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CapnAndy posted:What are tips for a good early game? I've started my second game and this time instead of being distracted by learning the game, I'm trying to get off to a proper running start, and... it's really hard, and I don't know if I'm doing a good job or not. you can mouse over the income part at the top, and towards the bottom it should tell you what the weekly income is if you don't have any construction going. make sure you keep that positive, especially if you're a small / unrecognized country. as long as its positive, you can always pause all construction and let the deficit recover a bit
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# ? Aug 14, 2023 16:28 |
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# ? Jun 4, 2024 11:43 |
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EwokEntourage posted:you can mouse over the income part at the top, and towards the bottom it should tell you what the weekly income is if you don't have any construction going. make sure you keep that positive, especially if you're a small / unrecognized country. as long as its positive, you can always pause all construction and let the deficit recover a bit I have, however, found a useful hack to up my GDP and thus get more credit limit -- find a minor African nation, knock it over, bam, more population and production. I love colonialism! (Also I fast-tracked to Quinine and I'm beelining for Malaria Prevention now, so I can muscle all the big boys out of Africa before they can get a proper grip in.)
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# ? Aug 14, 2023 17:32 |
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Deficit spending is why your first move in Europe should be declaring an interest in South Africa so you can take Zululand, Transvaal, and Oranje and exploit the gorwing gold mines in those provinces to turbocharge your economy. Then you can colonize North cape with regular malaria protection
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# ? Aug 14, 2023 19:29 |
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TropicalCoke posted:Deficit spending is why your first move in Europe should be declaring an interest in South Africa so you can take Zululand, Transvaal, and Oranje and exploit the gorwing gold mines in those provinces to turbocharge your economy. Then you can colonize North cape with regular malaria protection
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# ? Aug 14, 2023 21:15 |
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CapnAndy posted:What are tips for a good early game? I've started my second game and this time instead of being distracted by learning the game, I'm trying to get off to a proper running start, and... it's really hard, and I don't know if I'm doing a good job or not. spend money on military early and get a bunch of puppets, use that puppet money to fuel your core (capital+good states) industrialization and then start diploannexing and directly annexing stuff on top of going for formables or whatever e. I prefer puppeting over direct conquest in the very early game (~1850ish) because the value of a free construction slot where you'd instead be paying -75% from turmoil to develop is huge and can be the difference between getting bogged down or keeping snowball momentum in many cases. This advantage falls off once you start getting construction points in the hundreds and have more tools to deal with turmoil or just eat the cost directly (and the affects of Bad AI become more noticable/compounding). The tribute income is also oftentimes helpful to VERY nice and can easily be the difference between having an extra five construction sites or not, which is another snowball aspect ThatBasqueGuy fucked around with this message at 22:17 on Aug 14, 2023 |
# ? Aug 14, 2023 22:14 |
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It's also worth pointing out that puppets and other vassals give much less infamy than direct conquest and don't contribute to radicals or force you to deal with as many succession movements. At the start of the game a lot of areas are low in population so you can pretty easily knock over countries without pushing your infamy too high. The only downside is this doesn't give good access to dyes or luxury drinks like coffee and tea, but if you raise the cost of the dyes enough and bankroll your puppet that might encourage the AI to actually build something there - it's a bit of a crap shoot though, helps if they're already building dye plantations. Later on you can annex the vassals and build up their rubber and oil. The AI is pretty reluctant to get involved in annexation plays unless you really pissed someone off.
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# ? Aug 15, 2023 00:12 |
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God drat it. Prussia was occupied beefing with Russia and Austria got distracted in a slapfight with Great Britain, so I thought "a-ha, here's my moment" and declared a Unification Play for Scandinavia. France loving joined it and beat me so hard it undid a decade's worth of work. One of those real, stinging, maybe-I'll-just-restart defeats. Ow.
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# ? Aug 15, 2023 09:04 |
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Why You Should Never Give Swedes The Vote, Exhibit Whatever: They're pulling like 90% of the votes every election and all I can think is how is this a coherent political coalition
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# ? Aug 16, 2023 17:08 |
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Looks like your standard "big tent" left wing party tbh though having the PB in there does seem a bit much. There's still an overarching unifying element of being against big business and in favour of not totally loving the poor, the question is how much of each
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# ? Aug 16, 2023 17:25 |
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The best part to me is the military all by themselves in the liberal party.
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# ? Aug 16, 2023 17:42 |
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Some IGs in Scandinavian countries get big bonuses to Agrarian party attraction. It's a neat if subtle bit of flavor but in practice it's pretty much a pure negative
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# ? Aug 16, 2023 18:22 |
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Magissima posted:Some IGs in Scandinavian countries get big bonuses to Agrarian party attraction. It's a neat if subtle bit of flavor but in practice it's pretty much a pure negative god i hope they did this to Minnesota specifically too
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# ? Aug 16, 2023 19:14 |
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Ithle01 posted:Later on you can annex the vassals and build up their rubber and oil. The AI is pretty reluctant to get involved in annexation plays unless you really pissed someone off. This doesn't really apply if you're in specific zones the AI wants. As Sokoto, France and Britain jumped on native uprising plays, annexation plays, and vassalization plays I started or had started against me. It was always day 1 of the negotiation phase too. I had to wait a certain amount of time from the start of the game or Denmark would also try to throw their weight at me.
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# ? Aug 16, 2023 20:19 |
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really queer Christmas posted:This doesn't really apply if you're in specific zones the AI wants. As Sokoto, France and Britain jumped on native uprising plays, annexation plays, and vassalization plays I started or had started against me. It was always day 1 of the negotiation phase too. Both times, France stayed out of the puppeting, although the second time, Austria-Hungary jumped in against me. But luckily I was able to sway Prussia into coming into it on my side, so those two tied themselves up killing each other on their border and let me get on with the actual conquest.
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# ? Aug 16, 2023 20:45 |
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the Jingoist Intelligentsia in the Farmer's League while the Republican Armed Forces are the whole Liberal Party smh.
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# ? Aug 16, 2023 23:51 |
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Did Austria-Hungary have an actual navy to speak of or was it that fuckin' nightmare thing where a tag with one port just drops a hundred brigades in the phillipines for some loving reason?
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# ? Aug 17, 2023 00:00 |
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spectralent posted:Did Austria-Hungary have an actual navy to speak of or was it that fuckin' nightmare thing where a tag with one port just drops a hundred brigades in the phillipines for some loving reason? famously, the Austro-Hungarian Navy led to the post-WW1 Hungarian head of state being an admiral in a landlocked country https://en.wikipedia.org/wiki/Mikl%C3%B3s_Horthy
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# ? Aug 17, 2023 01:21 |
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Same deal for the dad in Sound of Music E: I'm skeptical about being capable of invading the Philippines though
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# ? Aug 17, 2023 03:17 |
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Man, I just did 4 restarts of the ottomans. First one, I got 10 years in and didn't get a single law change. I literally had the "law failed during debates" event 6 times for landed voting and tenant farming. Tried appointed bureaucrats and got splinters, bureaucratic stall, and then corruption for 2 straight setbacks and a -10% that killed the bill. Second run, Russia declares on me in 1838 for half of Anatolia. Nobody is willing to come help me. 3rd run, I get appointed bureaucrats but I got greedy and going for tenant farmers meant the landowners were at like -8, and then I guess radicals suddenly jumped them up to -11 and now they want a revolution so restart! 4th run, things are going a bit better, though I don't build a university as I'm rushing industry and arms factories. 1841 comes and I'm building up a military to take on Egypt and they declare on me first. I think oh ok, a bit early for me but I should get this. Day 1 of negotiations and Austria and France jump in on Egypt side. A couple days later, Russia jumped in too all for obligations except for France who wanted tripoli. Only one willing to side with me is England. I just want to have fun in this dumb game.
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# ? Aug 17, 2023 04:59 |
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really queer Christmas posted:Man, I just did 4 restarts of the ottomans. First one, I got 10 years in and didn't get a single law change. I literally had the "law failed during debates" event 6 times for landed voting and tenant farming. Tried appointed bureaucrats and got splinters, bureaucratic stall, and then corruption for 2 straight setbacks and a -10% that killed the bill. You could probably salvage your revolution run. Just before the bar fills up and they actually separate into their own tag, go to all their states and change the barracks and conscription centers to use the worst production methods. Or even delete barracks if you need to.
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# ? Aug 17, 2023 05:09 |
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I gotta say, I do like how a strong navy is absolutely vital to a colonial power. I'm not sure how much effect convoy raiding has on the economic health of the target country but it's absolutely enough to utterly cut off supply convoys to overseas troops and make them easy meat. As long as you can one way or another hold your own in your home region your navy can pretty much allow you to do whatever the gently caress you want and thumb your nose at lesser navies even if they're on paper more terrifying than you are.
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# ? Aug 17, 2023 07:01 |
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really queer Christmas posted:I just want to have fun in this dumb game. If you're doing it for the cheevos, Egypt is quite a fun run - go for the "Form Arabia and beat up the Ottomans" achievement. You're a bit like the Ottomans, but your starting law and tech situations is much better and you don't have the horrible "sick man of Europe" stuff dragging you down and constraining you. Regarding great powers picking on you as the Ottomans - you are ending your rivalry with Russia and improving relations with every scary power, right? It might be the placebo effect, but that and reducing infamy is basically all I ever do with diplomatic power.
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# ? Aug 17, 2023 10:15 |
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Playing as sokoto I was able to have free run of Africa until the 1880s by just making sure to keep relations with France and the UK up. Seems to keep them out of my business in declaring war on native states and even in the dutch/Danes so long as they didn't have a treaty
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# ? Aug 17, 2023 15:44 |
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Military improvements! https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-93-military-improvements-in-open-beta.1596396/ Maybe I misunderstood the changes, but fronts no longer gradually moving but capturing whole states is quite sad. Reminds me of how plenty of Stellaris changes felt like devs gave up on a cool system (like the way individualism worked or empires started with different engines/weapons) to make a much more functional but less impressive system.
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# ? Aug 17, 2023 15:50 |
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ilitarist posted:Maybe I misunderstood the changes, but fronts no longer gradually moving but capturing whole states is quite sad. Fronts will still gradually move. If you win a battle you might conquer 50% of a state and the front will advance to show that.
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# ? Aug 17, 2023 15:59 |
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I really like the mobilization options, even if it's something that I'm going to forget about every single time.
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# ? Aug 17, 2023 16:06 |
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Gort posted:Fronts will still gradually move. If you win a battle you might conquer 50% of a state and the front will advance to show that. It did sound like it might not show this on a per-province level like it did before though, I guess we'll just wait and see the exact implementation. Armies needing food to operate is potentially a pretty big change which they didn't talk about that much, it's currently way too easy to feed everyone so if we have to build farms in order to have enough surplus food to support the military that seems like a good start
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# ? Aug 17, 2023 16:06 |
the mechanics for warfare and political movements should be entirely swapped; politicking should command the heights of the games strategy while warfare should be an unfun un-interactable resource-wasting slog (even more so anyways). war is the worst part of any paradox game, and vicky 3's warfare is the worst version of any paradox game's war mechanics, so just leave it as a cesspit and move on to social simulation
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# ? Aug 17, 2023 16:12 |
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Yeah it seems like it will just represent each state as X% occupied, perhaps with some visual markers, and then only advance the front proper when it reaches 100, in order to reduce the complexity of how those fronts operate
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# ? Aug 17, 2023 16:13 |
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stumblebum posted:the mechanics for warfare and political movements should be entirely swapped; politicking should command the heights of the games strategy while warfare should be an unfun un-interactable resource-wasting slog (even more so anyways). war is the worst part of any paradox game, and vicky 3's warfare is the worst version of any paradox game's war mechanics, so just leave it as a cesspit and move on to social simulation The ideal is for warfare to be hands off so it doesn't dominate gameplay, but for warfare to operate sensibly and generate intuitive outcomes. At the moment warfare has problems that make it require more clicks (EG when a front advances and splits into four and now you have to reassign your generals if you even have that many) as well as problems that make it act unintuitively. I agree with the sentiment that warfare should not be what the player is clicking on 95% of the time, but I do think the devs need to focus on warfare's mechanics to make it work better.
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# ? Aug 17, 2023 20:26 |
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If you're conquering an entire state or nothing, I assume they're gonna retool warscore to track how far into the state your troops are, rather than the front? Because otherwise when you're knocking over single-state Unrecognizeds, they're gonna have no warscore malus while they're losing until they're 100% conquered.
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# ? Aug 17, 2023 20:49 |
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CapnAndy posted:If you're conquering an entire state or nothing, I assume they're gonna retool warscore to track how far into the state your troops are, rather than the front? Because otherwise when you're knocking over single-state Unrecognizeds, they're gonna have no warscore malus while they're losing until they're 100% conquered. Yeah, that's what they are saying. You capture X% of the state in one battle.
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# ? Aug 17, 2023 21:04 |
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this seems neat. personally excited for the return of little men on the map as well
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# ? Aug 17, 2023 21:37 |
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Fuligin posted:this seems neat. personally excited for the return of little men on the map as well Yeah, to me this is big. The "one dugout shoots at one other dugout in the location of the battle" stuff we get right now is weak. I wanna see trenches across South America, with like ten of them shooting at each other in the neighbourhood of The Big Push.
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# ? Aug 17, 2023 22:21 |
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The big warfare change I want is it actually having an effect on internal politics
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# ? Aug 17, 2023 22:27 |
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it'd be nice for some sort of way to track dependent changes over time, since I really need to be able to see how many men I permanently crippled to get the full enjoyment from my puppetmaster playthroughs
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# ? Aug 17, 2023 22:29 |
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Dev post:quote:In 1.5 Transportation, Electricity and Services have no market price at all, they are ONLY produced and consumed locally. This comes with a bunch of rebalancing to ensure there's always both supply and demand for Services, usually supply for Transportation, and (eventually) limitations for Electricity use. This is more exciting to me than the military changes, 1.5 sounds like it's going to be a totally different game economically RabidWeasel fucked around with this message at 22:56 on Aug 17, 2023 |
# ? Aug 17, 2023 22:53 |
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ThatBasqueGuy posted:it'd be nice for some sort of way to track dependent changes over time, since I really need to be able to see how many men I permanently crippled to get the full enjoyment from my puppetmaster playthroughs Do you pay to give them a decent pension, or take a radicalism hit from turfing them onto the street?
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# ? Aug 17, 2023 23:08 |
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RabidWeasel posted:Dev post: Yes!!! This has been a crucial change that I never understood why they backed down on from their original design posts
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# ? Aug 17, 2023 23:14 |
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# ? Jun 4, 2024 11:43 |
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They should fridge rather than abandon the hands-off aspects of the old fronts system, and bring them back in EU5 as what you get in early admin tech unless the ruler or heir takes personal command/mid admin tech without a general.
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# ? Aug 18, 2023 01:11 |