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pseudorandom name
May 6, 2007

Jimlit posted:

Controller layout looks really bad. the B button looks like its about to jump.

The Steam Controller really benefits from remapping the face buttons to the grip paddles (and in fact the grips are mapped to A and X by default), I wouldn't be surprised if the Steam Deck L3/L4/R3/R4 buttons are mapped to A/B/X/Y by default.

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pseudorandom name
May 6, 2007

Shammypants posted:

Look, I don't know enough about this stuff to confidently say anything, but there were headline stories about how the Deck might not be able to play X, Y, Z because of issues with anti-cheat software and later it was headline news that they were collaborating to make sure it works with Proton day 1. I'm not sure if we should have been confident that it was guaranteed or what but the news cycle seems to indicate that it requires at least some considerable effort to get it working.

Valve has been collaborating with anti-cheat vendors for several years now and the promised compatibility has never arrived so I wouldn't hold my breath.

pseudorandom name
May 6, 2007

Steam needs enough space to simultanesouly hold the old version of the file, the delta, and the new version of the file for every changed file in the update. If the update doesn't touch a file, it doesn't need any extra space for that file.

pseudorandom name
May 6, 2007

Subjunctive posted:

I wonder if they’ll do something like GeForce Experience’s settings autopilot for the Deck.

None of that kind of infrastructure exists on Linux.

pseudorandom name
May 6, 2007

Subjunctive posted:

Which infrastructure? I don’t mean the GeForce Experience application itself, but rather just having canned settings that match the Deck’s capabilities, which can be dropped into the config location as defaults.

The game instrumentation for automated benchmarking and configuration tweaking that's necessary to figure the "optimal" canned settings in the first place.

pseudorandom name
May 6, 2007

Subjunctive posted:

Oh, I figure they’d have the game developers do it and let them have a Deck Certified logo or something.

OK, so nothing like GeForce Experience at all.

pseudorandom name
May 6, 2007

homeless snail posted:

No part of what SteamOS or Proton is currently is what they're claiming runs on the Steam Deck, is the weird thing. Current SteamOS is fine but kinda sucks as a Linux distro, its out of date and bloated. Most people are using Proton on their own Linux installs and well compatability is alright but its firmly in the "surprisingly good for Linux" kind of alright. Its not currently something that you can use without making some kind of compromise though.

They say that it uses a brand new SteamOS distro that's based on Arch instead of Debian, and supposedly a version of Proton with way better compatibility but, are they not going to test this poo poo publicly before the Steam Deck comes out? idk

I doubt there is any version of Proton other than what they’re shipping now or that’s in their GitHub repository.

pseudorandom name
May 6, 2007

RDNA2 GPUs can, but Proton can't.

pseudorandom name
May 6, 2007

I think AMD finally added raytracing to their official Linux drivers, so if the Steam Deck uses those and not the official open source AMD drivers or the unofficial third-party open source drivers then it might support raytracing.

pseudorandom name
May 6, 2007

Eh, arguably no GPU has the horsepower to pull it off since they all rely on a mixture of standard rasterization combined with ray traced lighting and the ray tracing is random sampling with smoothing and inter-frame interpolation.

I'd be curious to see how well it scales downwards, but that'd require the game to deliberately support the heretofore non-existent low-end ray tracing.

pseudorandom name
May 6, 2007

Hammer Bro. posted:

Have they actually shown pause/resume or just talked about it?

I watched the IGN video and while they talked about it a lot I don't think I ever actually saw them pause to black then resume.

Makes me think it's not as instant as the Switch or they would've shown it off front and center instead of dancing around it.

I doubt it exists yet.

Steam games are ordinary Windows games so they have zero support for this feature. I can’t imagine it being anything other than a gross hack.

pseudorandom name
May 6, 2007

Antigravitas posted:

Just straight suspending isn't really hard and I've done it to games before to stop them from wasting CPU time. It's just a signal after all (SIGSTOP). Some games may freak out because of the sudden time jump but that can be solved by simply putting them in their own time namespace, though the game would then never catch up in time.

And if you control the hardware you can of course make standard suspend to RAM work. It usually works ootb anyway.

It occurs to me that since every game gets installed in its own separate Proton instance, they could run the game in its own cgroup, fake a Windows hibernation, and then suspend the cgroup.

pseudorandom name
May 6, 2007

They say it’s not user serviceable because it is behind EMI shielding and a thermal spreader.

pseudorandom name
May 6, 2007

Microsoft is also making a NVMe in games push on Windows with DirectStorage.

pseudorandom name
May 6, 2007

v1ld posted:

Unlikely Proton will be able to handle DirectStorage anytime soon, even if it becomes common on Windows which itself will take a while.

I don’t see why it wouldn’t be a quick implementation if Valve is motivated enough.

What DirectStorage is exactly is still a mystery because the API is under NDA, but it appears to be data decompression compute shaders that ship with the game rather than the operating system, a revamped Windows IO stack that doesn’t suck, and IoRing which Linux invented two years ago.

pseudorandom name
May 6, 2007

Antigravitas posted:

Everything I've read about DirectStorage makes it sound like some monkey's paw thing. MS is finally unfucking its storage! But it's behind another proprietary API and the normal file system is as terrible as it has always been.

I don't think DirectStorage is a coherent thing like e.g. Direct3D, it seems to be a marketing name attached to several different things.

pseudorandom name
May 6, 2007

The Steam client itself uses the compatibility profile for its own rendering, so that's the version it reports.

pseudorandom name
May 6, 2007

Individual applications can request Core or Compatibility profiles, Apple is unique in refusing to offer Compatibility profiles at all.

pseudorandom name
May 6, 2007

Proton is built only to run Windows games purchased and installed through Steam.

RetroArch and Citra both have Linux-native versions.

pseudorandom name
May 6, 2007

Pirate Jet posted:

As of right now Proton tests can only give us limited info until the SteamOS 3.0 update launches alongside the Deck, which will apparently have a “much-improved” version of Proton, certainly at least a different one due to 3.0’s switch from Debian to Arch.

Proton is developed in plain sight, the Proton Experimental branch is exactly what you're going to get.

pseudorandom name
May 6, 2007

I wonder if Valve will finally implement Steam CEG DRM in the Linux client.

pseudorandom name
May 6, 2007

Barreft posted:

hey! some of us aren't computer touchers. can you explain in english?
Steam has two forms of DRM that publishers can opt-in to, the simple version just adds a check at startup that you own the game and lightly obfuscates the game executable. The second form is Custom Executable Generation, every PC gets its own custom version of the game executable from the Steam servers that will only run on that PC.

Dr. Video Games 0031 posted:

CEG is a form of copy protection specific to Steam. I wasn't aware that it wasn't implemented in Linux yet, and I'm unsure what the ramifications of that are.

Nothing that uses CEG works in Proton. Apparently they can work if you run the Windows Steam client in Wine, but the Linux Steam client just doesn't support CEG generation at all.

pseudorandom name
May 6, 2007

Hard to say, SteamDB doesn't let you search games that have the cegpublickey attribute.

I noticed for Space Marine and XCOM: The Bureau because I was looking through my library on ProtonDB, I'm sure there are others.

It turns out the dorks who rate games on that site give things a Silver rating if you have to download the crack because CEG isn't supported.

pseudorandom name
May 6, 2007

As far as I know publishers can still turn CEG on if they want. And they don't have any incentive go go back and turn it off because it is a free service provided by Steam, unlike e.g. Denuvo.

pseudorandom name
May 6, 2007

Happy Noodle Boy posted:

Name one good switch game. I’ll wait.

https://www.nintendo.com/games/detail/hentai-vs-evil-switch/

pseudorandom name
May 6, 2007

Samopsa posted:

StS has been released on phones, switch, everything so yeah it has touch support

This is probably the touch screen emulating a mouse, though.

pseudorandom name
May 6, 2007

https://twitter.com/yosp/status/1484010884292698116

P4G should've used Bink video like the good games.

pseudorandom name
May 6, 2007

Buy a USB C m.2 NVMe enclosure.

pseudorandom name
May 6, 2007

MarcusSA posted:

Listen, the Deck can play porn games bought from steam and the switch can’t.

I’m sure we can see the clear winner here.

The Switch can play porn games bought from Nintendo, though.

Like https://www.nintendo.com/games/detail/hentai-vs-evil-switch/

pseudorandom name
May 6, 2007

Press the back paddle that’s bound to A.

pseudorandom name
May 6, 2007

v1ld posted:

It's not clear if you can with the Deck, if the hardware supports 4 separate buttons. I hope you can!

It isn't a hardware issue.

pseudorandom name
May 6, 2007

Kaddish posted:

ext3 easily and then NTFS. Close third ReiserFS.

Android uses ext4 though. And Facebook uses btrfs.

pseudorandom name
May 6, 2007

Does it have actual Steam Input support or just a picture of the Steam Controller for the UI?

pseudorandom name
May 6, 2007

homeless snail posted:

Wow, this thing plays games too?

No, we have exhaustively established that it is not, in fact, powerful enough to emulate a Nintendo Switch.

pseudorandom name
May 6, 2007

Barreft posted:

Here we go finally. I can't play the Switch without the Hori Pad so this is great for me.

https://twitter.com/NevereverES/status/1489730693378752516?s=20&t=ZgFVtkTpco0DNCsCAFUPzw

Here is a more useful size reference:
https://twitter.com/DanRyckert/status/1490700527440740355

pseudorandom name
May 6, 2007

SCheeseman posted:

Arch supports everything needed to secure boot, I've done it with self-signed kernels. Given they also they're also working on fTPM support for Win11 compatibility, SteamOS with a signed kernel and secure boot enabled by default is an easy assumption to make. It's good security practice and lowers attack surface in general, or in theory since UEFI exploits are starting to appear in the wild.

It'd probably be more secure than some rando Android phone/emulator.

Secure Boot isn't sufficient, they need remote attestation.

pseudorandom name
May 6, 2007

Ships from and Sold by Amazon doesn't mean anything, they let any seller ship counterfeit goods to their warehouses and then the products all get thrown in the same bin and the seller becomes irrelevant.

pseudorandom name
May 6, 2007

The dock isn't real.

pseudorandom name
May 6, 2007

CerealKilla420 posted:

Does anyone know if the steamdeck can run escape from Tarkov?

It isn't available on Steam, uses Battleye, and hasn't enabled Linux support, so that's a solid "no".

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pseudorandom name
May 6, 2007

Desktop PC gaming doesn’t even compete with consoles; a niche portable isn’t going to make a dent.

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