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I hope there's a lot of cool alt-ideology flags for every single country like in victoria 2
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# ¿ May 21, 2021 21:12 |
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# ¿ May 14, 2024 16:53 |
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Zeron posted:MORE. FLAGS. The game should have a Commonwealth variant with a Union Jack in the corner for every single tag in the game. British France, British Prussia, British Brittany, etc.
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# ¿ May 24, 2021 02:16 |
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In response to fan feedback, we are re-working the political system. Each ideology will now be represented by one political party, and for every legislative session (by default once every five years) each party can propose one piece of legislation, which can either be a Law or Motion...
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# ¿ May 24, 2021 17:14 |
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If parties end up getting separated from demographic interest groups, a fun mod to make would be one that adds like ten separate leftist factions that agree on 90% of demands but also raise absolute hell if you try to make them coalition with each other.
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# ¿ May 24, 2021 17:27 |
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Mantis42 posted:can you make weed a trade good and stoners an interest group? just try to sneak it in there when wiz isn't looking whoops the stoners gained too much income and now they're buying up so much weed my navy has completely run out of hemp rope. oh no
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# ¿ May 26, 2021 20:44 |
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Jazerus posted:fortunately vicky has a built-in solution to this; your manpower is drawn from pops and getting soldiers killed can have real demographic effects on your nation. you're encouraged to think about your level of commitment much more than in other paradox games, where soldiers are magical extra dudes that live only for war whoops i built a jingoist government with the armed forces as the political base for that jingoism and then all my soldiers died and now all my nation of widows and orphans has radicalized against me
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# ¿ May 27, 2021 06:23 |
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https://twitter.com/PDXVictoria/status/1397945705566818305 https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-1-pops.1476573/
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# ¿ May 27, 2021 17:01 |
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https://www.youtube.com/watch?v=1_NBtwY9y6s
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# ¿ Jun 1, 2021 17:13 |
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even if the game somehow comes out perfectly balanced and unbreakable, you can still get the good v1/v2 fix by installing whatever inevitable steppe wolf-like mod gets made for it
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# ¿ Jun 1, 2021 19:08 |
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Jazerus posted:vast industrial complexes churning out discrete units of anime abolishing all forms of taxation except a consumption taxes on anime and manga. citizens protesting by dumping containers of goku figurines into the sea
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# ¿ Jun 2, 2021 18:08 |
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I'm curious as to why collecting consumption taxes on Liquor is costing authority. Does it always cost authority to collect consumption taxes? Is that because it's managing a trade good, or do all forms of taxation require authority? If anarchist societies don't generate authority, does this mean they can't effectively collect taxes? e: I feel like I'm making an incorrect assumption somewhere in here but I'm curious exactly where Takanago fucked around with this message at 18:55 on Jun 3, 2021 |
# ¿ Jun 3, 2021 18:53 |
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Magissima posted:The PDXCon segment where Wiz, Podcat, and Groogy discussed the history of Vicky is up on youtube now. Among other things they talked about how the economy code became incomprehensible (many optimization passes), the money creation hack they had to put in because the supposedly closed-loop economy was leaking money, and the Vicky 2 Christmas patch. Not much if any info about Vicky 3 iirc but it's a good watch if you're interested in the dev process or you want to hear some code horror stories I bet I could fix the victoria economy code
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# ¿ Jun 4, 2021 20:14 |
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Raenir Salazar posted:Because authoritarian nations lack a free press or a means to petition for redress; its easier to accumulate corruption in monarchies and communist states; looking at kleptocracies like the modern Russian Federation as an example here or the modern PRC where bribes and patronage networks are needed to get anywhere. While the modern day US can be represented as being more corrupt than a normal democracy because of how many capitalists are in government positions or dominate interest groups; curtailing anti-corruption efforts.
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# ¿ Jun 4, 2021 21:14 |
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https://twitter.com/PDXVictoria/status/1403019374257078275 https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-3-buildings.1478868/
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# ¿ Jun 10, 2021 17:04 |
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DrSunshine posted:I guess I might have been misunderstanding something. I thought that "private industries" would be built by the capitalist/aristocrat pops, but it's more like "You click 'build Private Industries' in the province"? Basically, instead of choosing whether to build a Fabric Factory or a Glass Factory, it's all lumped into "Private Industries"?
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# ¿ Jun 10, 2021 22:54 |
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https://twitter.com/Martin_Anward/status/1405163261624930308
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# ¿ Jun 16, 2021 15:06 |
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Pictured: Potato fascination
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# ¿ Jun 16, 2021 17:44 |
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I just solve the issue of optimization by being bad at video games. Can't optimize your strategy to the point of trivializing if you play at Speed 4/5 without ever pausing and ignore half the tabs in the UI
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# ¿ Jun 17, 2021 23:19 |
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anyway Wiz if you're reading this, it's clear that the people yearn for a force to challenge them and add chaos to what would normally be an orderly game. please add The Populists from Crete into Vicky 3 it will make the game better I promise you. it's what the people need
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# ¿ Jun 17, 2021 23:22 |
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Serpentis posted:See I played the demo of that but never took the plunge on the full version. Worth it you think? Suzerain rules
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# ¿ Jun 18, 2021 20:39 |
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Clippers...
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# ¿ Jun 23, 2021 15:05 |
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Wiz I think the people demand more types of ships to break their economy with
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# ¿ Jun 23, 2021 16:12 |
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Anyway, if production buildings have different settings I wonder if this means we can just click a button to change what type of ship our shipyards build
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# ¿ Jun 23, 2021 16:35 |
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https://twitter.com/PDXVictoria/status/1408092804652310529 e: Takanago fucked around with this message at 17:16 on Jun 24, 2021 |
# ¿ Jun 24, 2021 17:13 |
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one thing I want to try modding in is adding some sort of agrarian socialist country (including a new economy type of needed) to represent like the diggers/levelers or something so I can see how that would work out. I imagine it would work by preventing aristocrats from getting money from farms and let the peasants collect the dividends instead, and maybe also prohibiting all forms of factory ownership other than merchant guilds. (I dont actually know early agrarian socialism well so I dont know if going right into collective ownership of everything fits) I imagine it would start with a pretty high standard of living for peasants but would struggle to get an investment pool without capitalism and might be in danger of getting gobbled up by a capitalist power
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# ¿ Jun 25, 2021 19:38 |
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Someone's gonna make a mod that adds a "Going Galt" trait to Industrialists which reduces investment pool contributions by 100% when they are unhappy
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# ¿ Jul 1, 2021 17:13 |
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ok but imagine this:quote:Trade Unionists
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# ¿ Jul 1, 2021 18:03 |
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I'm interested in how the nuances of the interest groups are going to play out like this. The Intelligentsia are probably going to be the most capital-L Liberal folks out there, right? Free* speech, free* elections, all that. I wonder how their interests might coincide or diverge from say, the Industrialists or the Petty Bourgeoisie. (*Unless you're poor or socialist or whatever)
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# ¿ Jul 5, 2021 17:54 |
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Vivian Darkbloom posted:
Since V3 seems to represent leaders visually now, and because Paradox has that fancy new UI scripting API for modders, if V3 doesn't have something like this in the base game modders should probably be able to add it in.
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# ¿ Jul 7, 2021 15:47 |
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OctaviusBeaver posted:I hope they don't spend a lot of time fleshing out obscure ideologies or historical events. I'd much rather they focus on getting the basic mechanics polished then add neo-reactionary space communism with buddhist characteristics in a dlc. just give modders the ability and they will add in every single flavor of socialism/anarchism/anarcho-liberalism/dark monarchism/etc one can imagine
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# ¿ Jul 9, 2021 20:08 |
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what if there was a General Strike mechanic where those drat trade unionists shut down entire sections of your economy for [x] months or until you give them pensions
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# ¿ Jul 12, 2021 14:20 |
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It's interesting how Peasants and Farmers are distinct pop types here
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# ¿ Jul 15, 2021 17:35 |
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AnoHito posted:
I like how Aristocrats are barely visible on the population graph but they're the 2nd biggest chunk on the political strength graph
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# ¿ Jul 15, 2021 18:21 |
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fuf posted:Also what do urban centres actually do? They appear with urbanisation and employ shopkeepers, but are they just an extra tax income? Do they produce something? Would be cool if they increased political engagement. quote:Another special type of building is Urban Centers. Like Subsistence Buildings, these are automatically created rather than built, with the level of Urban Center in a State being tied to the amount of Urbanization generated by its other buildings. Urban Centers primarily employ Shopkeepers and provide a number of important local functions that we will get into at a later point.
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# ¿ Jul 15, 2021 19:00 |
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Wiz posted:We actually have area charts too, you can toggle between them and pie charts.
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# ¿ Jul 15, 2021 23:55 |
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I like the potential for your laws to get stuck being filibustered because your governing coalition is too broad
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# ¿ Jul 22, 2021 19:03 |
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Nothingtoseehere posted:lol they've reused EU4 sieges mechanics to pass laws.
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# ¿ Jul 23, 2021 15:02 |
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whenever a country goes socialist their country should immediately change to some shade of red
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# ¿ Aug 4, 2021 16:25 |
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also what if you could forcibly change the color of a country on the map as a concession during peace treaties. imagine the potential
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# ¿ Aug 4, 2021 16:47 |
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# ¿ May 14, 2024 16:53 |
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if you put these two images side by side you can actually see that it's apparently cheaper to buy luxury furniture than regular furniture in this market
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# ¿ Aug 5, 2021 18:39 |