|
The Christmas Patch was actually Dan (podcat)'s idea, I was one of the three people working on it but I don't think it would be fair to call it the "Wizpatch". I also did some design and implementation on Heart of Darkness but again, it was mainly podcat's show back then.
|
# ¿ May 23, 2021 12:15 |
|
|
# ¿ May 14, 2024 08:31 |
|
Eiba posted:The fact that Anarchism and Communism are both modeled as different things and there's no mention of "anarcho-liberals" means that, no matter how janky and broken Victoria 3 is, it will be the best game ever. Because currently that's Victoria 2 and that game has problems. Not my fault you guys aren't asking the important questions
|
# ¿ May 23, 2021 12:16 |
|
A Buttery Pastry posted:I asked you the most important question: Have you read Das Kapital? Dynamic Karl Marx confirmed.
|
# ¿ May 23, 2021 12:38 |
|
JosefStalinator posted:Wiz can you confirm we will still have graphs and charts monitoring population demographics like ideology (or interest groups), class, and ethnicity, etc? There are going to be charts galore. (Also, just a heads up that there are a lot of questions I will not answer at this point due to there being things we're not ready to talk about yet)
|
# ¿ May 23, 2021 17:35 |
|
GABA ghoul posted:What are the benefits of going communist? People enjoying a high standard of living is nice and good but what do I, a batshit insane and depraved dictator, get out of the deal? Can you agitate revolutionaries in capitalist countries if you are running a successful communist society? There's several different models of communism/socialism simulated, worker-owned co-ops is good if you want high standard of living for the workers, state-owned factories is good if you want a more loyal elite to give some examples.
|
# ¿ May 23, 2021 17:36 |
|
Pakled posted:I've got a question about characters: are they historical beyond the ones in-game at the start, or randomly generated? Will we see people who were born well after 1836 like Lenin and David Lloyd George? We're probably going to want to at least have some post-1836 historical personalities but I can't go into details on this yet.
|
# ¿ May 23, 2021 17:37 |
|
wukkar posted:Can I bribe GPs to back me in the diplomatic plays by promising them my own stuff, and not just pieces of our potential opponent? (Plombieres Agreement) We want this to be an option, yes.
|
# ¿ May 23, 2021 17:38 |
|
Fuligin posted:in my hours of daydream-designing about a future Vicky 3, one thing i've always though would be neat is some way of competing for prestige by means of exploration/archaeological pillaging; so, say, you could sponsor expeditions to climb the highest mountains, reach the poles, explore 'darkest' Africa and the interior of the Amazon, exploit and steal the cultural memory of other nations to stock your museums. This would be more likely to be DLC fodder than base game stuff, but im curious if anything like that is intended for the release candidate I will only answer this with a big cryptic grin.
|
# ¿ May 23, 2021 19:15 |
|
We're definitely not replacing the interest groups at any rate, there's a lot of countries/political systems where parties don't make sense.
|
# ¿ May 24, 2021 17:30 |
|
Haiti starts the game with an ongoing crippling debt payment to France (that you can renege on but it gives France claims on you), it's certainly not tutorial island/easy-mode though doing well in spite of France being a giant jerk is very satisfying. Fun fact: This debt wasn't paid back until 1947 historically.
|
# ¿ May 26, 2021 16:41 |
|
really queer Christmas posted:That's not a fun fact, same as most facts about Haiti post independence Haiti really is such a lovely tale of a nation setup to fail by the international community so that slaves in other countries wouldn't get ideas.
|
# ¿ May 26, 2021 16:48 |
|
really queer Christmas posted:https://cdn.discordapp.com/attachments/401472926312038412/847322739563429888/STOP_POLITICISING.mp4 Feels good man.
|
# ¿ May 27, 2021 08:53 |
|
The Cheshire Cat posted:This is something that always bugged me about Victoria 2 - that your navy basically did not matter most of the time. Sure you could spam capital ships to pump up your mil score but otherwise you basically only needed enough of a navy to get your troops across the water to wherever you were invading, and if you never went up against the British, that usually wasn't a lot. A design goal of V3 is definitely to make naval power more important, especially if you want to maintain a global empire.
|
# ¿ May 27, 2021 20:24 |
|
Making the steam forums lose its poo poo because we're not trying to be racist/fascist when designing V3 is a highlight of my week.
|
# ¿ May 27, 2021 23:15 |
|
The only game where you can acquire 75% of the Russian Empire by bamboozling the AI with province trades and the optimal way to run a factroy is to have a single craftsman overseen by a million capitalists. I love Vic1 and Vic2 both but it's a hard contest on which of them is the more broken game. Wiz fucked around with this message at 17:06 on Jun 1, 2021 |
# ¿ Jun 1, 2021 17:03 |
|
Eiba posted:I've always felt this kind of capacity system is more satisfying than saving up a pile of ??? and spending it on a thing. It gives you a limited set of pet projects for the ruler to act on, which are localized to states. You don't need to be fascist to have good infrastructure.
|
# ¿ Jun 3, 2021 18:20 |
|
Baronjutter posted:I enjoyed the DD and concept of capacities, not 100% on the authority using "roads" as an example even after Wiz's clarification. If building roads directly through authority is only one way to construct them, how would say the other extreme of an anarcho-communist country build roads? The game is clearly moving away from the bad system of "free market capitalism means a bad AI runs things" but how will low authority countries then build stuff? It's not "building roads", it's the ruler ordering the people in the state to keep the roads in shape. Building infrastructure is a completely separate mechanic divorced from Authority.
|
# ¿ Jun 3, 2021 20:13 |
|
Takanago posted:anyway Wiz if you're reading this, it's clear that the people yearn for a force to challenge them and add chaos to what would normally be an orderly game. please add The Populists from Crete into Vicky 3 it will make the game better I promise you. it's what the people need Populists starts to build a Motion Order Change
|
# ¿ Jun 17, 2021 23:28 |
|
bob dobbs is dead posted:theyre not gonna remove britains world empire from a british world empire game We are however turning most of it into subjects (this is a thing we're doing in general with a lot of established colonies), which is one of the things that makes Britain a lot more manageable to play in V3 vs V2.
|
# ¿ Jun 20, 2021 19:31 |
|
Gort posted:I mean, you wouldn't use a clipper for fishing. Clippers were fast trading ships designed to cross entire oceans. They'd be massive overkill for fishing. Then by all means let me know when you've figured out that best catchall term (that isn't something clunky as hell like "wooden sailboats")
|
# ¿ Jun 23, 2021 16:06 |
|
fuf posted:hmm I know political parties would be cool but I hope they don't feel like they have to tack on an extra unplanned layer just to appease our idiotic whims We're not going to add them if we don't feel they add to the game.
|
# ¿ Jul 1, 2021 18:20 |
|
Red Bones posted:I think the devs have already mentioned that pops have preferences based on culture and religion, and religious taboos on alcohol were the example given. As fun as simulations are, I think going too far into dietary taboos runs the risk of ending up with way too many essentially identical trade goods to keep track of because you would need to split a generic 'meat' good up into pork/chicken/beef/lamb/etc, and then you could split those up further into halal/kosher/all else. Suddenly 40% of the trade goods screen is a series of very similar pink blobs. Pretty much this. The main reason for the Sepoy rebellion was general British discrimination policies anyhow, the whole thing about the cartridges was IIRC basically an untrue rumor that fired up people who had other very much not untrue grievances.
|
# ¿ Jul 8, 2021 16:29 |
|
The Cheshire Cat posted:Yeah the problem with rebellions in Vicky 2 is that they usually ended up just being rebel whack-a-mole, where the only time they were ever seriously threatening is when they appeared in such vast numbers that they were dropping stacks of like 100k+ units on your capital and sieging it down before you could gather a large enough force to push them back. Which meant that rebellions basically were either "zero threat minor annoyance" or "instant revolution you have no ability to stop" and absolutely nothing in between. That's not entirely fair, there's also 'zero threat but enormous annoyance because you have to hunt down 100 small rebel stacks'
|
# ¿ Jul 13, 2021 11:55 |
|
karmicknight posted:I mean, the counter argument to that is that you are describing the literal population of paris taking up arms against the state. That's... a rather simplified description of the Paris Commune, considering a main reason they were so unprepared to meet the military was that the leadership of the Commune was actually trying very hard to avoid a civil war (and had convinced themselves the French government wouldn't be willing to suppress Paris through armed force, which, well, they got pretty wrong).
|
# ¿ Jul 14, 2021 10:27 |
|
Edgar Allen Ho posted:48 wasn't the commune m'wiz Oh right, reading comprehension what is it even
|
# ¿ Jul 14, 2021 13:27 |
|
DrSunshine posted:That's like having a socialist revolution in the USA after Trump and then electing Obama again. July monarchy-era politics has a lot of similarities with modern day US politics tbh.
|
# ¿ Jul 14, 2021 14:32 |
|
We actually have area charts too, you can toggle between them and pie charts.
|
# ¿ Jul 15, 2021 23:47 |
|
Beefeater1980 posted:I’m curious about the pie charts. When I started doing serious data visualisation in corporate strategy teams I found that nobody used them, supposedly because they aren’t actually very intuitive to process. To the degree that it sort of felt like pie charts were obsolete. Have they had a renaissance or is it just that they’re good for the pulse caw somehow? Pie charts are quite bad at conveying information tbh. People do like how they look though.
|
# ¿ Jul 17, 2021 11:21 |
|
ilitarist posted:I think games use them to escape the "excel simulator" label. They look much more friendly than a line chart that would carry the same message. I'm working on data presentation at my job and pie charts often have much simpler logic from the design point of view. You don't have to worry about scale (how do you present a line chart with the value set of 985, 12, and 1?) or labels (the legend is separate so you don't have to worry about trimming the text). Area charts are basically just better in every respect but as you say, they make the game look more officesofwarish. That's why we went with both, so you can choose whether you prefer aesthetics or readability.
|
# ¿ Jul 17, 2021 12:18 |
|
Gort posted:Wait, why does social security increase the political strength of industrialists? That seems backwards. Because the actual law activating it is Poor Laws, aka workhouses and so on, and the health institution is Charity Hospitals.
|
# ¿ Jul 28, 2021 21:45 |
|
Baden and Nassau either joined in 1835 or early 1836 IIRC. Splitting up countries into multiple internal markets was something we experimented with for a long time but basically it just didn't result in good gameplay no matter what solution we used so we nixed it and went for the system of Market Access that will be talked about tomorrow instead. Wiz fucked around with this message at 15:59 on Aug 4, 2021 |
# ¿ Aug 4, 2021 15:57 |
|
VostokProgram posted:is Vicky 3 a goon project This, my dear, is the Zybourne Clock Factory
|
# ¿ Aug 12, 2021 09:24 |
|
VostokProgram posted:Seems like a limitation of their chosen abstractions. Goods aren't stockpiled, so they never physically move anywhere. They're just sold into the ether to reduce prices and bought from the ether to increase prices. Therefore theres no bilateral trade between a producer and consumer that would benefit from a direct rail line, both are actually just "trading" with the market capital. Factories can buy what they need so long as the orders aren't completely out of balance. In the case you mentioned there'd be a shortage and your factories would deal with both maxed out prices and output penalties.
|
# ¿ Aug 12, 2021 22:16 |
|
DelilahFlowers posted:That's not the hohenzollern mod, that's the ccHFM mod with shattered world. He's only playing as hohenzollern, you rube. Yeah that'd be difficult to do since Hohenzollern was played in Victoria 1, V2 hadn't even come out at the time.
|
# ¿ Aug 15, 2021 12:29 |
|
Baronjutter posted:I'm really curious if you're going for a classless society if that's even possible within the game mechanics. Absolutely you'd have worker-owner factories, but I wonder if there will be special laws to equalize all wages in factories so labourers and machinists and engineers all get the same wage. Or to even do this on a national level, to even out wages between buildings. I hope there's options for all of the above! Simply having factories worker-controlled but still paying wages and still concerned with profits and competition between firms would be a good way to model some sort of syndicalism, but to achieve "full communism" you'd need options to fully abolish class. Hell it would be amazing to see options to abolish money, having citizens simply take needed goods from the economy regardless of employment status, simply equally distributed based on need and availability. Wages no but ownership yes, we have economic models where all workers get an equal share of the profits.
|
# ¿ Aug 20, 2021 01:05 |
|
Nothingtoseehere posted:It shouldn't be, given the start date the international slave trade is a shadow of what it once was with the british interdiction on it. The slave trade didn't really start dipping until a decade or two into the game. In 1836 the amount of people being shipped across the atlantic was still near peak levels I believe.
|
# ¿ Sep 19, 2021 10:23 |
|
fuf posted:This is a minor thing but I wonder if they will change "building" to "industry" before release. They've said in dev diaries stuff like "obviously it's not actually a building, it's a whole industry". It doesn't make any sense for quite a few buildings, like barracks or canals, to be called an industry.
|
# ¿ Sep 22, 2021 11:02 |
|
The plan is to have a lot of fun/weird formables and releasables but let you turn the blatantly ahistorical/weird ones off (or make player only) with a game rule.
|
# ¿ Sep 26, 2021 13:42 |
|
Raenir Salazar posted:It's really interesting to compare and contrast (new subforum?!) just how upfront Paradox or Wiz or the V3 team in general is about the politics of their mechanics and the time period while you have AAA companies like Activision-Blizzard and others going "No no our game isn't political" on one hand and actively rewriting history or disingenuously presenting the facts on the other. Earlier in development, one of our core game design pillars (Everything is Political) was half-jokingly called 'Putting Politics in Video Games' in the design documents. Personally I don't think you can really make a game that is supposed to tell any kind of story about people and isn't political in some shape or form, especially if that game is about history.
|
# ¿ Sep 28, 2021 09:34 |
|
|
# ¿ May 14, 2024 08:31 |
|
We're not adding any playable non-state entities at release, the only corporations that are playable are ones that controlled territory. It's an interesting idea for a future expansion but definitely outside the scope of release.
|
# ¿ Oct 7, 2021 11:05 |