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My body is ready.
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# ¿ May 21, 2021 21:14 |
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# ¿ May 14, 2024 21:30 |
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Gotta have my pops
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# ¿ May 22, 2021 01:19 |
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https://twitter.com/GarbageApe/status/1395772902578999300?s=20 I feel attacked.
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# ¿ May 22, 2021 14:58 |
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Luigi Thirty posted:It’s always been sorta deterministic with the US getting a huge boost to immigration and countries with more liberal or socialist policies being more attractive than reactionary hellholes. Given that we’re only simulating 100 years a bit of railroading like a massive wave of Irish emigration is good. I mean modeling disease outbreaks might be a good idea honestly. Like it would give a good reason why fully industrialized, modern states fully outclass simpler ones by the end of the timeline and might let you even use things like infrastructure damage and decay.
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# ¿ May 23, 2021 01:38 |
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Honestly if Wiz wanted to be spicy he should include pollution that makes your pops miserable and that you can't ever fully clean up even if you go for stuff like the Garden City concept in the late game and set aside land for parks. Also the great stink should be an event.
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# ¿ May 31, 2021 16:20 |
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Yeah I wonder how much automomy states deserve.
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# ¿ Jun 11, 2021 01:14 |
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The Chad Jihad posted:harvested from the recovered waffleimages, I hope victoria 3 still allows for this It's beautiful.
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# ¿ Jun 11, 2021 01:20 |
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Wiz posted:Populists starts to build a Motion Order Change Make sure to add a lobby to this game Wiz. Please
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# ¿ Jun 18, 2021 01:59 |
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I'm gonna play Uruguay because it's funny to say.
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# ¿ Aug 14, 2022 22:30 |
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I'm gonna get an union uniform and put it on for the civil war.
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# ¿ Aug 15, 2022 16:41 |
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I hope I can do ramming.
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# ¿ Aug 16, 2022 15:11 |
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I love it.
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# ¿ Aug 18, 2022 17:50 |
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I have bought Victoria 3. Hype levels at max.
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# ¿ Oct 24, 2022 15:57 |
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VictualSquid posted:I am sold: lmao GOTY.
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# ¿ Oct 24, 2022 16:07 |
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Personally I'm excited to make some choo choos.
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# ¿ Oct 24, 2022 17:29 |
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Slim Jim Pickens posted:It worked fine in Vicky II, you just had fronts composed of division-esque armies because your population, your ability to mobilize them, and the combat mechanics themselves enabled a different disposition. It was one of the few unambiguous successes of that game, it happened to be let down by horrific UI. I always thought most of the warfare was alot of busy work in v2 like there was potential for interesting systems but they were either undeveloped or bugged like the battleplan editor.
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# ¿ Oct 24, 2022 19:04 |
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Slim Jim Pickens posted:It was for crashing the game in MP I'm extremely to excited to find brand new gamebreaking bugs this weekend imo.
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# ¿ Oct 24, 2022 19:27 |
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Unlucky7 posted:What are these games like, if I never played Victoria? I did play Crusader Kings 3. Brain breaking.
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# ¿ Oct 24, 2022 20:40 |
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Zikan posted:Folks really askin Victoria 3 to ship with a version of Project Cybersyn that predicts the entire economy and results of every economic decision in advance. This is how we achieve socialism.
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# ¿ Oct 25, 2022 14:41 |
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Fister Roboto posted:Victoria 3: A economic system which Marx would be proud of
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# ¿ Oct 25, 2022 14:57 |
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Took Argentina for a spin and removed Uruguay while punching Boliva in the nuts. Now sitting on a fully topped out gold reserve. What now?
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# ¿ Oct 25, 2022 23:58 |
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Game really needs another pass of events to nudge things towards historical outcomes. The systems work though but they need some polish and the AI seems timid or will get into irrelevant fights instead of having a concrete goal. That said probably paradoxs second best release? Edit: there should also be another path to recognition as well.
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# ¿ Oct 26, 2022 15:17 |
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Also +1 on Southern cone countries being genuinely miserable.
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# ¿ Oct 26, 2022 15:22 |
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Jazerus posted:my review so far is that everything is solid except for the historical flavor, which is virtually non-existent beyond stuff like "this cool dude named garibaldi showed up, want to make him a general?" Agreed this is a pretty solid foundation to build on Jazerus.
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# ¿ Oct 26, 2022 17:09 |
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Are there any environmental disasters in this game other than random events or scripted ones?
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# ¿ Oct 26, 2022 17:12 |
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Hellioning posted:I'm not sure how you would have an environmental disaster that isn't either a random event or a scripted one? I dunno I was thinking about like pollution being a thing in the game but I guess not.
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# ¿ Oct 26, 2022 17:29 |
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MonsieurChoc posted:I've been reading Late Victorian Holocausts (very slowly), and there's these El Nino events that cause drought across south america, africa and asia every 20-30 years. And in the late Victorian era the forced switch to capitalism mixed with imperialism caused huge famines that killed millions. I gotta read that.
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# ¿ Oct 26, 2022 17:44 |
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Mantis42 posted:i'mma give it at least a week or two because goons are always weirdly positive about games on release There are 100% a bunch of flaws and it probably could have used a bit more time in the oven honestly with the amount of bugs in game.
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# ¿ Oct 26, 2022 20:32 |
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Personally I'm excited to dump a couple hundred hours into this while alt tabbing youtube.
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# ¿ Oct 27, 2022 01:12 |
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ItohRespectArmy posted:we just finished up a 38-40 person MP game in mapgoons and it wasn't a total disaster? Honestly I was surprised that we got past the many hiccups.
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# ¿ Oct 30, 2022 00:09 |
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Eldoop posted:This game's gonna kick so much rear end when it hits 1.0 in a few years Brutal.
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# ¿ Oct 30, 2022 06:30 |
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Just unified Germany as Prussia and good lord can you make number go up real fast and then clown on people.
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# ¿ Oct 30, 2022 19:59 |
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I tried the "no native uprisings" mod and I'm pretty satisfied with how much it cut down on colonial speed and border gore.
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# ¿ Oct 31, 2022 05:50 |
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Tomn posted:Oman stuff Oman managed to not only chase the Portuguese out of Arabia but also chased them out of the gulf and across the sea to zanzibar. They then attempted to set up spice plantations with a focus on cloves but that didn't really work out. Is there an event to split them as happened historically?
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# ¿ Nov 1, 2022 19:03 |
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WhiskeyWhiskers posted:They just need to make multi-culturalism also exclusive with colonial policies in addition to slavery. I think it should be basically be locked behind a bunch of other barriers and give some massive downsides like an attraction bonus to fascism and reactionaries or whatever. It really strains credibility that it's in the game at all at least with how it's currently implemented. The game simply does not reflect the genuinely insane amount of racism and prejudice that existed in societies during this time period.
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# ¿ Nov 2, 2022 16:16 |
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What I'm saying really is that your pops should be composed of 95% insane assholes until like 1920 that throw constant tantrums when they don't get their preferred treats. It should be a difficult process to turn them into decent human beings.
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# ¿ Nov 2, 2022 16:22 |
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Also basically everyone should have Qing style maluses from alcohol once you get the good stills.
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# ¿ Nov 2, 2022 16:28 |
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Roadie posted:
It should literally be like France and the Rhineland in hoi4 where it's A: pretend it's or B: start an immediate civil war. I also banned slavery easily with no civil war though I waited a little bit.
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# ¿ Nov 2, 2022 19:43 |
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Agean90 posted:Have multiculturalism kick off a tanzimat style reform journal entry where you have to hit some incredibly difficult challenges to actually get your policies to stick It should be extra harsh for America as well.
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# ¿ Nov 2, 2022 19:44 |
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# ¿ May 14, 2024 21:30 |
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Slim Jim Pickens posted:The ease of getting multiculturalism is because its supported by the intelligentsia. That should be changed, as the 19th century was not the century of social liberal academia, it was the century of racial science. Sometime after like 1870 the "Woodrow Wilson switch" should be flipped and the intelligentsia should get advanced placement racism.
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# ¿ Nov 2, 2022 21:21 |