacon-scented firelogs...

There's money to be had in bacon anything, honestly.

Speaking of subscription boxes, here's the next delivery of Gabriel Knoodoo: Voodoos of the Foodoo! :v:
https://www.youtube.com/watch?v=k-gjRRzQaww

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:

Probably the third most disconcerting change in the remake is that they pronounce many of the names differently. "Loa" is particularly noticeable, with the emphasis on the second syllable rather than the first. You get used to it, though, which makes going back to this version feel that much weirder. Also noticeable is that the narrator in the remake doesn't pronounce the H in Times-Picayune.

One of my favorite things about this game is that Gabriel does, in fact, record the lecture, and if you listen to the recording, Hartridge does actually trail off mumbling about butterflies and fireflies. Another is the amount of detail in the seemingly inconsequential interactions. You can often tell who was in charge of a specific Sierra game, or a specific part of a game, by clicking a random cursor on a random object and seeing whether you get just a generic message or something relevant to what you did. Jane Jensen loved that kind of detail.

I have to say, I REALLY love the deep variety of messages that you get doing random stuff in the game. The "use stuff on self" message I've been getting with some of this stuff, I had no idea it was there, and some of it is pretty great!

Professor Duck
Sep 28, 2018

Curling Injury

Part 6! More bad accents!
https://www.youtube.com/watch?v=HV3HaGn9cD8

Professor Duck
Sep 28, 2018

Curling Injury

Kangra posted:

It's fairly obvious. You start a fire in the store that causes 'smoke damage' to the mask, and then you convince Walker to give you a discount. To start the fire, you need to get a cigarette, of course. That's done by talking to the teenager in the park, who wants you to buy him a pack of cigarettes. You do this, but in addition to taking his money, you also have to steal one cigarette out of the pack before giving it to him. Then you can start the fire in Walker's shop. However, first you have to disable the smoke detector, or else Walker puts out the fire. (Actually, you don't disable the smoke detector, you steal the fire extinguisher; the detector goes off anyway). To steal the fire extinguisher, first talk to Walker about snakes, then get the fake rubber snake that Grace keeps in her desk and scare him with it.

Y'know, the sad thing is that I can't tell if this is the real answer or not. For a game done by a Sierra veteran, it makes perfect sense to me!

Professor Duck
Sep 28, 2018

Curling Injury

Longer break than usual but we're back with EPISODE 7: REVENGE OF THE HOROSCOPE!
https://www.youtube.com/watch?v=InZCRuT8IV4

Professor Duck
Sep 28, 2018

Curling Injury

Two episodes in short order! We punch out to Germany in this one!
https://www.youtube.com/watch?v=-inF_DSy2Ko

Professor Duck
Sep 28, 2018

Curling Injury

OneWingedDevil posted:

You had an actual German guy on the phone, and you didn't ask him about the Schattenjager! He even used the term at least twice in conversation! I'm disappointed.

Though from context, I assume it translates to "witch hunter" since we know "jager" is "hunter" and the journal specifically called Gunther a witch hunter. It probably had points attached to it though.

It translates pretty straight as "Shadow Hunter", which was actually the original working title of the game (Gabriel Knight: Shadow Hunter)...I'm guessing they may have switched because "Sins of the Father" is less of a giveaway. Also we'll be getting into a lot more than just witches in our tenure as Schattenjäger :v:

Early title screen mock-up courtesy of The Cutting Room Floor:

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:

Also, since it's too late for it to be of any use, I'm pretty sure you can just use the phone book page while you're using the phone to have it on screen so you don't need to memorize the number. You can't do the same thing with Wolfgang's number, but if you have that selected, it will be in the top bar and you can just about read the number from that.

Just tried that--the game tells me that "its customary to pick it up, first" (the phone), and you can't access the inventory while dialing. You could, however, have Wolfgang's number up as the active inventory item and read it from the top of the screen as you dial.

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

That’s pretty fantastic. This game really is a lot more fair than other Sierra games.

Yep--given my incompetence in attempting to maneuver Gabriel through the gate and to Mosley's office, I thought I might have to show that part off :v:

Professor Duck
Sep 28, 2018

Curling Injury

Into part 9: Getting into the endgame, and also hitting our first death of the LP!
https://www.youtube.com/watch?v=idKahDf3lho

Professor Duck
Sep 28, 2018

Curling Injury

Part 10! We wrap up the whole thing with a neat little bow, and dramatically increase the death count 'cause of Sierra bullshit :v:
https://www.youtube.com/watch?v=JOVZkrdUzAk

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

All’s well that ends well! Except that really didn’t end well for just about anyone involved, but hey whatever. :v:

I’m actually pretty curious since we didn’t talk about this in depth, but are there any ways to die that we missed? Those mummies seemed like the first lethal thing we came across, and it’s surprising how late in the game they were.

If that’s the first time you can die, a no-save run of this thing has got to be a gigantic pain in the rear end to attempt.

Yes--I mentioned it when we encountered it, but you can die when the snake attacks you in the Voodoo Museum, if you don't know how to solve the puzzle.

You can also die at the meeting on St. John's Eve if you show up without the bracelet, the snake tattoo, or the mask. Also, if you don't answer Dr. John's questions correctly.

As we already demonstrated, the mummies will kill you, also encountering Dr. John undisguised will get you killed, as we already experienced. Malia/Tetelo will kill you if you're not fast enough at the endgame.

There are also a few "Dead Man Walking" scenarios that I didn't get ourselves into. If you don't pass a message onto Dr. John to bring the Sekey Module, you won't be able to find the St. John's Eve rave in the swamp--I don't think that directly hits a game over, but you have no way of navigating and will have to restore. Also, not leaving the staff and the tracking bug in the confessional bench will doom you once you get in the hanfour

I think those are all the "death" scenarios here. The game is relatively forgiving in that sense, especially given its a Sierra title!

Professor Duck
Sep 28, 2018

Curling Injury

So, we've concluded GK1, and now....it's time for the :dogcited: INTERACTIVE MOVIE :dogcited: portion of the proceedings!

I'll admit...I have a soft spot for old FMV games like this. Dewgy and I have already played through The 7th Guest and Wing Commander IV, both at my suggestion. Hell I still have my copy of Wing Commander IV from 1996, complete in box, in all its 6-CD glory! The games in this vein HAVE NOT aged well, for the most part. They are an even bigger pain in the rear end to get to cooperate on modern hardware, even with things like DOSBox, old windows OS emulation, and ScummVM (which is what we're running TBW:AGKM through). For example, in our first hour here, the game crashes twice.

The mid-'90s were definitely a weird and experimental time when it comes to how games were made. While they are....kinda bad now, this was the cutting edge back then (with titles like The 7th Guest have huge influence over the sales of CDs and CD drives back then). So, enjoy as much as you can--I know I'm going to be complaining about a few things as we go!

https://www.youtube.com/watch?v=RZ5PwtHkqs0

Professor Duck
Sep 28, 2018

Curling Injury

Kangra posted:

They had to throw in the Fraktur (old-fashioned print typeface) but at least they left out German cursive (Kurrent) which is quite tough to decipher. Also I guess the Berlin Wall never fell in this world, since it's 1993 and the envelope still said 'West Germany' on it. Or maybe Gabriel just isn't aware of the reunification.

Here's another quick-and-dirty translation of the article, as best as I could read it. It kind of feels like it was translated from an English-first version of it, so this is less literal from the German. Some of the words are odd or maybe just hard to read. Spoilered because it might contain information we haven't learned yet.


*Prince-Regent Square.

My speculation based on this is that Gabriel could be the foreign source of help, since I thought I saw Det. Leber among the crowd at the house.





Also, I was wondering if this place was real, and Munich’s zoo really is in Thalkirchen, but it has a much cooler name: https://www.hellabrunn.de/en/
(apparently known for being one of the first zoos to be set up with habitat zones as opposed to just putting animals on display wherever).

Thanks for throwing that translation up there! My German has rusted to the point of nigh-uselessness, so there was no way I was gonna get that out.

Also, I guess I didn't mention it, but I knew about the West Germany thing. I had been trying to figure out why the heck they were still using "West Germany" for everything, even though it's 1995 (according to the lawyer's letter), or 1994 (according to the newspaper). That's another thing--the year isn't consistent in this game--unless the wolves escaping from the zoo is a year old, but Klingmann says they've only been missing 2 months, so somebody screwed that up, too.

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:

Europe uses weird time zones.

Clearly :v:

We're into part 2! More "plot"! More inexplicable crashes!
https://www.youtube.com/watch?v=fOGKlonHG9c

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

The acting in this game is pure RiffTrax tier across the board, it’s pretty impressive. I briefly wondered why only the first game in the series got a remake a few years ago, and... well, now I know why. :v:

Well, I don't think anyone wants to re-experience FMV hell, for one...but just about anything would be an improvement over the acting here. At least WC IV had....y'know.....actors.

Anyway, onto episode 3!
https://www.youtube.com/watch?v=Gm2G1_0ZraY

Professor Duck
Sep 28, 2018

Curling Injury

whitehelm posted:

On the Steam version there's a special double arrow icon if you hover near the top left/right corners that jumps you to the other side. I'm not sure if it was in the original version though.

It most certainly isn't in this (the GOG) version :v:

Y'all get to experience it the "right" way

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:

The double-arrow was definitely in the original version, because that's the only one I've ever played. (I still have the original CDs, and last I checked, they worked acceptably on DOSBox.) I'd be very surprised to learn that they're not in the GOG version, since that should be essentially identical to the original. Maybe you haven't hovered the cursor in the right spot?

If it's there, I haven't seen it yet. I'll mess around and see if I can trigger it.


whitehelm posted:

If it really annoys you the Steam version is only $6. Who knows, maybe it'll fix the crashing problems also.


It's not really annoying in the grand scope of things (the acting gets me WAY more). I can deal without buying this twice :v:

Also, as Dewgy mentioned, we actually seem to have fixed the crashing issues!

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:

It only works at the very edge of the screen. I think if you're on the left, the trigger is in the top-left corner, and on the right, it's in the top-right. Not the most intuitive place to look for it.

I haven't had a chance to use it in an episode, but I did see it! Thanks for the pointer!

Anyway, next installment ho!
https://www.youtube.com/watch?v=Wfx9uW1mOF4

Professor Duck
Sep 28, 2018

Curling Injury

Kangra posted:

I think maybe John Tesh has been stalking Grace. It's been going on so long she's forgotten that not everyone hears that music.

Honestly I do kind of find it sad that both Gabriel and Grace seem to have downgraded their characterization, and it's not just bad acting. It's almost like the sort of exaggeration you end up with on sitcoms, except we're only on the second episode.

Welcome to the "interactive movie"!

Especially going from something like the first game to this, there's a lot that's lost. I think a lot of it has to do with the fact that the designers of the first game had to rely more on dialog and setting rather than "acting", like what's on display here. While the tech was "more advanced", what was done here wasn't really effective, relying on green screen settings and enough mugging to fill a major city's prison (not to mention that direction seems to be non-existent) I imagine that plenty of dialog and development had to be pared out because of the media--this game originally came on 6 CDs, and I can't imagine that they could've taken any more space without the thing getting even more expensive.

Professor Duck
Sep 28, 2018

Curling Injury

Nidoking posted:


I've been mulling over checking out some of the recent FMV-style games, but haven't taken the plunge yet. It would be interesting to see what happens to the genre when file size and storage media are no longer an issue.

I didn't realize that that was a thing again. I mean, if we're just talking about Point-n-Click adventures, there are plenty of great recent ones!

...but, while you consider you options, you can watch us enter THE PLOT CLOSET: https://www.youtube.com/watch?v=WVQNGeSjN-I

Professor Duck
Sep 28, 2018

Curling Injury

Kangra posted:

Contradiction is a modern (2015) FMV game more in the adventure game mold (possibly influenced by this game even), where you have a choice of where to go and who to talk to, although the setting is small-ish which is about the only way to really make it work well. I think it's also something you'd have a blast LPing since it has some very silly moments.

I don't know that there's much beyond the cinematic FMV games which are more visual novels, really. Although the Dark Pictures (technically not FMV, just faithful mo-cap with rendered sets) add a bit more to spruce up the interactivity and branching paths.

edit: https://www.videodoubler.com/combo/saved/2362

:hmmyes: might be something worth talking with Dewgy about once we've finished this series.

We've still got a while until we've covered the series fully, so no discussion on what's next

Also, slight delay in updates as I am indisposed for personal reasons, but we should be back at it soon!

Professor Duck
Sep 28, 2018

Curling Injury

Sorry for the long delay, but we're back with part 6! https://www.youtube.com/watch?v=07LBFPEpx-I

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

I'll never not be grateful to all the actors in this game for giving us an endless series of great screenshots for preview images. Usually I have to upload one myself or get lucky when YouTube auto-generates one from a good frame, but for GK2 they've all been pure gold so far. It's so hard to choose. :allears:

A bunch of Muggins McMugginsons, they are

Professor Duck
Sep 28, 2018

Curling Injury

Part 7! Where we really show off the power of the FMV adventure game by....going to museums and looking at exhibits! :v:
https://www.youtube.com/watch?v=9iEL6QGArU0

Professor Duck
Sep 28, 2018

Curling Injury

Part 8!
https://www.youtube.com/watch?v=Zw5_6VViPpY

Professor Duck
Sep 28, 2018

Curling Injury

Dewgy posted:

For real though, was there something that would have led us to toss the flower in the lake? Like, in Day of the Tentacle you can get a tiny hint about car washing causing rainstorms when you play as Bernard, but I don’t recall anyone or anything saying a drat thing about lake flowers in this game.

I mean, I haven’t been taking notes or anything, but I don’t feel like that would have helped either.

The only link I can find in reviewing things is that Ludwig mentions in one of his journal entries about "The power of the lily". That's the only connection I can see, and there's really nothing else to tell you that you need to put the lily in the water. For that matter, you might have missed the lilies entirely if you didn't observe them during Gabriel's portion (although I think that's required to advance in that chapter)

Professor Duck
Sep 28, 2018

Curling Injury

Kangra posted:

That conversation in German from the priest was pretty hard to understand what with his terrible acting and the music swelling around it anyway. Would have been nice if it had a hidden hint about what to do with the flower.

The gist of it seemed to be "Pretty lilies? -yeah -even though it's so cold! Take one as a gift from the Madonna -ach nein -Please take it; it's so cold at night and this might make you a little happier."

This game seems to be really taking its sweet time getting to the obvious mystery. In the first one at least there was a greater sense of urgency, as at every stage some of the characters seemed dangerous and the murders felt more serious. This time around we're apparently delving into historical fiction with the present-day threats a lot less apparent.

I think a lot of that pacing has to do with the chosen medium--with all of what had to be done with creating the scenes and putting everything together, the pace really becomes plodding.

Anyway, gonna hit y'all with two episodes, since we're really at the end and we have both of them ready!
Part 9: https://www.youtube.com/watch?v=Yd2jj-hTb54

Part 10: https://www.youtube.com/watch?v=Mhb8L13DYqA

Part 11 will be the end, then.....the horror truly begins...

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Professor Duck
Sep 28, 2018

Curling Injury

whitehelm posted:

If you're talking about the one puzzle, it's not representative of the game and I'm pretty sure I remember reading in an interview it was forced in by Sierra. I'm not saying there aren't other issues though.

Oh, I know that puzzle isn't the whole thing...but...well, we'll discuss a bit once we start. I've never played it before, so I had to do some poking around before starting the series, but there's so much that's just..off with this one.

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