Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Finally, credits.

(I plan to go back later and see if there's a frame with less egregious lens flair, but it's sleep time for me now.)

My biggest disappointment, as a PLD main, was the lack of GLD class NPCs. Maybe I just missed them, but I didn't see a single one in any of the scenes with the other class and job characters or in the background of other shots, like the RDM and SAM NPCs.

On the other hand, the level 89 and level 90 trial boss designs and fights were amazing, the latter in particular. The only reason I only died once on the latter is tank privilege letting me soak the vulns I got from gawking at the presentation. I'm also pretty happy how they wound up handling Zenos. They didn't try to humanize him, just gave you a cool one-on-one fight at max level.

I sure wasn't expecting to turn around on Fandaniel as much as I did, though. That was a nice surprise.


It doesn't really need to be said again, but I'll do it anyways: game good.

Adbot
ADBOT LOVES YOU

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Do we know anything about the Tribe quests yet? Is there any chance the Loporrit's will be related to the (lvl 90 EX dungeon)Last Dregs, the cafe representing hope that sits where hope was nearly lost? I want it to be. Or, maybe the Omicron will be a secret third tribe and they can do it.

I dunno. I just really want there to be more to the Last Dregs than a one-off quest.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Venuz Patrol posted:

Omicron is like without a doubt considering the end of the stigma dreamscape dungeon quest. loporrit seems like a shoe in for crafter beast tribe, so the other would probably be dragons or ea

We know the Arkasodara are one of the tribes alongside the Loporrits. I could see either being the crafting tribe, with the Loporrits wanting stuff from Etheirys to learn more about us while we lean into alchemy and the other crafting aspects of Radz-at-Han with the Arkasodara.

Hell, maybe Last Dregs will be a Custom Delivery. That'd be cool too!

Regy Rusty posted:

Theres a dialogue option at the cafe to learn about other civilizations that currently only has one to choose from. So they are definitely going to do something with that cafe.

Yeah, that gave me some extra hope that I wasn't just dreaming about something that wasn't going to happen.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Another update on the Lodestone regarding congestion. They've confirmed that the fixes they put out have stopped the Error 4004 caused by timing out, either in the queue or just before logging in, and Error 3001 outside of Tonberry or other servers with an extreme population during peak hours.

They also reiterated that Error 2002 during the queue is due to packet loss somewhere between the game and the servers, whether that's due to a player's sub-par connection or something outside of their control along the route. Going to a wired connection if possible and/or checking your power saving settings on the console are the biggest things players can do to improve their chances of avoiding an Error 2002 during the queue.

If you try to connect from your character select and immediately get a 2002, that's due to the data center's cap and the system's working as intended to prevent the login servers from buckling under pressure. Unfortunately, you're just going to have to try again after waiting a little bit.

There's also some information from getting 90k errors during cutscenes. They don't have a lot of information from them, but with what they have they haven't found any problems on their end and suspect it's another unstable internet issue. They're still looking into it, though, so maybe something else will come up.

Finally, they mention that they are making progress towards adding multiple new servers, and will have more information out as soon as they can regarding them.

Fake edit: Waffleman_ beat me, but I'll be damned if I'm not going to :justpost: anyway.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Edit: Well. This isn't a great page-topper.

adhuin posted:

Me with Paladin changes: Literally nothing changed for my rotation.

One of the OGCD:s is now aoe, instead of a single-target and sheltron gained tldr.
I can't wait for lvl 90, when I can press Confiteor SwordsSwordsSwords-button 4 times in row instead of once.

Our non-Requiescat oGCDs now have the same 30 second cooldown, instead of being offset from each other. This, tied with us already having a rotation that doesn't fit nicely into Fight or Flight's 60 second cooldown has messed up my ability to keep them constantly rolling. It's weird that such a small change has been giving me headaches. At level 90 I'm also fighting my instinct to apply my DoT after spell spam instead of immediately going into Atonement spam, so that's not helping.

cheetah7071 posted:

I think a true fix to the 2002 issue probably requires rewriting the login client to the point where by the time they have it ready, the queues won't be an issue anymore. Right now it has the baffling decision for the client to close when it can't contact the server, rather than trying again. That just didn't matter before so there was no need to fix it (though I kind of judge them for not anticipating the problem). Unfortunately, it's just not the kind of thing they can deploy in a hotfix. Maybe it'll show up in 6.1?

I think Error 2002 closing the client makes some sense, though I'm just guessing at whether it's an intended feature or just a side effect.

When working correctly, Error 2002 pops up when there's too many people trying to access the login servers. However, rather than thinking of it as people, view it instead as a certain number of connections being attempted in a certain timeframe. YoshiP can ask the players to please wait before trying again when congestion happens, but everyone knows that only a part of the user base will. So, without restriction, a player can input back-to-back connection attempts. Currently, that would be roughly an attempt every second or two. Forcing the player to log back in and go through loading everything drastically reduces that to once every 10-30 seconds (or longer).

There are absolutely other ways to handle this, all of which take time, resources and potentially can't be implemented outside of certain framework (i.e. a full patch instead of a hotfix). The worst would be adding a queue to join the queue. That's just frustrating, and where would those connection requests sit? It's just another server, something already in short supply, doing what the current servers can't handle, not to mention another point of failure in a system that's already making people angry when it struggles.

A more sensible solution would be building a cooldown into the client that prevents you from trying again, forcing players to wait without making them completely start over. This could be automated, but I immediately thought of a couple reasons it shouldn't be (players that otherwise decide to do something else and lessen the load may instead stick around contributing to it; being an automated system not tracked by their servers, and thus can't be regulated if there's problems, it might drastically worsen the issue in certain circumstances).

Unfortunately, neither of those options would fix their current problem of Error 2002 kicking people out mid-queue. That's genuinely something they have never seen before, and couldn't have because there's never been so many people trying to play.

I'm not a coding specialist of any degree, so I don't really know what's possible on a short timeframe, but in the long run to prevent this happening for the next major release I could see them changing Error 2002. Keep it around with some tweaks to work exactly as it is currently intended to, but add a new error that the current client sees when a connection is cut during the queue and have it not close the client. I wouldn't have it automatically try to reconnect, except maybe with a strictly limited number of attempts, because having it keep trying endlessly could cause overload issues. This would almost certainly require major changes to both the server connection structure and client procedures, so it probably couldn't be implemented without a major patch and certainly couldn't without some serious testing to avoid other problems popping up.

Gearhead posted:

There is a possibility left open that maybe he just collapsed. Or maybe he died. Maybe we'll see him again. Maybe we won't. One way or another, I don't expect to see him again any time soon.

I'm reasonably certain he's dead, unless they pull another fake out. They very specifically fill your entire screen with his torso, and you can see him breathing. And then he stops, completely still, dead.

Onean fucked around with this message at 08:15 on Dec 12, 2021

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Bruceski posted:

Honestly, "Stage Right" would have been just fine for the brand.

Oh, drat, though I wouldn't say "just fine," I'd use "absolutely perfect" instead.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Kaubocks posted:

where the gently caress is the skill speed on the tank gear

i'm gearing up to do the extremes soon and my gcd is 2.48, i'm literally dying over here

I realized the same thing last night on PLD while I was trying to get the new rotation into my muscle memory, wondering why I couldn't get everything to line up and not drop my DoT for a split second.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
https://twitter.com/XeniDraws/status/1469776937845469189?t=1HNEzAOfqRNuSPVaMv_Glw&s=19

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
I haven't seen this brought up here yet, but I noticed that PLD guy new un/sheathing animations and appreciated it because the old one kind of bothered me.

Turns out, every job got new animations! (No spoilers here.)
https://www.youtube.com/watch?v=NDzLU40AsHI

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Yeah, I sincerely doubt that Mare Lamentorum is done. Even if it doesn't get revisited with the 6.X patches, there's a lot of potential there for them to explore, even if it's just side content.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

KoB posted:

The duties are more interesting without having a bunch of computers instantly showing me how to do it.

It's funny you say that, because in this case everyone fucks up the unobvious mechanics the first time they see them except Y'shtola. She shouts she can see the aether and adjusts.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Devor posted:

I just did the quest that gives you a Chocobo battle buddy pet, wasn't expecting that!

Are these basically mercenaries from Everquest? Is there any point in not using them for farting around in PvE where they're usable?

If I'm a DPS class (Dragoon) is any of the single player content balanced around him needing to be a healer/tank, or can I just make him a damaging dude to speed things up?

Mostly do whatever you want. Having healing (specifically Choco Cure with Surge, the regen is tiny) can be helpful in those occasional situation you're soloing a boss FATE. The exception being the achievement boss FATEs with the 20+ minute timers, those can't be solo'd easily outside of BLU.

Devor posted:

So it's not a class-either-or thing with Chocobos, you can splash some healing, some damage?

By default, your Chocobo will max out at level 10, which will let you complete one tree, or get 9 ranks in one and 4 ranks in another, or any other combination you prefer. You can get Thavnairian Onions to increase the cap every time you reach it, up to 20, which will let you get every rank on all three trees. Unfortunately, the Onions are only obtainable through housing gardens, so they're not easy to get on your own. They can be bought off the marketboard but they're going to be expensive, like 200,000 gil or more (I've seen 400k+) for a single Onion, right now with the new expansion and people picking them up since there's a lot of new required solo stuff with the MSQ.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Right now that's pretty much it, though I wouldn't sleep on sidequests if you have been. Doing all of them was enough XP to get one Job of mine from 80-85 (maybe 86, I'm lowballing since there was the role quests, some FATEs and a few exploration bonuses in there too).

There might be more later if they add something like Bozja, but we haven't heard of anything yet. I think I someone mention Bozja giving XP past 80 in this thread, but I don't know if that's true or how much if it is. Edit: Guess it is true!

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Their damage was perfectly fine in ShB.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Not only are they stopping distribution of the paid editions, they're disabling registration for free trials, too.

Nipponophile posted:

Stuff like that is the reason that, despite FF14 being capable of hanging around for years to come, I really, really want to see what a Yoshi-P led CBU3 could do with all their hard-earned MMO development experience and the opportunity to design a brand new game from the ground up.

Isn't this exactly the case for FFXVI? I know YoshiP is the lead on it and it's advertised coming from CBU3, but I don't know how much overlap there is.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Nipponophile posted:

Not an MMO, don't care.

Fair enough.




Also, the 2002 fix won't address getting kicked due to an interrupted connection, so I'm curious how many occurrences it'll actually prevent.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Ah, I thought it was the other way around: Director and not Producer.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
https://twitter.com/redditFFXIV/status/1471253535090221056?s=20

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
I believe you can upload your PC UI through the character select screen, but I'd go in expecting to have to adjust it no matter what.

For a controller guide, there's a good write-up in the New Players thread.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Harrow posted:

Speaking of Interject, I was glad to see an interrupt mechanic in a dungeon boss this time around.

Me too! I hope they use it more, it's one of the mechanics they haven't really taken advantage of outside of solo stuff once you get past level 50.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Kurieg posted:

They've always said 2002's are an issue on their end. The 90002's are the thing they're blaming users for.

Nah, the 2002 mid-queue were always attributed to a connection interruption (90002 came up later and was also said to have the same cause). Errors 3001 and 4004 were always said to be on their end.

That said, it's not like they were lying to us, either. They weren't hiding it, they didn't have anything showing them it was coming from something else.

We can always think things are obvious from our perspective, but it's entirely possible that from their end whatever was causing the 2002 bug they found looked like interrupted connections.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Failboattootoot posted:

You absolutely can and they should. There's already heavy armor for striking and scouting gear and light armor for dragoons, the split is meaningless.

Some split is going to happen no matter what, simply because NIN's primary stat is Dexterity while every other melee's is Strength. Of course, they could put both on a set, but they haven't done that since ARR and I don't see them going to go back to it.

Mister Olympus posted:

Endwalker is the final and absolute confirmation that they do this based on mainstat first, then role, then armor type.

There's no way they'd consider NIN grouping with the physical ranged DPS over grouping them with melee. Considering that every non-stat focused system that sorts classes/jobs into categories does so by role (party finder, duty roulette, party composition for extra stats, role quests, fight mechanics, the listing on the character screen), I'd say that's their primary way of sorting them, secondary being the armor group.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Eh, I don't like doing something like that.

It doesn't matter at all from the lens of gameplay, but having a melee class that scales off of Dexterity (or agility, finesse, etc.) is a flavor niche that quite a lot people like.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Thundarr posted:

But it doesn't actually do anything as a niche. Nothing about dex vs str distinguishes ninja from monk in any way. The distinction comes from class mechanics and animations, which don't care what the background number is named.

Like I said, it doesn't have any gameplay impact. It's entirely flavor. Some people like having a character that scales primarily off of a finesse stat instead of a power stat in their RPGs. There's often side benefits to doing that which FFXIV doesn't have, but even without those the flavor can be enough for some.

Here's an example that's comparing apples to oranges from a game systems standpoint, but I'm saying to view it from a flavor standpoint. Soulsborne games have a variety of melee weapons that scale off of a bunch of different stats. Strength and dexterity, of course, but also traditionally caster stats like intelligence. Now, in those games there's actual game reasons to do that, like I said it doesn't compare well. But for me, for example, without any knowledge I'll usually gravitate towards a melee build that scales off whatever the casting stat is, just because I like the concept of a melee caster. I don't need a gameplay reason to do it, I just like the flavor of it. (If FFXIV ever added Mystic Knight, I'd be ecstatic.)

Oxyclean posted:

But they can just make more appearances for striking?

Like, I feel like there's got to be a good solution to "we have 3 different types of melee dps gear" that doesn't mean creating less appearances.

They could do that, but then Striking sets would be getting two appearances (or, more likely, 1.5 or even 1.25) for every one appearance the other sets would get, and that wouldn't work long term. The obvious answer would be to just do that for every set, but there's only so many work hours available, and the art teams are already doing extra work to bring in male Viera, female Hrothgar and more hats for those races. They can't just nearly double the number of armor set appearances.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
https://twitter.com/spofiee/status/1471887928045539337?s=20

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

derra posted:

Level up gatherers with white collectible turnins, crafters with leves. GC is good for both as well.

Honestly, I'd say the opposite. I got Weaver from 80-87 making just the level 81 collectable with the ilvl 500 gear very quickly. Getting to 90 took just a couple hours, counting the time I took to go gathering instead of just buying the mats and the cutscenes from when I stopped at 87 to do the Studium turn-ins.

Maybe just doing the simple level 80 leve for the cloth would have worked out similarly? I'll have to try that with Goldsmith if they have a similar quest.

Meanwhile, doing the leves for Miner took way less time and I didn't have to worry about timed spawns and regenerating GP. Botanist was ridiculously fast since I did it with the Studium. I think I used a total of 8 leve quests for it?

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

derra posted:

You need the white scrip for legendary books anyway, you get lots of gathering collectibles constantly and they give good xp.

On the crafting side you can plan ahead and get all the mats to boost straight to 90. At this point I’m pentamelded but I literally collected and crafted leve turnins for my wife and friend to go from 80 to 90 in a profession, took less than an hour for each. Crafting in my ShB gear was slower but not that much so.

If you are going over cap and really don’t want to turn in a crafting leve sure do a gathering one, they aren’t bad, but they’re not really worth the opportunity cost of not doing a crafter leve.

Doing the Studium with max rewards gave me enough white scrips for all of the books for Botanist, though I did have to do collectable turn-ins for Miner (I could have saved myself most of a book if I hadn't spent the extra scrips from the Studium on Cordials). I just did that while in between the timers for the purple scrip collectables to get the Miner 570 gear since I got the Botanist gear with custom deliveries. (I'm a casual crafter/gatherer and don't go for pentamelded gear, though I've been thinking of going for at least the accessories this expansion.)

As for the cost of a gatherer leve vs. a crafter one, I don't think the crafter ones are worth that much more for leveling. Making and turning in the level 81 collectable craft gives a ton of XP, so it's not like you're missing out by doing that instead of leves.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
That's 100% there in English, though? I guess you could say it's not obvious, but it's definitely there.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Kanfy posted:

I did double-check the English version first and he definitely doesn't fumble anything there, his tone remains totally steady and it's just replaced with his usual dramatic pauses ("What choice do you have... what chance... against such an insidious foe?")

He's still steady, but his tone is more incredulous than usual, and the pauses are placed exactly where you'd expect them to be if he was reacting to the start of the trip.

I mean, I picked up that he was referencing the rough start, and I'm usually pretty mediocre at picking up stuff like that. Plus I saw more than a few people also catch on, so there's definitely something there.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

central dogma posted:

Is DRK still the worst feeling tank to sync lower level content due to the loss of TBN? Is there a tank that feels best? My tanks are all over level 60 but I haven't played them since EW.

I haven't played any of them past leveling up to 60 (WAR), 70 (DRK) and 80 (GNB) yet except Paladin, which is my main at 90, so I may be off base.

From what I'm aware of for the changes, I'd say Warrior would be the best when being synched down. They have a good self healing cooldown at 56 with Raw Intuition, followed immediately by Equilibrium at 58. Their rotation is also pretty satisfying by 50.

Meanwhile, Paladin has basically all of it's defensive tools up and running before 50, with Clemency at 58 being the most notable exception, but they don't start getting really good until above 80 (for example, their TBN analogue shows up at 35 but is really weak until 74 and doesn't get really good until 82). Their rotation is also really unsatisfying and rote until 68 with Requiescat, or maybe even 80 with Confiteor. I love it at anything 80 and up, but getting down below Requiescat it isn't nearly as fun.

For Gunbreaker and Dark Knight I know basically nothing since I haven't played them enough in lower levels, so maybe they fit better.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Harrow posted:

And he can be wrong. Admittedly the game never really gives you the option to say "nope, you got me all wrong" and the most you can say is "think what you want," but at the very least, by this point, Zenos has recognized that you and he aren't the same. He calls you his "mirror" but in many ways that makes you his opposite, too.

I picked that (still ending spoilers) "think what you want" option as an acceptance that I'm not going to be able to convince him but he is wrong. He's also still going to get his fight, because I can't let him keep going about and making trouble.

And even though I (and my WoL) enjoy the fights, quite a lot, we are honestly just as happy when things work out and we don't have to fight whatever is in our way. Defining one as the more preferred option over the other just doesn't fit how I see my WoL.

Onean fucked around with this message at 19:01 on Dec 20, 2021

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Hellioning posted:

Ah yes some of the best parts of their respective expansions together. It is excellent.

It's funny. Erenville was the fastest I'd ever warmed up to a non-mascot character in FFXIV. Usually they take a scene or three, but not so much for him.

What bugs me (and it's entirely myself being the problem), though, is that I can't not think of Arenvald too when I come across Erenville, simply because their names sound so similar to me.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
https://twitter.com/PMS_Jordan/status/1472910707125534725?t=bzwEVFnGnGtpyw_0b0tq7w&s=19

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Captain Oblivious posted:

I have a pretty good idea what’s going to go down in the relic quest this go around. Given that the past two relics have been based off of the Eureka model of content, and how popular both Eureka and Bozja have been, we can reasonably guess that we are getting more of that and that relic will be attached once more.

So what region do we know that could plausibly serve as a wide open area with a bunch of fights that also expands on the lore/tucks away dangling plot threads from Endwalker?

87ish spoilers ahead
Locus Amoenus aka Corvos. It’s the Garlean homeland, it’s full of Allagan bullshit for the relic, it was the area absolutely trucked by the Final Days and thus likely still absolutely full of Blasphemies which serves as a narrative justification for the gameplay convention of skirmishes/CEs/etc. It has it all.

The place comes up absolutely constantly in Endwalker. G’raha is even from the place! It’s probably not a coincidence.


That would make sense. I was also thinking it could show up in patch content, like Terncliff, and could lead into some future expansion.

Also, the maintenance finished early and servers are up. The patch is 432 MB.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Hunter Noventa posted:

I have exactly the iLevel needed for the new raids and I've been doing EXDR every day since i finished MSQ, wild.

I was confused for a second, because I'd only done EXDR daily three times and had enough to buy my weapon/shield and everything on the left plus one ring, with the dungeon accessories filling everything out to 566 ilvl. Then I remembered I had also done all of the other non-MSQ roulettes those days too, and ran the EXDR twice more without the daily bonus (you still get the tomestones for the the bosses, the normal completion bonus and the first-time completion bonus if you get lucky), and realized why. :v:

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Kyrosiris posted:

Yeah, P4S is probably going to involve poo poo like (speculation) having to stand in opposite-element puddles to blunt the blasts, some of the "no-healer" mechanics mixing in "yes-healer" elements, etc

A little more speculation, but on P3S: There wasn't any noticeable use of Phoinix having three heads, so I'm betting it's charge across the platform (and maybe something else) will target differing thirds instead of just the middle, as right now the middle head is the only one charging fire while the outer two aren't.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Meiteron posted:

(More Pandaemonium speculation, includes EW stuff) I had an intial theory right when they plopped Lahabrea's face right on the reveal of the new raid that this dude isn't dead because how to kill an Ascian is very well established and his "death" didn't qualify. It is explicitly a two-step process you need to trap an Ascian soul in a prison so it can't escape to the rift, then hit it with a very strong blast of aether to dissipate the soul. Nabriales needed white auracite and Moenbryda's aether to die. Igeyorhm needed white auracite and a dragon's eye. Emet-selch needed white auracite and all the Light-aspected aether we had picked up in the first. Fandaniel breaks the pattern a bit but sticking himself into Zodiark may very well qualify for Step 1 and Zodiark blowing up is probably Step 2. Plus, the dude wanted to die and might have simply not tried to save himself like another Ascian would.

Lahabrea gets absorbed by Ascalon at the end of Heavensward and that's it. We even have a roughly equivalent comparison to what happened to Lahabrea with Elidibus, who gets absorbed by the entire Crystal Tower - G'Raha even makes the point that the tower is effectively a giant white auracite - and EW's story shows this didn't kill Elidibus. He was still there and doesn't really "die" until he used up the rest of his own aether getting us to Elpis.

It has to be one massive Chekhov's Gun that the process is so well explained, Lahabrea didn't qualify for the whole process, and yet we don't hear anything from him.


Even though I see this argument here and there, I'm not too convinced. (EW ending stuff) You're largely right, except for considering what happens at the end of HW. Getting absorbed by Ascalon isn't the end. Ascalon reverts back into one of Nidhogg's eyes, where it and its twin are picked up by Estinien, and he falls to Nidhogg's corruption. After that, Nidhogg's got his aether. Then, after we kill Nidhogg the eyes are thrown into the Abyss where they're frozen. They remain that way until Ilberd uses them to summon Shinryu, which is taken over by Zenos and becomes a part of him. Then Zenos uses all of that aether, plus whatever's left from the Mothercrystal, to get to Ultima Thule and fight us, where he dies.

During that entire time Lahabrea is stuck in the Eye and his and the Eyes' aether are all being used to power every step of the way, possibly being used up entirely halfway through.

Lahabrea's dead.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Meiteron posted:

I would offer one observation, though, as your line of reasoning has one error: Nidhogg's Eyes persist only to the end of Stormblood. The full path is Ascalon -> Eyes -> Shinryu, but once Shinryu is destroyed the game makes it a point to show that the Eyes still exist, lying on the ground in the royal menagerie, until Estinien shows up in the epilogue and destroys them.

This raises the question, though - does Estinien destroying the Eyes there also destroy Lahabrea, or just his prison?


I'd say they're just the prison by then. It's not stated by the game, but I'm assuming that any aether that wasn't consumed in the Shinryu fight is now Zenos's as an explanation for why he can take Shinryu's form for the end of EW. The Eyes after the fight are just empty husks, waiting to recharge from the ambient aether, which is why Estinien was able to destroy them when they couldn't be destroyed before then.

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.

Valentin posted:

(zone 5 spoilers) Venat says that the white robes are for either Elidibus or retired convocation members, right? I could've sworn someone tells you that outright but I can't find the line so I assume it's not cutscene dialogue.

Aside from Elidibus's robes, It's from Emet-Selch, when Venat first shows up. I think Elidibus explains his white robes way back in ARR when he and the WoL first talk, though I can't double check right now.

Adbot
ADBOT LOVES YOU

Onean
Feb 11, 2010

Maiden in white...
You are not one of us.
Never mind, misread the post.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply