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my dad posted:Don't have the game, but talked a bit to someone who played it a lot, and this is the advice he gave: In COE4 Baron X Senator was the team to beat: Motte and Baileys could be used as recruitment centers for the Senator.
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# ¿ Sep 3, 2021 06:27 |
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# ¿ May 17, 2024 22:03 |
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Donkringel posted:What are some good team pairings? My Dwarf and Dryad game is winding down, so I'm looking for other matchups where there isn't resource competition or Age penalties for the team ups (like Dwarf and Enchanter would be a bad matchup, or Dryad and Enchanter... basically enchanter fucks up everyone). Necromancer + any human or even hoburg heavy class. Soldiers make a mess, Necromancer cleans them up. Never seen the AI only classes. Do they only show up at certain difficulties?
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# ¿ Sep 10, 2021 21:43 |
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In COE2 the stuff the Shaman could summon at the highest level was sick. Tough thing that poisons the entire battlefield, Life draining tree, etc. And you got to keep the hex if any summons lived. Paying using herbs mind you.
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# ¿ Sep 29, 2021 02:24 |
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ShimmyGuy posted:Have been messing around with a couple nations and man does it take a while to get a sense for what you need to do. Like for the Pale Ones I didn't realize you need to summon till you get a grub if you actually want to explore Agatha. I have been enjoying the races that give you armies that do their own poo poo, Kobolds and El. I was curious, is there any race built around beaters earlier on outside trolls? Single stacks that cap alone and that you try to kit out? How do you feel about mods? Because the Dynast mod fits right into that. Even if it does take a while for equipment slots to unlock. Pale Ones and Trolls are the main beater races. Necromancers and the Warlock can eventually summon solo combatants but it takes a while.
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# ¿ Sep 20, 2023 04:36 |
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Okay, rereading the post you like stupid armies. Ironically the best stupid army was the 40k tyranids one. Yes the entire mod was an ill conceived mess. Yes all the different resistances made no sense. Yes the balance was totally borked for everyone but the tyranids. It was still rad to play a herb/fungus/corpse faction where herbs summon controlled units and fungus summons stupid versions. Or vise versa its been a while. The instinctive sticking to forests meant there was a real sense of slowly overtaking the planet, especially in competition to the neutral tyranids.
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# ¿ Sep 20, 2023 19:06 |
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# ¿ May 17, 2024 22:03 |
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https://drive.google.com/file/d/1c5XboDI9R6eXmkktm57UEEOV0OC2Uw3l/view My bad, its never made the jump from 4 to 5. And the change from battle lines to the open map nerfed most units compared to the 3 version.
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# ¿ Mar 26, 2024 06:20 |