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Takanago
Jun 2, 2007

You'll see...
I hope there's a lot of cool alt-ideology flags for every single country like in victoria 2

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Takanago
Jun 2, 2007

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Zeron posted:

MORE. FLAGS.

The game should have a Commonwealth variant with a Union Jack in the corner for every single tag in the game. British France, British Prussia, British Brittany, etc.

Takanago
Jun 2, 2007

You'll see...

In response to fan feedback, we are re-working the political system. Each ideology will now be represented by one political party, and for every legislative session (by default once every five years) each party can propose one piece of legislation, which can either be a Law or Motion...

Takanago
Jun 2, 2007

You'll see...
If parties end up getting separated from demographic interest groups, a fun mod to make would be one that adds like ten separate leftist factions that agree on 90% of demands but also raise absolute hell if you try to make them coalition with each other.

Takanago
Jun 2, 2007

You'll see...

Mantis42 posted:

can you make weed a trade good and stoners an interest group? just try to sneak it in there when wiz isn't looking

whoops the stoners gained too much income and now they're buying up so much weed my navy has completely run out of hemp rope. oh no

Takanago
Jun 2, 2007

You'll see...

Jazerus posted:

fortunately vicky has a built-in solution to this; your manpower is drawn from pops and getting soldiers killed can have real demographic effects on your nation. you're encouraged to think about your level of commitment much more than in other paradox games, where soldiers are magical extra dudes that live only for war

there's a reason people clamor for paradox to include real pop systems every time they announce a new game; a lot of ahistorical problems with the standard paradox gameplay go away when your people are a real factor in how you play

whoops i built a jingoist government with the armed forces as the political base for that jingoism and then all my soldiers died and now all my nation of widows and orphans has radicalized against me

Takanago
Jun 2, 2007

You'll see...
https://twitter.com/PDXVictoria/status/1397945705566818305
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-1-pops.1476573/

Takanago
Jun 2, 2007

You'll see...
https://www.youtube.com/watch?v=1_NBtwY9y6s

Takanago
Jun 2, 2007

You'll see...
even if the game somehow comes out perfectly balanced and unbreakable, you can still get the good v1/v2 fix by installing whatever inevitable steppe wolf-like mod gets made for it

Takanago
Jun 2, 2007

You'll see...

Jazerus posted:

vast industrial complexes churning out discrete units of anime

abolishing all forms of taxation except a consumption taxes on anime and manga. citizens protesting by dumping containers of goku figurines into the sea

Takanago
Jun 2, 2007

You'll see...
I'm curious as to why collecting consumption taxes on Liquor is costing authority. Does it always cost authority to collect consumption taxes? Is that because it's managing a trade good, or do all forms of taxation require authority? If anarchist societies don't generate authority, does this mean they can't effectively collect taxes?

e: I feel like I'm making an incorrect assumption somewhere in here but I'm curious exactly where

Takanago fucked around with this message at 18:55 on Jun 3, 2021

Takanago
Jun 2, 2007

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Magissima posted:

The PDXCon segment where Wiz, Podcat, and Groogy discussed the history of Vicky is up on youtube now. Among other things they talked about how the economy code became incomprehensible (many optimization passes), the money creation hack they had to put in because the supposedly closed-loop economy was leaking money, and the Vicky 2 Christmas patch. Not much if any info about Vicky 3 iirc but it's a good watch if you're interested in the dev process or you want to hear some code horror stories

https://www.youtube.com/watch?v=0cyhfG6zeUQ

I bet I could fix the victoria economy code :smug:

Takanago
Jun 2, 2007

You'll see...

Raenir Salazar posted:

Because authoritarian nations lack a free press or a means to petition for redress; its easier to accumulate corruption in monarchies and communist states; looking at kleptocracies like the modern Russian Federation as an example here or the modern PRC where bribes and patronage networks are needed to get anywhere. While the modern day US can be represented as being more corrupt than a normal democracy because of how many capitalists are in government positions or dominate interest groups; curtailing anti-corruption efforts.
This might work in a different context, but don't forget that the Vicky timeline includes the most notoriously corrupt era in American politics. This is the era of the Guilded Age, of Boss Tweed and machine politics, and Ulysses S Grant's incredibly corrupt presidency. (Among other things, these are just off the top of my head.) I'm not sure what happened in places outside the US, but people were talking about East India Company stuff earlier so I wouldn't be surprised if the UK also had some notorious incidents as well.

Takanago
Jun 2, 2007

You'll see...
https://twitter.com/PDXVictoria/status/1403019374257078275

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-3-buildings.1478868/

Takanago
Jun 2, 2007

You'll see...

DrSunshine posted:

I guess I might have been misunderstanding something. I thought that "private industries" would be built by the capitalist/aristocrat pops, but it's more like "You click 'build Private Industries' in the province"? Basically, instead of choosing whether to build a Fabric Factory or a Glass Factory, it's all lumped into "Private Industries"?
From the Dev Diary: "Several different types of Private Industries are shown below"

Takanago
Jun 2, 2007

You'll see...
https://twitter.com/Martin_Anward/status/1405163261624930308

:coal:

Takanago
Jun 2, 2007

You'll see...
Pictured: Potato fascination

Takanago
Jun 2, 2007

You'll see...
I just solve the issue of optimization by being bad at video games. Can't optimize your strategy to the point of trivializing if you play at Speed 4/5 without ever pausing and ignore half the tabs in the UI

Takanago
Jun 2, 2007

You'll see...
anyway Wiz if you're reading this, it's clear that the people yearn for a force to challenge them and add chaos to what would normally be an orderly game. please add The Populists from Crete into Vicky 3 it will make the game better I promise you. it's what the people need

Takanago
Jun 2, 2007

You'll see...

Serpentis posted:

See I played the demo of that but never took the plunge on the full version. Worth it you think?

Suzerain rules

Takanago
Jun 2, 2007

You'll see...
Clippers...

Takanago
Jun 2, 2007

You'll see...
Wiz I think the people demand more types of ships to break their economy with

Takanago
Jun 2, 2007

You'll see...
Anyway, if production buildings have different settings I wonder if this means we can just click a button to change what type of ship our shipyards build

Takanago
Jun 2, 2007

You'll see...
https://twitter.com/PDXVictoria/status/1408092804652310529

e:

:getin:

Takanago fucked around with this message at 17:16 on Jun 24, 2021

Takanago
Jun 2, 2007

You'll see...
one thing I want to try modding in is adding some sort of agrarian socialist country (including a new economy type of needed) to represent like the diggers/levelers or something so I can see how that would work out. I imagine it would work by preventing aristocrats from getting money from farms and let the peasants collect the dividends instead, and maybe also prohibiting all forms of factory ownership other than merchant guilds. (I dont actually know early agrarian socialism well so I dont know if going right into collective ownership of everything fits) I imagine it would start with a pretty high standard of living for peasants but would struggle to get an investment pool without capitalism and might be in danger of getting gobbled up by a capitalist power

Takanago
Jun 2, 2007

You'll see...
Someone's gonna make a mod that adds a "Going Galt" trait to Industrialists which reduces investment pool contributions by 100% when they are unhappy

Takanago
Jun 2, 2007

You'll see...
ok but imagine this:

quote:

Trade Unionists
300 individuals in this interest group support the Labour Party
150 individuals in this interest group support the Socialist Party
100 individuals in this interest group support the Communist Party
50 individuals in this interest group support the Socialist Labour Party
30 individuals in this interest group support the Non-Revisionist Democratic Socialism Party

Industrialists
500 individuals in this interest group support the Liberal Party

The ruling party is the Liberal Party

Takanago
Jun 2, 2007

You'll see...
I'm interested in how the nuances of the interest groups are going to play out like this. The Intelligentsia are probably going to be the most capital-L Liberal folks out there, right? Free* speech, free* elections, all that. I wonder how their interests might coincide or diverge from say, the Industrialists or the Petty Bourgeoisie.

(*Unless you're poor or socialist or whatever)

Takanago
Jun 2, 2007

You'll see...

Vivian Darkbloom posted:



I think there was something similar if you played to the end of the game, which was 1921 before you added the Revolutions expansion.

Since V3 seems to represent leaders visually now, and because Paradox has that fancy new UI scripting API for modders, if V3 doesn't have something like this in the base game modders should probably be able to add it in.

Takanago
Jun 2, 2007

You'll see...

OctaviusBeaver posted:

I hope they don't spend a lot of time fleshing out obscure ideologies or historical events. I'd much rather they focus on getting the basic mechanics polished then add neo-reactionary space communism with buddhist characteristics in a dlc.

just give modders the ability and they will add in every single flavor of socialism/anarchism/anarcho-liberalism/dark monarchism/etc one can imagine

Takanago
Jun 2, 2007

You'll see...
what if there was a General Strike mechanic where those drat trade unionists shut down entire sections of your economy for [x] months or until you give them pensions

Takanago
Jun 2, 2007

You'll see...


It's interesting how Peasants and Farmers are distinct pop types here

Takanago
Jun 2, 2007

You'll see...

AnoHito posted:



Finally, the pie charts return.

I like how Aristocrats are barely visible on the population graph but they're the 2nd biggest chunk on the political strength graph

Takanago
Jun 2, 2007

You'll see...

fuf posted:

Also what do urban centres actually do? They appear with urbanisation and employ shopkeepers, but are they just an extra tax income? Do they produce something? Would be cool if they increased political engagement.
The Buildings diary says:

quote:

Another special type of building is Urban Centers. Like Subsistence Buildings, these are automatically created rather than built, with the level of Urban Center in a State being tied to the amount of Urbanization generated by its other buildings. Urban Centers primarily employ Shopkeepers and provide a number of important local functions that we will get into at a later point.
From that and whats mentioned in the video it sounds like they provide services, which are demanded by Urban pops somehow and relate to some systems they haven't talked about yet.

Takanago
Jun 2, 2007

You'll see...

Wiz posted:

We actually have area charts too, you can toggle between them and pie charts.
:sickos:

Takanago
Jun 2, 2007

You'll see...
I like the potential for your laws to get stuck being filibustered because your governing coalition is too broad

Takanago
Jun 2, 2007

You'll see...

Nothingtoseehere posted:

lol they've reused EU4 sieges mechanics to pass laws.

Takanago
Jun 2, 2007

You'll see...
whenever a country goes socialist their country should immediately change to some shade of red

Takanago
Jun 2, 2007

You'll see...
also what if you could forcibly change the color of a country on the map as a concession during peace treaties. imagine the potential

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Takanago
Jun 2, 2007

You'll see...

if you put these two images side by side you can actually see that it's apparently cheaper to buy luxury furniture than regular furniture in this market

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