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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
drat. suck that I have to work tomorrow. Then again if I go to sleep now I could have a few hours before hand...

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
drat this game is loving awesome. IDK what kind of problems the rest of you are running into but I think it might be like... mindset based. It is pretty hard but I almost got to Khiva on my second run (I instantly died to a stronger squadron on the first because I didn't realize the ELINT had a bearing display, so I ran right into them lol).

As far as I can tell your starting squadron is basically the difficulty level. You want a mobile, high range fleet so you can sink between the cracks. Support stuff like strategic missiles and nukes are handy but do you really need them when your goal is to bumrush the capital before the enemy finds you? Not really. TBH I pick up Omar Khan and the Duchess and after that I pretty much just try to assault cities with my Lightnings as fast as I can. Where I ran into problems and splatted my run (cuz I only had cruisers and support vessels left) is I ran my lightnings and heavy frigates into cities separately instead of together, so the Lightnings splatted into their natural enemy, Guardians, and my Jaguars weren't there to help.

Basically, your starting gold is a timer. The less cash you start with, the faster you need to go. The shorter range your squadron has, the more money you'll need. Too little cash and too little range means you have to fight people constantly, which can be really expensive if you aren't good at the tactical combat (this is why I like Lightnings so much, they're very nimble and light damage is way, way cheaper than module replacements)

OTOH I wonder how ship building works. Can you just straight up build a new ship from scratch? Because it might be pretty effective to just make something like a Lightning that just carries 6-8 ABIRs, fly in from outside of radar range and try to splat the enemy while they're still on the ground, and also to intercept trade ships or other curious dumbasses while your main squadron fills its bigass tanks.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I think simplest explanation I have is, this isn't Starsector, baby. This is Fallout 1, except there's no water chip or Hub. Your time is the most valuable resource. The Big Bad has to die as soon as possible or you'll just lose, whether that be from the strike squadrons closing in, or resource constraints. The logistics stuff is military logistics; and the homeland got nuked and is in a raging civil war. We aren't making a profit, we're bleeding out. The FTL comparison is probably a good one, except remember that in FTL, your goal was to avoid conflict where you could, because damage was expensive. The exact same strategy plays out here. People who say FTL is too punishing forget this.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Gamerofthegame posted:

the fact you only save at certain save cities and that landing can turn into a fullscreen strobefest if you dare do it doing a storm (you have no control over this) killed it for me. game itself was actually fun, if immediately kind of repetitive in the loop of do landing minigame, do combat game in small speedy craft by holding shift when lines show up, do radio minigame, repeat.

I'll admit it seems like fast craft are the only thing you can possibly personally pilot because armor is really effective, but even tanked shots cause so much loving screen effects that you can't possibly fire back. Which if intentional is really cool as a kind of suppression mechanic. Problem is since it's one ship vs the enemy squadron at a time, you have no way to draw fire besides hoping the enemy's reload cycles eventually line up or blind firing and hoping you get lucky. And since this game is set in the sky it has no cover or terrain to use.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

TastyAvocado posted:

Yes you can. The ship building is pretty good, the UI is disastrous but the actual building mechanics seem pretty reasonable and balanced. The stock ships seem pretty well-made too.

You can definitely pilot armored ships, I've been playing around a bunch with the ship editor (which contains a little simulation tester against powerful enemy fleets), and so far it seems like the only way to beat big fleets is with heavily armored ships. Small agile ships just don't have big enough firepower to scratch the enemy cruisers, and when you're fighting 2-3 powerful ships that have tons of large guns, it's pretty impossible to avoid all enemy fire and anything that hits you cripples you. You can try big agile ships with tons of guns but no armor, but the same thing happens, every high-caliber shot that hits you cripples you.

On the other hand, with heavily armored ships I can easily take out the whole enemy fleet with only armor damage. I made a 47k ship that I can wipe the floor against the simulator with, and I'm sure I can do a it for cheaper - I wasn't trying to be restrained when I built it. By comparison, a gladiator is 27k and I get smashed in it, maybe 2 kills out of 5-6 before I die, and only the small ships, I can't kill the cruisers.

I don't know if an expensive ship that can kill everything is fully viable in the campaign (I don't know how much money/time it would take to repair the armor damage, but armor is supposed to be the fastest and cheapest thing to repair so it might not be too bad), but it might be possible.

Nah. You misunderstand me. Armored ships are awesome. You just end up not being able to see loving anything, especially if a couple ships with CIWS spray you with it at the same time. And since you can't see jack it's a lot harder to dodge the cannon shells that might hurt you.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Probably not that silly. I haven't seen one described as a battleship yet, but the thrusters mention them. So apparently there's real capital ships! If I was doing that I would probably still have a fast interceptor just to land easier, since that big MFer is probably too fat for almost any pads.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I honestly think I ran into a bug, lol. Campaign spoilers though I got the offer for a meeting with the Governor-General, and I flew my fleet within radar range with the actives turned off. Then I detached my lightning, and I could reach the spot and the ship landed... but it wouldn't let me use the enter town button, selecting a ship or no ship made no difference, it just returned to the map screen and nothing happened. Was I missing something? IDK.

That said, holy gently caress this game is awesome. I didn't think the campaign could possibly start at something as insane as 'rebels nuke the capital and the entire fleet is disorganized and out of communication, the only hope is for the crown prince to attempt a decapitation strike' and it somehow gets more dire and even more of a race against time.

This game is so loving sick lol

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
and now my mission will be to design some kind of armored interceptor that is fast enough to sudden strike cities but also not take enough damage to delay the fleet more than a couple hours. It seems difficult to refuel if you have a lot of capacity without being reported though. But then again that's the downside of a big fleet.


Also I highly suggest launching a nuke just so you can see the messages that happen when you do. They're awesome. Also you can still land at a nuked city and they'll sell you stuff, which is pretty funny considering there's zero chance they wouldn't know you did it.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

punishedkissinger posted:

the game definitely needs a few patches to balance for better gameplay and pulling back on the insane effects. i do appreciate the blackout effects your guys get.

do enemies ever run out of fuel?

They do lol. I killed two artillery frigates this way, they just couldn't lead my Lightning well enough and I had spent the AP on the cruiser. So I just dodged their annoying rocket spam until they suddenly fell out of the sky. I had to retreat twice, though. Good thing I had four ships in the squadron. I feel like since the enemy starts landed when you get a surprise attack off they should just try to land and keep firing from the ground. It makes more sense then killing themselves, anyway.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Gaj posted:

MAD exists in this world so good luck.

On the other hand if you're close enough to Khiva it's possible you could fire at all the surrounding fleets before they know you're in the area, which seems to lower their missile response time.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
The 37mm CIWS pwns in large volume in general tbh. I refit a lightning with one of them an a twin barrel 130mm. I think that might be the ideal setup. 130mm AP rounds can one shot crusiers if you hit the ammo dump.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

dead gay comedy forums posted:

hell yea this game vibes

I heard the music from the intro and with the comms voice, man this threw me back to some great Homeworld feels

i would kill for a game to steal original homeworld's understated style. it's such a classic. deserts of kharak is close I guess but just not the same. come to think of it a game that's basically this but actually about fleet command instead of Last Stand Simulator would be awesome. flying rocket powered Korean war battleships is such a good idea

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Anime Store Adventure posted:

Can anyone give 50 words on strategic weapons? I could just trial and error I suppose but wondering how aircraft raids and cruise/nukes work. Do you just have to get their cone onto an enemy not unlike missiles coming at you? Are planes similar? Do planes make for good scouts for missiles?

I've been having too much fun with fleets that are nothing but small interceptors and things to get much in the way of missiles.

I haven't figured out how to sortie planes yet but strategic and tactical missiles both work this way, yes. They're not ICBMs, but I'm not sure they have much of an upper range. You fire at a position, and if the sensor cone hits a contact you'll get the interception scene. Conventional missiles have to actually hit their target, tactical nukes just get close and airburst. I've never fired a strategic nuke, I'm not sure if they get an interception phase where they can actually get shot down.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Legin Noslen posted:

I just beat a battle, and then after some cutscenes I got a game over apparently????

I think if your flagship is in combat, even if it survives, there's a chance Mark Sayadi is one of the casualties. It seems pretty low. The poor Sevastopol got down to about 50% crew before I lost the Emperor.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I laughed so hard the first time that popped up

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Perestroika posted:

Wow, y'all weren't kidding about the Lightning. That thing is murder on thrusters, even if it leads to me spending half the battle in black screen :allears:.

Also, is there a good/reliable way of gauging a city's defenses before you commit a task force to attack it? I just kinda keep throwing ships in there hoping for the best, but it's slightly unnerving to not know whether you'll face a couple aux corvettes or a several cruisers with escorts.

I think you can send a plane sortie? I haven't used them much yet but I think you don't get alerts generated by that.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

deep dish peat moss posted:


Lightning is still the best ship in the game hands down. I doubt there's anything in the game that can beat it 1v1, it's far too maneuverable and it can dodge every missile and bullet you throw at it. It shouldn't be so cheap!

It's really good until you accidentally catch a rocket or a 130mm proximity round and suddenly your engines are on fire and overheated lol. But yeah I like it a lot. My go to move is to get a 130mm single cannon and a 37mm CIWS on it, and load AP rounds for hard targets. That'll pretty much let me handle anything.

The Fenek is growing on me, too. They're expensive but the radar is nice for your lightning strike groups, and if the fleet your attacking has only lightly armored or unarmored ships the double CIWS is more than enough to take them out. It's also only slightly slower and less manuervabale than the Lightning. The AA missiles and CIWS obviously comes in handy when you're being hit with fighter and missile strikes, too.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
destroyed or consumed parts have to be replaced which costs money, damaged parts take spare parts which you can only loot for some reason and usually doesn't cost money. it seems like an oversight that you can't just pay extra at a shipyard for the same service

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I still haven't reached Khiva, although I think I'm close on my current save, but Im thinking there's probably a good chance you're expected to have hit a few fleet bases on your way, and use the purloined nuclear missiles to solve this problem, or at least help it.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Nektu posted:

How do I earn money?

I'm flying around with lighting + skylark strikegroups while my flagship shills somewhere, and whil eim not losing money, im not gaining it either.

you don't really earn money so much as lose it less quickly. this is a game of attrition

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

cock hero flux posted:

it's super worth it in the right circumstances, I was able to literally crack a Nomad in half with a burning Lightning at maximum velocity

why are you losing morale, you should be glad to die for the probable Emperor

i got that event after I rammed my dying lightning (which was my last ship besides Sevastopol) to save the fleet lol. i managed to kill most of two strike groups, but I needed to ram to finish off the last cruiser cuz Sevastopol was already damaged. the men died to save literally the rest of the fleet! you think the Gathering will be kind to you?!

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Dandywalken posted:

Man I suck at the Lightning. Anything with CIWS mauls me as I zoom in

You gotta go faster. The 37 and 57mm have the fastest rotation rates.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Dandywalken posted:

Should I use weapons other than the stock 100mms with it? 130 and a 37mm?

this is my go to. i think the 100s are good but only in volley fire on bigger ships tbh, at least with stock ammo. the 130 reloads almost as fast and puts holes in armor faster, and the 37mm is much much better at killing bridges and ammo dumps and poo poo

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

rojay posted:

This game looks fascinating and beautiful and I wish I had the capacity to actually play it, but I'm self-aware enough to recognize my limitations. Perhaps some day.

Having said that, I refresh this thread several times a day and you humans are good humans for allowing me to experience the game vicariously. Thank you, humans.

It's really not a very complicated game. It just doesn't tell you outright what to do.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

MagicBoots posted:

A lightning with a dual 180mm cannon. The Thunder.



Move fast and use AP. The reinforced hull segments won't provide much protection but do a good job absorbing proxy fuse rounds and the hail of CIWS fire.

Lol. I used that exact name for a very similar modified Lightning.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Stevefin posted:

Been playing this for a few restarts now, and I am wondering how is bonus credit rewarded? I have not seem to have gained any since the prologue

You don't get it until your run ends. You can just restart from the main menu whenever and you'll keep what you've accrued so far. Keep in mind you only get score from capturing cities, battles, and I think a pittance from intercepts. Ya gotta fight people.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I'm up to the point where I have like 180k points and this is probably the run cuz I can afford multiple missle carriers and two strike groups. What I don't have is anything that can tangle with enemy strike groups, but thats what the cruise missiles are going to be for I think.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Im finding great success in the 2x lightning with a Skylark setup. The biggest hurdle so far has been just loving up the strategy, like when one of my strike groups had a couple extra ships and wasn't getting sudden strikes anymore but poor Pyotr wasn't covering for my faults and asking me if I wanted to form a detachment at the last second. Apparently he doesn't do this if the fleet doesn't have enough fuel to reach the target destination if you split the fast ships off.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Sekenr posted:

This gane reminds me of anothdr russian gsme. Vangers: one for the road

Lol. I get what you mean. Not nearly as inscrutable, though

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Pyotr lacks faith in the Grand Duke Sayadi, may he reign forever.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Marzzle posted:

drat that's cheap would buy for my next play

I don't think I will ever go head to head with a strike group again after figuring out how to use 250kg bomb strikes and cruise missiles airstrike lyfe T-7 #1

also
should you just always keep prince fazil under heavy guard because seems like he was deffo narc'ing on you when the city danger level rise slows down once you keep a dude on fazil

I've never picked the other option lol.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Marzzle posted:

the cost of cruise missiles and the cost to install them is so crazy it seems sorta like 250kg bombs on a swarm of LA-29s is much cheaper/effective. what would you use cruise missiles for that jets can't do? it seems like they can't even penetrate armor half the time and they're so expensive I'm not sure what to use them for? They can take out unarmored ships just fine but so can a few lightnings and the lightnings don't cost anything to use

pretty sure I've taken out every strike group except for 1 group that limped out with a single cruiser. now I keep running into aircraft carriers but they seem easier to take out. hopefully there's only 5 of those too

I think you're intended to start with a missile carrier like the Triumphant, then raid fleet bases for missiles to actually use. As far as the TBMs go; I dunno, you can't even get them without a custom ship.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I sell the bad ones but sometimes they have cruisers or heavy frigates like the Paladin and those are absolutely worth keeping, if only to soften up the enemy for Sevastopol. Also I had a tarkhan give me a Triumphant once.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Ciaphas posted:

what makes a ship good or bad?

Personally I dont like the small armored ships. They have their place, and theyre pretty good sluggers. But they tend to be under armed and not very fast, because they're intended to be bomb or missile ships first and foremost. I either like more speed or heavier guns. So I'll keep every Fenek but sell every Navarin. Of course you can always upgrade them, and it's not like more ships is ever bad as long as your fuel consumption with the main group isn't too high.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
I do really like the game, but I ran into annoying things a little too often, so I'm kinda just waiting for a patch too. Like it's really annoying that trade fleets report your position in seconds, but garrisons which presumably have lookouts and certainly have a longer detection range give you almost an hours leeway before they'll do it. Can't we get an HF jammer or something?

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Yeah, I dunno. It's not like there's IFF. And all the ships seem to look the same, except for the imperial eagle on the player ships. Just seems weird that every time these nomadic desert people see anyone else they immediately send an APB out. I dunno, I guess I just thought they were supposed to be civilian traffic. If they're actually military transports then it makes a lot more sense.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Iirc you can buy AP ammo at the first stop you have access to the fuel shop lol. If you're good at the flying it's doable with HE, but the AP makes it a piece of cake.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
Yeah the radio minigame is cool but... It's way too much effort to dig through the messages I don't care about. And the glitches. And I can't be hosed doing ciphers.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
You know the vanilla high fleet ships do look a lot like Kharak ships or their weird sand carriers from the prequel.

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Saros posted:

Wanna see the walker design that can pace a 350km/h Carrier/Support fleet.

obviously they have a sky carrier that hot drops them into battle like mecha in battletech

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