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Edgar Allen Ho posted:Not really unless you consider Northern Virginia to be the entire war, and besides having them be useless pushovers is really boring gameplay-wise. If I have the option to, without great difficulty, avoid massive losses with minimum inconvenience I will take that option. This lets me engage with other challenges the game presents, such as conquering Britain.
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# ¿ May 26, 2021 23:42 |
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# ¿ May 15, 2024 17:37 |
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So, does that preclude the old national focus system to encourage the development of certain pop types, like encouraging clergymen up to 4%?
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# ¿ May 28, 2021 01:02 |
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Yeah I'm not sure about subject military power being good for your prestige. Their military victories, sure, but the size of their military sounds like the opposite of prestige enhancing to me, should it surpass or even equal that of the overlord. Like, I see it as the overlords thinking of themselves as lovely parents and the subjects as kids, they're proud that they beat another kid (or even a parent) in a fight, but if the kid's getting as big as the parent then that becomes an avenue of mockery. Same with their GDP - them not being a failure is good, but them being more successful than yours is kinda embarassing.
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# ¿ May 28, 2021 03:08 |
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Zeron posted:Well I imagine the idea is that holding a country more powerful than yours in your grip is more awe inspiring than holding a OPM with no army. The consequences of a subject having a better military/economy than yours is that they're likely to beat you up/be too troublesome to hold onto and stop being your subject. If you can hold on to them in spite of that, well you deserve the acclaim. It doesn't matter if India has a bigger military/economy than the UK if they aren't stopping either from being used primarily to the benefit of the UK. I suppose that makes sense, especially with the India example, though I wager that the only reason that didn’t cause mockery is racism.
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# ¿ May 28, 2021 03:53 |
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I want to unlock HoI 4 style planning.
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# ¿ May 30, 2021 19:08 |
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Tuna-Fish posted:Literally everyone with any credibility in economics believes that the Laffer curve is a real thing. Pretty much. Its main issue is being connected to Laffer, Rumsfeld and Cheney. It's a pretty logical statement of "hey, there is an optimal tax rate (in terms of revenue) to set where any higher will bring losses", all argument regarding it among anyone with knowledge of economics is in regards to the bounds and applicability to different fields. It's most relevant with stuff like tariffs, though income tax wise it's a far thornier area. While it's most commonly used to support decreasing tax burdens on the wealthy and corporations, it can also be used for the opposite reason. The idea of the Laffer Curve specifically doesn't even include the costs incurred in effective taxation, nor the chance or degree of evasion. Taken alone, it's literally just tax rate vs income over a given time period. Just gotta keep in mind that it's nothing more than a concept which may be modelled, and certain models support different viewpoints not necessarily supported by any rigorous study.
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# ¿ Jun 1, 2021 20:09 |
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dead gay comedy forums posted:but that's exactly the point Anyone can disingenuously use anything. Every serious source I’ve seen that actually engages with the Laffer Curve identifies that many countries fall short by a considerable degree. This is what they do - take anything that is half right in a very particular narrow window, distort it and unduly widen its application. The Laffer Curve itself is not bullshit.
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# ¿ Jun 1, 2021 22:04 |
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Yeah, a game where you have eternal fog of war like that isn't really possible unless that's like the whole point of the game. Some stuff like War in the Pacific gives you uncertain information about your enemies via intel reports, and uncertain damage reporting, but when it comes to your own side it's perfectly transparent.
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# ¿ Jun 4, 2021 19:46 |
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Crazycryodude posted:The Triple Alliance and Ottoman-German alliance (the one that brought them both in against Russia) are literally taught as the classic example of the secret alliance system but go off It was the opposite of secret. It was an over engineered intricate web of Bismarckian diplomacy that eventually everyone pushed a little too far and it all collapsed in on itself. Alliances of the time were primarily a form of deterrence - that’s less useful when it’s secret.
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# ¿ Jun 5, 2021 01:31 |
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Takanago posted:https://twitter.com/PDXVictoria/status/1403019374257078275 The only thing that worries me is just how hands on it'll be. I liked being able to just throw money at a bunch of projects that get auto created instead of going through all of my provinces and like, thinking.
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# ¿ Jun 10, 2021 17:48 |
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Also optimisation is mostly an issue when something is demonstrably better than something else, rather than being a theoretical possibility. Something more like issues CK2 has faced, like "it is a good strategy to take everybody's land and give it to a bunch of autogenerated priests to ensure stability". That's somewhat tedious, but very easy to do. Vicky 1 and 2 suffered a lot from that and it's been discussed many times. Pop splitting, manual stockpiling of goods because the AI doesn't know how to, and all sorts of other issues. EU4 and other Paradox games also suffer from it, but to a far lesser extent than is being presented. The insane powergaming where it's possible for an OPM to do a world conquest requires systemic mastery and optimisation fifteen levels deeper than most of us even think about, and that's kinda fair play. But you have so many things where you click a building, see every provincial bonus it'll give, and you're just looking for the biggest bonus either on the map or on some table, or you're mousing over icons to see which province will get +0.01 more tax if you develop it. Sincerely, gently caress that, and considering how each building is a fairly sizable investment, it makes players want to optimise these marginal gains even more. That's the kind of optimisation I'm worried about Vicky 3 suffering from more than anything, and it's likely going to be far more opaque due to how many more moving parts there will be, compared to EU4 and others.
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# ¿ Jun 17, 2021 21:06 |
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Panzeh posted:It's like that one developer that's trying to make a ww2 tactical game where the entire game is dialogue trees. People just hear about it and go gaga over it because they think "finally, a ww2 tactical game i can play, one in which theres really not much tactical maneuvering at all" It's almost like different ideas are good, and different explorations of familiar scenarios are inherently more interesting I'll take a million Urban Empires over another SimCity clone
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# ¿ Jun 18, 2021 12:45 |
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Panzeh posted:Yeah, and honestly a lot of stuff in this vein gets made, it's just not very good. See: Radio Commander. You toy around with it, and then the novelty wears off and you realize it's an awful strategy game. There are tons of indie games that try to do this because it's much easier to obfuscate than make systems and have them engagable. Yeah, and I'd rather have Radio Commander and Radio General then yet another hex and counter wargame. It's largely a moot point with Vicky because this is a very different beast, but Imperator was just another EU4 (well, an EU:Rome) and nobody liked that.
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# ¿ Jun 18, 2021 14:23 |
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yikes! posted:It's a bit unsettling to me how much paradox players care about prussia's map color sometimes Prussia is garishly ugly, sometimes it’s a really nice shade of yellow
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# ¿ Aug 4, 2021 18:18 |
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Paradox combat is boring but satisfying. I'm curious for this.
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# ¿ Nov 4, 2021 19:36 |
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Mantis42 posted:This doesn't seem that different from what I've always heard, that the front trenches could be overran but the reserves were always too deep to penetrate. That sounds like the defense is favored, even tempered with "whoever is shooting artillery is doing the killing". It's mostly explaining the idea of defence in depth. The popular conception of the trenches is that they couldn't be taken because No Mans Land and machine guns, whereas the reality is "they can be taken, but not for long, and you're not going much farther".
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# ¿ Nov 10, 2021 19:48 |
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DaysBefore posted:But at the end the day you can't take the trench lol, doesn't really change anything about the myth of the Western Front It kinda does, it pretty dramatically alters the actual nature of the fight and why it never went anywhere. It at least smashes the conception of the trench as an impregnable fortress.
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# ¿ Nov 10, 2021 20:06 |
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It makes the generals not seem like absolute tossers for ever suggesting an offensive
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# ¿ Nov 10, 2021 21:31 |
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Ham posted:It all sounds ambitious but it feels like it's not just taking away the tactical decision-making layer, but also the strategic one. With so much of it abstracted and automated, it sounds like war outcomes will be decided from the start of the diplomatic play. Hasn’t it always, outside of exploiting the AI? It’s always been just a numbers game and a bit of counter shuffling.
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# ¿ Nov 12, 2021 13:37 |
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ItohRespectArmy posted:as always the truth about paradox combat comes out, it's not fun to play or engage with people just have fun when they win because winning is fun. This is why I said before, Paradox wars aren't fun, but they're satisfying. When your doomstack hits the enemy armies and their number goes down faster than yours, then it goes really small as they run away? That's satisfying as gently caress. When you stackwipe something? Extremely satisfying! But not fun. It's gaming bubblewrap, but the bubblewrap might have splinters inside it if you're not paying attention and leave your carpet siege on speed 5, accidentally leave one province unoccupied because of rebels, then the enemy suddenly has a whole army of mercenaries and kills your guys.
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# ¿ Nov 12, 2021 19:10 |
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Eiba posted:That's okay. To balance things out I will retroactively be real mad about all the years I've been pointlessly moving toy soldiers around a map. And god help you if you played one of the games before movement locking was a thing and you had to wait until the very day they arrived in a province they couldn’t get out of before you got in there.
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# ¿ Nov 15, 2021 19:04 |
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yeah that’s the coolest poo poo
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# ¿ Dec 8, 2021 13:42 |
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United State of America
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# ¿ Jan 5, 2022 00:18 |
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Nick Soapdish posted:No one would go for such a basic rear end name cmon tell me literally removing a single letter after a revolution isn't hilarious conceptually
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# ¿ Jan 5, 2022 00:23 |
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I’d rather see imperfect information in CK3, and have reports be based on the characters involved. It’s suitable there, but not so much for Vicky.
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# ¿ Jan 16, 2022 11:21 |
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I look forward to the mod that has things seeming extremely Lovecraftian, and then you send in an explorer who isn't racist and discover that the first guy was just a dumb racist
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# ¿ Feb 28, 2022 08:11 |
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I thought they did private sector as a pool you can direct?
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# ¿ Mar 3, 2022 20:32 |
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Arrath posted:But why would the price in Texas drop below the price in America, wouldnt that price (plus transportation inefficiencies) be an effective floor for the price after importation? Or is that market price difference coming out of the state's coffers as part of the import deal. I think the read there is, due to Texas buying up the sulfur via the import deal, it decreases the domestic price (added supply, lower price to clear) and increases the foreign (American) price (reduced supply, higher price to maintain). Basically, it becomes cheaper in Texas due to the contract being in place and slightly more expensive for America, though presumably America benefits in some way (lump sum payment, upkeep, supply of an alternative good, or simply it's the long game of increasing the size of industries of which sulfur is a component). It's a little unclear exactly what it means at present, but this is my best guess.
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# ¿ Mar 16, 2022 19:31 |
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Friend Commuter posted:So, the Texan government's buying sulphur and then dumping it on the market at a loss so they can get more ammo made? That's the part I'm not sure about. There's a lot of ways they could do it, it could be that they're guaranteeing a certain quantity ordered, which isn't necessarily buying at a loss but could cause a loss if it goes unused. Another way to think about it is as a state subsidy to the import, which reduces the business cost of the sulphur, increasing the quantity demanded by things such as ammunition factories. If the means of economic trading are moddable, if import contracts could be conducted in a huge variety of ways, Vicky 3 could truly be the best economic sandbox.
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# ¿ Mar 17, 2022 08:11 |
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CharlestheHammer posted:Wanting fan mods to fix an alpha is pretty insane It's kinda fuckin wild that there already are fan mods and patches to fix the leak.
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# ¿ Apr 17, 2022 11:25 |
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There's a pretty large multiplayer game currently ongoing in one of the discords and people sound like they're having an absolute loving blast. People are smoothly hotjoining as well, even through the crashes.
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# ¿ Apr 17, 2022 21:16 |
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hobbesmaster posted:I haven’t dug into the subreddits too much but mostly people seem pretty positive? There's one or two weirdos grumbling but anyone actually playing seems to be having a loving great time. It's a bit more micro intensive than other Paradox games when managing your country, but that's the whole point of Vicky isn't it? Plus, this has to be the best tutorial in Paradox history by a country mile.
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# ¿ Apr 17, 2022 22:05 |
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Zkoto posted:The UI is an absolute work of art. It is really easy to navigate around once you have a basic idea of what the different sections do. Yeah, you’ve got incredibly minor issues of course, plus not being used to the new UI, but even at this stage it’s so loving usable in a way Vicky 2 just never was at a glance. Did a war, invaded Denmark with Norwegian help as Sweden. Front and centre at all times was the cost of the war, financial and human. I did that during the first tutorial, not the war tutorial, so there are still things I’m not clear on but gently caress it was so simple and easy and all I had to care about was the relative strength of forces, plus the quality of my generals. I think my own armies were getting hosed because they lost troops, didn’t get reinforced, and so each general kept fighting with depleted stacks, so it seems you have to rotate generals rather than just tell them to charge forever? DaysBefore posted:Haven't tried the leak but I saw some videos and it looks like trade is much more active now. If you have enough convoys you can actively import industrial goods. It can be really helpful to jumpstart things like your clothing industry by importing dyes. I decided to snipe the resource instead of trade for it and thankfully the Prussians were too busy with a revolution to help their Danish friends.
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# ¿ Apr 18, 2022 14:47 |
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Played an America game today, kinda sped through it. Not-Canada sniped the West Coast, which annoyed me, and the Mexicans kept on interfering with my Manifest Destinying, plus literally everybody kept taking my food which created very wealthy but very hungry people. Oh, yeah, and dodged a civil war by becoming very nationalist to counterbalance the racism. No crashes! But I think I prefer countries with smaller numbers of states, it's easier to keep track of what you have and what you need. Terrified of even opening up Britain.
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# ¿ Apr 18, 2022 18:02 |
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It'll definitely do them better than HoI 4 does that's for sure. I really cannot wait to see what modders do with this game.
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# ¿ Apr 18, 2022 21:37 |
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You can model COIN through an attrition modifier and adding a stance for your armies whereby they defend occupied territory. The abstractions will be super helpful for modders. Haven’t seen anything like that yet, but I did notice that I took disproportionately large losses when fighting the Native Americans when conquering the USA.
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# ¿ Apr 18, 2022 22:16 |
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fuf posted:I'm blown away by how finished the leaked build feels (emphasis on feels because I didn't actually try and play properly). Yeah, though it's clear where the gaps are, plus import/export feels needlessly micro intensive and too much of a tunnel vision optimisation game. It still feels like a really loving solid alpha/beta build, but it's clearly built on solid foundations.
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# ¿ Apr 19, 2022 16:38 |
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Hellioning posted:CK3 has quite possibly the least amount of focus on numbers than any other paradox game TBH. it’s also the game where stacking numbers is ridiculously powerful for men at arms
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# ¿ Apr 22, 2022 20:21 |
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Not unless they’re economic thrillers
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# ¿ Apr 23, 2022 11:41 |
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# ¿ May 15, 2024 17:37 |
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CharlestheHammer posted:Marius isn’t a great example as at that point it was gonna be him or Sulla and Sulla was in many ways more brutal than Marius tbf half of sulla's brutality was part of his eternal struggle to one up marius
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# ¿ May 1, 2022 18:42 |