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May 17, 2024 02:53
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- Ash1138
- Sep 29, 2001
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Get up, chief. We're just gettin' started.
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This game absolutely feels like it was developed by a big tech company. Some individual pieces of the game feel really good and better than many other games out there. There is a complete lack of a cohesive experience and it feels like every team did their own thing.
Gathering is super satisfying. There are plentiful nodes to grind on for basic materials and a good hunt for rarer ones. The automatic tracking as you level is fantastic and a great quality of life feature. The gathering nodes and animations look and feel good.
Crafting is similar. Crafting a huge stack of items in one go without individual timers is a breath of fresh air compared to other games. Showing exactly how much xp you get us great as is being able to influence stats.
Combat feels good for the most part. It’s impactful and you can bring a lot of skill to it especially in PvE. Some of the weapons are a little shallow and lack good balance.
Zones are visually distinct, have interest by geography and can look beautiful at times. Some parts of the world feel too empty.
Leveling is utter dogshit. It’s going to take casual players months to hit cap and they will all likely burn out well before that. There are a lot of fun things to do in the game so they didn’t need to artificially drag out leveling so much. You could double xp from all sources and it would still be painfully slow especially after 20. There’s a lot of things that contribute to this but two main ones:
Travel sucks. Long recall cool downs, high fast travel costs at lower levels, no speed boost options outside of some limited weapons. This makes sense for PvP but makes PvE an even bigger grind. PvP quests already prevent recall and teleport unless you want to abandon them. There’s no reason there couldn’t be faster fast travel or mounts when not flagged.
Quests suck more. Boring, trivial to complete but 15 minutes of running to and fro. PvP quests are good xp and currency but will absolutely put you to sleep. PvE quests are worse. Pitiful rewards for a huge amount of time.
Outside of a bad leveling experience, the biggest issue that I run into every time I play is elevation. Every system in the game sucks when trying to deal with elevation difference. Many nodes can’t be used because of elevation differences. Attacks miss frequently because the enemy is a inch above or below you. Going down stairs is hilariously bad. Sometimes you can’t skin mobs because they died on a rock.
Enemies are a mixed bag. There are some very cool looking enemies with interesting mechanics and attack patterns. But enemy variety is very lacking overall. Lots of reused models and enemy types everywhere. Spawn rates vary between near instant and lol, you aren’t doing that quest.
Overall the game is a disjointed mess of systems that just don’t come together. There’s clearly no big picture vision, just a bunch of individual elements slammed together. Some of those systems are so good that they’ll keep me and others playing it. Some of those systems are so bad that they will eventually cause most people to quit.
Agreed with one exception: I don't think the four starter zones feel all that different so until I get to 25 it's all normal rear end forests and beaches to me. It's a magic island cut off from the rest of the world so why they didn't lean into that with some kind of Land of the Lost/Skull Island vibe of dense jungle with weird prehistoric beasts is beyond me. Still not super original, but at least more interesting than boars and wolves.
Travel time seems like a particularly egregious issue; when the best advice for a new player is to kill themselves after completing a quest so they can port to the nearest town, the devs should know that they messed up bad.
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Oct 1, 2021 14:23
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