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Groovelord Neato posted:The lamest possible complaint I could imagine for this game especially after watching that trailer a dozen times. Seriously
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# ¿ Jun 11, 2021 17:03 |
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# ¿ May 10, 2024 15:11 |
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It's evolving...
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# ¿ Jun 12, 2021 18:25 |
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Sekiro also made a single parry far less impactful than DS/BB parrying though, if anything I thought Sekiro had it best because it removed the excessive risk of Dark Souls' shield parries and the excessive reward of Bloodborne's gun parries, it's a standardised mechanic that's relatively simple to land but only pays off from mixing them up with your regular offence or parrying whole combo strings
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# ¿ Jun 13, 2021 15:47 |
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Ulio posted:Lol same, I have a horrible track record for games I get crazy hyped for(Cyberpunk/Anthem). I was hyped for Sekiro and that delivered so I'll still trust Fromsoft. I think building it up to be the ultimate game of all time like Cyberpunk is bound to lead to disappointment, but Miyazaki has yet to miss once and the game has had plenty of time in the oven so taken on its own terms I expect it to still be an extremely good game. Just go in expecting Big Dark Souls and I doubt you'll be let down
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# ¿ Jun 14, 2021 16:53 |
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punished milkman posted:excited for elden ring to join the extremely small roster of “great open world games. i think that list is basically just botw and death stranding right now Also Morrowind This'll be Dark Souls 4 and Good Open World Game 4
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# ¿ Jun 14, 2021 21:20 |
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Parrying dogs is the best, the deathbed comes out immediately and the whole interaction finishes in about .25 seconds, looks sick
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# ¿ Jun 16, 2021 15:04 |
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skasion posted:Sekiro has the somewhat unfortunate quality that fights take longer the worse and the more scared you are, to the point where not being aggressive enough can basically condemn you fight some enemies forever (or until you figure out what the game wants) It's not like Isshin isn't telling you the entire tine
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# ¿ Jun 16, 2021 15:29 |
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No thank you
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# ¿ Jun 17, 2021 10:09 |
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Communist Thoughts posted:2019 was a hell of a year We all died so many times playing Sekiro it gave the world Dragonrot
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# ¿ Jun 17, 2021 13:44 |
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Bananasaurus Rex posted:I remember when that annoying streamer dsp, notorious for being terrible at these games and blaming the controls, beat isshin his first try. Think he just brute forced it by spamming the axe and got extremely lucky lol No way
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# ¿ Jun 17, 2021 15:21 |
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Bananasaurus Rex posted:https://youtu.be/XSRJGXUMBCs All the same, if DSP can do it without CheatEngine I don't know what anyone else's excuse is
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# ¿ Jun 17, 2021 15:42 |
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Cowcaster posted:i've been calling elden ring "hakuchi 4" lmao
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# ¿ Jun 18, 2021 17:42 |
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The cursed brew also references the skull being forcibly examined for eyes. The eyes are a metaphor for expanding consciousness and very literal
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# ¿ Jun 19, 2021 20:11 |
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acyclicity posted:Yeah, I never understood the complaint that DS2 has too many armored knight bosses. Those are the most fun to fight. Ivory King, Fume Knight, and Sir Alonne are all pretty good. There's a clue in that you just listed three DLC bosses
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# ¿ Aug 3, 2021 15:20 |
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acyclicity posted:Fair enough, though I also liked The Pursuer (the first time, at least) and the Velstadt fights. Don't get me wrong, DS2 has some of the laziest boss design in the series. I just don't think that's due to the abundance of humanoid knights. It's mostly because of stuff like "Hey, let's make the player fight two copies of the boss they already fought earlier" or "Here's a worse version of a Dark Souls 1 boss" or (my personal favorite) "Literally a Room Full of Rats: The Boss". Yeah I'd agree with that, the nadir for me was Coveteous Demon which looks like it should be a legit fight and then is just ... nothing. If anything the DLC actually makes the knight theme pretty good between Fume & Alonne
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# ¿ Aug 3, 2021 18:16 |
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The rat mob fight was their best use of the copy paste tool in the game, that at least was an entertaining gimmick with a funny tell for the real boss. Certainly better than gargoyles x4, dragonriders x2, ruin sentinels x3 or any of the spam elite mob encounters
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# ¿ Aug 3, 2021 21:03 |
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Fighting one Ornstein in DS2 did illustrate why they leant on the c&p tool in that game because they had no other ideas on how to make a boss hard other than that or setting HP/damage values to 999999999
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# ¿ Aug 3, 2021 21:16 |
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https://www.youtube.com/watch?v=RtjSDV-3ZaI No new footage but alot of new info and elaboration on previous details
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# ¿ Aug 27, 2021 14:37 |
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codo27 posted:Fairly confident thats scottish Nah that's Irish The one that really puzzled me was hearing Super Eyepatch Wolf pronounce the R in RPG as aur, guess there's still some ancient celtic mysteries left on that island
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# ¿ Aug 27, 2021 15:16 |
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codo27 posted:I keep getting the feeling that a lot of the game might feel a little too familiar? By which I mean, not terribly original when held up against previous FROM games. I hope I'm wrong. If you have no standards The Surge games are right there. And Elden Ring sounds like it's Breath of the Wild X Dark Souls, which is about all I could ever ask for in a game
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# ¿ Aug 27, 2021 15:27 |
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Zedsdeadbaby posted:I kinda have to question the depth of that, he admitted he hasn't done any work on Elden Ring in years. He even went so far as to confuse it for a direct Dark Souls sequel. I think he just recognised it as a direct follow up for all intents and purposes, which it definitely seems to be It seems like a good balance overall, it seems like you'll have a rich tapestry of background lore from GRRM and then the weird ambiguous and slightly sinister scenario writing we all know and love from Miyazaki. After all, what is a From game without a disquieting implication posed to the reader at the end of a paragraph?
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# ¿ Aug 27, 2021 22:41 |
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I am going to book an entire six days off of work to play this game, have not been this hyped for anything since BOTW
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# ¿ Aug 28, 2021 00:50 |
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They're not building a gigantic open world and six separate Dark Souls sized megalevels in it as well, that's stupid
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# ¿ Aug 28, 2021 11:06 |
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deep dish peat moss posted:I'm going to be devastated if this turns out to just be Ubisoft Open World Game: Dark Souls Edition The previews so far have said it definitely isn't, more the BOTW style open world where you can see something interesting in the distance and then go there and explore it, no shopping list of quest markers in sight
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# ¿ Aug 28, 2021 11:38 |
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It's the fun kind of scary when you get the invasion message and you don't know who's coming at you or where they'll be attacking from, it's a very organic and dynamic type of gameplay we used to fantasise about before this type of experience was possible and I really don't know why some people get so bent out of shape about them playing a game you're meant to die about 200 times your first time anyway
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# ¿ Aug 28, 2021 21:27 |
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Tuxedo Catfish posted:
This is extremely incorrect. The games are meticulously designed so that combat can always be completed without taking damage (very rare gimmicks like the profane nobles aside). Playing co-op is a valid way of experiencing the game but it's clear a huge amount of work went into making solo a challenging but entirely achiveable task, which is where most of the series' rabid fan base comes fron
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# ¿ Aug 28, 2021 22:16 |
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codo27 posted:Keep yearning. I borrowed my brothers PS4 and I just cant get into it mainly because it feels like shoving this thing into my eyes + From Software's magnum opus, legitimate claim to be one of the best games of all time - Looks a bit rough for a PS4 title Yeah it's a tough one alright
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# ¿ Sep 9, 2021 19:23 |
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Mesadoram posted:The game play in DS3 feels great, but gently caress I dreaded PvP in that game. Not because I didn't enjoy it, but because it took for-loving-ever. Oh the invader is losing? Good thing they have 12 estus flasks to heal up. Oh, they are out of flasks? They will just run away for the next 10 minutes. Every time I got invaded in DS3 I just chugged every flask I had in front of them, 95% of the time they got the idea and did the same and we had a short and sweet honour duel, fixed that issue nicely
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# ¿ Sep 11, 2021 20:14 |
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Son of Thunderbeast posted:
I mean ... he has to be in it, right??
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# ¿ Sep 13, 2021 18:03 |
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It just occured to me that the promo art tarnished character is the spitting image of the bloody crow of cainhurst, quickstep confirmed??Vikar Jerome posted:leaked trailer his voice actor was in the leaked vid doing the whole narration. ohhhhhh you tragic thing haha yes
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# ¿ Sep 17, 2021 16:27 |
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Brandfarlig posted:Isn't quickstep already confirmed because we know basically all weapon arts from DS3 are in? Seems like one of the most important inclusions. I meant the good quickstep
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# ¿ Sep 18, 2021 15:20 |
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It certainly looks like some herd animals. That would actually be a cool twist for a Souls game, seeing a living world which isn't just in a state of baroque decay
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# ¿ Oct 16, 2021 19:09 |
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Bananasaurus Rex posted:idk if that's real, i didn't see a poison swamp lol it's a 30 second clip and there's a swamp full of dead trees visible on screen for a good part of it
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# ¿ Oct 16, 2021 19:38 |
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People glowingly call Souls games 3D Castlevanias but they don't want recycled animations?!?
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# ¿ Oct 18, 2021 18:58 |
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Also the delay is good, January is too close to christmas and I don't want to blow that much holiday so close together anyway
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# ¿ Oct 18, 2021 22:24 |
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Aidan_702 posted:I am going to do what I always do on my first playthrough which is pick the most melee class possible and forget every button other than attack and dodge and make the game much more difficult than it needs to be, but it will also be the most sweaty try-hard and rewarding journey. Heck, same
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# ¿ Oct 20, 2021 22:09 |
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roomtone posted:what are these screens from? That's DS3 and its expansion
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# ¿ Oct 24, 2021 10:20 |
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That was an incredible presentation and the game looks absolutely fantastic, but for some reason the thing I keep fixating on is that bloodborne quicksteps are finally back!!
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# ¿ Nov 4, 2021 19:26 |
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Volte posted:People don't like Darkroot Garden? Not a fan myself, but it seems stupid to compare to a game built around actual open world design princibles and also dense, intricate classic From levels
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# ¿ Nov 4, 2021 23:29 |
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# ¿ May 10, 2024 15:11 |
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Leon Sumbitches posted:Any ideas if there's a day/night cycle? The map says "early day" in the lower right corner, would potentially be interesting although it precludes some state changes due to player actions (looking at you Bloodborne blood moon). Yes that's confirmed
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# ¿ Nov 7, 2021 16:40 |