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Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
So this appears to be on sale at the minute, and I've been looking for something to replace Imperialism (1997). Is it going to scratch the same itch in setting up a complex resource chain and bootstrapping an industrial revolution, or is it more about juggling market prices? Is gunning for autarky possible/have a point?

I enjoy EUIV and Stellaris, so I may end up sinking an unreasonable amount of time in if it clicks, but I want to know if it will click.

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Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Agean90 posted:

all of the above tbh. you make buildings that produce raw materials and goods in your market that then affect the base price for the good based on supply vs demand to determine cost when used by either your population (which is simulated in far more detail than Imperialism). Autarky is possible, but will involve either playing as an already massive country and even then you usually lack something or don't have enough of it and must then either trade for it or take over land that has it.

StashAugustine posted:

Yeah it's definitely more supply chain with market economics attached than vice versa

The major difference is that all the people owning and working in the factories have Opinions about how you should run your country

gently caress it, sounds fun. Don't quite have the minimum graphics specs, but gonna try my hand at turning south and central america into la Unión Soviética Primo

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
24 hours deep since Wednesday evening, so gonna say it's a good purchase. One question - building either seems extremely slow or extremely expensive - should I focus on building up iron, coal, steel, etc and start domestically producing stuff I have shortages of, or is it more important to replace all the subsistence farms with better agriculture ASAP?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

ilitarist posted:

You should think of subsistence farms as your worker pool. They're better than unemployed but they basically don't contribute to the economy.

Food is relatively cheap and easy to import. It is also a big part of poor strata expenses, but I think it's easier to improve their conditions by making clothes and furniture cheaper. I'd recommend working on producing that.

Of course there are no wrong answers, you can probably get by only having farms, but I feel like "default" path is industrialising, exploiting all of your natural resources and stuff you can produce from it, and only care about agriculture products when their price is too high, and even then it's easier to buy from less industrialised countries.

Alright, cheers! Settled in to playing as Colombia, so there's plenty of iron, coal, and timber knocking about, but not starting off with much (or anything) - agriculture can be the private sector's problem until I invent communism

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

ilitarist posted:

Ah yes, another issue with agriculture is that it will be owned by aristocrats, they get more money and power and then they'll block any law change because they like Feudalism.

True, but a brief civil war to gently caress off slavery and then the landowner's power goes way down. The Church is a far bigger problem. But we'll see how far I get before the patch!

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
Can only 20 construction be added to a given building a week, or is that a limit that can be raised by pops/infrastructure/what have you?

Also gently caress Venezuela, occupied 100% of their provinces in a war to puppet them and then they found an extra point of prestige somewhere, went back up to minor power, and then capitulated without becoming my puppet because that was no longer a valid war goal.

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
Has the update made things slower for anyone else?

My graphics are slightly below minimum recommended (intel 620 instead of 630), but it played fine before the patch, now even after turning the graphics way the gently caress down I've had to force quit like 3 times. Is my laptop just having a bad day?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
The beauty of history and politics is that for every unintuitive in-game edge case, something as stupid or stupider has absolutely happened in real life.

Quick question while I wait for the performance issues update that's allegedly coming - is it better to build industry top down, by building factories and importing materials, or bottom up, by developing the mines etc first?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
More or less what I was doing then, thanks!

Now I just need the game to work....

gently caress it just gonna roll it back to 1.2, it worked ok-ish then

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

just a kazoo posted:

How many updates until the criminal pop type becomes a thing???

Aristocrats and capitalists are already in the base game? :confused:

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
Is there a reliable way to keep major powers the gently caress out of your diplomatic plays mid to late game? I try to annex a 2-province subject, and the next thing I know there is so much anachronistic slavic hard bass playing in the rainforest the loving Andes fall over

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Asproigerosis posted:

any pro tips for how to annex all these puppets I've accumulated, since I end up with all the radicals and turmoil scorched earth? Love being forced to annex peruvolivia because they loving refuse to build a single sulfur mine.

Gotta be another diplomatic play and then a shitton of russians turn up afaik, been having the same issue

Might restart and ramp up the military earlier idk

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Asproigerosis posted:

The issue for me is that I can annex no problem/perfidious outside great powers interfering, but the states just turn into dead weight with all the pops being radical and every state 50%+ turnoil.

Might be a cultural mismatch, or restrictive laws/a lower standard of living?

If not they're probably overrun with landowners and whatnot, so you might have to just do some deft population management

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Asproigerosis posted:

also wtf is my capitalists doing



Art

Apparently conspicuously funding artists is your country's form of rich guy dickwaving

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Albino Squirrel posted:

I'm trying to un-serf Serbia and I swear to loving God we need a 'guillotine all' button

We just had the France DLC even!

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Funky Valentine posted:

Peru has a good-sized lead resource if you feel like taking on Peru-Bolivia.

Yeah if you get Ecuador and Venezuela under your belt early you can do an easy transfer subject war provided none of the big boys jump in

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Ithle01 posted:

That ended up being the route I went, but did it late. If I want to do Grander Columbia I gotta get moving on conquest earlier it looks like because there are a lot of tiny South American provinces and Austria-Hungary and USA want to fight for each one.

Do you need to grab British/dutch/french guyana for those? Because that might be a job

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

ThatBasqueGuy posted:

you do, also the maldives iirc

Those are near India, did you mean the Malvinas/Falklands?

e: gently caress it I'll grab the maldives too

Ichabod Sexbeast fucked around with this message at 18:23 on Jun 15, 2023

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Fister Roboto posted:

up to 3,387 at wealth 60

They're up against the limit of what they can physically fit inside them, do they loving bathe in it or something? Fill the swimming pool with a new vintage every month?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

CrypticTriptych posted:

I think this is supposed to be handled by the "quality is quantity" abstraction and they're not consuming 200 times more wine, but 200 times worth of wine.

Quite possibly, but the mental image that came from this is "They say liquids can't be compressed but we'll loving show them!"

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

ThatBasqueGuy posted:

it'd be nice for some sort of way to track dependent changes over time, since I really need to be able to see how many men I permanently crippled to get the full enjoyment from my puppetmaster playthroughs

Do you pay to give them a decent pension, or take a radicalism hit from turfing them onto the street?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

EwokEntourage posted:

Yea, if the convoy numbers were accurate you could easily build a land bridge between England and continental Europe with the number of sunken ships in the English channel.

I also frequently see political parties getting more votes than there are people in your country. In several of my games, post 1900 the trade unions alone would get 1 billion or so votes in a population of 250 million. Classic paradox, the numbers have no relationship to reality.

The dead are good comrades, they vote for the workers party :colbert:

e: also the best thing about the panama canal is playing as Colombia and having Britain pay you £silly a month to let them build it

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

TTBF posted:

Turtle Island? I'm not familiar with that one. What country would form that?

I think it's an indiginous term for North America

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Teriyaki Koinku posted:

Could I hypothetically set up a dictatorship of the proletariat while telling the bourgeoisie to pound sand? Would that crash my economy and/or set me up to lose a civil war?

If you have the tech to pass the laws and enough proletarians to support you, sure, but other major imperialist powers may not appreciate the advent of glorious socialism iirc

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

RabidWeasel posted:

It's worth noting that if a country's power status goes up so that they're equal to you while you're in the middle of a play against them to make them into a subject, it breaks the wargoal (which is very annoying)

Do you still have to go protectorate -> vassal -> puppet in 3 seperate plays, or was I missing something the last time I played?

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

RabidWeasel posted:

They usually do accept anyway if you're significantly stronger than them

Yeah, but the truce timer is very annoying

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
Bloody splitters

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Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Dirk the Average posted:

I know that a lot of expenses scale with the size of the economy to make the decision impactful, but it's silly when some expenses aren't capped. Right now I'm spending 273,400 pounds per week on an expedition. I'm not quite sure what they're spending all that money on, but the forts they build had better be built out of solid gold bricks.

Edit: Despite having enough money to fund an army of roughly 1,000,000 soldiers, they somehow managed to lose a fight to a bear. They do know that they could have brought enough artillery to flatten the mountains in the area, right?

Listen, it was a really big bear, and

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