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Agean90
Jun 28, 2008


feels wrong to have an economic system that isn't a black box powered by booze and imperialism tbh

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Agean90
Jun 28, 2008


Cockblocktopus posted:

Do you need to watch out for the US attacking you or can you just chill and stack up prestige all day? Building a utopian Haitian paradise sounds kind of nice on its own compared to the :smith: historical reality :smith:

You can chill. the us probably won't invade.

Agean90
Jun 28, 2008


Clarste posted:

What'd they replace it with?

Instead of being uncivilized there unrecognized. They play the same as other nations but lack any respect from recognized countries so they can be hosed with without consequence

Agean90
Jun 28, 2008


Vagabong posted:

Where did domestic servants fit into the equation in Vicky 2's simulation? Where they just counted as dependents of the aristocratic pops or did you need to maintain them as a pop to keep the blue bloods happy?

They didn't. There wasn't a server poptype represented.

Agean90
Jun 28, 2008


You forgot giving the first option a bump in militancy

This means that in vicky2 actually improving your country requires you to take the first option because politicians don't support changes unless your people are pissed off.

Agean90
Jun 28, 2008


hello admin cap from stellaris, what are you doing here

Agean90
Jun 28, 2008


I'm seeing an armored train icon there 🚂🚂🚂

Agean90
Jun 28, 2008


it'll be nice to have railroads that are actually drivers of economic activity themselves and not just a collection of modifiers

Agean90
Jun 28, 2008


That's why I like Vicky 2 and why Vicky 3 going for nation gardening is great. You just do something and see what happens

Idea: socilists get elected in my modded frca run
result: an urge to make my military entirely independent of exports leads to a crash in the us arms industry

Agean90
Jun 28, 2008


the devs should just go with the one that's the most interesting and ties in the best with the games design goals and let modders do maximum historicity imo

Agean90
Jun 28, 2008


SnoochtotheNooch posted:

Playing vicky2 and I'm a newb, is there an effective strategy for reducing aristocrats? Playing russia and I noticed I have a fuckload of aristocrats... I am just promoting clergy and buero early game.

Turn up taxes on the rich, reduce taxes on the middle class, build factories so they turn I to capitalists instead

ultimately though you're better off not worrying about aristocrat numbers they'll handle themselves without you doing anything and just focusing on clergy and admin.

For an unrelated hint, the techs that increase your research points in the culture section are your absolute top priority for research, followed by the techs I'm the same section that give you more focuses, and then the techs that increase your education rate.

Agean90
Jun 28, 2008


dunno about the social security one, the the healthcare option is probably supporting religious hospitals, thus giving said religious a boost on influence

Agean90
Jun 28, 2008


the giant skull is the first challenge ottoman empire has to face, only be developing enough machinery and rail capacity to move are you free to wage war

Agean90
Jun 28, 2008


a Vicky game that isn't a mess isn't a Vicky game tbh

how can it be a true sequel without some absurd interaction between the systems that causes the economy to grind to a halt in 10% of all games?

Agean90
Jun 28, 2008


Make so the ai can't defuse the civil war just so players have a chance to gently caress with the USA if they're another north American nation. Leaving it as a cool trick the player can do if things go extremely good is fine

Agean90
Jun 28, 2008


a space station 13 mod seems like it would be too small scale for Vicky 3 bit I'm down

Agean90
Jun 28, 2008


Demiurge4 posted:

I hope there’s an achievement for becoming a Great Power as Haiti. I want to break all the historical empires as the glorious Free Socialist State of Haiti.

A cheevo for getting war reparations from France as Haiti and another for enforcing debt repayments in the us as Haiti as well

Agean90
Jun 28, 2008


it's a very informative post, we just have to wait for the combat dev diary to come out!

Agean90
Jun 28, 2008


Victoria 3 is also for children, but specifically the ones who shout about how immature every is

Agean90
Jun 28, 2008


MervBushwacker posted:

War of the Worlds in vicky 3 is my dream. There is a hoi4 mod that does war of the worlds which is pretty neat too.

War of the worlds would only work of you could make buildings that can only be built by specific tags so the aliens get their own buildings, and if that's possible than the mod scene is gonna be buck wild.

Agean90
Jun 28, 2008


I DARED THEM TI REMOVE UNITS AS DISCRETE MAP TOKENS AMD THEY DID IT THE ABSOLUTE MADMEN

Agean90
Jun 28, 2008


Panzeh posted:

I'm shocked nobody thought to do that sooner. I mused about how the discrete units in a game like civ don't really make sense at the level of abstraction they operate at but it's nice to see paradox giving a more abstract warfare model a go.

There was a game called realpolitik that attempted it. It had potential but some balance issues and was janky even when working. I figure pdox should be able to iterate on it better than a broke rear end indie studio.

Anywhere where's my mobilization planning mechnic paradox

Agean90
Jun 28, 2008


fuf posted:

nice, I'm very happy about the abstraction away from moving individual units.

HOI4 already does frontlines that you assign units to and the AI tries to distribute them across the provinces that make up the frontline. I wonder if we will see the same thing here, or if it is even more abstracted than that.

Going off the dev diary it sounds like theyve removed on map units entirely in favor of abstracted fronts

Agean90
Jun 28, 2008


Brazil was tutorial land in Vicky 2 and I suspect we'll be the one for it in Vicky 3 since it still has the relative isolation and the fact that its still the biggest country in south america

Agean90
Jun 28, 2008


Wiz posted:

It does start out fighting two rebellions in Victoria 3 (that were ongoing in 1836 historically) so maybe not the best tutorial country.

time for my fall back of the FRCA! Time to look a how it's doing in this time period!

Agean90
Jun 28, 2008


the coolest revealed part is being able to grab a niche in a common market by focusing on making specific luxury consumer goods

industrializing off funds gained from exploiting china's lust or fancy clothes sounds fun

Agean90
Jun 28, 2008


Megapolis Hawaii sounds like it would be a wild time for a loving around playthrough

Agean90
Jun 28, 2008


McClellan???

Agean90
Jun 28, 2008


No more on map units confirmed!

Agean90
Jun 28, 2008


Touch grass
-Paradox Games

Agean90
Jun 28, 2008


It's also moved for unrecognized countries at the start since you can focus on the stuff you need to pull yourself up and get recognized without also having to research every tech to catch back up.

Agean90
Jun 28, 2008


Minenfeld! posted:

If Vicky 3 actually takes place in the world of Crimson Skies I'm definitely saying this is GOTY.

God you could make an absolutely sick conversion mod tho

Agean90
Jun 28, 2008


The USA will always be called the USA no matter what government type it has

Also you left out that the revolutionaries won, declared war on the Sioux then lost

Agean90
Jun 28, 2008


Each state is now a archduchy and the emperor rules over all the archdukes.

federal monarchism

Agean90
Jun 28, 2008


https://twitter.com/PDXVictoria/status/1481279802208358404

Agean90
Jun 28, 2008


He's basically the person most Vicky 3 players itt will end up being, perfect pick for a teaser.

Agean90
Jun 28, 2008


Starting an apocalyptic war that kills of 90% of your male population is also very Paradox Gamer

Agean90
Jun 28, 2008


Orange Devil posted:

Wanna get a boat stuck in that canal.

Agean90
Jun 28, 2008


Tuna-Fish posted:

... in a perverse way, I almost wish they did that because I'd really like to know just how dramatic of a change this would have on the global ocean circulation and climate. The Arctic Ocean is substantially different from the other oceans in that there is a ~50m layer of cold, low-salinity water on top of the more saline inflows coming from the Atlantic and Pacific Oceans. This is caused by all the rivers in Canada and Northern Russia dumping freshwater into such a small area.

I'm pretty sure that reversing the rivers would gently caress up something in a magnificient way, but I don't know how exactly. Would the increased salinity of the surface water prevent ice cap formation, thus decreasing albedo and making both the planet as a whole and the arctic areas in particular much hotter? Or would it slow down or stop the gulfstream, resulting in much lower amount of heat reaching the area, inducing more glaciation and maybe even triggering an ice age?

it would turn central Asia into a wet bulb death zone and annihilate entire regions of it in torrential downpours followed by massive mudslides

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Agean90
Jun 28, 2008


Mantis42 posted:

then why did you turn war into two buttons

because having wars come down to who can micro their doomstacks better sucked

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